The 2K HUGE GAME PACK includes: Sid Meier's CivilizationÂ® IV, Sid Meier's CivilizationÂ® III Complete, Sid Meier's Pirates!, Shattered Union, Prey, CivCity: Rome, Civilization IVÂ®: Warlords, Sid Meier's Railroads!, Railroad Tycoon 3, Railroad Tycoon II Platinum, X-COM: Terror From the Deep, X-COM: Apocalypse, BioShockâ„¢, X-COM: Interceptor, X-COM: UFO Defense, X-COM: Enforcer, Civilization IV: Beyond the Sword, Freedom Force, Freedom Force vs. the Third Reich, Sid Meier's Civilization IV: Colonization.
Since the Infinium days nothing was produced…only the HOPE and PROMISE of a product. Millions of dollars spent on theory and well….who knows what that management did. They were getting paid convalouted amounts of money, and well it was what it was.
Let’s push pin that in at 2002 just for a time frame.
I became the new CEO in July of 2008. With barely any money and a four person staff working on faith alone, the Lapboard will be available in July 2009 ( currently crossing the atlantic )
Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…
The gameplay is based on fully interactive physics - each character's different abilities help the player battle an army of undead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Knight unleashes mayhem and physical destruction wherever he goes.
SAN FRANCISCO – July 2, 2009 – Today Ubisoft announced it will be publishing Heroes Over Europe, a flight combat game designed for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, and Windows-based PC. The sequel to Heroes of the Pacific, the World War II flight combat game, Heroes Over Europe builds on the game's impressive legacy with intense dogfights, a highly detailed realistic visual presentation and even more online options.
"We are pleased to be bringing Heroes Over Europe to retailers worldwide,” said Tony Key, senior vice president of sales and marketing, Ubisoft. "The action-packed gameplay and realistic imagery in Heroes Over Europe will help bring some of history's most exciting air battles to life for an experience that gamers will enjoy.”
Developed by Transmission Games in Melbourne, Australia, and powered by an all-new engine, Heroes Over Europe is set to raise the bar for flight combat games with the all new "Ace Kill” close combat action, four online modes supporting up to 16 players and fully customizable aircrafts with localized damage. Visually, the game takes no prisoners with meticulously rendered environments including faithful recreations of London, Berlin and the French Alps, and ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics.
Heroes Over Europe is scheduled for worldwide release in September 2009. For more information about Heroes Over Europe, please visit: http://www.heroesovereurope.com
I can't tell you a whole lot because in reality, anything I say might be a lie. We're still working on it, and it's kind of up in the air. I kind of wish it wasn't, but it kind of is. What you saw today is not where we're going. It's a version that we have that has a lot of problems that we don't like. It was never meant to be the final version, but we're getting further and further away from that being close to the final version. We're trying to do more and more stuff.
We're hoping to have support for casual leagues, support for professional leagues, hardcore leagues. Hoping to do a lot more with friends, more with replay sharing. A lot of it you can probably guess, but what makes ship, what doesn't, what comes in later patches--what we decide to do with it exactly does depend. And I've got a design meeting today, and it's about what's going on with Battle.net.
Gamasutra - Can Games Become 'Virtual Murder?'.
If, in this hypothetical future, we're capable of stripping away our empathy and compassion to murder a 99% realistic virtual human (and maybe even enjoy it), will we be psychologically any different from people who actually murder those of flesh and blood? Having perhaps unintentionally trained ourselves to become cold-blooded killers through systematic desensitization, will we be emotionally capable of doing the same thing in waking life?
IncGamers - WoW is Killing itself. Thanks Ant.
Yeah, that's right, you heard me. WoW is in the act of committing suicide, and Blizzard don't even know it. Now, before you get all huffy and angry with me (save that for later, you Blizzlovers, you), allow me to give you a bit of background. And when I say background, I mean way, waaaaay back, to the games that inspired WoW in the first place, and to where these games went wrong.
|Indie Links:||Thanks Ant and Mike Martinez.|
Rabbit Wants Cake.
|Link:||The Craziest Costume Changes in Comics.|
NASA fuels space shuttle for leak test.|
Scientists find a black hole that's "just right".
Ant mega-colony takes over world.
Groundhog Day Horror Recut.|
Groundhog Day Horror Recut.
The cutest little Mega Man ever says -PEW PEW PEW!