Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Wednesday, Apr 01, 2009

  

Ironclads: High Sea Revealed

Totem Games has a preliminary announcement of Ironclads: High Sea, a 19th century naval combat simulation in the vein of their previous Ironclads: American Civil War (thanks Gamer's Hell). The site offers some screenshots and wallpaper, and here's word on the game:

A steam-ship period tactical naval simulator focusing on fleet-scale battles in real time. Manage financial and strategic aspects while planning your squadron's structure. Scramble your fleet to gain sea supremacy.

The game allows you to set up battles squadron groups, their formations and management, with realistic ship models and characteristics, as well as advanced ballistisc and weapon models.

Choose your ships, increase the experience of your crews and send your squadron into the open seas. Order a battle "Line Astern" or "Crossing the T" formation, and experience power of iron and a steam!

L4D Matchmaking Plans

An update to the Left 4 Dead Blog outlines plans to revise the matchmaking system in Left 4 Dead in the future. The update is written by Dave "Zoid" Kirsch, an old friend from the community who is now apparently at Valve, and he outlines how more matchmaking flexibility is in the works:

In a recent update for L4D on the PC, we provided the option for players to choose between starting a game on an Official server or the Best Available. This is just the first step in giving players control over what servers they play on and the type of experience they have.

This is part of the L4D SDK rollout, which is currently in a closed beta and will be released shortly after the launch of the L4D Survival Pack.

To support the SDK, we are extending the matchmaking system to allow for third party campaigns. We will be adding extra features so players will be able to find dedicated servers running the campaigns they have installed. They will also be able to see friends playing third party campaigns, and be directed to download them as necessary. Another major feature we are planning to add to the matchmaking system at a future date is team-based Versus matching. This will allow two teams of four to locate each other and compete in a Versus match.

We are also revamping our player matching based on skill level. Currently the system tries to match people with the same skill level and best pings together. We will be revisiting this system to tweak it based on data we have collected.

For next week's blog post, we are going to look at the process of creating the box art.

FileFront Lives?

FileFront, which recently reported is was closing as of March 30, is still online, and has removed the introductory message about the planned closure. The FileFront Forums have a message from an administrator expressing a bit of mystification, but offering repeated assurances that this is not a joke, in spite of the timing, and that more information should be coming on what's going on sometime tomorrow. Thanks nucas.

April Foolin' 2009, Part 5

Gatherings & Competitions

Evening Previews

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

April Foolin' 2009, Part 4

Kivi's Underworld Patches

The Kivi's Underworld patches page now offers new patches for Kivi's Underworld to update the PC and Mac editions of this action/RPG from Soldak Entertainment to version 1.002. This change log describes what's different in the new version, mostly consisting of bug-fixes.

April Foolin' 2009, Part 3

April Foolin' 2009, Part 2

Big Huge Cuts, Crush Crushed

Develop reports "a huge amount of layoffs have hit THQ's Big Huge Games studio." THQ recently indicated they would be closing the studio if they could not find a buyer, so it seems the news could be worse, but that is probably not a perspective shared by those who have lost their jobs as a result of this. Also, GamesIndustry.biz reports that Crush Digital Media has entered administration, and that all 16 employees of this developer co-founded by former Core Design boss Adrian Smith have been "made redundant."

Legends of Zork Launches

Legends of Zork is now live, offering the latest game based on the classic Infocom text adventure. Word is:

“We’ve designed LoZ to be as accessible as possible, hoping to appeal to both original Zork fans (and there’s enough of them working on this that we should know what we’re talking about), while also trying to bring in a whole new generation of players”, said Dylan Collins, CEO of Jolt Online Gaming, “We appreciate that Zork™ is a hallowed franchise, and we have tried our very best to keep within the spirit of the game and pay it the reverence it deserves, while also making some obvious changes to open it up to a wider audience”. He continued, “We don’t know if this approach will make us the most celebrated company in the world, or if we’ve just earned ourselves a whole lot of hate mail, but whatever the result, that’s the balance we’ve tried to strike. We’ve also made it as accessible as possible in a very literal sense, in that we’ve designed it to be played in your Internet browser, at home, in school, in the office. Personally I can’t imagine a better use of a smartphone than to thrash a giant Kobold while on my exercise bike at the gym”.

Mixed Martial Arts 2 Demo

Grey Dog Software now offers a playable demo for Mixed Martial Arts 2, their extreme fighting sequel that's due for release next week. Word is: "Grey Dog Software, a developer of sports management simulation software for the PC, today releases a limited time demo of World of Mixed Martial Arts 2. Grey Dog’s demo release of WMMA2 is considered both a trial version for fans as well as an opportunity for public beta. Starting today, players will be able to download and try out the entire game and be permitted to continuously repeat one month of game time."

April Foolin' 2009, Part 1

Ghostbusters PC vs. Console Graphics

Ghostbusters: PC version beats console variant in graphics on PC Games Hardware is a brief chat with Mark Randel and Joe Kreiner of Terminal Reality about the graphical power of the Infernal engine behind the upcoming Ghostbusters video game, discussing the high-end features the PC edition will support that can't be found on the console versions: "The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!"

Morning Consolidation

Wolfenstein Interview

The Wolfenstein GDC 09 Interview on Gametrailers.com talks with id Software community manager Peter Sokal, who discusses the storyline of Wolfenstein, the upcoming World War II shooter in the works at Raven Software. The clip also includes what looks like some new gameplay footage.

Op Ed

AusGamers.com - OnLive: The Future of Gaming?
"The practical upshot is that this could have a real and pronounced effect on cheating in online games - probably not all forms, but definitely some of the more pervasive, common and annoying things like wallhacks could possibly be made extinct. This alone is almost a good enough reason to keep an eye on the OnLive technology."

Gameplanet - OnLive Preview.
"You can pick up a midrange video card for around NZ$250, and coupled with a modern dual-core CPU and a couple of gigs of RAM there aren't too many titles you can't enjoy in 1280x720 with maximum quality settings enabled. OnLive, by removing the gaming hardware from your lounge, will need to reproduce something akin to this PC setup for every single user of their service. It's hard to imagine a dedicated server farm capable of supporting the launch of a major title, not only from a bandwidth perspective, but in terms of hardware and even sheer power consumption."

April Foolin' 2009, Part 0

Morning Preview

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Happy April Fools' Day! Of course we are above such shenanigans here, so as always, we will try to separate the goof stories from the real ones. I promise to do my best to avoid passing along hoaxes as real news, or my name isn't Pink.

Pink Links: Thanks Ant and Mike Martinez.
Play: Karate Blazers.
Puzzle Dungeon. Thanks Jay is Games.
Redstar Fall.
Links: Top 25 Best Game Endings.
100 Ways to Kill a Peep. Thanks Neatorama.
Stories: Man foils bank robbery after assuming it was an April Fool.
Cosmonaut: Russians Can't Use American Toilet in Space. Thanks theAntiELVIS.
School Water Fountains to Prevent Obesity. Thanks Neutronbeam.
Science: Giant laser experiment powers up.
NASA in Colbert conundrum over Space Station. Thanks Neutronbeam.
World’s Most Powerful Laser has the Energy of a Hydrogen Bomb.
Images: 1981 Atari Ring.
Media: Distraction Machine.
Muppetstar Galactica.



Blue's News logo