· Titan Quest - $3.99
· Red Faction Guerilla Pre-Order Bundle (RF1, RF2 and RFG) - $39.99 USD | $49.99 EUR | 34.99 GBP
· Sins of a Solar Empire + Entrenchment Bundle - $29.99
· Call of Duty 4 - $34.99
· Prototype - $44.99
· Street Fighter IV Pre-Order - $35.99
· King's Bounty - $19.99
· Majesty Gold - $4.99
· Flock - $7.50
· Unreal Gold - $7.49
· Unreal II - $7.49
· Unreal Tournament 2004 - $11.29
· Unreal Tournament GotY - $7.49
· Unreal Tournament III - $22.49
· Unreal Pack - $33.79
(1) No installing anything. (I'm running regular Windows Vista, with the latest Firefox and Flash is installed.)
(2) This is a low-spec server, it's a very custom configuration, fully virtualized. Why? To keep the costs to an absolute minimum. We had 7 Call of Duty games running on our E3 demo server recently.
(3) Data travel distance is around 800 miles (round trip) on this demo as that's where the server is. I get a 21 millisecond ping on that route. My final delay will be 10 milliseconds as I just added a server in Irvine California yesterday, but it's not added to our grid yet. (So this demo is twice the delay I personally would get, the good news is I don't notice it anyway.)
(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.
(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less. ;)
(6) We designed this for the real internet. The codecs change based on the need of the application, and based on the hardware you have. (Like Photoshop must be pixel perfect.)
(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)
(8) If you hear any clicks, they are coming from my wireless headset microphone. I won't use that next time I promise. :)
(9) I made a few video cuts using Windows Movie maker to cut out dead air. Like Need for Speed has far to many menus with loads & delays between them. So I tried to keep the pace up so you see plenty of demos.
This is a government restriction on the use of the quasi-Paypal-like currencies (mainly QQ coins) that are used extensively in China to pay for virtual game stuff. As announced they can now only be used to pay for virtual stuff, and you can’t buy real things with them as game companies were allowing to happen, nor can you gamble. This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it’s the mirror image. And it’s not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency. And it’s not about buying/selling in-game items. And it’s not about the power-levelling of avatars. Bottom line: it’s not about gold farming.
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer
The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we'll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it's up and in a testing state for all of you, it's then going to be a matter of ensuring the features are good and it's a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that's my challenge to you. You've been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing.
Ten Ton Hammer - Proposed Death Knight Changes for Patch 3.2.
For tanking, I think that if the PTR notes go live as stated, then they are fairly substantial nerfs to Death Knight tanking. The health and armor drops are fairly substantial and will hurt. Both health and armor are dropping perilously close to warrior and paladin level, but those two classes have shields to help them, while we don’t. Also, cooldowns are the real strength of Death Knight and changes were expected, so no real surprise there. Since Death Knights are still very solid tanks right now, and still dominate end game raiding, it waits to be seen if the changes take them to a level playing field with the other tanks, or remove them from viable play. I personally think they went a little overboard though, and hope they real the changes back a little before 3.2 goes live.
IndustryGamers - Opinion: Should Sony Exit Hardware?
IndustryGamers recently spoke to ngmoco founder Neil Young, who also seemed to think Sony's days in hardware could be numbered. “It seems to me that if you're competing for the living room, and there are three companies competing for it, then one of them is going to have to be on the ropes. In the last generation, it was Nintendo on the ropes, but they were able to rebound with the Wii. I'm not sure that Sony has the same caliber of creative thinkers inside their organization to be able to rebound... I don't know if Sony thinks of themselves as a hardware company or software company, but I bet Nintendo thinks of themselves as a games company,” he said. “So if you're competing in the games space and you need to rebound, then you're going to have to come up with something cool. I don't think it can just be faster, more powerful hardware. As we move through the life cycle of our industry, there are always going to be players that come and go – it happens in publishing and development all the time. I don't see why it wouldn't happen with hardware manufacturers from time to time – it happened to Sega. I think Sony's getting hurt on two fronts as well; they're losing in the living room and on the handset side, and they're a big global company so they're hurting from the recession.”
|Drenched Links:||Thanks Ant and Mike Martinez.|
Bubble Cannon 2. Thanks
Jay is Games.|
Play Hitstick 4 - International Killer.
|Stories:||FDA confirms E. coli found in Nestle cookie dough.|
|Science:||Nazi Stealth Jet Could Have Won War for Hitler. SWOTL. Thanks theAntiELVIS.|
Taco Bells New Green Menu! 100% Unnatural!|
You know what's BS? Movie Titles. NSFW.
Zicam Reveals Holes in Drug Regulation.|
Colorado beef company expands recall due to possible E. coli.
Geeked - -What
Happens In Vegas...|