TopWare Interactive and Reality Pump announce
Two Worlds II, an RPG
sequel planned for release for Windows, Mac, and consoles this winter. The
Two Worlds II Website is online,
here are a few
screenshots, and here's the announcement:
Karlsruhe, 3rd July 2009 –
in the coming winter, the role-playing world of Antaloor will once again open
its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide
sales success of the game’s famous predecessor, TopWare Interactive will once
again open a radically new chapter in the fantasy world of Reality Pump.
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of
intensive development has enabled quantum leaps in all spheres: completely
overhauled AI and balancing standards, experienced authors, the active combat
system and the brand-new engine all combine to provide an unforgettable
experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II”
simply sets new technical benchmarks in the RPG genre, thanks not least to its
seemingly unlimited number of dynamic light sources, micro-detail Parallax
Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye
Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it
will lead you into hitherto unexplored parts of Eastern Antaloor where you'll
find many brand-new locations packed full of atmosphere - from dusty deserts to
awe-inspiring temples.
Alexandra Constandache, the Executive Producer of TWII commented, “We
intentionally opted for a completely independent game with radical new
technology. This was the only way to ensure that we harness the enormous
potential and experience gained from the making of the first “Two Worlds”
project - and make full use of the further technical development of internal
Reality Pump tools that has been on-going since the first “Two Worlds” was
developed. This new release window gives us enough time to systematically
implement both our own requirements and the feedback of the “Two World” fans,
enabling us to create a breathtaking RPG experience.”
AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two
Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the
latest developments direct from the developers at Reality Pump! If you want to
be on the inside track when it comes to having inside info about Antaloor, go to
www.twoworlds2.com and register for the newsletter - you won't regret it!
The
Section 8
Beta Testing on FilePlanet is now open to all FilePlanet users, so you can
now join in with a free account, though this is only open to US and Canadian
players for now. Here's word on testing TimeGate's upcoming first-person
shooter: "This event is a staggered beta with keys distributed first come, first
served with limited access. Beta keys will be distributed on a regular
schedule."
TweetCraft is an in-game Twitter
client that works in
World of Warcraft for your tweeting pleasure. Word
is there are also plans for a version to work within
Champions Online.
Thanks Frans.
Another new patch for
Blood Bowl is now available to update the
fantasy-themed sports game to version 1.0.1.3. There's no word on what the new
patch does. The download is available
The Patches Scrolls.
Another new unofficial patch for
Vampire: The Masquerade - Bloodlines is
now available with further homebrew support for the Source-engine RPG from
defunct developer Troika games. If you are curious, this is the 43rd unofficial
patch for the game by our rough count, which is not counting
the
unofficial patch that actually came out before
the game's single
"official" patch. The new English-only version 6.3 addresses some minor
issues, suggesting this third-party patching marathon may be approaching the
finish line. As always, the patch can be found on its official home at
The Patches
Scrolls.
Billions stolen in
online robbery reports a huge bank robbery is the latest cataclysm in
EVE
Online, CCP's sci-fi MMORPG where such intrigues are intrinsic to the game
(thanks Mike Martinez). The story outlines a run on one of the game's largest banks after
a virtual robbery, which apparently spooked depositors. The robber turns out to be the player who had been chief executive
at the bank, who has now been expelled from the game, not due to the robbery,
which is "legal" within the ruthless context of the game, but because he then
traded the virtual currency for real cash, a violation of EVE's terms of
service. The robber then apparently used the cash for medical bills and a
deposit on a house. "I'm not proud of it at all, that's why I didn't brag about
it," the robber tells Reuters. "But you know, if I had to do it again, I
probably would've chosen the same path based on the same situation."
Well, the Fourth of July holiday is clearly underway, as the fireworks were
going off in force around here last night, freaking out our poor Hudson the
wonder dog but good. There's more on the way, so we'll just have to batten down
the hatches. Boom!