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Sunday, Mar 01, 2009

  

WiC: Soviet Assault This Month

There's been no official release date announcement, but the UK World In Conflict: Soviet Assault Website now offers a March 13 release date for the upcoming expansion for Massive Entertainment's World War III RTS game (thanks Gamer's Hell). This does not seem to just apply to the UK, as somewhere along the way this date has been added to the game's official website, where it now says: "The Soviet Assault add-on will be released together with the original World in Conflict as a part of the World in Conflict: Complete Edition. Players that already own World in Conflict will have the option to download the Soviet Assault expansion pack exclusively online. World In Conflict Complete Edition and World in Conflict: Soviet Assault are set for release in March 2009."

Lord of the Rings: Conquest Patch

Patches for the PC edition of Lord of the Rings: Conquest was released earlier this week, updating the Tolkien-inspired action game to version 1.1. There are separate patches for the North American, European, and Asian editions of the game, all with the same fix to EA nation account entitlement, saying: "Users should now be able to create new EA Nation accounts and log in." Details and download can be found in the Pandemic Studios Community Forums, and the North American patch is mirrored on Gamer's Hell.

NFS Online Interface

An update on the Need for Speed Website has a work-in-progress screenshot from the interface for Need for Speed Online, as well as an explanation of how the HUD works in the upcoming MMO Need for Speed Game, currently gearing up for launch in Asia (thanks Gamer's Hell). Here's the accompanying description, which explains that they are taking a customizable PC-centric approach:

When he'd sent the screen I asked him to give me a bit more information about what we’re looking at and he was happy to help out: “Key to the concept of NFS World Online is the user interface which has been built from the ground up to take advantage of the PC architecture. Instead of a traditional console view of a game, we’re using a user-selectable gadget interface designed specifically for the PC. The system allows the gamer to choose which components of the interface they want to add to their game. The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space. A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. We think it’s about time PC gamers had games that allowed them to arrange their information their way.

New BF2 SP Project Reality

A new edition of the single-player version of the Project Reality modification for Battlefield 2 is now available, carrying the same version 0.85 as the recently released multiplayer version of the mod (by using the same version number, they can pass along the savings to you!). Word is: "All of the new Project Reality v0.85 vehicles, factions and weapons are included in this release, which the AI makes very good use of. Unfortunately, PRSP cannot use the Insurgency or Command and Control game modes due to the limitations of the BF2 engine. Don't worry though, the Advance and Secure (AAS) game mode works great and will really give you a run for your money! PRSP v0.85 also comes with four new maps. You can battle it out with the fine tuned AI in Asad Khal, Fallujah West, Karbala and Kashan Desert." Thanks Ant and Planet Battlefield.

Sunday Q&A Roundup

Sunday Screenshots

Sunday Consolidation

Sunday Tech Bits

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Metaverse

Game Reviews

Hardware Reviews

etc.

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