A new
Red Faction: Guerilla Interview on Strategy Informer talks with
Volition Associate Producer Sean Kennedy about the upcoming shooter sequel. They
discuss how much of the game's environment is destructible, a bunch of
smack-talk about
Fracture, lessons taken from Saints Row development,
influences like
Total Recall and
Aliens, and DLC plans, saying:
"there are plans for single-player, multiplayer and Wrecking Crew but I’m not
getting into specifics. Anyone who plays RF: G will be very satisfied with the
DLC." Also,
Red Faction
Underground now offers a second video developer diary in which writer Drew
Holmes outlines one of the missions in the game, the clip is mirrored on
AtomicGamer,
FileFront, and
Gamer's
Hell. In a final note about this game,
word is the Euro release date for the console versions has been pushed
forward a week to June 5.
Shacknews follows up
on
a Spanish-language interview on LagZero.NET by speaking with Chilean
developer ACE team, confirming that future plans for Zeno Clash include the
release of DLC, a demo and an SDK for the just-released combat game, as well as
a patch to address some known issues. It's not certain when any of this will be
released, but word is "it shouldn't take us very long."
Variety reports Universal
Pictures has thrown some cold water on the
BioShock movie, saying the film
tie-in with 2K Games' underwater shooter that was to be directed by Gore
Verbinski is on hold. Word is some of the production staff has been let go as
they work on figuring out how to trim the project's budget, which has grown to
the $160 million range. The story does repeatedly stress how all parties
involved are determined to work through these obstacles and make a BioShock
movie a reality.
A new trailer from
Call of Juarez: Bound in Blood offers a look at
Techland's upcoming wild west prequel. The clip outlining the game's storyline
can be found on
AtomicGamer and
Gamer's
Hell.
The
Star Trek Online Second Interview on Skewed & Reviewed talks further
with Craig Zinkievich about Star Trek Online, Cryptic's upcoming Trekkie MMORPG.
They get into some detail about what the game will include and how gameplay will
unfold, including word on the holodecks with a tongue-in-cheek reference to a
little cross-Cryptic play: "We’ll have holodecks – they’re too much a part of
Trek to leave out. But they’re tricky. They’re so powerful that everyone on the
team has their own ideas of what to cram into them. So we’re still working on
what you will be able to do with a holodeck. Maybe you’ll be able to play
Champions Online!"
Exclusive
Interview with Runic Games on the Runic Insider Forums is a conversation with just-formed developer Runic Games about
Torchlight,
their just-announced action/RPG. The conversation is very lengthy and detailed,
drawing in many of the developers at Runic to share thoughts on the project.
A new version 1.36 of
ioquake3 is
now available, updating this modified Quake III engine with a number of new
features, including OpenAL sound rendering, Ogg Vorbis audio decoding, in-engine
VOIP support, and much more. The new version is available as compiled packages
as well as source code.
Planet CnC Post-Mortem: Tiberium Wars. Thanks Ant.
Tiberian Sun, for all its gameplay, musical or story failings, managed to
create one of the most compelling visions of a ruined Earth that I've ever
seen in a videogame. The post-apocalyptic theme was well-crafted, and in my
mind the strongest part of the product. Though in many other ways I feel the
Red Alert 2 that succeeded it was the better game, Tiberian Sun easily
managed to capture my imagination more so than any other Command & Conquer
title, be it Red Alert 2, Generals or whatever.
Gameplanet - Print vs. Online.
I say this because it seems these days anyone who thinks they can string
a few words together can also be a writer, and writing about video games is
pretty cool (you get free games, right?) but to me, it seems the internet
has spawned cookie cutter game reviews which follow the standard “this is
what the game is about, this is what the game looks like, this is what I
did/didn’t like about it” format. Edge magazine gives me something the
internet doesn’t: craft.
Today is day one of the NFL draft, which is a big deal for fans of tackle
football like myself, though obviously a snooze-fest for all others. Speaking of
snooze-fests, I made the mistake of tuning in to some of the day long coverage
of the event, and so I'm already pretty sick of it myself, and it doesn't even
start for another three hours. Oh well, there's still time to get my second
wind.