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Wednesday, May 27, 2009

  

Wolfenstein in August

Shacknews reports that Activision has announced August 4 as the release date for Raven's Wolfenstein, confirming the summer release for the first-person shooter revealed earlier this year.

GRIN Layoff Rumor

Kotaku reports "multiple sources" have informed them that widespread layoffs and office closings are underway at Swedish developer GRIN. The reports are unconfirmed by either GRIN or Capcom, but they say they hear as many as 30 employees are being laid off at GRIN's Stockholm headquarters, and the company's Gothenburg and Barcelona-based annexes are being closed, with between 100 and 160 developers impacted in total. GRIN is wrapping up their Bionic Commando game, and recently shipped Terminator: Salvation, but these rumors suggest more than normal post-release staff reductions are underway.

Ubisoft Earnings, Release & DLC Plans

Following Ubisoft's financial reporting of nearly $1.5 Billion in sales and nearly $96 million in profits, Kotaku has a Ubisoft release schedule, though it doesn't look like there are any noteworthy changes. The list confirms Assassin's Creed 2 and Splinter Cell Conviction are still slated for release by the holidays this year and Ghost Recon 4 and I am Alive are sill due by March 2010. The list also pins down R.U.S.E. for release by March 2010. They also have word from Ubi's post-earnings conference call that they already have plans for post-release DLC for Assassin's Creed 2, Splinter Cell: Conviction and James Cameron's Avatar.

38 Studios/Big Huge Games Q&A

38 Studios talks Big Huge acquisition on Crispy Gamer has a short Q&A with 38 Studios CEO Brett Close about this morning's news that 38 Studios has acquired Big Huge Games. Brett plays it close to the vest about terms of the deal and whether or not BHG would return to making strategy games, but he does confirm that Brian Reynolds "will continue to work with Big Huge Games in an ongoing consultant role," and he also outlines exactly what it is they have purchased:

The acquisition includes: All rights (including associated code, development tools, and trademarks) to Rise of Nations, Rise of Legends, the unnamed RPG and other products in process, and all BHG’s rights and interests in Catan and Age of Empires III: Asian Dynasties. All BHG IP, including registered IP, corporate name, and other non-specified development tools and code. Various software licenses, including Havok , PS3 dev kits, and Xbox 360 dev kits.

Fallout 3 DLC in Stores

The first two Fallout 3 DLC (downloadable content) packs are now available as SBC (store-bought content), offering Operation Anchorage and The Pitt on disc. Thanks Mike Martinez and LA Gaming News Examiner, where they speak of a bonus poster we can't find information about.

Natural Selection 2 Trailer

The first trailer from Natural Selection 2 is on Kotaku, showing off the new engine Unknown Worlds is creating for their action/strategy sequel. Word on the Natural Selection 2 Website is: "The quality there isn't as high as the regular version but we'll post our own here very shortly."

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Homefront Revealed

KAOS Studios reveals Homefront, an upcoming first-person shooter for Windows, Xbox 360, and PlayStation 3 where the American Civilian Resistance fights a North Korean occupation following the collapse of the US economy. If the plot sounds a bit like Red Dawn, the Cold War Patrick Swayze flick, it is because the game is being written by Red Dawn screenwriter and Director John Milius, whose Hollywood credits also include Apocalypse Now, The Wind and the Lion, and an upcoming Red Dawn remake, of all things. The game does not yet carry a release date, but they say it will feature "a personal, story-driven single player campaign and a full suite of multiplayer options," and that more will be revealed at next week's E3.

38 Studios Acquires Big Huge Games

38 Studios announces they have acquired Big Huge Games, the RTS/RPG developer that THQ put on the sales block earlier this year. Terms of the acquisition by 38 Studios, the MMO developer started by now-retired pro baseball player Curt Schilling, are not disclosed, but they say this fits their "strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus." Word is:

Maynard, MA, May 27, 2009 – 38 Studios (www.38studios.com), an entertainment and original IP creation company, today announced the acquisition of Big Huge Games (BHG) from publisher THQ Inc. The acquisition is a critical step in 38 Studios’ strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus. The purchase of Big Huge Games includes all of the company’s proprietary IP, tools, technology, assets, and works-in-progress. Specific financial terms of the agreement were not disclosed.

Big Huge Games was founded in 2000 by veteran game developers Brian Reynolds, Jason Coleman, Dave Inscore, and Tim Train. Award-winning lead designer Ken Rolston, a 25-year role-playing game designer and co-creator of Oblivion and Morrowind, is another vital and dynamic component in BHG’s success. Big Huge Games has developed top-selling games including Rise of Nationsâ, and was built with the same talent that created Alpha Centauri, and Civilization II. Big Huge Games is currently developing an unnamed RPG title for the Xbox 360 video game and entertainment system, PLAYSTATION 3 computer entertainment system, and Windows PC.

“The acquisition of Big Huge Games will be tremendously beneficial to the growth, market position, financial stability, and long-term success of 38 Studios,” said Brett Close, CEO and President, 38 Studios. “BHG’s cross-platform RTS/RPG engine will accelerate the realization of our Online Entertainment ExperienceÔ for the Copernicus IP. The acquisition enables us to develop and deliver top-quality games in multiple genres that are based in a shared world, ultimately maximizing the value of our Copernicus MMOG and the intellectual property as a whole.”

“Big Huge Games and 38 Studios share a common vision – to deliver the most engaging, compelling, original experiences possible,” said Tim Train, CEO of Big Huge Games. “Joining the 38 Studios family allows us to continue translating our passions into great games.”

“It’s always about team,” said 38 Studios Founder and Chairman Curt Schilling. “The highly regarded developers at BHG, including leading role-playing and real-time strategy design teams led by Ken Rolston, are a perfect complement to 38 Studios’ staggering array of talent. Big Huge Games is a phenomenal team and, culturally, a natural fit.”

The Big Huge Games team will be integrated into 38 Studios but will remain based in Timonium, Maryland.

The Agency Interview

The Agency interview on MMORPG.COM is a chat with Hal Milton, lead designer on SOE's upcoming espionage-themed MMORPG. A lot of the conversation covers designing for the PC and PS3, offering examples like making the UI fit the reduced screen real estate on a console as the challenges they face. They also discuss subjects like offline progression, balancing their numerous operatives, and their business model: "We actually don’t have a robust plan for microtransactions in place."

Trine Interview

The Trine interview on gry.o2.pl talks with Lauri Hyvärinen of Frozenbyte about Trine in both English and Polish. They discuss the action/platformer's freewheeling design method, outline the story, level design, character classes and abilities, single-player play, puzzles, and more.

Op Ed

Thanks Mike Martinez.

PlayDevil.com - The future of survival horror as a genre.
However, when you ultimately define what a ‘survival horror’ is like I have, and thus still include the new RE titles, it at least seems like the genre as a whole has a bright future. Even if you don’t, games like Dead Space cross the boundaries of action and survival horror well, and Siren shows that more niche games can still be a big critical success, and hopefully be commercially successful enough to the extent that more titles like this are still made.

Ars Technica - Be a gamer, love your product - Ars' tips for gaming PR.
So it's no coincidence that game writers tend to have an antagonistic relationship with the PR industry. We're going to throw out all the bad stories and the stereotypes and focus on the three most important strategies for good PR. These are simple things that go deeper than simply following gaming writers on Twitter, and are much more effective. Why isn't everyone doing them? Well, let's take a look.

Ars Technica Reports- How Strong Copy Protection on Videogames Promotes Piracy.
While it impossible to know how big the industry would be without piracy, numbers like these suggest that piracy may be a non-issue. One thing is for sure, the PC gaming industry is remarkbly healthy... unless they manage to alienate those who keep the business alive: the customers.

Gatherings & Competitions

Morning Previews

Morning Consolidation

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

We've been trying to track down a problem on the web server here that's been causing the site to become non-responsive at times. This is a little mysterious right now, as it comes out of the blue, so to speak, after months of perfect operation, but Frans has been looking into it, so hopefully his detective work will be successful.

Marinated Links: Thanks Ant and Mike Martinez.
Play: Heavy Weapons. Thanks Jay is Games
Gravity Tumble.
Fox Fyre. Thanks Jay is Games.
Links: Destructoid - A Spotter's Guide to the Gaming Press.
Ferris Bueller's Ferrari House Now For Sale. Car diaper not included.
13 book-to-film adaptations that the authors hated. Thanks Digg.
Stories: When it's pot versus pet, there's a bad trip in store.
Glass impurity can cause microwaves to explode. Thanks Digg.
Science: Space rock yields carbon bounty.
Auctions: Capcom to Auction One-Off Arcade Stick for Charity.
Images: I onlee rolled. This seems oddly familiar.
Media: Play Colbert Off, Keyboard Green Day.
Mario is SUPER PISSED. NSFW.
NHL Eliminates Sticks, Expands Goal Zone For More Touchdowns.



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