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Wednesday, Mar 18, 2009

  

Jason Anderson to inXile

inXile entertainment announces that Jason Anderson, one of the original Fallout design team members and Troika cofounder, has joined the company as creative director for a new, unannounced role-playing game. Word is Anderson recently left Interplay, saying his second stint there was as creative director on the Project: V13 (thought to be the Fallout MMOG). There is an interview with Anderson about the move on Gamasutra.

Alpha M.O.B. Whoopsie

The Paleo Entertainment Forums address issues with yesterday's release of Merchants of Brooklyn via Steam, as the new CryENGINE 2 first-person shooter exhibited a number of bugs. It turns out an alpha version of the game was accidentally distributed instead of the final build, naturally leading to problems. Logging out of Steam and logging back in should correct the problem. Thanks Shacknews.

Evening Previews

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

ShamWow! Song. LOL. Thanks Ant.

Cryptic Seeking CoH Players?

Massively shows the way to a forum thread on the f13.net forums discussing private messages they report some City of Heroes players have been receiving in-game from Cryptic Studios. According to the post, Cryptic (who developed City of Heroes before parting ways with NCsoft) is attempting to recruit CoH players to beta test Champions Online, leading to an extended discussion of whether or not this is appropriate. There's an official comment on this on the City of Heroes Official Forums, where NCsoft says: "Although we cannot stop someone from initially communicating with you - whether it be RMT (real money transaction) related, another game company trying to lure you to their competing product, or general spamming...we are in a position to investigate the situation (and potentially take action) once a solicitation has occurred, for it is a direct violation of our Rules of Conduct and EULA (End User License Agreement)."

Overlord II Diary Movie

Codemasters' Overlord II Page now offers a new movie from the upcoming action/adventure sequel, showing off the new Overlord (same as the old boss), starting with his childhood as an Overlad. The clip is narrated by Lennart Sas of Triumph Studios, who explains the role of the Overlord accompanied by gameplay footage. The clip is also available on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

H.A.W.X Patches

The Ubisoft Forums now offer two new patches for Tom Clancy's H.A.W.X, updating the boxed and digitally distributed editions of the aerial combat game to version 1.01. The update also be received through the game's internal auto-update function. The downloads are mirrored on Gamer's Hell.

New Jutland Demo

A new demo for Jutland is now available, updating this sample of Storm Eagle Studios' World War I naval combat game to version 1.024. The demo actually contains the full game, as explained here: "The Demo allows you an unlimited trial period to play. It included two scenarios that you can play to completion. You can play them as many times as you like for free. Both of these scenarios can be played in Multi-Player mode and is an excellent opportunity to try out JUTLAND's Multi-Player features. We also give you the ability to get a 10 min. sneak peak at the remaining scenarios to wet your nautical whistle and give you a sense of what we are offering. The Battle Editor (also referred to as the scenario editor), is not accessible from within the Demo version and is only available in the JUTLAND Pro Edition." The download is available from AtomicGamer, FileFront, and Gamer's Hell.

NecroVisioN Patch

1C Publishing now offers a new patch for NecroVisioN to update the European editions of the supernatural World War I shooter to version 1.1. This change list (thanks The Patches Scrolls) describes what's changed in the new version, including improved rendering performance and reduced load times. The download is mirrored on AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls.

Real Virtual Bank

MindArk announces they have been granted a license from the Swedish Financial Supervisory Authority to operate a real bank within Entropia Universe, their virtual world. Here's hoping depositors get a copy of venerable screensaver After Dark, as it would mean the virtual bank was giving out virtual toasters (a joke that shows my age in more than one way). Here's the deal:

GOTHENBURG, SWEDEN--(Marketwire - March 18, 2009) - The Swedish Financial Supervisory Authority (Finansinspektionen) has granted a license to conduct banking activities to virtual universe developer MindArk PE AB's wholly owned subsidiary Mind Bank AB. The unique step of integrating MindArk's virtual universe Entropia Universe with the real world will allow Mind Bank AB to function as a central bank for all virtual worlds within the Entropia Universe.

MindArk CEO Jan Welter Timkrans comments, "This is an exciting and important development for the future of all virtual worlds being built, using the Entropia Platform. Together with our partner planet owner companies we will be in a position to offer real bank services to the inhabitants of our virtual universe." This will take the integration between real life and virtual life to a whole new level.

Mind Bank AB will be the first bank that fully incorporates real money transactions with activities in a virtual world. Millions of transactions can be processed by the bank for further transfer to MindArk and the virtual universe. Mind Bank will also offer selected bank services to customers on the conventional market.

New ATI Drivers

This Drivers & Tools Page outlines the release of new version 9.3 reference drivers for ATI accelerators. There are new drivers for Windows Vista, Windows XP, and Windows 7 in both 32-bit and 64-bit variants. For the curious, HEXUS.net has benchmarked the new drivers with a number of different high-end video cards. Thanks Neutronbeam.

Crysis Wars Patch & Editor Friday

MyCrysis outlines plans for a new patch for Crysis Wars on Friday, updating the multiplayer mode included with Crysis Warhead to version 1.4, including fixes "that should really improve stability and enhance performance," as well as modification support (thanks Gamer's Hell). Mod support on its own is only so useful, so they are also releasing their editor program at that time, predicting the release for precisely 19:00 CET on Friday, and they say full patch notes for the editor will be released within the next 24 hours. Here's perhaps the most interesting item in the patch notes: "All graphic settings are now available on DX9 machines." Update: A note from Crytek's Official Modding Portal mentioned in our forums helps understand the editor/SDK situation:

In order to keep the community focused on just one modding area based upon the same engine version, we decided to make the AI in Crysis Wars available again to allow singleplayer levels to work and concentrate on supporting this game with editor and SDK. Together with most of the assets from Warhead which are included in Patch 1.4 we are confident that the community will benefit the most out of it by keeping singleplayer and multiplayer modding and level creation to one game.

No PC NHL 10

A post to the Hockey Downloads Forum has news that NHL 10 will not be coming to the PC and PS2 platforms, and the division devoted to these platforms has been reassigned to the Xbox 360 and PlayStation 3 editions, citing economic pressures for why these editions in the hockey sim will not dress, to use the parlance of the sport. Thanks Tiscali Games and Eurogamer.

Starsiege TRIBES to Return

At first glance InstantAction Brings Tribes To Your Web Browser on Kotaku seems like another article about Fallen Empires: Legions, the browser-based game that's been called a "spiritual successor" to Starsiege TRIBES. Of course, this is why second glances were invented (well, that and thong bathing suits), since closer examination reveals this unveils plans to bring TRIBES itself to InstantAction, so the highly regarded shooter by GarageGames progenitor Dynamix is returning as well. Word is they will debut the TRIBES revival at GDC next week, showing off improved graphics and modding options.

Additional Godfather II MP Mode

This press release from Electronic Arts announces plans to update The Godfather II with free patch adding additional multiplayer support in the form of a "Don Control" mode that brings the game's "Think Like a Don" concept into multiplayer play. Here's word on the patch, which is due right around the release of the mafia game sequel early next month:

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) today announced that a new multiplayer mode, called Don Control, will be coming to The Godfather® II game. This new mode will be available as a free downloadable* patch right when the game releases on April 7th in North America and April 10th in Europe. Don Control takes the “Think Like a Don” strategic gameplay into an online environment and allows players to build a family, command them in battle and view the action from a bird’s eye view above.

Don Control introduces an additional layer of gameplay on top of the four multiplayer modes and six maps already available in the game and invites players to compete to see who is the ultimate Don of Dons. Players can now challenge one another in 16-player battles for their in-game currency from the single-player game. As a Don online, players can recruit others to join their family by giving them a cut of the profits. But if a player loses as Don, the in-game currency they wagered will be removed in their single-player campaign and their empire can come crumbling down.

Namco Bandai Buys D3

GamesIndustry.biz reports that Namco Bandai has upped their stake in publisher D3Publisher to 95%, and plans on acquiring the remainder of the company as well. This includes D3's development studio, Vicious Cycle, and the company's US and European arms, as this is part of Namco's efforts at bolstering their position in western markets. Word is D3Publisher's operations will remain "unchanged at this time," and: "Development of our current and unannounced titles is ongoing and will move forward as planned."

Torque 3D Weaves a Web

GarageGames' Torque 3D Engine And Web Publishing on Gamasutra chats with GarageGames business development VP Bretty Seyler, who outlines the new web publishing features coming to the Torque 3D engine, clarifying how this differs a bit from their InstantAction Portal for web-based gaming. While InstantAction is more about a "AAA" gaming experience in your browser, the Torque 3D engine lowers the bar for web game publishing: "If what you want to do is blast your game out a huge audience, get it in front of Facebook users, share it quickly and cheaply with friends or publishers you want to pitch the game to, Torque 3D would be an easy way to show it has traction," is a quote from Seyler, who says: "It's an extremely low-overhead publishing option."

Nameless Mod for DX

The debut release of The Nameless Mod is now available, a single-player total conversion for Deus Ex that started as an expression of inside jokes from the Deus Ex forums, but eventually evolved into a project of vast scope that ended up taking seven years to complete. The site has media and information about the project, which is summarized in this preview on Mod DB, where they have also mirrored downloads of the mod.

Dark Void Movie

A new teaser trailer from Dark Void is in the tubes to show off more of the futuristic combat in Capcom's upcoming science fiction game. The clip is posted on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

Morning Consolidation

On Indie Sales

So Here's How Many Games I Sell is a post by Spiderweb Software's Jeff Vogel, who offers a frank discussion of the sales figures for Geneforge 4: Rebellion. Jeff says: "I am not the first Indie developer to reveal this sort of information. However, most public sales figures come from projects that were either blockbusters or disastrous. But our games have never landed in either pool."

Op Ed

Gamasutra - Episodic Games - And Now, The Conclusion.
"It’s truly mystifying then, when games produce a TV-like atmosphere, without the traditional TV wait-and-see moments. Alone in the Dark does this, and while it can be a puzzling decision at times, in the long run it’s a decision that makes sense."

PC Format - Gaming addiction - a positive side.
"I don't have a problem with playing the game. As I said, I still have a well-lived life despite the inordinate amount of time I spend managing a fantastical version of a football club, I just don't sleep."

Gatherings & Competitions

Morning Previews

Game Reviews

Hardware Reviews

Out of the Blue

Playing a twitch shooter like QUAKE LIVE made me painfully aware of how slow the polling was for my trusty MX518 mouse under Windows Vista. I looked it up, and sure enough it was 125Hz, and apparently forcing a higher rate under Vista requires more hax0ring than seemed worth it. So I picked up a snazzy new laser G9 jobbie with the interchangeable shells and weights and all, as it supports a 1000Hz rate. I have to say the difference surprised me, and I immediately went from being a little below average to a little above. It's funny how many other shooters I played where I never noticed this, but in Quake it was painfully evident right away.

Twitchy Links: Thanks Ant and Mike Martinez.
Play: Bureau of Steam Engineering.
Boxheaded.
Perspectite.
Links: The Top 7… games you either love or hate.
Meet the Cajun Crawler - A Segway Like Device With Legs.
5 Ways 'Common Sense' Lies To You Everyday.
Story: Harlan Ellison ANGRILY Sues Paramount Over His Old "Star Trek" Script. Thanks Slashdot.
Science: Gravity satellite heads skyward. Thanks brother19.
Teen dinosaurs hung out, got into trouble. Thanks Neutronbeam.
Cows Really Do Have a Magnetic Sixth Sense.
Images: Alien Versus Predator Game Night. Thanks Neutronbeam.
Media: How much is that Invisible Doggie in the window?
NCAA Expands March Madness To Include 4,096 Teams.
Follow-ups: Space Station Safe From Space Junk.



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