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Thursday, Apr 09, 2009

  

Painkiller: Resurrection Revealed

There's a Painkiller: Resurrection Preview on IGN with first news of a planned next installment in the Painkiller series of first-person shooters. The game is in development at Homegrown Games, the third developer in three games for this series that originated with Polish developer People Can Fly. Here's a bit that describes some gameplay:

The Painkiller weapon is one of the stars of the series, so it's no shock that Wild Bill would get his hands on it right away. The main fire mode activates spinning blades that chew through enemies at close range. The secondary fire option sends the blades spinning out from the weapon, damaging enemies in its path. From there the weapon can either fire energy beams in the direction of the blades, or activate the secondary fire again to recall the blades and use them for melee attacks. Soon enough, the Painkiller's unique applications will be put to the test as Wild Bill is set upon by a number of monsters and demons. At first, the player is fighting purely out of an instinct to stay alive but as the game unfolds, the battles will take on a new purpose and new layers of meaning.

Call of Duty: World at War Patch, Map Pack

New patches for the PC edition of Call of Duty: World at War are now available, updating the World War II strategy sequel to version 1.4. The new version includes tweaks and bug fixes, as well as the new multiplayer map pack. There is a patch for all languages except German on AtomicGamer, ComputerGames.ro, Gamer's Hell, and Games On Net, while the patch and map pack for the German edition is available from Gamer's Hell and Games On Net.

Mini Ninjas Catch-up

Here's a catch-up post for the recently revealed Mini Ninjas, as we have to confess to missing the fact that a Windows version is planned for this ninja adventure in the works at IO Interactive for release this fall. There are previews of the game on VideoGamer.com and IGN, and the Mini Ninjas Website has screenshots and a trailer. Here's a bit about the story:

Thursday 9th April/... In MINI NINJAS you play as Hiro, a young trainee Ninja and the last person that would be expected to go and save the world. Yet that is exactly what happens!

When the Evil Samurai Warlord, with the help of an ancient magic, turns forest animals in to an army hell bent on world domination, Hiro must lead his small band of Ninjas on an exciting journey through a disintegrating world, to battle the magical hordes of twisted Samurai and eventually confront the Warlord in his Fortress of Doom.

Borderlands Not Cel-Shaded

Gearbox Software Community Forums have word from Randy Pitchford that while the art direction for Borderlands has changed, the conclusion that the game is now cel-shaded is not correct:

Heh! No, Borderlands is not cel-shaded - it's a gritty and serious world after all. But since the game was first unveiled we have made big advancements with the art direction and the technology to support the art and have produced some pretty impressive, even shocking results.

We weren't expecting a story about this to break this week, but I'll tell you that the http://www.borderlandsthegame.com website will soon be getting new content that will expose how far we've gone with the art. If the story you guys broke today makes too much noise for us to deal with we may decide to speed up when we update the site with media. Also, PC Gamer came to visit us recently to check out and play the game with us. The result of that is that the next issue of PC Gamer has Borderlands on the cover and inside there is a big story with a lot of images and a story written by Dan Stapleton. Finally, there's always E3 in a few months where attendees can see the game live. I know some folks have figured out that we've done something big to Borderlands even if no one is quite sure what we've done yet and I know I'm still being a bit cryptic on that, but frankly we aren't quite ready for this story to get out.

GameStop New/Used Game Hijinks?

Kotaku has an article alleging shenanigans may be taking place at games retailer GameStop. While many publishers and developers have complained about GameStop's used game sales, this story is about the possibility some used games are being sold as new, as it describes a "check out" policy that allows employees of the chain to take games home for sampling, alleging that these games are later sold as new. They have contacted the FTC to confirm that such a practice would indeed be illegal, but were unable to learn whether this was being investigated. Similarly, GameStop replied to their queries with a no comment, saying: "We do not comment on corporate policies that are competitive in nature."

Lost Empires: Immortals Patch

A new patch for Lost Empires: Immortals is now available, updating Pollux Gamelabs' 4X space strategy game to version 1.0.8. This is an unofficial homebrew patch, and it will only work on games patched to version 1.0.3 or later. The patch can be found on the Paradox Interactive Forums and mirrored on AtomicGamer, FileFront, and The Patches Scrolls.

Red Faction: Guerrilla Movies

Red Faction Underground now offers two more "tools of destruction" trailers from Red Faction: Guerrilla, Volition's upcoming destructible shooter sequel. Here's the description of the new clips: "Mack is back with two more videos showcasing the key weaponry you’ll be using in Red Faction Guerrilla come June. First up, a powerful showcase of the Arc Welder and the Grinder. Many of our MP Beta testers were able to get their hands on the Grinder back during our initial testing, but we’ve got a special surprise tucked within the video below that will change the way you use this weapon in the final game."

Wolverine Movie

A new movie from X-Men Origins: Wolverine features some of the developers at Raven discussing their Weapon X project to create a Wolverine game. A lot of the conversation is about how great the game is, accompanied by gameplay footage. The clip is posted on AtomicGamer and Gamer's Hell.

Hearts of Iron III Movie

YouTube now has a new "France and Diplomacy" trailer for Hearts of Iron III, the upcoming World War II strategy sequel. The clip features gameplay footage, which for this game consists of a lot of clicking and zooming on the world map accompanied by the game's orchestral score.

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

R.I.P.: Gospel father 'Pop' Winans dies. Thanks Mike Martinez.

Crysis Wars Trial Underway

This press release announces the promised trial of Crysis Wars is now live, allowing a free chance to play multiplayer Crysis online for the next week (and indefinitely on a LAN). The Crysis Wars Free Trial week - F.A.Q. has details on the deal, and this page has complete instructions on how to participate, and downloads of the trial client are mirrored on AtomicGamer, ComputerGames.ro, and Gamer's Hell. The CD keys were not available quite at the promised witching hour of 9:00 pm CET, but they are now available to registered users via this page for those who have downloaded their game clients, though it looks like the site's responsiveness has suffered under the demand (and a Flash interface seemed like such a good idea at the time). You can get to playing as soon as you've validated your client with a key.

Red Alert 3 Mod SDKs

Command & Conquer Website offers some goodies for modification creation in Red Alert 3. They offer a new Red Alert 3 software development kit for the RTS sequel, saying it offers "greater power than our previous C&C 3 MOD SDK" (they generally refer to mod as MOD for some reason) and a RA3 MOD SDK version of Worldbuilder which should be used to create maps and missions that include user-created art. They also offer downloads of a RA3 MOD SDK UI source pack to allow manipulation of previously inaccessible elements of the game user interface, and promise further releases for mod authors going forward of art source packs and further tutorial/documentation for Red Alert 3 and Uprising. Downloads of the SDK are mirrored on AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls; the SDK for Worldbuilder is mirrored on AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls; and the source pack is mirrored on AtomicGamer, FileFront, and Gamer's Hell.

The Last Remnant on Steam

Steam News announces that The Last Remnant is now available worldwide via Valve's digital distribution service, marking the North American debut of the PC edition of this RPG from SQUARE ENIX. Here's a bit on the PC release:

Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
        •Blast through your battles with Turbo Mode
          Battles can be played out with twice the speed for faster game progression
        •No more leader units
          Enjoy more freedom when creating unions!
        •A new equipment preview feature
          Use the preview feature to purchase items depending on stats or aesthetics
        •Choose between English or Japanese voice acting
          The voices can be switched between Japanese and English

Big Huge Games Update

Kotaku has details on two games in the works at Big Huge Games before the recent layoffs that followed the developer being put on the market by owner THQ. They describe a Wii game called God: The Game said to include elements familiar from Zelda, The Settlers, and Animal Crossing and a PC, Xbox 360, and PS3 fantasy-theme RPG called Ascendant. They also report hearing that several companies, including Curt Schilling's 38 Studios, are in talks to buy Big Huge Games, but word is with the studio on the verge of closure both products have been cancelled. The article has screenshots and concept art from both cancelled games, as well as a rough cut trailer from Ascendant.

Assault on Dark Athena DRM Backlash

The Starbreeze Forums and Atari Forums for The Chronicles of Riddick: Assault on Dark Athena each have threads complaining about the game's DRM, describing a non-revocable three-installation limit that does not allow further installations after it has been reached. This has inspired another protest centered on the reviews on the Amazon listing for the game, where an increasing number of reviews complain about the DRM. We contacted Atari about this and received the following response:

The protection on the PC version of The Chronicles of Riddick: Assault on Dark Athena is an activation system with online authentication required the first time you install the game on a machine. The activation code lets you install the game on up to 3 machines, with an unlimited number of installs on each assuming that you don’t change any major hardware in your PC or re-install your operating system.

If you reach the maximum number of installations you can contact the Atari hotline and if it’s a legitimate request you can get a new activation code.

We implement this protection in an effort to avoid early piracy.

City of Heroes Issue #14 Live

The City of Heroes Website has word that Issue 14 for NCsoft's superhero MMORPG is now freely available to Windows and Mac subscribers. In addition to new features, the new chapter adds the promised Mission Architect that will allow user-created missions. The Issue 14 Release Notes have all the details and this page has word on how to import user-created missions, and here's word on the Mission Architect:

Using an intuitive interface, players can browse through other player created missions and create their own missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.

Creators can pick from hundreds of maps and thousands of characters. They can use existing characters or create their own custom enemies. They can get even more detailed and create full enemy groups, giving each enemy unique costumes and powers.

CoH: Tales of Valor Ships, Canadian CD Key Woes

This press release from THQ announces the retail availability of Company of Heroes: Tales of Valor, following last night's digital release of the standalone RTS expansion. Also THQ support offers help for Canadian customers who did not get an activation key with their copy of the game (thanks Voodoo Extreme). Here's a snippet on the release:

Company of Heroes: Tales of Valor immerses players in some of the most historic, tide-turning battles of World War II, offering three intense single-player campaigns, three new multiplayer modes and a new “direct-fire” feature that brings advanced tactical control to the battlefield. Company of Heroes: Tales of Valor is available now at retail and online outlets for Windows PC.

No Ubidays 2009

Ubisoft will not conduct a Ubidays event this year after gathering press and retailers in Paris each of the last two years to show off their wares, reports GamesIndustry.biz. The Ubidays events were in part a reaction to the downsizing of E3, so this may be a response to plans to re-upsize the trade show.

Elven Legacy in EU

Paradox Interactive announces that Elven Legacy is now available in European territories following the North American release of In-Co's fantasy strategy game earlier this week. They say the game is also now available at digital distribution. The Elven Legacy Website has further details on the game, and a Youtube video from earlier this week showcases combat from the game.

World War One: La Grande Guerre Patch

Matrix Games announces what they are calling a "major new update" for World War One: La Grande Guerre, updating the WWI strategy game to version 1.06d. They say: "The v1.06d update includes many crash fixes and scenario tweaks, some balance changes, and improvements to the rules for rail systems."

Matrix Games & Tri Synergy to Publish Officers

Matrix Games, Tri Synergy, and GFI team up to announce that Matrix Games will offer Officers by digital download and that Tri Synergy will be handle retail distribution of the World War II real time strategy game. Matrix Games and TriSynergy each offer product sections with details on the game.

X-Blades Demo

A playable demo for X-Blades is now available, offering the chance to sample this recently released hack-and-slash RPG that was at one time during development known as Oniblade. The demo is available from the X-Blades Website, where word is: "Take no chances! The treasure hunter Ayumi really takes this slogan to heart - she usually slashes at everything she comes across! That's why "X-Blades" is an adrenalin-packed Hack-and-Slash game guaranteed to get your nerves jangling! If you wanna see Ayumi in action, try this demo's unbelievable action! You'll find the 792 MB demo package ready for download at the Community section - and it has two complete levels, including a tutorial, which will open up a fantastic new world for you. Remember - take no chances!" Downloads of the demo are mirrored on AtomicGamer, ComputerGames.ro, and Gamer's Hell.

Borderlands Goes Cel-Shaded

Borderlands Guide has an article describing the switch to cel-shaded graphics for Borderlands, based on new revelations about Gearbox Software's upcoming action game in an upcoming magazine article and an image purported to be from the game showing a new cartoony style (thanks Kotaku). A subsequent post on the Gearbox Software Community Forums confirms the change, and addresses potential concerns this may raise. Here's a bit:

Though there's always the chance some people could be turned off by the style, it was decided that, overall, it fits the game and creates a more visually interesting experience. Our concept art had this incredible, distinctive style and feel that fit so perfectly - the game has not become less detailed or washed out at all. Rather, it retains the detail and style that's often lost when we move from concept art to 3D. It stands out, and makes the gray-and-brown bleak landscapes, while still bleak and inhospitable, memorable and recognizable. The entire world has life to it, from the creatures to the very rocks and dirty walls. The game world is no less gritty, dirty, or harsh - all of the detail is there, and the environments have even more atmosphere. We solicited feedback from our focus testing initiative, which consists entirely of a very large pool of gamers from all walks of life, and in the end, the choice was clear for us.

Morning Consolidation

R.I.P.: Dave Arneson

Dungeons & Dragons co-creator Dave Arneson passed away at the age of 61 shortly after 11:00 pm CDT on Tuesday, April 7th, just 13 months after the death of Gary Gygax. Arneson suffered a stroke in 2002, but the cause of death is not mentioned in the announcement (thanks IGN). Here's word on the arrangements:

Cards and letters can continue to be sent:
Dave Arneson
1043 Grand Avenue
Box #257
St. Paul, MN
55105

Visitation will be on April 20th
Time: yet to be determined
Address:
Bradshaw Funeral Home
687 Snelling Avenue South
St. Paul, MN 55105

Battlefield 2 Patch Status

Battlefield 2 Forums offer a status report on the incredibly tardy version 1.50 patch for Battlefield 2 first mentioned back in June 2008 (thanks Paul). The latest word is that beta testing of the patch should begin by the end of this month, recalling an unfulfilled promise in November that beta testing of the patch would begin by last Christmas. Word is:

Firstly, sorry I have been away for so long, its been a busy time. So here as per request in a number of threads here is an update to where we are with 1.50.
Yes its still coming
We have been working on a few things to do with DRM as old versions of Battlefield 2 use an old version of SafeDisc
We have had a number of last minute hacks appear which we have made fixes for to help stabalise the servers.
We have a minor issue to solve with the Chinese version of the game.
While I can't give an exact date, we are aiming to release our first Beta towards the end of April '09 as long as everything else goes well.

Op Flashpoint Sequels Follow-up

VideoGamer.com has a follow-up from Codemasters to complaints made by Bohemia Interactive Studios in February that Operation Flashpoint: Dragon Rising was being marketed as a sequel to Bohemia's Operation Flashpoint: Cold War Crisis, saying the ARMA games are the true continuation of their military shooter series. Codemasters' Clive Lindop tells them that the "2" was not dropped from the Dragon Rising title because of this, and that Bohemia's complaints "didn't really even blip on (their) radar." Here's the part that includes that bit: "Their argument seemed to be almost purely about naming, which of course for a dev team hard at work doesn't really mean a lot. It is Operation Flashpoint. It is all about delivering things that Operation Flashpoint was about. So in actual fact it didn't really even blip on our radar because it seems like such a minor point. I'm sure for the marketing guys it probably meant a lot more and maybe there was a discussion about that, but to be honest when you're doing development you tend to get into the habit of judging a game when it's out and you get it in your hands."

The Secret World Interview

The Secret World First Interview with Producer Ragnar Tornquist on Ten Ton Hammer sheds more light on Funcom's upcoming MMORPG. One of his answers elaborates a bit on the game's real-world setting: "The real world is a unique and wonderful playground. There are so many true stories, ancient myths and folktales, urban legends and conspiracy theories, so many mysterious and exciting locations, monsters and demons and gods, forgotten cities and lost civilizations, strange creatures and mystical lore, so much reference material to draw on – it really is the perfect setting for an MMO."

Morning Previews

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I took my laptop on the train with me last night and had a really bad connection on the way down, at which point Norton Internet Security told me it needed to download 42 MB of patches to be happy, which was perfect timing. I have been happy with NIS 2009 after my brief problem with it cleared up, but I'm starting to think it's not the best choice for a cell-modem laptop if it can want that much patching after 11 days of non-use, which is not uncommon for me.

Uncommon Links: Thanks Ant and Mike Martinez.
Play: Effing Hail.
Zombieman.
Gunslingers Gold.
Links: The Top 7... Most embarrassing live-action game scenes.
6 Crappy Items Marketed Towards Gamers.
Stories: Spock’s Surprise Appearance at ‘Star Trek’ Screening. Thanks Neutronbeam.
Footballer given yellow card 'for breaking wind' during penalty shot. Thanks Boing Boing.
Japan sewage yields more gold than top mines. Thanks Digg.
Science: New discovery may end transplant rejection. Thanks Slashdot.
New Array Captures Redoubt Volcano Lightning. Thanks j.c.f.
Chimps Exchange Meat for Sex, Study Finds. Thanks theAntiELVIS.
Images: Star Trek - The Enterprise Project. Thanks AndyS.
Guitar Superhero.
Media: Opposite day... in court.
Phoenix Wright Musical In Japan.
Saber, a lightsaber fight like you've never seen before.
Follow-ups: Friendly 'Death Star' Laser to Recreate Sun's Power.
Trent Reznor — Digg Dialogg.
US space tourist lands on Earth.
Military sonar blamed for mass dolphin strandings. Thanks Slashdot.
The Funnies: xkcd - Matrix Revisited.



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