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Thursday, Apr 30, 2009

  

Left 4 Dead Event, Sale, Patch, Stats

The Left 4 Dead on Steam Page announces the promised "Freaky Friday" event is now underway, offering 24 hours of free play in Left 4 Dead. They also announce a sale for this weekend offering the multiplayer zombie shooter for 40% off. Meanwhile, Steam has another new automatic update for Left 4 Dead that fixes some Survival mode issues and a couple of other bugs. Finally, the Left 4 Dead Blog describes the new game stats pages Left 4 Dead players can now access, allowing them to see statistical breakdowns of their play in various modes, and compare their success with other players.

Gratuitous Space Battles

Positech announces Gratuitous Space Battles, a science-fiction strategy/management/simulation game. The Gratuitous Space Battles Website is online with screenshots and a gameplay trailer, and here's word on the game:

GSB is the next game from UK developer 'Positech Games'. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).

Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.

Need for Speed Undercover Packs

The Need for Speed Website has details on two new content packs for Need for Speed Undercover, which are both now available on the PlayStation Network, and are coming soon for Windows and Xbox 360. One is a free Challenge Series pack that adds 60 events across two gameplay modes, and the other a premium Boss Car pack that gives access to the entire fleet of boss cars in Undercover for 400 MS points, or $5.00 in money. Here's word on the Challenge Series:

    • Highway Wars is the ultimate fusion of Undercover’s signature Highway Battles with the adrenaline fueled competition of sprint racing. In this mode, players will race at top speeds through traffic filled highways against three AI opponents in a winner take all battle to the finish line.

Highway Checkpoint forces the player to push their car to the limit as they weave through traffic in an attempt to make it to the next checkpoint before time expires.

    • Players can also earn three new vehicles as they complete the Challenge Series. Each vehicle is available for use in career or online and has been specifically tuned to compete against the top cars in the game.
        • Battle Machine Mazda RX-7 will be awarded upon completion of the first 30 events.
        • Speed Machine Porsche 911 GT2 with matte black paint and custom gold liveries will be awarded after completing all 60 of the Challenge Series events.
        • Dominator Corvette Z06 is for players that dominate a minimum of 31 events.

Warrior Epic Beta

The promised closed beta testing of Warrior Epic should be getting underway right about now. Those who have been accepted into the beta for Possibility Space's upcoming action MMORPG can join in, while those interested in participating can still sign up to be eligible for invitation in the future.

Valve sues Activision Blizzard

GamePolitics reports that Valve has sued Activision Blizzard over underpayment of royalties. At issue is a royalty check for just under $2 million that was $424,136 shy of the $2,391,932 awarded to Valve by an arbitrator after a 2002 dispute with Sierra, which Activision claims settle past overpayments to Valve. Word is: "Against that backdrop, Activision cut Valve a check last week for $1,967,796 - the amount handed down by the arbitrator less the disputed $424K. According to Valve's suit, Activision said that it wouldn't pay the rest and if Valve went to court Activision would countersue. Valve has apparently called Activision's bluff and the parties are now once again at odds."

Day of Defeat: Source Patched

Steam News also announces the release of a new automatic update for Day of Defeat: Source to close off exploits in the World War II shooter that allowed users to fire guns without any recoil.

Batman Arkham Asylum Movie

A new movie from Batman Arkham Asylum is now available, which is described like so: "In Batman Arkham Asylum, enemies attack you from all angles. Groups of The Joker's henchmen rain down successive punishing blows, one after the other. Only by mastering the timing of attacks and countering will you understand the true meaning of 'freeflow combat' and help Batman discover what's really going on at Arkham Asylum..." The clip is posted on ActionTrip and AtomicGamer.

PROTOTYPE Movie

A new "Mission Variety Module" from PROTOTYPE is now available with another look at Radical Entertainment's upcoming open-word action game. The clip features gameplay footage narrated to explain what's being depicted. The clip is posted on ActionTrip and AtomicGamer.

RACE ON Website, Movie

SimBin announces the RACE ON Website is live for their upcoming racing game. The site offers information on the game as well as media, including a new gameplay trailer. Thanks Gamer's Hell.

Digital Distribution Update

Steam now offers X-Blades, Two Worlds Epic Edition, and Helldorado. GoG.com has a new deal for Microïds games on their DRM-free marketplace, beginning with MegaRace 1 and 2. Finally, Impulse Driven announces they now offer Gobliiins 4.

Gatherings & Competitions

Evening Screenshots

More of the new Borderlands art style:

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

  • PLAYXPERT offers a tool to allow players to tweet from within any game, helping ease the Twitter shortage…

Into the Black

S.T.A.L.K.E.R.: Call of Pripyat

GSC Game World officially announces S.T.A.L.K.E.R.: Call of Pripyat (working title), which turns out to be a new project in the S.T.A.L.K.E.R. series, due for release this autumn, rather than an add-on, as was speculated when the project was first discovered. The announcement is accompanied by two screenshots, and here's the deal:

GSC Game World is glad to announce a new project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (working title) for PC.

S.T.A.L.K.E.R.: Call of Pripyat will become a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series.
The project is slanted for release in autumn 2009.

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features:
        • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
        • New story, a number of unique characters.
        • Extended system of side quests.
        • New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
        • New A-Life system, created using the players' best-liked elements of the first two games in series.
        • Emissions considerably influence the world of the Zone.
        • Sleep function added into the game.
        • New player's interface.
        • Possibility to continue the game after completion in a freeplay mode.
        • The game is developed on X-Ray engine v.1.6

Battlestations: Pacific Demo

Eidos announces the availability of the PC edition of the Battlestations: Pacific demo that's also now available for the Xbox 360. Mirrors of the PC demo are listed on Battlestations Portal (thanks Ant) and the demo is also mirrored on AtomicGamer, Gamer's Hell, and GameShadow. Word is:

Thursday 30th April/...The official demo for Battlestations: Pacific, the immense sequel to the critically acclaimed Battlestations: Midway, is now available through Xbox Live®, Games for Window Live, Gamespot.com, IGN.com and Steam.

Published by Eidos, Inc. and Warner Bros. Interactive Entertainment and developed by Eidos Game Studios, Battlestations: Pacific completes the entire Pacific War with two massive single-player campaigns, the historically based US campaign and a historically possible Japanese campaign. Players will experience one war through two epic sagas to be a part of history or change it. Commanding the US Fleet, players relive the grandest and most critical naval battles of the Pacific War and for the first time, as the Japanese, players lead the IJN Fleet to a completely different ending to the war.

No other game delivers the challenge of an RTS with the rush of real-time WWII flight and naval warfare. Players need intelligence and expertise to plan their moves in order to remain one step ahead of the opponent while commanding both strategy and action to turn the tide of war.

The Battlestations: Pacific demo features:
• In-game tutorials
• One action-packed mission (Divine Winds of Leyte) from the US campaign
• Two multiplayer modes (Island Capture and Siege) that can be played in “Skirmish Mode,” a new mode which allows players to tackle multiplayer maps against AI-controlled enemy

To download the Xbox 360 demo directly from the Xbox Live® Marketplace, please click on the link below: http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80253438802?cid=BSP852

The Games for Windows Demo is available at numerous download sites including IGN Direct2Drive, and Valve Steam.

Stormrise Patch Axed

Stormrisers reports that Creative Assembly has cancelled plans for a second patch for Stormrise, the multiplatform RTS game, saying this is "due to costs and risks associated with testing and certifying the new changes and features." IncGamers got a statement about this from a spokesperson from Creative Assembly Australia: "All we can say is that what's being said on the community forums is true and we're sorry we can't get the patch out."

The Sims 3 Online Features

EA reveals Sims 3 online feature set has EA's plans to offer microtransaction purchases in between expansions for The Sims 3 as part of the game's online support, as well as a virtual online town to share Sims movies:

A Web site, TheSims3.com, will feature downloadable content. In addition to the “regular” town included with the game, players will be able to log on to the Web site download a second virtual town called Riverview. The site will also let players create and share their own movies showing their Sims in action and purchase additional content.

The Sims 3 Store lets players buy and download exclusive in-game items, such as new outfits or furniture, appliances or other custom items you wouldn’t have access to otherwise. SimPoints redeemable at the store can be purchased using real money either using a credit card, PayPal or EA cash cards.

EA Sports on PCs & Used Games

Edge Online quotes the quotable head of EA sports Peter Moore, who explains that the business model of shipping EA Sports games on physical discs for PCs "simply isn’t working." Taken from a full interview with Moore, the excerpt has indications that he thinks the future of EA sports games on PCs will rely on digital distribution: "And along the context of making the right choices with our resources and making sure that we’re delivering a return on investment for valuable employee time, I’ve got to find innovative ways to bring our content to life on the PC and online is the way that that’s going to happen." Chatty Mr. Moore is also quoted on GamesIndustry.biz saying that online is also key to his feeling that publishers have to find a way of taking advantage of used game sales and scads of money they generate.

Ships Ahoy - Velvet Assassin

SouthPeak Games announces that the stealthy World War II action game Velvet Assassin is now sneaking in and out of North American stores for both Windows and Xbox 360. Here's the deal:

MIDLOTHIAN, VA – April 30, 2009 – SouthPeak Games announced today that Velvet Assassin, their stealth-action WWII title has departed on its final mission to retail shelves in North America. Released for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, Velvet Assassin chronicles the life and times of Violette Summer, a British secret agent behind enemy lines in Nazi Germany. Sneaking through the shadows, armed only with a knife and firearms procured on-site, Violette faces some of the most heart-stopping missions the world never knew.

“Velvet Assassin is one of the rare cases where players get the chance to delve into World War II and see the atrocities of war that often escaped the mainstream eye,” said Richard Iggo, VP of Marketing at SouthPeak Games. “The ability to bring this visceral and realistic view of the world into a video game was incredibly important to us and will undoubtedly prove instrumental in the immersion of the player into the world of Violette Summer.”

Inspired by the real life secret agent Violette Szabo, Velvet Assassin tasks players with stealthily infiltrating Nazi strongholds to complete missions most would deem suicidal. Playing through the memories of the now hospitalized Violette, players will experience each mission with a sense of remembrance only enhanced by the surreal art style and intense musical accompaniment. The heart of gameplay keeps players in the shadows, using stealth kills and the virtue of patience. Utilizing items and weapons found during missions, Violette is completely alone in a world of sheer madness and macabre scenery. Completely alone in the heart of darkness, facing the greatest war-machine ever created, Violette must use everything to her advantage; including environmental traps and enemy weapons against themselves.

Bound in Blood in EU in July

VideoGamer.com and TotalVideoGames.com each report learning from Ubisoft that Call of Juarez: Bound in Blood is planned for a July 3 release in Europe, which is in line with the summer release window announced earlier this year for Techland's wild west shooter prequel.

Blizzard Countdown Speculation

StarcraftWire.net outlines heavy speculation about a countdown timer on the website of NetEase, Blizzard's Chinese distributor. The timer will expire in about a week, and they are hopeful this relates to the launch of beta testing for StarCraft II, as they have seen other indications from Chinese fan sites that beta testing of the RTS sequel may be near.

WoW Item Scandal

Player receives Developer item in the mail, one-shots Ulduar on the WoW Insider offers a little detective work suggesting that the surprising success one World of Warcraft guild was having knocking off Ulduar's toughest achievements is the result of one of the guild's members coming into possession of a developer item called "Martin Fury" that's not intended for player ownership, which allowed one hit kills on the game's roughest monsters. They speculate how this may have come about, but the incident seems to be over: "The whole thing is essentially wrapped up now, the accounts are banned, the item is gone, but it's certainly a memorable event." Thanks John.

On Sale

The Game Blowout on NewEgg offers a number of games at discounted prices for all platforms, with many costing less than $10.00 with free shipping, and lots of hardware on sale as well. Also, "Download Days" are underway at Gamers Front, the official online store of Shrapnel Games, this event is, "a festive sale in which all products available for download have had their download price reduced by 12%! From Battle Group Commander to Weird Worlds: Return to Infinite Space, if it can be bought and downloaded the download (important, not the physical versions) is on sale! Download Days is happening right now and continues through May 12, 2009."

Morning Consolidation

Cryostasis Demo

A playable demo for Cryostasis: Sleep of Reason allows the chance to sample this just-released first-person shooter set in the balmy arctic circle. The 1.1 GB download is available on NVIDIA's nZone and the EVGA website (thanks Jacob), and the EVGA website links to the beta version 185.68 video drivers recommended playing the demo on NVIDIA hardware. The demo is a 1.1 GB download, but there is no read me indicating its content. Update: The demo is now mirrored on AtomicGamer, FanGaming, and Gamer's Hell.

Close Combat – The Longest Day

Matrix Games now offers Close Combat – The Longest Day, a remake of Close Combat: Invasion Normandy. Here's word on the World War II strategy remake: "This highly anticipated re-release brings the same immersive tactical action as its predecessor but with greatly expanded features and loads of improvements, including a full grand campaign that connects all the airborne landings and all the beach landings."

Utopia Kingdoms Live

Utopia Kingdoms is now live, offering a subscription-free MMOG played in a browser. Here's word on the road to Utopia: "Play as one of 9 unique races in this complex real-time strategy game. Command and create your army, with a choice of 16 different battle units and 9 unique race-specific units. Select a set of buildings and skills to drastically affect your chances of survival, and your game-play style. Compete live, head-to-head, with thousands of players all over the world."

Zeno Clash Patched

Steam has a new auto-update for Zeno Clash, ACE Team's newly released fighting game. The update fixes some bugs, tweaks game balance, and adds the ability to throw a weapon using the "block" key.

Team Fortress 2 Interview

Valve's Robin Walker on Item Drops and the Future of Team Fortress 2 on Shacknews is an interview with Valve's Robin Walker about future Team Fortress 2 plans. Topics include backpack and headgear slots and how they will be put to use, plans to decouple achievements from unlockables, the possibility that future updates could allow character customization within their silhouette based class identification paradigm, and more. Thanks David.

Rogue Warrior Interview

The Rogue Warrior Developer Interview on IncGamers is a NSFW video interview with Sean Griffiths, senior producer on Rogue Warrior, Bethesda Softworks' upcoming first-person shooter loosely based on the actual exploits of Navy SEAL Richard Marcinko. They discuss how the game captures the subject matter, why it is set in the 1980s, multiplier support, "kill moves," working with Mickey Rourke and Richard Marcinko, and more.

Op Ed

Binge Gamer - Konami: Cowardice of the Highest Order.
By dropping support for Six Days in Fallujah, you help to reinforce the long-void belief that video games are a lesser medium than film. Too many game makers are afraid to take risks — not design risks, but artistic risks. The few games that do take true artistic risk are usually buried under the next big FPS starring ‘roided-up muscle men. The result? Games like Halo are mislabeled as “revolutionary” when the games that take true chances are almost completely ignored.

ihobo- Ten Game Development Vices, Part One. Thanks GameBizBlog.
In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play. Small indie developers may have that luxury – they can afford to be developing for a niche market that they themselves also represent. But this is rarely true of any developer with scores of employees. It is to developers such as these that the following criticisms are addressed.

Gatherings & Competitions

Morning Previews

Game Reviews

Hardware Reviews

etc.

Out of the Blue

After suffering from holes in our backyard a few years ago that turned out to be from skunks, we have started finding new holes in the lawn. These are smaller than the skunk holes, and we are at a loss figuring out what could be the cause. The skunk-holes had these little piles of dirt around them cluing us into the digging involved, but these look as though someone has been poking the ground with something a little fatter than a pencil. Weird.

Holey Links: Thanks Ant and Mike Martinez.
Play: 95 Old School Games You Can Play Online. Thanks Digg.
Desktop TD Pro. Thanks Jay is Games.
Rollercoaster Revolution.
Links: Team Fortress 2 Papercraft.
If Everything Was Made by Microsoft.
6 Famous Characters You Didn't Know Were Shameless Rip Offs.
Stories: UK "Office" coming to Adult Swim.
Beware surfers- cyberspace is filling up. Thanks theAntiELVIS.
Science: Chemical Robot Walks Like an Inchworm. Thanks theAntiELVIS.
New Blow for Dinosaur-Killing Asteroid Theory. Thanks Acleacius.
Russia mulls rocket power 'first'.
Media: Batman Garage Sale with Adam West and The Dark Knight- 1960s Version.
Wipe my butt, King of Kong!
Accigone - Schwarzenegger Like You've NEVER Seen Him Before.
Follow-ups: Model Saturn V Rocket Launch a Success. Thanks j.c.f.
Mars Rover Spirit is Rolling Again After Memory Problems. Thanks j.c.f.
The Funnies: Geeked - "Right to Protest".



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