Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Tuesday, Mar 31, 2009

  

Red Faction: Guerrilla in June

Shacknews reports June 9 is the release date for Red Faction: Guerrilla, the third installment in Volition's ground-breaking shooter series. Previous indications had the game coming this summer, making this one of those rare announcements that a game is coming sooner than previously expected. Earlier this month GameStop announced a demo would be released on April 3 for preorder customers, but this offer now only remains listed with the Xbox 360 and PlayStation 3 editions of the game.

Project Redlime/Syndicate Rumor Redux

GamesIndustry.biz reports that Starbreeze Studios' Project Redlime is a new installment in the Syndicate series, precisely as rumored in Computer and Video Games in September '08. The report is chalked up to "sources," so they didn't just make this up.

Teenagent Free on GOG.com

GOG.com announces the addition of Teenagent, as the 100th game on their DRM-free marketplace for good old games. To celebrate they are offering this point-and-click adventure from Metropolis Software for free, joining Beneath a Steel Sky and Lure of the Temptress in the free game area on the service.

Ashen Empires User-Created Content Plans

Pixel Mine Games announces plans for Dungeons of Dransik, an upcoming expansion for Ashen Empires that will include a map editor allowing the creation of custom content for the MMORPG. In an unusual twist, content creators will pay for the disc space where their creations will be hosted, while users can download and play the content for free.

Unknown Teaser

Frictional Games has released a new teaser trailer for Unknown, their upcoming more action-oriented puzzle game. The clip shows an in-game environment from a first-person perspective, and the player's ability to manipulate objects with telekinesis, or at least with no hands. The clip is posted on AtomicGamer, Gamer's Hell, and MyGameTrailers.

Midway Bonuses Revised

Variety reports that the controversial plan to offer bonuses to Midway execs for helping sell off franchises like Mortal Kombat has been significantly revised. According to their story, CEO Matt Booty is no longer eligible for bonuses, the Wheelman transaction will not be part of the bonus scenario (as it was sold before the bonus arrangement was made), and the bonuses will now only be earned if all the publisher's IP is sold off, not just Mortal Kombat. They also report the minimum pile of cash in the bonus pool is smaller than before, but the maximum is higher.

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

EA DRM Tools

New EA Game Authorization Management Tools are now available to help users manage Electronic Arts games saddled with SecuROM activation limitations. There are two options, one is to download and run a general tool to scan your computer for EA PC games released after May 2008 to learn how many computer authorizations you have available for each detected game, and the second is to download one of the Game-Specific Authorization Management Tools to remove authorizations to free them up for installation on other machines. Thanks Ant and Slashdot.

ECA on DRM Disclosure & EULAs

Ars Technica outlines some comments they got from Hal Halpin of the Entertainment Consumers Association about a couple of suggestions the consumer-affairs group has made about game packaging to the US Federal Trade Commission (thanks Mike Martinez). One is to standardize the End-User License Agreement (EULA) and the other is to offer disclosure of Digital Rights Management (DRM) on the outside of the game package. The conversation also covers the negative reaction game publishers have had to these suggestions, and discusses the licensing model for games that means your up to $60 purchase does not actually mean you own anything. Here's the outline of what they propose:

"We suggested a few things to the FTC, one of which was we'd like to see DRM disclosed," Halpin started. "So when people go to the store and buy the packaged good, the PC game, they'll see something on the front of the box saying there is DRM inside, and to what degree it will be invasive."

"The second thing that we recommended was that EULAs get standardized, so again, rather than have 30 or 40 types of agreements, there would be one standard one for all different types of computer games. People go into the store, buy the game, open it, and they can no longer return it... by standardizing the EULA, consumers will have the confidence to know what it is they're agreeing to before they buy the product."

Ships Ahoy - Death Track: Resurrection

Aspyr Media announces Death Track: Resurrection is now available in North American stores and for digital distribution via GameAgent. Two demos for the game were released last year if you are looking for a test drive of this vehicular combat game, one in June and the other in September. Here's the announcement:

Austin, Texas- March 31, 2009 - Aspyr Media, under license from leading Eastern and Central European publisher 1C Company, announced today that Death Track: Ressurrectionfor PC is now available at North American retail outlets and via digital download at www.gameagent.com. Death Track: Ressurrection introduces high speed vehicular chaos to North American gamers without the use of DRM software. The first five titles published by Aspyr under license from 1C in North America - Men of War, Death Track: Resurrection, Cryostasis, Necrovision, and 4X4 Hummer - are all DRM-free.

Death Track: Resurrection travels players to a not-too-distant future in which the world has been plunged into chaos. Traditional sports have been replaced by the far more aggressive, violent and thrilling type of entertainment the public demands. The main event of the year, Survival Racing, is a world tournament that takes place in the largest cities across the globe. Powerful vehicles and spectacular road battles are performed by world-renown and feared drivers. Players strap in as a rookie driver aiming at the top prize.

Death Track: Resurrection is available for PC for the suggested retail price of $19.99 and is rated 'T' for Teen by the ESRB. For more on the game, please visit www.death-track.com.

OnLive on Skeptics

VentureBeat has an article based on the widespread skepticism about the OnLive service unveiled at GDC, as pundits have expressed disbelief that cloud gaming is practical from technological and/or financial standpoints. They have feedback from a number of industry luminaries on the topic, most of whom say they are taking a wait-and-see approach. They also get a response from OnLive's Steve Perlman to speculation that OnLive will not be practical, here's a bit, which specifically addresses a recent editorial on Eurogamer:

He’s confusing compression latency (1ms) with frame time. The frame time is NOT 1ms (which would imply 1000 fps). It’s 16.7ms (which implies 60fps). Just as linear video compression time is much HIGHER latency than one frame time (e.g. 500ms latency does NOT imply a 2fps frame rate), interactive video compression is much LOWER latency that one frame time.

Regarding server costs, he does not understand server economics. It doesn’t matter how many subscribers you have per server. It matters how much revenue you earn per server. Most web services are ad-supported and CPM-based and need to have thousands (if not millions) of users per server over the course of a month in order to pay for the server because they earn a tiny fraction of a cent per user.

OnLive servers earn many dollars per user each month (many orders of magnitude more than a CPM-based business), and when one user is offline, another user is online, so even a server that is only serving one user at a time (e.g. for Crysis), is reused by many users each month. The useful life of a server is probably around 3 years. so, if you amortize the cost of a server over 36 months, you quickly realize that on a monthly basis, the cost per server is very low. And lastly, the cost of a server is much less than a home gamer PC: we don’t have the case, disk drive, optical drive, etc. And we don’t have to worry about retail markup, customer service, etc. Long story short, the revenue per server per month is much higher than the cost of the server. It makes OnLive a very healthy business.

Operation Flashpoint: Dragon Rising Movie

The Operation Flashpoint: Dragon Rising Website now showcases a new movie from the sequel to Bohemia Interactive Studios military shooter in the works at Codemasters. Word is: "Presenting tactical, immersive warfare on a scale never seen before in a shooter, the new video demonstrates how Operation Flashpoint: Dragon Rising takes gamers to the vast 220 km² island of Skira, a rigorously researched and meticulously recreated battlefield, located off the eastern coast of Russia and north of Japan. The game authentically recreates conflict on a 360-degree theatre of war, allowing players to approach objectives on Skira from any direction. On this immense and realistic battlefield, where one bullet can kill, players face the fear and mortality felt by soldiers immersed in deadly modern warfare as they are challenged to survive the rapidly evolving situations of battle." The clip is also mirrored on ActionTrip, AtomicGamer, and Gamer's Hell.

Mount & Blade: Warband Movie

IGN has a new video showing off gameplay from Mount & Blade: Warband, the newly announced expansion for TaleWorlds' action/RPG. The clip demonstrates mounted combat, projectile attacks with arrows and crossbows, javelin chucking, co-op play, siege defense, and more. Thanks Ant.

Morning Consolidation

Star Trek Chat Tonight

The Star Trek Online Website has word that IGN is holding a chat session tonight at 7:00 pm EDT to discuss Star Trek Online with Craig Zinkievich, executive producer on the upcoming Trekkie MMORPG. The chat will be conducted using Voon.

Op Ed

MSNBC - How young is too young for video games?
"The gamer side of me is looking forward to playing video games with Oz. In my fantasy future, video gaming is something my son and I do together to bond. Plus, he thinks I’m super cool because I own all the latest video games and because I kick major ass when we play 'Halo 14' together. But there’s also the paranoid parent side of me that can’t help but worry that video games, somehow, will warp my beautiful boy’s brain — that he’ll become badly addicted to them, that they’ll distract him from important things like school, the great outdoors and a career as a successful whatever. Yes, in my weakest moments, even I fall prey to the anti-gaming rhetoric."

Ten Ton Hammer - The Launch That Faced Thousands of Ships.
"The full impact of Frogster's choices will be difficult to measure for a while yet, but the sales charts don't lie: there is room for success in the West if a F2P game is built well, handled properly, and marketed wisely. In the short term, the first dent into the armor of F2P skeptics is here. In the long term, I expect to see more hybridization of revenue models from MMOG. Gamers can expect to see more companies use the plans like Dungeon Runners that allow people to play for free forever but also offer a subscription and/or a box sale. SOE's Free Realms is the perfect example of a future title that will likely have all the polish and shine of RoM and use a mixed method of generating future development dollars."

Morning Previews

Game Reviews

Hardware Reviews

etc.

Out of the Blue



Blue's News logo