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Sunday, Apr 26, 2009

  

New Driver TM

The trademark hounds at superannuation have uncovered another triple-play of new TM registrations at the US Patent and Trademark Offices. The most noteworthy is the registration by Ubisoft that's noted here for Driver: The Recruit which indicates the original wheelman may be back on the road one of these days. They also note that Chair Entertainment has filed a trademark registration for Shadow Complex and report that Ubisoft has filed a trademark registration for Fairyland: Melody Magic.

Strike Fighters 2 Vietnam

Third Wire Productions now offers Strike Fighters 2 Vietnam, a new version of the game released under the title Wings Over Vietnam that's been updated with Windows Vista support. Word is: "The game is a stand-alone product and does not require Strike Fighters 2 to play, but if you already have Strike Fighters 2, the games are merged to make all the stock aircraft available."

Battlezone II Patch

A new Battlezone II version 1.3 Tech Alpha 5 is now available, extending the unofficial support for Pandemic's action/strategy game from Ken Miller and Nathan Mate, two of the original programmers on the game. The new version has an updated graphics engine with hardware transform & lighting support that requires DirectX 9.0c, additional Windows Vista and Windows 7 support, ogg vobis format music, and bug fixes.

On PC Battlefield 1943

Message to the PC Gamer(s) Following BF1943's Development on the EA Forums follows-up on the reaction to news that the PC edition of Battlefield 1943 will trail the console versions by a couple of months. The post by DICE's Gordon Van Dyke reassures PC gamers that "this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!" He refers to PCs "requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste." On that topic, Planet Battlefield (thanks Ant) relates a translation of a Swedish interview revealing that DICE is considering dropping some console features for the PC editions, taking a hard look at regenerating health, regenerating ammo, and the 24-player limit for multiplayer games.

Star Trek: D-A-C Movies

IGN's Star Trek: D-A-C Preview includes screenshots and four gameplay videos showing off the upcoming multiplatform Star Trek game. The clips offer the first look at the game in action, and the article takes a stab at what the title represents: "Paramount says it's a secret that will be revealed after players have spent a good amount of time with the game. But our guess is it stands for the three play modes: Deathmatch, Assault, and Conquest."

WoW on iPhone?

'World of Warcraft' Demoed on the iPhone? offers clips that seem to demonstrate WoW on the iPhone. It seems quite plausible this is genuine, for no other reason than the occasional multi-touch issues encountered by the user, which show why it may still be a while before WoW addicts can look to get their fixes on the run in this manner.

Games that Smell

Computer scientists add smell to games has word on advances in smell-o-vision technology to add odors to games, not that some of them haven't stunk before this. The article describes military applications of a "scent delivery system" (SDS) for "serious games" in the military, though this has obvious gaming possibilities as well, but it's doubtful home users will embrace the sewage smell described in this excerpt:

The SDS — scent delivery system — is one of the add-ons that Stone has adopted to make the training games more realistic. It consists of eight sealed chambers, each of which holds a pot of wax impregnated with a pungent odour. Available at $25 (£17.26) each from Biopac, an American educational supplies company, they range from the likes of gingerbread and April showers to a mix of odours designed to evoke combat. On command from the computer, compressed air is blown over some or several of the chambers to stir up an instant impression of Kandahar.

“Smell is the most underrated sense, but next to vision is the most information-rich one we have,” says Stone. He is in the process of writing code into his games that will cause the machine to release smells at appropriate times. For example, on the battlefield, the system will release the odour of cordite, a pungent residue of gunfire. In close-quarter combat, the system can render the smell of body odour. The smells are so lifelike they can be almost overpowering. One scenario is an Iraqi neighbourhood where sewage is running down the street. Stone’s smell generator whirs into action, sending players scrambling to open the windows.

Sunday Q&A Roundup

Op Ed

Trembling Hand- Free XP!
What if, next time you fired up your favourite MMO, there was a new button in the interface. It says "Level up", and every time you press it, you gain a level, plain and simple. Hit it 49 times, and you're level 50. Would you press it?

Gatherings & Competitions

Sunday Screenshots

Sunday Consolidation

Sunday Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

Game Reviews

Hardware Reviews

etc.

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