Archived News:
The Savage 2: A Tortured Soul
Website announces that the promised patch is now available to update S2
Game's action/strategy hybrid to version 1.7.8.
This forum post
fosters discussion of the new version, as they solicit feedback on the balance
changes.
A new patch is now available for Iron Grip: Warlord, updating this
strategy/shooter hybrid to version 1.11. In addition to the patch, an updated
version 1.11 demo is now available. The patch is available on
AtomicGamer and
Gamer's Hell, and
the updated demo is available on
AtomicGamer and
Gamer's Hell.
Matrix Games offers a patch for Kharkov: Disaster on the Donets that
updates this World War II strategy game to version 1.1 with a number of engine
improvements. The accompanying update also outlines plans for the future of the
game system: "Specifically, SSG plans to updates [sic] its older battles to the
new game system on which Kharkov: Disaster on the Donets is based. This system,
called Decisive Battles on the Eastern Front: 1941-1945, will initially
accommodate a remake and update of Across the Dnepr to this new system. There
are also plans to release Operation Husky, Operation Avalanche, and Operation
Shingle from Battles in Italy as free scenarios based on this new game system."
Beyond Far Cry 2 - Looking Back, Moving Forward
on Gamasutra is an extensive conversation with Patrick Redding of Ubisoft
Montreal discussing the shooter sequel. They discuss the reception the game met
with, the ups and downs of open-ended gameplay, realism (and lack of aliens),
the narrative, and much, much more.
A new developer diary movie Wanted: Weapons of Fate shows off the
upcoming game based on the action movie, accompanied by commentary from the
developers at GRIN about what we are seeing. The clip is available on
AtomicGamer,
Gamer's Hell, and
MyGameTrailers.
There's a
Zeno Clash interview on Rock, Paper, Shotgun chatting with ACE Team
cofounder Edmundo Bordeu about this first-person melee combat game. They discuss
the background of ACE Team, the game development scene in their native Chile,
the unusual and ambitious elements of their game design, the story, working with
the Source engine, the challenges of depicting melee combat from the
first-person perspective, and more.
The Global Agenda interview on
MassiveFPS talks with Todd Harris and Nathan Knaak of
Hi-Rez Studios with the agenda of
learning more about the game play and features in their upcoming
espionage-themed MMOFPS. While the game is a shooter, they make it clear it's
not just going to be running and gunning: "We’ve taken inspiration from all the
modern shooters, but teamwork is a huge part of Global Agenda, so it's much more
important to work together in taking an objective than trying to rack up a huge
kill count. Tactics are more important than twitch."
An Intel Briefing Movie from F.E.A.R. 2: Project Origin offers about the
entire back-story for Monolith's upcoming shooter sequel and outlines your
assignment, offering the reassurance that taking on Alma is a task for which you
haven't actually been trained (so, um, lock and load!). The clip is posted on
ActionTrip,
AtomicGamer, and
Gamer's Hell.
IGN- Is
Casual Gaming Destroying the Industry? Thanks Ant.
"But is that good or bad for games? It can be looked at any number of ways,
really. On one hand, you could make the argument that in these trying
economic times videogames need to appeal to as wide an audience as possible.
Perfectly logical statement. But on the other hand there's this galley of
hardcore, diehard videogame fans that feel slightly alienated by 'dumbing
down' games."
Could WoW
Be Considered a Religion. Thanks Mike Martinez and
WorldofWar.Net.
"The radical newness of cyberspace lies in its ability to make time and
space relative. The network of computers all over the world is always
present, is attainable seemingly everywhere and offers a new mediation to
experience. When we conduct a spiritual quest as we search for a framework
to live with, cyberspace offers endless possibilities for searching,
finding, and searching further."
I've never been a huge fan of the two-week gap before the Super Bowl, I think
the change in schedule is one of thing things that leads to sloppy play as teams
lose their normal rhythm. Another thing that bothers me is how late the game
runs, since much partying is done in conjunction with the game. So I'm thinking
the solution to the latter problem may be in the former complaint: If they are
going to wait an extra week for the game, why not have it on Saturday night,
rather than Sunday? Moving the game up a day wouldn't harm preparation, as the
teams would still have 13 days to prepare, but it would give partiers a Sunday
to recover before resuming the work week, and a better excuse to allow
youngsters to stay yup late to watch with no school the next day. I'm guessing
this could never happen, if for no other reason than the term "Super Bowl
Sunday" is almost a brand at this point, but I think playing the game today
rather than tomorrow would be a move in the right direction.
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