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Tuesday, Mar 10, 2009

  

BioShock 2 Date & Big Sisters Confirmed

The Game Informer April 2009 Cover Reveal features BioShock 2, and confirms speculation that the shooter follow-up would contain Big Sisters, as one is depicted on the cover. Meanwhile, Take-Two's financial results for the quarter include losses, and the post release guidance includes confirmation of previous reports that BioShock 2 is expected in the third quarter of this year.

F.E.A.R. 2 DLC Next Month

Monolith announces new DLC is coming next month for F.E.A.R. 2: Project Origin, adding a Toy Soldiers map pack to the shooter sequel, among other things:

F.E.A.R. 2: Project Origin, developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, will deliver a new dimension of paranormal horror, cinematic combat and highly kinetic action with the release of new downloadable content that will be available beginning in April. The new content will include a “Toy Soldiers” map pack that will allow players to experience multiplayer from a new perspective, as well as a premium theme and picture pack.

F.E.A.R.2: Project Origin is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.

F.E.A.R.2: Project Origin is rated “M” for Mature and is available now for Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and Games for Windows.

UT3 Sale & Free Weekend Return

Steam News announces an encore of their Unreal Tournament III sale and free weekend promotion:

Unreal Tournament 3 Black, the fully updated version of UT3 with the Titan Pack, has enjoyed an increase of over 2000% in simultaneous player numbers since its March 5th release and last week's Free Weekend on Steam. In addition, UT3 Black has claimed the number one spot on Steam's bestseller list.

To celebrate the game's overwhelming success and meet the huge demand, the UT3 Black 40% off Steam sale has been extended through Sunday, March 22, and an encore Free Weekend of play begins this Friday via Steam. Pre-load for the encore Free Weekend begins today.

43 WAR Servers to Close

The Warhammer Herald has word that final transfers are taking place to remove the remaining players from 43 servers, after which time those servers will be shut down. Here's word for player show don't end up getting transferred, or do not like their destination: "Starting on March 11th, all characters still present on the source servers, along with all the characters that we have transferred over to the destination servers will be permitted a one-time free transfer to any other server of the same type, regardless of level." Thanks VG247.

Wolverine Movie, Console Preorder Bonus

X-Men Origins: Wolverine Website offers a new trailer with the first looks at gameplay from Raven's game tie-in with the upcoming X-Men movie. They also announce details on a preorder bonus on the Xbox 360 and PlayStation 3 editions being offered through GameStop, which will earn four bonus rooms with environments to allow you to play around with fun activities such as dismemberment.

Wanted Q&A

Universal's Pete Wanat On Wanted- Weapons Of Fate's Unusual Construction on Gamasutra talks with Universal producer Pete Wanat about collaborating with GRIN on their game based on the Wanted movie. They discuss the bullet-time release process that sees the game trail the movie by so long, working with rival studio Warner Bros. as publishers, his thoughts on Swedish developer GRIN, their access to movie assets, and the approval process for "official" additions to the story.

Warrior Epic Movie

A new movie is now available from Warrior Epic, introducing the "spirit system" in True Games' upcoming MMORPG. Word is: "Warrior Epic's 'Spirit System' is a unique gameplay feature where the death of a character can actually be the beginning of a whole new strategy in the game. The 'Spirit System' offers a player the chance to revive their fallen warrior and use them in a number of different ways to advance through the game." The movie is available FileFront and Gamer's Hell.

Gatherings & Competitions

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

More Apogee on GOG.com

GOG.com announces a pair of Apogee titles are the latest new old additions to their DRM-free online marketplace for good old games. They now offer Duke Nukem: Manhattan Project and Blake Stone: Aliens of Gold. They also tease they will soon announce another big publisher who will be adding titles to their service.

PC Dark Sector This Summer

The Games Company announces an English language edition of Dark Sector for the PC for release this summer (thanks Gamer's Hell), though the only release territories announced for the third-person shooter are Australia, New Zealand, and South Africa. A Russian version of Dark Sector was recently released, though it's not clear how this relates to that, as Digital Extremes, developer of the original console versions, are handling the English Windows version. Here's the description of the game:

In Dark Sector the player accompanies special agent Hayden Tenno on a dangerous mission: In Lasria a chaotic city somewehere in Eastern Europe, Tenno uncovers a dark secret and mysterious relict from the cold war. During his mission Tenno is attacked by an unknown enemy and infected by the Technocyte-Virus, a brutal biological weapon, which turns it’s victims into will-less combat machines. Tenno surprisingly survives the virus attack and realizes that the biological changes to his body go much deeper than expected. Soon he learns that the biological manipulations expanded his abilities, providing him with supernatural powers. Among these powers is the control of the mysterious GLAIVE – a unique blade-like boomerang with exceptional abilities. Will Hayden be able to accomplish his futile mission or die in the process? The outcome is in the hand of the player! Shooter fans, can expect spectacular boss fights and levels with a large diversity in this cinematic action blockbuster.

Warhammer 40,000: Dawn of War II Patched

A new patch for Warhammer 40,000: Dawn of War II is now automatically available via Steam to fix three bugs in Relic's sci-fi RTS sequel. There is a fix for problems with Population Caps during reinforcement, for a problem that prevented owners of high-end graphics cards from selecting the Ultra graphics settings, and "a Fatal Scar error in Mission D (Angel Forge)." They note the fix for the Pop Cap bug is to be followed by a more complete fix, but the remaining instances of the issue are "rare and require intended exploitation in order to recreate."

Empire: Total War Patched

Steam is now serving up automatic updates for Empire: Total War, Crerative Assembly's new real-time strategy game. The update fixes issues with Alt-Tabbing, text rendering in certain resolutions, localized font overrun issues crashes and memory leaks, "a variety of multiplayer client lock," and trade nodes. Thanks Quboid.

Project Aftermath Patched

Also now on Steam is an automatic update for Project Aftermath to add 92 unlockable Steam Achievements to Games Faction's squad-based arcade real-time strategy game.

EVE Online: Apocrypha Launches

CCP announces EVE Online: Apocrypha is now live, the latest free update to their science-fiction MMORPG, which will be part of the game's return to store shelves as a boxed retail product. Here are some of the highlights of Apocrypha, presumably none of them apocryphal:

· The sudden appearance of unstable wormholes in space, making the universe 41% larger and much more dangerous. On the other side, a first acquaintance awaits to a formidable NPC group that guards the key to the next level of technology. This unknown, uncharted space allows for a true sense of exploration for those brave enough to grab hold of the dynamic new scanning mechanics.

· Strategic Cruisers come with the introduction of ancient technology into production. These modular ships allow for an extravagant level of customization and versatility.

· The first Epic Mission Arc joins an enhanced new player experience to guide fledgling pilots toward the opportunities space has to offer. This massive branching set consists of dozens of missions that are guaranteed to forge any soft-shelled rookie into a battle-hardened veteran.

· Massive sensory improvements for every player: an upgraded sound engine, brand-new animations for almost every effect in game and beautiful original assets in wormhole space.

· A newly designed skill queue allows EVE's unique character progression system to truly shine and Neural Remapping provides an opportunity for players to refocus their development as they so choose.

· We are releasing our Premium Graphics client for Mac users and introducing Premium Lite as our new lower-end graphics suite for a more beautiful experience all around.

· Full Russian language support.

Runes of Magic Gets Guild Castles

A new patch to Runes of Magic adds guild castles to this subscription-free MMORPG, a new form of shared player-owned housing that offers several gameplay benefits. They also outline how they plan on introducing guild conflict in a future update that will allow the capture of an opposing castle.

Crossover Bringing the DirectX 10

CodeWeavers Outlook for 2009 outlines plans for CrossOver Games, the software that can play Windows games under Linux and MacOS. Part of the update indicates they plan on bringing DirectX 10 support in a future update: "We're really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10." Thanks Mike Martinez and Slashdot.

Activision on Tough Times

Activision CEO confident in tough economy is a conversation with Activision's Bobby Kotick about weathering the current economic storm and future plans. He mentions their plans to launch three franchises this year (Singularity, Prototype, and a still-to-be named racing game), talks about doing a better job at creating original content for the Wii, and expresses optimism in the game business continuing to offer good values to cash-strapped customers. The article also outlines what he envisions doing and not doing with Activision's huge cash stockpile:

Armed with a $3 billion cash pile, Kotick said Activision plans share buybacks along with select acquisitions of intellectual property and development talent. Although the company he leads was formed through the merger of Activision with Blizzard, the former games unit of France's Vivendi SA, Kotick was skeptical of any further large-scale consolidation in the gaming sector, even though valuations have been hammered in the economic downturn.

Legends of Zork not an MMORPG

Activision and Jolt Online Gaming sent out their first newsletter for Legends of Zork looking to expand their beta group and promising that more details about the game will be released in the next few days (thanks Kxmode). One thing they want to clarify right now is that the game will not be an MMORPG, as has been speculated:

Now, a word about LoZ (as we affectionately call it). I've been reading a lot of speculation about what kind of a game this will be and I really want to set expectations correctly. LoZ is a casual adventure game. We've designed it to be the kind of game that sneaks into your soul and steals about 20mins of your time each day. It's not an MMO (collective sigh of relief, I'd imagine). We genuinely think it's a worthy addition to the Zork universe but at the same time we know that some of you won't agree. You'll have the opportunity to try it out very soon though.

Hinterland: Orc Lords This Month

Got Game Entertainment announces Hinterland: Orc Lords, an updated version of Hinterland, Tilted Mill's strategic RPG to be released for digital distribution on March 25. Here's the deal:

Developed by Tilted Mill of Massachusetts, “Hinterland: Orc Lords” finds you charged with taming a wild territory of the king’s realm by building a prosperous town and conquering all enemy sites in the region. In your quest, you will encounter the characters and creatures of myth and folklore, and cunningly utilize resources to expand your village.

But will you tame the wild hinterland as hero or as villain?

“Now, more than ever, we’re all looking for the most value for our dollar, and ‘Hinterland: Orc Lords’ brings it with hours of entertainment, fantasy, and escape for just 20 bucks,” said Got Game Entertainment President Howard Horowitz. “Strategize, roleplay, and replay as a Human and then do it again as an Orc Lord or Shaman.”

“Hinterland: Orc Lords” features:
+ Party-based RPG Action - Variety of characters, weapons, and strategies. Will you lead the charge with a two-handed strike or stand behind the armored herder with your bow?
+ Town Building - Choose who will settle in your town. Arm them for defense, or give them tools for production.
+ Character Development - Command an Orc tribe as Lord or Shaman, or lead a Human village as Human, Dwarf, Elf, or even Undead Warrior. Develop lowly farmers into great warriors. Customize your character to help in adventure or improve village life.
+ Random Fantasy World - New locations with different resources, items, enemies, and challenges for maximum replay. Orc war camps, dark elf raiding parties, goblin infested mines, ruined undead cities, and more.
+ Customizable Gameplay - From hardcore game to a world without raiders, you decide the type of game you play.

Ryzom Patch

The Ryzom Forums announce a third patch is now available for Ryzom updating the recently revived "science-fantasy" MMORPG to version 1.4.0. The patch notes outline the changes, including reworked Silan missions, new custom text for crafted objects, fixes for map and localized text problems.

Theatre of War 2: Africa 1943 Next Month

1C Company and Battlefront.com announce April 24 as the worldwide release date for Theatre of War 2: Africa 1943, saying an English language demo of the World War II tactics sequel is due shortly:

MOSCOW - March 10, 2009 - Leading Eastern and Central European publisher 1C Company and Battlefront.com are excited to announce the official release date for the upcoming tactical World War II title Theatre of War 2: Africa 1943. The game will be available worldwide on April 24 2009, in a simultaneous release by 1C Company in Eastern and Central Europe and by www.battlefront.com for the rest of the world.

The game will cost $45.00 USD and will be available both as digital download and physical copy (DVD with printed manual). Pre-orders will be opened later this month. An English-language demo with an original mission (different from the Russian language demo) will be released shortly as well.

Theatre of War was considered to be the most realistic simulation of battle ever played on a PC. The sequel, Theatre of War 2 , covers the events of 1943 during the operations in Tunisia. Recovered from losses after their defeat at Al-Alamein, Germany's Afrika Korps, supported by an Italian military contingent and new powerful weapons, marched against the Allies. The German troops were commanded by General Rommel and had the chance for a quick victory. However, their military operations were severely prolonged, and the plans of the German general were about to fail. Players will have the option to lead the German Afrika Korps of Rommel in their last full-scale attack or be at the head of the opposing English and American armies, led by Montgomery and Eisenhower, during 15 missions in three campaigns.

The game presents more than 40 types of different vehicles, new types of units, improved graphics and sound, a new advanced visual system that considers observation angle and smoke screens, fights inside buildings and hand-to-hand fighting, a brand new interface, improved soldiers' AI, soldiers' independent search for cover and an improved infantry damage system. Special attention is being devoted to multiplayer and user created missions.

BattleForge Open Beta

EA announces open beta testing of BattleForge, their RTS game based on virtual collector's cards that will go live later this month on March 24. You can sign up for the beta on the BattleForge Website, and here's word on the open beta:

The open beta players will have access to all 200 BattleForge cards and all maps in the game. Everyone who takes part in the beta will get the bonus, upgraded Firedancer unit that will be available after launch. Players who pre-order BattleForge from participating retailers will receive four, exclusive units, one from each faction to jump start their decks.

BattleForge combines fast-paced strategy with a digital trading card mechanic in a dynamic online environment. Players use virtual trading cards to build custom armies and lay waste to their foes. Combining the strategic, real-time gameplay of classics such as Command & ConquerTM with a fully enabled, online collectible community, BattleForge is a breath of fresh air in the strategy genre. With an all-new style of play that is more accessible for casual gamers, BattleForge also offers a rich, deep gameplay experience that veteran RTS players seek. The collectable cards are the tools of war -- each representing a spell, building or unit that is conjured directly onto the battlefield in stunning 3D graphics.

BattleForge features single-player scenarios and cooperative scenarios for 2 to 12 players, as well as Player vs. Player (PvP) ranked and unranked duels. With co-op play, guilds, chat rooms, and a robust marketplace featuring direct trade, an auction hall, and in-game mail, BattleForge is the first RTS to combine the social and community aspects of an MMO with an exciting RTS. Let the battles begin!

Red Alert 3 Patched

The promised patch for Command & Conquer: Red Alert 3 is now available, updating the real-time strategy sequel to version 1.08. Word is: "This patch for Command & Conquer Red Alert 3 adds support for predefined teams in 2v2 automatch, fixes several exploits and bugs, improves balance (inspired by community feedback), provides assorted user interface enhancements, and more. More further information on Patch 1.08 and to report any issues, please comment on our forums here." This update is automatically available, and there are manual patches on Red Alert Universe. The English patch is mirrored on ActionTrip, AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls.

World in Conflict Patched

New patches are now available for World in Conflict to update the various localized editions of Massive Entertainment's RTS game to version 1.010, paving the way for the launch of the Soviet Assault expansion. There is some scheduled downtime on MassGate for the update, and here's word on the new release: "This tenth update for 'World in Conflict' makes the original version compatible for multiplayer games with the upcoming March release of 'World in Conflict Complete' and 'Soviet Assault'. It also includes several new features and bug fixes. The missing maps issue preventing players from joining certain servers has been addressed, a new difficulty level has been added for bots, helicopters can now fire at targets directly beneath them, single-player missions have been balanced and tweaked in several ways, admin spectators can now chat to both teams and much more." There are complete Update Notes on the MassGate Website. The new version can be acquired automatically, and the manual US patch is available on ActionTrip, AtomicGamer, Fileplay, Gamer's Hell, and The Patches Scrolls. The UK patch is on AtomicGamer, Fileplay, Gamer's Hell, Fileplay, and The Patches Scrolls. The French patch is on AtomicGamer, Fileplay, and The Patches Scrolls; the German patch is on AtomicGamer, Fileplay, and The Patches Scrolls; and the remaining language patches can be found on Fileplay and The Patches Scrolls.

Up Announced, Demo

THQ Announces development of Up: The Video Game, a tie-in with the upcoming animated film from DisneyPixar. The game is due this spring for Games for Windows, MacOS, Xbox 360, PlayStation 3, PlayStation 2, Wii, DS, and PSP, but a playable Windows demo is already available. Word is: "The Up video game will take players on an exotic adventure with Carl Fredricksen and his young sidekick, Wilderness Explorer Russell, as they set off on a wild journey through the undiscovered jungles of South America. Players will be able to experience all four main characters from the movie -- Carl, Russell, Dug the lovable dog or Kevin the prehistoric bird -- while playing as a single-player or with a friend cooperatively throughout the entire game. Players will encounter exciting, new environments as they navigate through treacherous jungle terrains, battle dangerous creatures and trek the slippery slopes of the Amazonian Tepuis. In addition, the game also features multi-player game modes, including an epic level that will allow up to four players to compete in aerial combat." Thanks Gamer's Hell.

Bargain Hunt

A thread on Cheap Ass Gamer has a listing of a bunch of bargains on Newegg where they have many PC titles for under $10.00. including Enemy Territory: Quake Wars for $7.99. Thanks Ant.

Morning Consolidation

Capcom and PC Gaming

Capcom and PC gaming on VideoGamer.com is a Q&A with Capcom's Christian Svensson focusing on the Japanese developer/publisher's efforts at expanding their presence in the world of PC gaming. They discuss the challenges this entails, their history of PC games trailing their console counterparts, their laudable track record at quality PC ports, piracy concerns, and more. When asked about Capcom's view of the health of the PC market, he indicates they are taking emerging territories into account:

We view the PC gaming market as a growth platform. To be fair, we don't have it 100 per cent right either right now in terms of content, in terms of presentation, in terms of how we're going to reach our audience on the PC. Some of this is still a learning process for us. The PC for us as a growth platform, that growth comes in a number of areas. I'll use international and emerging markets as a key one. There are plenty of territories around the world where our content will never be viable as a console product within those territories. It will only be viable as a PC product. There are emerging markets that are fantastic markets, or within a few years will be even better markets. Russia and Brazil are prime examples. Our content should be there, our brand should be there and there is no reason why we shouldn't be building an audience in those territories.

Wanted Interview

Curving Bullets With Wanted- Weapons of Fate's Nick Torchia on GameZone chats about Wanted: Weapons of Fate, the third-person action game based on Wanted, last year's bullet-curving action movie. They discuss Nick's role as producer on the project, what makes a good licensed property, recreating some of the movie's cool effects, "assassin time," acrobatics, stealth, the cover system, and more.

Work at Gearbox

Gearbox Software sends along one of their semi-regular notices of employment opportunities at the Dallas, TX-based developer. They say: "Gearbox Software is looking for the best of the best to join us! Our generous compensation/ benefits package and fun/creative work environment make for a FANTASTIC opportunity in Dallas, TX. We’re looking for an incredible Art Director and top-notch Multiplayer Gameplay Programmers. If you want to work with some of the most creative minds in the industry, check out the jobs information on our website at www.gearboxsoftware.com. And be sure and send your resume/portfolio to gamejobs@gearboxsoftware.com."

Op Ed

Ten Ton Hammer - Flaccid Launches Hurt F2P Performance.
"If Mike Tinney, North American President for CCP, is right when he says retention is a bigger factor than big numbers in the success of MMOGs, then F2P games have got to change their focus from cycling players through a network full of games to a focus on keeping players in a single game. As I have noted before, this means making betas be about fixing bugs, finding different ways to market, and making launch day noticeably different from beta. If retail boxes aren’t the answer, then television commercials and print ads will have to fill in the gaps."

Morning Previews

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

MrsBlue seems to have survived her dental ordeal, though it took a bit longer than expected, leaving me with some free time to explore the minimally interesting town where the Endodontist is located. There was a crappy little mom-and-pop games store there that was interesting to peruse, partially because some of its offerings seemed like museum pieces. As I was getting set to leave I pointed out to the guy that it might be time to pull the copies of Tabula Rasa he had for sale, since the game is offline. The grunt he replied with was vague enough that I clarified that he might end up with an irate customer if they bought a worthless game from him, and this time his grunt was less equivocal: I should mind my own business. You're welcome creepo - I hope a GameStop moves in right across the street from your dump.

Helpful Links: Thanks Ant and Mike Martinez.
Play: Green Moon Lab.
Leaf Blight.
Link: Life Before the Console Age: Forgotten Electronic Games.
Stories: Boat made of plastic bottles to make ocean voyage.
Coffee taster's tongue worth £10m.
Shakespeare's first theatre found.
Science: Research Finds Chimps Can Plan Stockpiling, Use of Weapons. Thanks brother19.
Images: 30 Radical Photo Sequences. Thanks dakslf.
White chocolate keyboard.
Media: Saturday Morning Watchmen. Thanks Phil.
Why Terminators Transport Naked.



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