Red War: Edem's Curse is an isometric MMORPG in the vein of Diablo and other dungeon crawlers that revolutionizes dungeon crawlers with new features such as the Red War tournaments. Red War's daily tournaments are a pure test of skill rather than character level or equipment. All participants are set to the same level at the beginning of the tournament, and only stats and skills are allowed to be customized.
• Removed the "Are you ready to play Versus?" confirmation
• Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
• Fixed sv_steamgroup_exclusive servers advertising for public lobbies
• Restored the ability to vote for a new campaign in Versus mode
The reason is progression. We have been working very hard to make sure we design the abilities system to offer smooth progression into ME3 from ME2. Allowing double progression on characters makes that almost impossible. We have to have reasonable knowledge about where a character could end up finishing all content on a playthrough. We also want to offer choice of character build within specific classes.
We replaced that feature with playing after you were done because it preserves progression and allows for smoother downloading of PRC.
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146 million.
The ruling is likely to affect many of the more than 300 million Internet users in China, as well as those in other countries involved in virtual currency trading. In the context of online role playing games like World of Warcraft, virtual currency trading is often called gold farming.
The most popular form of virtual currency in China is called "QQ coins," a form of virtual credit issued by Tencent.com.
Tencent.com, which has about 220 million registered users -- about as many as Facebook -- is quoted in the Chinese government news release as "resolutely" supporting the new rule. The government justifies its ban on virtual currency trading as a way to curtail gambling and other illegal online activities.
AUSTIN, TEXAS – June 29, 2009 – Aspyr Media and Mindware Studios probe the insidious depths of the subconscious to bring Dreamkiller to the Xbox 360® video game and entertainment system from Microsoft and Windows PC. A fast, frantic and mega-bloodbath first-person shooter, Dreamkiller takes gamers inside the dark and twisted nightmares of tortured souls possessed by unknown forces.
Gamers will take on the role of Alice Drake, a psychologist with the extraordinary ability to enter the minds of her patients and combat the ravenous foes haunting their dreams. Utilizing a host of fantastic weapons and her own special abilities, Alice confronts our common demons only to discover an even deeper menace reigns within. The ultimate showdown becomes inevitable between that which would torment and she who will protect, and only one force will prevail amidst a variety of dreamscapes as varied and bizarre as the human mind itself.
Dreamkiller features 12 rich levels of single-player gameplay each laced with swarms of hideous and disturbing enemies reflecting the mind’s infinite palette of fear. The onslaught continues with numerous multiplayer modes and a host of over-the-top weapons and supernatural abilities. Stay awake, Dreamkiller will be available this fall.
SEATTLE - June 29, 2009 - PAX 2009 organizers humbly announced today that industry legend Ron Gilbert will grace the stage as keynote speaker at the sixth annual gaming festival to be held Sept. 4-6 at the Washington State Convention and Trade Center.
Legendary storyteller, game designer, programmer and producer Ron Gilbert has created countless classic video games, including the seminal LucasArts works Maniac Mansion and first two installments in the Monkey Island adventure series. His more than 20-year career in the games industry encompasses co-founding three game studios, creating the famous SCUMM scripting language and being inducted into the Computer Game Hall of Fame. He is currently creative director at independent development studio Hothead Games in Vancouver, Canada.
"This is an unbelievable moment for us," commented Penny Arcade's Robert Khoo. "I wasted an entire family vacation one year trying to figure out how to win that stupid spitting competition." Gilbert joins an illustrious group of past PAX keynote speakers, including noted geek icon Wil Wheaton and innovative game designer Ken Levine.
In addition to the highly anticipated keynote address, numerous panels and game demonstrations, Omegathon and The PAX 10 independent games showcase, PAX 2009 will offer attendees an unparalleled musical experience with performances from Freezepop, Jonathan Coulton, MC Frontalot, Paul and Storm, Anamanaguchi and Metroid Metal. As if all of this weren't enough, PAX organizers further confirmed that this year's Exhibition Hall is down to its final availability. Prospective exhibitors interested in securing these last coveted booth spaces can write to paxsales@paxsite.com for more information.
I'm sure the price will be something what will generate a lot of discussion. While guidelines are set by our publisher, in my opinion price around $/€ 30 is very reasonable for a game which production values are very close to a retail title. While we are labeled indie as developers, Trine is far from a game created by a solo hero developer (we have over 20 employees and Trine has contributions from a double amount of people). We are very confident that we can deliver a full retail experience with Trine (hence PC version is sold in retail also for approx 35 to 40 eur/usd!).
However, if players, sales and press show we are wrong we will definitely check the pricing. In the meantime, please check out the $/€ 0,00 demo, add a total of 15 levels and judge by yourself!
Once fans have inserted themselves into a scene, they can share the clip on their own computer or upload free to a YouTubelike site hosted by YooStar, where anyone can view it.
Five studios -- Paramount, Universal, MGM, Warner Bros. and Lionsgate -- have partnered with the company, as have the National Basketball Assn. and Sesame Workshop's "Sesame Street" franchise. The package will ship with 14 clips (11 from films, one from "Sesame Street" and two "moving backgrounds," which allow users to improvise a scene).
Included are single scenes from pics as old as "Double Indemnity" (1944) and "Sunset Boulevard" (1950) and as recent as 2006's "Rocky Balboa" and "Employee of the Month." The original "Terminator" and "Beverly Hills Cop 2" are also in the starter pack.
Our discussions lead us to plan for him to release his next music album as a video game FIRST, then as an album. This would have introduced many new players to video games. He was incredibly interested in the idea, and we got quite far down that road, working on the story, mechanics etc. We were excited about the press potential, I remember saying to him, "Oprah never talks about video games", to which he replied, "Oprah is a friend of mine". This was a theme I learned, he had so many friends, and actually spent time with them all. It was really impressive.
Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East will come with a massive Eastern Front scenario as well as smaller scenarios all with different strategic and operational challenges.
SEOUL (June 29, 2009) – Epic Games, Inc. today celebrated the launch of Epic Games Korea, its wholly owned and operated business unit based in Seoul. Select members of the media attended a press conference and private reception to honor the new subsidiary, which extends Unreal Engine 3 licensing services and dedicated support resources to game developers in Korea.
Epic Games Korea is led by territory manager Ray Park, who was previously the business and strategy development manager of Massive, Inc., where he launched Microsoft’s dynamic in-game advertising network in Korea. Prior to Massive, he helped third-party game publishers and developers ship over 100 games for Xbox and Xbox 360 across Asia. Park also worked at Sony Computer Entertainment Korea as one of its early founding members, managing the third-party software licensing group to prepare games for PlayStation’s successful launch in Korea.
Topical Links: | Thanks Ant and Mike Martinez. |
Play: |
The
Circular Blot 2. Mini Train. |
Links: |
The Answer is
NOT always C. The Wienermobile is the Greatest Vehicle in America. Thanks Digg. |
Media: |
Qd100Qlite2 - Part 1. Thanks LittleMe. WKUK- Fight Club. NSFW. Quarterback spikes ball and it hits himself in the nuts. Thanks Digg. |
Follow-up: | Report: Michael Jackson's Horrific Autopsy Results. Thanks Devicer. |
The Funnies: | ActionTrip Comic Strip- Not The Payne He Used To Be. |