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Wednesday, Apr 15, 2009

  

Steam Earth 2160 Issue

A lengthy thread on the Steam Users' Forums discusses problems users are having with copies of Earth 2160 purchased through the service. Since a Steam update in February the game returns a "failed to get SteamID error," and the support page for the game offers no help. Thanks Shacknews, who have not received a response yet from Valve to their inquiries about this.

Quantum of Solace Patch

A new patch for Quantum of Solace is now available to update the James Bond movie tie-in to version 1.1. The only note accompanying the patch is that it "might" not work on versions of the game purchased via Steam. The download is available from AtomicGamer, FileFront, and Gamer's Hell.

EndWar Steam Patch

Steam News announces the availability of an automatic update for Tom Clancy's EndWar, offering a number of bug fixes and optimizations for the real-time strategy game. The Steam patch includes the same changes as the recent manual patch.

New Call of Duty: World at War Server

A new version 1.4 dedicated Linux server is now available for Call of Duty: World at War, the latest installment in the military shooter series. The patch to update the previous version 1.2 server is found on AtomicGamer and Gamer's Hell and the full server is on AtomicGamer and Gamer's Hell.

Batman: Arkham Asylum Movie

A new "Bane Reveal Trailer" from Batman: Arkham Asylum introduces this brutish super villain's depiction in the upcoming superhero action game. The clip is posted on ActionTrip, AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers.

Risen Movie

A new Risen "mood" movie offers a look at environments from Piranha Bytes' upcoming RPG. The clip can be found on ActionTrip, AtomicGamer, Gamer's Hell, and MyGameTrailers.

Majesty 2 Diary Movie

A new Majesty 2 Diary includes both text and video to show off how temples are created and how they function in 1C: Ino-Co's upcoming fantasy-themed strategy game. The clip is mirrored on AtomicGamer. There's also a new "power sentinels" clip on Gamer's Hell and MyGameTrailers.

Battlestations Pacific Movie

A new Battlestations Pacific movie shows off the multiplayer modes in the upcoming World War II action/strategy sequel. Here's the description of the clip: "This new video gives viewers an explosive look at the game's five online multiplayer modes: Island capture, Duel, Siege, Escort and Competitive. The game will allow up to eight players (four on each side) to engage in huge multi-unit battles online." The movie is posted on FileFront and Gamer's Hell.

Evening Previews

Evening Screenshots

Evening Consolidation

Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Assault on Dark Athena Patch

The Starbreeze Forum offers links to download a new patch for The Chronicles of Riddick: Assault on Dark Athena that brings the just-preleased first person shooter to version 1.01 (thanks Bill). Here are the patch notes, presumably listing problems solved, rather than problems added, in the new version:

Multiplayer - User is unable to join an online session hosted by a patched game or a game with downloaded content and message "Blahblah" is displayed.

Multiplayer - User is unable to join an online session if the port is not forwarded to 30000. This causes the message "session no longer exists" to be displayed.

Assault on Dark Athena - Game crashes on throwing the guards body into the rotating fan.

Dawn of War II Demo, Sale

Steam News announces the availability of a single player demo for Warhammer 40,000: Dawn of War II, Relic's real-time strategy. Word is: "The demo places gamers in the role of elite Space Marines engaged in furious combat across the dark recesses of space, battling the heretic Eldar, the pillaging Orks, and the ravaging Tyranid threats." In celebration, Steam is offering a 25% discount on sales of the game between now and next Monday.

Demigod Day 0 Report

From Stardock: Demigod Day 0 Status Report has word on some issues with Demigod, Gas Powered Games' new action/strategy game (thanks Voodoo Extreme). The post by Brad "Frogboy" Wardell outlines four major issues, and what's being done about them, as well as word to expect some "Stardockians" populating online games:

With the first official day of the game's availability almost over, I'd like to give you a status report on 4 critical issues we're working on addressing:

#1 Custom Games. The lobby and the NAT connection are seperate which, in hindsight, wasn't an ideal design decision. It's something that can be addressed but it'll take some days to do it. Basically, the connection system needs to be more like a lobby where the host can eject users who have problematic setups, slow ping times, etc. In any other game, if you create a game and you see a user who's got a slow ping, you'd eject them probably. But here, they have to first connect to everyone else. And that assumes their router isn't set up like fort knox whicha lot of users clearly have.

#2 You're connected but not in the game. This appears to be a genuine bug on our part. We're looking to address this and with any luck we'll be able to provide an updated build today or tomorrow. This is a very frustrating problem for users.

#3 The Pantheon / Skirmish games create uneven teams and such. This is mostly due to a lack of data for the system to work off of. When it was developed, it had a ton of beta tester win loss data to create balanced teams. Plus, from a "fun" point of view it was designed to try to get a skilled player versus 2 or 3 unski-er less experienced players as we found that pretty fun during the beta but the problem is, with everyone starting out with the same rating, it ends up with some bad results. This situation will iron itself out in the next couple of days on its own but now you know why it's happening.

#4 Server Load. We can't complete this list without talking about the overall server load Demigod's Pantheon and community features are using. A lot of this is simply volume but part of this is just finding areas where certain calls were being made too often. This will take a bit of time to address but I expect by the end of the week it'll be pretty responsive if not sooner.

As some of you know, we're all over the forums and on the chat channels hanging out.

So how can we make any of this up to you? Well, we've decided one way is to expand on something that our partners at Ironclad (developers of Sins of a Solar Empire) really got going when Sins came out and that is put a lot of "Stardockians" online to play multiplayer games with people later this week.

These Stardockians will be on to help show people how to play the game, give them tips and provide just a good online experience. For people who found themselves trying to get a game going today and couldn't due to server overloads or network connectivity, you'll be able to get a good game going with us.

Thanks for your patience. We'll keep you up to date!

On DoW2 Matchmaking

The Dawn Of War 2 Community Site has a follow-up on the newly released version 1.2.1 patch for Warhammer 40,000: Dawn of War II, Relic's RTS sequel. The post offers details on how the game's matchmaking system works, what has been done to change it, and offers a brief FAQ to cover questions the whole situation may inspire. In a general sense the game's previous matchmaking algorithm placed too much emphasis on creating matches immediately, while the new method makes more effort at creating balanced matches, while also making sure that games still eventually get underway.

On PCGA Changes

PC Gaming Alliance president gives update on membership on Big Download talks with Randy "Stute" Stude of Intel and the PC Gaming Alliance about recent changes to their membership, including the departure of Activision and the addition of SecuROM purveyor Sony DADC. Stude admits to concern that their membership currently only boasts three publisher/developers (Epic Games, Capcom, and Microsoft), though he says it's possible Activision Blizzard could rejoin at some point. As for the addition of the company behind the reviled SecuROM, Stude talks of Sony DADC's qualifications to contribute to the PCGA's piracy subcommittee's final report. Stude tells them he expects a report on PC game piracy and recommendations on dealing with it before the end of the year.

Six Days in Fallujah EU Doubts

Konami may skip 'Six Days in Fallujah' Euro launch on Joystiq reports on some info in German from GamePRO.de indicating Six Days in Fallujah is not a sure thing for a European release. The report states that unnamed representatives of Konami made comments to the website at Konami's Gamer's Day in Frankfurt last week saying they were waiting to see how Atomic Games' portrayal of the battle for Fallujah turns out before deciding if the game will be released in Europe.

Jack Thompson Warned

The Salt Lake Tribune reports that Utah Senate President Michael Waddoups may be looking into prosecuting crusading crusader Jack Thompson under the federal CAN-SPAM Act of 2003 over email harassment. The last straw was apparently an Easter morning email containing a lap dance screenshot from Grand Theft Auto IV that Thompson sent as part of his efforts at overturning the veto of the Utah games bill he helped author. "I asked you before to remove me from your mailing list," Waddoups replied to Thompson, saying, "I supported your bill but because of the harassment will not again. If I am not removed, I will turn you over to the AG for legal action." There is also a post about this on the Utah Senate Site Website (thanks GamePolitics) where the author of the post apparently opened his copy of the mail in church on his Blackberry. As usual, Thompson's response indicates that people just don't understand that his actions are eternally above reproach: "As disturbing as the image is, it's something an adult ought to be able to handle looking at. There are two women who are clad and a guy's looking at them," they quote Thompson saying. "I would love to be being tried criminally for writing a state senator an e-mail with something he thinks is pornographic but who is not offended by the fact that children can buy this."

NecroVisioN AU Ban

GameSpot.AU has word that NecroVisioN is the latest game to run afoul of the notoriously tough Australian censors, as the supernatural World War I FPS game has been refused rating, meaning it is effectively banned down under. A subsequent update gives the reason as excessive violence with the rating board saying the game contains violence which could not be accommodated under the MA15+ rating, the most adult rating in their system (in spite of ongoing efforts by activists to inspire an R18+ rating to cover such games). Here is the board's direct quote on the topic: "When the player shoots an enemy combatant, a large volume of blood spray results and the enemy may be dismembered or decapitated. Injury detail is high with pieces of flesh seen flying from bodies when shot or a high level of wound detail visible on bodies. Post mortem damage occurs when bodies are shot resulting in blood spray, dismemberment and decapitation." Thanks Kotaku Australia.

SCEE Prez Change

GamesInustry.biz reports Sony Europe president David Reeves will be retiring at the end of this month. His successor as president and CEO of Sony Computer Entertainment Europe will be Andrew "Doctor" House, currently chief marketing officer and group executive at SCEE.

Morning Consolidation

New Tribal Trouble 2

The Tribal Trouble 2 Website offers a new beta 0.8 of this browser-based real-time strategy game set in the Viking age. Here's word from Oddlabs on the update: "Tribal Trouble 2 has undergone a major makeover. The browser part of Tribal Trouble 2 has been transformed into a virtual town for each tribe to expand. Upgrade your ship to go on far away missions, build a hall to meet other players, setup a theater to watch epic battles and much more. The new website has been moved away from the unstable beta server and onto a brand new setup in Google's server park to make sure it will have all the power and stability ever needed. On top of this, the new version offers a new quest where you have to fight against a revengeful African tribe."

Op Ed

The Tech Report - Where have all the sims gone?
"Maybe simulators are just canaries in a coalmine, a genre representative of a much larger trend in video games: the move toward simplicity. Even before the days of Nintendo's Wii console, video games were becoming easier and more accessible, all for the sake of becoming more mainstream. There's no doubt it worked. Video games now generate $9.5 billion in revenue annually, but at the expense of the more niche genres. Sim fans like myself are a dying breed, it seems. All I have left to do is yearn for the glory days and start working on my 'back in my day' stories for all of you young whippersnappers."

The Bottom Feeder- Indie Games Should Cost More, Pt. 1. Thanks Slashdot.
"XBox Live gave the trend a big push by charging $5 or $10 for most titles. That was still enough to get rich on when the gold rush was going. It isn't going anymore. I was genuinely surprised when people seriously complained that Braid, one of the coolest, most innovative titles out last year, was an entirely reasonable fifteen bucks."

GameBizBlog - Why Edge-Online's Whole Team Quit.
"Edge-Online's new bosses claim they want to "integrate" the online and print facets of the magazine. I believe this to be an error. Although the Edge voice ought to be maintained throughout all its activities, any attempt to reshape a dynamic daily website in the image of a monthly print magazine is conceptually and practically highly problematic. The story of the game industry is now being told via lightning fast websites and blogs of phenomenal competence and editorial quality. The days when giant print brands dominated the mediascape are over."

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