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Tuesday, Mar 24, 2009

  

Fallout Online Concept Art

Dvision Production has a post in Russian by Natiq "defonten" Aghayev along with a piece of concept art he did for Interplay's project V13, aka Fallout Online. No Mutants Allowed has a translation of the accompanying text, saying he may possibly be able to show off more in the future.

The Agency & DC Universe Online in 2010

Joystiq reports that The Agency and DC Universe Online are both expected in 2010. The revelation came in a keynote by John Smedley, president of Sony Online Entertainment, though apparently no other details about either the superhero or the espionage MMOG were offered.

OnLive Interviews

This GameTrailers movie offers a presentation from the OnLive service that was just revealed today as Steve Perlman explains how the service works, saying that any game can be ported to it, and that PC and Xbox 360 games are easy, while PlayStation 3 games are a bit harder, but still portable. He outlines the requirements for this gaming on demand service as a 5 Mbps broadband connection for 720p graphics or a 1.5 Mbps connection for standard definition, and that any entry level PC or Intel-based Mac will be capable of running the service without a GPU. He also describes some of the advantages of their approach in terms of in-game communication, spectators, and sharing things like video clips of your gaming exploits, and addresses the issue of lag in their client/server setup by describing how your in-game actions involve very small code exchanges for the servers, saying: "your computer screen or TV screen updates so fast, that perceptually, it's as if the game is running right there. It's really, really cool. It's a brand-new technology. Took seven years of development to get it to where it is." Part two of that interview discusses the publishers they've lined up to release game on the service, and discusses how pricing will work in general terms, though no specific prices are offered. Steve says any PC controller can work with the system, how the system will benefit beta testing, and more. Word is the service will beta test this summer, and launch in the winter. There's also a Steve Pearlman interview on MTV Multiplayer.

Neilson: Games a "5th Network"

MediaWeek reports on a new study by The Nielsen Company saying Americans play enough video games that they collectively would constitute the fifth-largest TV network; outdrawing the CW (theoretically a full network itself), and apparently closing in on NBC. Word is: "According to the report (the full version of which is available on nielsenpreview.com), though it’s possible that given the continued growth in popularity of video games may push that number higher in the coming years, the TV business doesn’t necessarily need to feel threatened. Nielsen (which like Mediaweek, is owned by The Nielsen Company) found that since 1999 console usage has grown steadily while TV usage has remained steady, even growing slightly." So which system logged the most playing time? Nintendo's: "Overall, the Wii now accounts for the highest percentage of usage minutes for adults, per the report. And not necessarily young adults; nearly of third (32 percent) those usage minutes were consumed by women 35 and older."

Merchants of Brooklyn Patched

Steam announces a new update is now automatically available for Merchants of Brooklyn, Paleo Entertainment's recently released CryENGINE 2 first-person shooter. The update enables cheats in single player play and adds a dedicated server among other single-player and multiplayer changes. It is warned that this patch will break existing saved games, but this forum thread outlines how to best work around this.

Tetris Friends Online

Casualgaming.biz reports the beta of Tetris Friends Online is now live, offering the chance to party like it's 1989. Word is: "The portal boasts a number of new single and multiplayer game modes that have been designed to be accessible to players of all ages and experience. It also includes high-score leaderboards, personal profiles, avatars and unlockable items."

It Came from GDC 2009, Part 1

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Metaverse

Mobilization

Safety Dance

Legal Briefs

etc., etc.

Thanks Ant.

Into the Black

Battleforge Ships, Demo

The BattleForge Website announces EA Phenomic's collectible card-based RTS game is now available in North American retail stores and for digital distribution Thanks Gamer's Hell. With beta testing ended, they offer a link to a playable demo, and instructions on how to redeem any promotional codes:

The big day for our Skylords in North America has arrived! The full retail version of BattleForge is available in stores and also as download from online retailers. If you have received any promotional codes for cards for preorders, you can redeem them by entering the code at the in-game marketplace. Note that these cards won't be added to your collection automatically, you have to collect them in your in-game mailbox.

All beta players get their Firedancer card. To get it, you must redeem your full product key on the same EA Account you played the beta with. For example, if you played the beta on the EA Account battleforgebetaplayer@hotmail.com, you have to play with the same mail address to get the special, upgraded Firedancer. You'll find the Firedancer card in the card collection of your first character.

You can take a short tour of the World of Nyn with the BattleForge demo. You can unlock the full version of the game from the demo by entering a retail code.

You can read more about the release of BattleForge in the forum!

R.U.S.E. Preview, Movie

Rock, Paper, Shotgun has an extensive preview of R.U.S.E., the just announced real-time strategy game in the works at Eugen Systems. The preview outlines the concept for the game and gives a feel for how the game will manage battlefields of tremendous scale. It also includes a canned Q&A and a link to a R.U.S.E. Exclusive Trailer on YouTube that has a couple of male models pretending to play the game on a Surface-like surface, sure to confuse as well as enlighten.

Ships Ahoy - The Pitt

The Pitt is now available via Games for Windows LIVE as well as Xbox 360 (where problems have been reported). Here is word on this DLC for Fallout 3, Bethesda's RPG sequel: "The latest exclusive Marketplace download allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more."

New GFWL Features

Microsoft announces new features are coming to Games for Windows - LIVE, including an anti-piracy solution:

LONDON – 24 March 2009 - Windows gaming took center stage today in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows – LIVE online gaming service and community:

• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

• Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC

“This update and other features currently in development represent a tipping point in the evolution of Games for Windows – LIVE as a leading online PC gaming network,” said Ron Pessner, general manager of Games for Windows – LIVE. “In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the LIVE service.”

Ships Ahoy - Stormrise

SEGA of America announces that Stormrise is now available for Windows (Vista only), Xbox 360, and PlayStation 3, as Creative Assembly's latest real-time strategy game is a multiplatform offering. Here's a bit on the game: "Developed by The Creative Assembly team in Australia, Stormrise features revolutionary controls in the form of the Whip Select™ system allowing for easy navigation of the battlefield. The game is also a true 3D RTS game in that units not only traverse through the air and on the ground, but battles and maneuvers can take place below ground as well."

Hellion Announced

Flying Fish Works announces Hellion: Mystery of the Inquisition, a first-person shooter to be released next year for Windows, Xbox 360, and PlayStation 3. Nobody expects the Spanish Inquisition, much less a game about it, so here's word:

Frankfurt, Germany / Gdynia, Poland, March 24th 2009 – Today Flying Fish Works announces their upcoming product “Hellion: Mystery of the Inquisition” coming on XBOX360, PS3 and PC in 2010. The team is using the latest technology to present an outstanding reality, authentic locations and impressive combats within the 13th century. “Hellion” also represents an epic plot set in a lively medieval world charged with upgradeable exorcisms and uncompromising brutality according to this period.

As an armed man of the newborn Inquisition, the player will battle heretics, execute exorcisms, face demons and unintentionally become part of a political and religious intrigue. Realizing that all of mankind is standing on the verge of doom, he will have to use all the physical and spiritual abilities he ever acquired to face the fiends of hell and, finally, discover the Mystery of the Inquisition.

“Hellion” is an epic journey through different medieval cultures full of real-life characters, wild animals, rough warriors, powerful Templar knights, deadly assassins and, ultimately, horrifying demons.

“Our vision is to create a historical fiction game that will put the player in the center of the medieval world, full of its cruelty, intransigence and diversified beliefs. In this ruthless reality, the player will become an eyewitness of great political machinations, unseen brutality and betrayal. He will pave his way to the truth just to find that it is more horrible and dreadful than anyone could imagine.” says Simon Grabowski, CEO at Flying Fish Works.

Wanted Demo

A playable demo is now available for Wanted: Weapons of Fate, offering a sample of GRIN's just-released third-person shooter movie tie-in. Word is: "The game continues were the movie Wanted left off with hero Wesley Gibson in an entirely new chapter exploring his journey to becoming an unmatched über assassin. Featuring intense third-person action, learn the basic moves in the demo and take combat to the next level with iconic moves -- such as 'Curving Bullets' and 'Assassin Time' -- drawn directly from the film, as well as an innovative, multi-layered cover mechanic." The download is available on AtomicGamer, ComputerGames.ro, FanGaming, FilePlanet (registration required), and Gamer's Hell.

R.U.S.E. Announced

Ubisoft announces R.U.S.E., a new intellectual property developed by Eugen Systems (Act of War: Direct Action), an RTS game due for release for Windows, Xbox 360, and PlayStation 3 "for fiscal year 2009/2010," which would seem to be a window stretching between now and March 31, 2011. A teaser website for the game is live, and a first screenshot accompanies the announcement, showing an interesting cross between a real landscape and a board game. And though the game is heading to consoles, the announcement stresses how it will be optimized for Intel PC processors:

SAN FRANCISCO — March 24, 2009 — Today, Ubisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action(TM). R.U.S.E. is scheduled for release on Windows PC, the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system for fiscal year 2009/2010.

R.U.S.E. is optimized for Intel's latest core processors, including the Intel® Core(TM)i7 processor, and will be demonstrated for the first time in public at the Intel booth during the Game Developers Conference (GDC) at Moscone North Hall, booth #6006 at 5:00 PM Pacific on Wednesday March 25 in San Francisco.

R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOMTM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

"With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers,” said Tony Key, senior vice president of sales and marketing at Ubisoft. "Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.”

Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. "Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel® Core(TM)i7 processor based platforms,” said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. "Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.”

In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

To learn more about R.U.S.E., visit www.rusegame.com

PoP Sale

The second day in Valve's week-long Ubisoft special is a one-day sale for Prince of Persia on Steam, offering the latest installment in the platformer series for half-off for 24 hours. They also celebrate the release of Wallace & Gromit Episode One by offering a 14% discount if you buy the whole series now via Steam.

Ships Ahoy - Mac Red Alert 3

MacNN has news that the MacOS edition of Command & Conquer: Red Alert 3 is now available. Here's word on the Mac edition of the real-time strategy sequel: "Command & Conquer: Red alert 3 requires Mac OS X 10.5.6 or later, 1GB RAM, and an ATI X1600 or Nividia [sic] 7300GT or better video card. The game is priced at $40 and available for purchase from Game Tree Online." Thanks Ant.

Ships Ahoy - Wanted: Weapons of Fate

WBIE announces Wanted: Weapons of Fate is now available for Windows, Xbox 360, and PLayStation3, offering a game tie-in with last year's action movie that features curvy bullets and an even curvier Angelina Jolie. Here's word:

BURBANK, Calif.--(BUSINESS WIRE)--Wanted: Weapons of Fate, published by Warner Bros. Interactive Entertainment in partnership with Universal Pictures Digital Platforms Group and developed by GRIN, is available today for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 Computer Entertainment System and PC. Based on Universal Pictures’ action-thriller Wanted, the game is an intense, third-person action game that takes combat to a new level with iconic techniques and moves drawn directly from the film — such as “Curving Bullets” and “Assassin Time” — as well as an innovative, multi-layered cover mechanic.

The storyline of Wanted: Weapons of Fate picks up where the film leaves off, providing fans with a new stage to explore in hero Wesley’s journey to becoming an über-assassin in a secret organization of killers. In the game, players can take on the role of Wesley or his father, Cross, to confront all new enemies — including the French chapter of the Fraternity, a group that is fanatical about upholding the code of the Loom of Fate. The French chapter is headed by The Immortal, a severe Fraternity leader with a grudge against Wesley and his family. It also employs Araña, a beautiful-but-deadly Spanish assassin and Brummel, the businessman/assassin who is as street smart as he is sophisticated.

Mac Commander: Napoleon at War, Demo

Freeverse announces the release of the promised MacOS edition of Commander: Napoleon at War, which can be purchased online through their site (the PC edition was released last September). There is also a playable demo for the Mac edition of Slitherine Strategies' turn-based strategy game, which can be found on AtomicGamer and Gamer's Hell. Here's a quick refresher on the game: "This installment of the Commander series places the player at the brink of war in the Napoleonic era. Re-write history with the same outstanding gameplay mechanics as Commander: Europe at War, but in a new dynamic setting, complete with amazing graphics and compelling campaigns."

Steamworks Versus DRM

Valve announces new "Custom Executable Generation" (CEG) technology "that compliments the already existing anti-piracy solution offered in Steamworks" is now part of the Steamworks package of free developer tools, claiming this makes DRM "obsolete," presuming you do not consider this DRM. Coincidentally, GameSpot quotes 2D Boy's Ron Carmel calling DRM a "waste of time." Here's word on the new Steamworks feature:

STEAMWORKS MAKES DRM OBSOLETE

Suite of Services Expands With Customer Executable Generation (CEG), Support for DLC, Matchmaking, and More

March 24, 2009 - Valve today announced a new set of advanced features delivered in Steamworks, a complete suite of publishing and development tools that are available free of charge to developers and publishers worldwide.
Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks. A customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC.

The new features also include support for in-game downloadable content (DLC) and matchmaking. The in-game DLC support allows developers to deliver new content as they choose (paid or free) from inside the game itself, allowing users to make immediate purchases and experience the new content in the same game session. The Steamworks matchmaking now includes the robust lobby system shipped and tested in Left 4 Dead.

"Delivering this extension of services on Steamworks first anniversary, demonstrates our commitment to continually develop the platform to better serve the community working with these tools," said Gabe Newell, president and co-founder of Valve. "As we roll out these features, we continue to look for new ways make PC games easier to create and better for customers to experience."

Steamworks was launched in early 2008 and has already shipped in products distributed at retail and electronically with major PC releases such as Empire: Total War, Dawn of War II, F.E.A.R. 2: Project Origin, and Football Manager 2009.

Demigod Movie

A new "torch bearer" movie from Demigod shows off more of the action/strategy/RPG currently under construction at Gas Powered Games. The clip is narrated by Brad Wardell, Stardock's executive producer on the game. The clip is taken from a recent beta of the game, "done with minimal editing and full amateurish flair by a techie." The clip gives the sad history of the torch bearer in the game. The clip is available on ActionTrip, AtomicGamer, Gamer's Hell, and MyGameTrailers.

Stalin vs. Martians Movie

A new movie showing off Stalin vs. Martians is now available from the official website of the upcoming offbeat real-time strategy game. The clip features in-game combat, and, of course, dancing. They have also posted the techno "Stalinator" song that serves as the movie's soothing soundtrack. The clip is posted on FileFront and Gamer's Hell.

New P.U.R.E.

A new RC5 of P.U.R.E. is now available, updating this large-scale freeware real-time strategy game. For some reason this game is not listed on the website of developer WolfeGames, but there is an outline of the new version on Mod DB, describing new units, improved performance, new real-time lighting, a new economy, and more. The game can be downloaded from AtomicGamer and Gamer's Hell.

FIFA Manager 09 Patch

Update 4 is now available for FIFA Manager 09, updating this European football (soccer) simulation with new images, bug fixes, and a full database update. The patch is located on the FUSSBALL MANAGER 09 Offizielle Webseite, and mirrored on AtomicGamer, FileFront, and The Patches Scrolls.

Tim Shafer's GDC Hosting Game

Double Fine's Tim Shafer has channeled his angst over being unprepared to host the Game Developers Choice Awards tomorrow into a Flash game where you play a game developer named Tim Shafer who is unprepared to host the Game Developers Choice Awards, and must go on a hunt for jokes with which to regale the crowd. The art imitating life game is posted on the Double Fine Website.

CrimeCraft Movie

A new "weapons vendor" trailer from CrimeCraft shows off how you can shop until your opponents drop in Vogster Entertainment's upcoming Unreal Engine 3 persistent-world shooter. The developer-narrated clip introduces a weapons vendor and his role in, well, vending weapons, and also makes mention of weapons upgrades that put the craft in CrimeCraft. You can find the movie on ActionTrip, FileFront, and Gamer's Hell.

OnLive Changing the Game?

CNET, VentureBeat, CNBC.com, and FT (and likely others) have articles on a new cloud computing gaming service called OnLive after Variety posted a story in advance of the unveiling of the service today. The service is the brainchild of entrepreneur Steve Perlman (QuickTime, WebTV) and has the backing of Warner Bros' WBIE. All the stories on the topic portray this as a potentially serious competitor in the home gaming scene, offering the ability to stream AAA quality games to any system without wait times, and if it works as planned, it does sound like it could significantly change the games market. Here's a summary from CNBC:

OnLive includes a tiny set-top box Perlman calls the "MicroConsole" that links the internet and the company's service to your TV, as long as your part of the country (that's the 70 percent part) has a broadband connection. Any laptop with a wi-fi, other wireless or network connection won't need the box.

Once you're linked to the subscription based service, you'll have access to game titles from Warner Bros., Ubisoft, Take-Two Interactive, Electronic Arts, Eidos, Atari and a host of other top publishers who will all be announcing partnerships with the new service. Games can be accessed through the web, either bought or rented, and played by just a few participants, or players can play against thousands. There are no downloads, the games will live on OnLive's servers. It's an application of so-called "cloud computing" that the industry really hasn't seen before.

But here's the rub, and why Perlman tells me the days of the traditional console might be dwindling: Because the games live on servers and aren't downloaded, it won't matter what console you need, or what platform the games were developed for. They'll simply work on any TV, PC or Mac.

"When you watch a movie on TV, you don't think about what it was developed for, it just works," Perlman tells me. The same will be said of video games. And players will be able to access the games at a fraction of the cost of today's experience. Says Perlman, "Some consoles cost $300 or $400 or $500. Even more in some cases. So now, instead of spending all that money on a console, they can spend it on the games instead. Doesn't that sound more fun?"

He might have something here. While only a couple of dozen titles will be available when the service officially launches later this year, Perlman easily envisions entire libraries of titles available instantly with a simple click.

The games, their graphics -- no matter how complex -- will go directly to TV or computer through compression technology Perlman and his team have been slaving over for the past seven years. Publishers love the idea because there's virtually no chance of pirating the games on the service they're stored on the company's secure servers.

Wallace & Gromit Episode 1 Released

Telltale Games now offers Fright of the Bumblebees, the debut episode of Wallace & Gromit's Grand Adventures, the episodic adventure based on the Claymation series. They are offering a special launch week price of $29.95 for the four episode series (15% off the regular $34.95 price) as well as a 50% discount on everything else in the Telltale store for people who buy Wallace & Gromit’s Grand Adventures. Episodes two through four are expected in May, June, and July. Here's word on the series:

Wallace and Gromit, the well-meaning but accident-prone inventor and his capable and highly-intelligent canine companion, have been delighting audiences with their animated adventures for twenty years. Their most recent outing, Wallace & Gromit in A Matter of Loaf and Death, aired with record-setting viewership this past Christmas. Telltale's Wallace & Gromit games are designed for the same all-ages crowd as the films, and will be appreciated by gamers and non-gamers alike.

Alternating between the roles of both Wallace and Gromit throughout the game, players will banter with a charismatic cast of characters, tinker with Wallace's creative contraptions, and enjoy four all-new stories set in the colorful Wallace & Gromit universe. Given the franchise's global appeal, Wallace & Gromit's Grand Adventures includes subtitles in German, French, Italian, and Spanish. In today's debut episode, "Fright of the Bumblebees," Wallace attempts to save his bumbling honey business through the growth of supersized flowers. When these giant flowers lead to an unintended consequence, giant bees, Gromit must step in to save the town from the angry swarm.

Morning Screenshots

Morning Consolidation

Doom: Fall of Mars Beta

If Software now offers the first beta of Doom: Fall of Mars, the freeware Diablo-style action/RPG set in the world of DOOM. Here's word on beta 0.1.0a: "The first beta release of Doom: Fall of mars This is a complete re-work of the conceptual demo and features much more content. Yet more is still to come!" Thanks Evil Timmy, who sends along a more complete description: "It now includes a 'town', multi-level dungeons, more of everything (items/levels/tilesets/enemies), and now allows saving games. Much more is planned feature-wise, but the game is playable and stable already."

Mob Ties Moscow Announced

The indie development team behind Mob Ties Tokyo announces Mob Ties Moscow is in development for a 2010 release, as their series reflects the old joke about going to exotic locations, meeting new people, and shooting them. The new game is announced in this press release (Adobe Acrobat-format, proving their criminal intents). According to the announcement, "With the sequel, the team plans to continue the same successful formula of combining an immersive storyline with non-stop 'shoot ‘em up' action."

Morning Previews

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I've got this trifling little whine coming from my computer speakers. It's barely audible, so it's surprising how *twitch* mental this can *twitch* make you feel after a while.

Twitchy Links: Thanks Ant and Mike Martinez.
Play: The Great Sperm Race.
Colourshift.
Links: 12 Video Game Characters With Undiagnosed Mental Disorders.
A Tale of Two Battlestars. Thanks Digg.
Science: Robots Take Center Stage in U.S. War in Afghanistan.
Media: Iceman -- The Later Years (SNL).
Gary Schwartz is: Heavy Weapons Guy.
The Hoff Continues His Dominance of Gaming Media.
The Funnies: UserFriendly.



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