has word that
new updates are now automatically available for Team Fortress 2
Day of Defeat: Source
. The new version of TF2 tweaks sticky bombs, moves the
unlockable system to their new backend, tweaks some variables and more. The Day
of Defeat: Source update closes off some client exploit; fixes that have
likewise been applied to TF2.
The Watchmen: The End is Nigh
now reveals the release date for the upcoming superhero game. A new trailer concludes saying
"Download the game March 2009," and the site is now emblazoned with 03.04.09,
which directly corresponds with a countdown time that currently reads 15 days,
13 hours, and 30-some minutes as well as the planned release of the tie-in movie
that same week. The site also has logos for D2D and Steam indicating how the
game is to be distributed on PCs, and there is also a page that reflects upon
how this game has been described as episodic, though it sounds like there will
just be two episodes, as there is a non-explanation of what to expect from Part
Two: "Learn more about the second installment of the Watchmen downloadable game
series coming soon." Thanks Mike Martinez and
Shrapnel Games announces
Commander: Episode One
, kicking off a series of episodic modern warfare
simulations centered on the activities of Battle Groups, a British
battalion-sized formation that combines armor, infantry, artillery, and other
assets into a combined arms team. The first episode is already available for
digital distribution for $14.99, and here's the word:
Commander: Episode One is designed by Gary Bezant, former member of the British
Army and designer of the controversial ProSIM title, The Falklands War: 1982
(also published by Shrapnel Games). Episode One allows players to step into the
boots of a Battle Group Commander (imagine that!) and fight a Soviet-style enemy
in the Salisbury Plain Training Area of England (analogous to the NTC in the
US). No word yet on whether steaks will also be involved.
Powered by the Air Assault Task Force engine, Battle Group Commander: Episode
One gives players everything they've come to expect from a ProSIM title. Players
can command units individually or by company in pausable real time. Detailed
weapons modeling allowing for individual weapon destruction. Terrain that is
derived from real world digital elevation mapping. Intuitive GUI. Aggressive AI
that uses a variety of operational plans for great replayability. Realism and
playability, the dream of every wargamer, all found in Battle Group Commander:
Slitherine announces Conquest! Medieval Realms
, planned for digital
distribution next month as output of their Kameleon Project that supports small
development teams. This turn-based strategy game is under construction at
Illustrious Software, and the object is to conquer up to seven opposing players
(either AI or humans) by defeating their armies and capturing their lands.
Conquest ! Medieval Realms, will be packed with hours and
hours of clever fun-packed, brain-bending strategy gaming.
• Conquest! is a simple game to learn, but you will need strategy, tactics and
cunning if you expect to defeat all of your enemies and rule the world.
• Play as the English or the French in the Hundred Years War, or fight the Wars
of the Roses.
• Play games with up to 8 human players across a LAN or the internet.
• Try your skill against 5 levels of AI in the campaign or skirmish modes.
• Randomly generated maps give you billions of potential battlefields to fight
• Use the included editors to create your own maps and campaigns
The Gearbox Software Website
outlines some new job openings the developer is looking to fill at its Plano,
TX-based offices. They have a number of positions, all presented with this
explanation: "Gearbox Software is an award winning studio that prides itself on
having one of the most generous compensation and benefits packages in the
industry. The company strives to create a work culture and environment that is
conducive to creating the best videogames in the industry. Gearbox Software's
objectives are to create the best game, using the latest technologies while
fostering a happy and creative environment."
Amid all the recent notes about birthdays, I failed to acknowledge the 10th
birthday of Blammo, as the database underling the site here launched on February
13, 1999. Thanks to some smart programming by furn and some smart upkeep by
Frans, our CMS, which predates the term CMS, has served quite admirably for most
of that time, and if we never changed another thing, would likely keep running
like a top for decades.