Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Friday, Jan 09, 2009

  

Tomb Raider Dev Layoffs?

Following reports of Eidos' disappointment in sales of Tomb Raider Underworld comes an unconfirmed report on Kotaku that 30 employees were laid off at Underworld developer Crystal Dynamics this morning. They attribute the story to a "reliable source," and from the tone of this comment, it sounds like management: "The cuts were made across the board, we're told, to eliminate redundancy and give the studio tighter focus moving forward."

Dawn of War II: DLC, Not DRM

The Warhammer 40,000: Dawn of War II Interview on Strategy Informer is the promised full conversation with Jonny Ebbert, lead designer on Relic's upcoming RTS sequel. When asked about plans for downloadable content, he describes plans to reward players with free DLC instead of burdening them with digital rights management: "We want to give out steady doses of free downloadable content because we believe in rewarding people who buy the game and the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don’t want to do that so we’re going with the approach that Valve pioneered to just reward the people who actually bought the game with cool stuff. Free downloadable, regularly accessible stuff that enhances the game and then that’s an incentive for the people who didn’t buy the game to buy it. So we’ve got a really bold, robust strategy for that and we’re going to be revealing more details in about a month, but I think players are going to like it. And everybody wins you know? The people who paid for the game don’t have to go through any fuss and they’re constantly getting new stuff, which keeps the game fresh." On a related note, there's also a new "Tyranids" trailer from the game on AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers.

New Depths of Peril Demos

New demos for Depths of Peril are now available, updated to the same version 1.013 as the recent patches for the full game. The updated Windows demo for Soldak Entertainment's action/RPG can be found on AtomicGamer, FileFront, and Gamer's Hell; while the new Mac demo is available on AtomicGamer, FileFront, and Gamer's Hell.

X-Men Origins: Wolverine Website

A teaser site for X-Men Origins: Wolverine is online, offering a preliminary home to the game tie-in with the upcoming superhero prequel movie. The site currently offers a 3D screenshot and discussion forums, with the promise we'll be able to sink our claws into the full site soon. In the meantime, you can test the Flash logo's regenerative powers by slashing it up.

Red Alert 3 Video Diary

A new in-house video interview with Amer Ajami from C&C TV's Battlecast PrimeTime is now available, adding some detail to the just announced Uprising for Command & Conquer: Red Alert 3. The clip is done in the manner of a news update, and the influence of the signature over-the-top cutscenes of the series evident. The movie is posted on AtomicGamer, FileFront, and Gamer's Hell.

Op Ed

GamesIndustry.biz - Fit To Print
"The problem is already apparent from the short lists above. Almost every single major videogames media outlet already belongs to a company which also owns either a game publisher, a game developer or a range of intellectual property commonly used in videogames. IGN, for instance, is part of a corporation which also holds the rights to franchises ranging from Alien and Predator to The Simpsons - not to mention videogame movies such as Max Payne."

Crispy Gamer - The Word: Some Thoughts on EGM
"While these challenges seem impossible to overcome, print magazines can and will survive. Better management, a more refined focus on content that cannot be found on the internet, interesting personalities and credibility are all important keys to future success."

GameZone - The Rise and Fall of MMOs in 2008
"What leads to that conclusion? Well, three new triple-A games were released in 2008 (not thinking about the expansions to existing franchises – which did fare well), and all three were greeted with open arms and now have serious fallout in terms of declining subscription numbers … check that – two have serious declining numbers; the third, Tabula Rasa, is already slated to close in February of 2009. (Hellgate: London, which opened in October of 2007 – and featured both solo and multiplayer elements – has announced it will close its online servers at the end of January.)"

AtomicGamer - Where Prince of Persia Faltered
"But does this game deserve all the hate? I don't think so, and I'm going to dive into what I feel are the successes and failures of Ubisoft Montreal's latest action game."

It Came from CES 2009, Part 3

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Watchmen: The End is Nigh Movie

A new trailer from Watchmen: The End is Nigh offers a look at Deadline Games' upcoming episodic game tie-in with the movie based on the beloved Watchmen comic series. The clip shows off the fighting prowess of Night Owl and Rorschach, as much as is kicked and many names are taken. You can find the clip on AtomicGamer, FileFront, and Gamer's Hell. The game doesn't have an exact release schedule yet, but the movie debuts in March.

F.E.A.R. 2 Demo Nears?

A teaser on the PlayStation.Blog for Qore Episode 08 teases a demo for F.E.A.R. 2: Project Origin, saying: "As for downloadable goodies, don’t miss a new, Qore-exclusive Killzone 2 theme and Qore-only early access to the F.E.A.R. 2 demo (Expected Availability: Mid-January)." The excited discussion of this on the F.E.A.R. 2- Project Origin Forums prompted a post from Monolith community manager Yurei clarifying that the demo will be available for all three platforms around the same time: "I can't give specifics on the release of the demo because of "marketing/pr strategy" but both consoles and pc will be getting a demo all around the same time. I'll release more specifics when I'm able. I've played the demo and it's a ton of fun. I can't wait for the Community to get their hands on it." Thanks Dave. On a related note, there's a F.E.A.R. 2 Q&A on PCGH discussing the engine in the shooter sequel with Monolith software engineer John O'Rorke.

WoW Death Knights Expand

The World of Warcraft Forums announces that the restrictions for creating a Death Knight character in World of Warcraft have eased (as promised), and they are now allowing players who have level 55 or higher toons to create a Death Knight on any realm in their region, rather than restricting this to the realm of the level 55 character. There are still restrictions, however: "Please keep in mind that restrictions still apply to new, non-transfer realms such that death knights cannot be created on those realms until you level a character to level 55 on that realm or until transfer restrictions are removed. For any players considering creating a new death knight, we wanted to give an early heads-up, in case you wished to create a new death knight on a realm other than the one where your characters currently reside." Further details are in their Death Knight Creation FAQ. Thanks WorldofWar.Net.

Football Manager Live is Live

Sports Interactive and SEGA Europe announce that Football Manager Live is, well, live, offering a persistent-world installment in the Football Manager series of football/soccer simulations. The game is currently available for download from the Football Manager Live Website, where the client is free, but play requires a paid subscription. A boxed edition is due in stores on January 23, which includes a subscription. Here's word on pricing in British currency: "Football Manager Live operates on a subscription service, with the initial retail boxed copy retailing at £29.99 including a four month subscription to the game, with online subscriptions costing £22.99 to play the game for three months, £43.99 for six months and £72.99 for a full year, which equates to less than 20p per day." Here's a bit on gameplay:

“Football Manager Live is a very different game to Football Manager – imagine, if you can, a cross between Football Manager, fantasy football, an auction website and some social networking, and you’ll be just about there,” said Miles Jacobson, Studio Director at Sports Interactive. “Football Manager Live is the best way to prove your football management prowess to the world, and with a new development model dubbed as “constant development”, there will be new features being added to the game every few months, with a lot of these features being based directly on consumer feedback and what the people playing Football Manager Live want to see in the game.”

“Football Manager Live is an exciting step forward for the Football Manager brand, and with Sports Interactive being behind the helm of the very first live football MMO, it couldn’t be in better hands,” said Gary Knight, Marketing Director of SEGA Europe Ltd.

Football Manager Live lets you create and manage your very own football club, choosing your team name, colours, badge, home ground, and also deciding which players to sign from Sports Interactive’s famous database of over 330,000 real world footballers.

Tomb Raider: Underworld Underperforms

Eidos lowers forecasts following slow Tomb Raider sales has word that Tomb Raider: Underworld generated approximately 1.5 million sales through the end of last year, which would be a runaway success for many titles, but not for a franchise with such lofty expectations. Eidos indicates much of the shortfall from their internal projections is in North America, and while the game's reviews are fairly lukewarm, they blame this on the economy: "In a difficult North American economy we have seen retailers restricting inventory levels and triple-A products being price discounted above our expectation." As a result, Eidos has lowered its financial expectations for the year, and indicate this may force them to tap their line of credit: "We have passed our peak net debt position and we retain sufficient headroom within our committed banking facility but given revised profit expectations we may need to enter into discussions with our lending bank regarding our June 2009 covenants." A follow-up story indicates that Eidos stock values plunged 25% to 12.25 pence on the news.

Combat Mission Shock Force: New Demo & Patches

Battlefront.com now offers a new playable demo for Combat Mission Shock Force. The new version 1.11 demo includes a sample the original game, as well as the newer separate Marines add-on. The new demo includes three scenarios playable as either the US or Syria, and a fourth demo training scenario for the US side, full multiplayer support, and access to the game editor (though you cannot save scenarios in the demo). Also included is the full game manual in Adobe Acrobat format. The demo is English, but they also outline a convoluted process to support other languages. Downloads of the demo are mirrored on FileFront and Gamer's Hell. Also, while the version 1.11 patch for the full game came out last month, this was for the Battlefront edition of the game, and now the patches are also now available for the Paradox Interactive edition on FileFront and Gamer's Hell; and for the GamersGate edition on FileFront and Gamer's Hell.

Morning Consolidation

Relic: DoW Support Lacking

Strategy Informer has excerpted a tidbit from an interview with Relic's Jonny Ebbert they will be publishing in its entirety soon. The lead designer on Warhammer 40,000: Dawn Of War II says their support of the original Dawn of War "wasn't up to snuff," saying they cause this problem themselves with a process that took months to get patches created and distributed, making it impossible to react quickly, which he says, "sucked because we couldn’t react quickly enough to developments in the community, you know problems and things breaking the game, so our new patching pipeline allows us to respond very quickly which is huge." He also says the multiplayer experience is improved by the use of Games For Windows matchmaking, as it provides them with more robustness in dealing with firewall negotiation, matchmaking, and server load: "I think the player is going to get a lot more exciting multiplayer experience."

Planet Calypso Announced

Worlds In Motion has details on Planet Calypso, a new MMORPG using what is now called the Entropia Universe Platform. Planet Calypso is being created by a new subsidiary of MindArk called First Planet that's headed up by MindArk vet Marco Behrmann, and while there aren't many details, a story on CNET clarifies that First Planet was spun off to focus on the functional gaming side of Project Entropia, while MindArk will remain focused on promoting the platform for other MMO endeavors. Thanks Massively.

Mytheon Interview

The Mytheon Preview on 1UP talks with designer Pat Pannullo and producer Geoff Bent from Petroglyph about Mytheon, their upcoming subscription-free online action/strategy/RPG. They discuss how the game's RTS elements will operate, the setting that's modeled after ancient Greece, how there will not be separate PvP servers, and their philosophy on microtransactions: "Microtransactions should sell convenience or cool visuals -- 'bling' -- not advantages."

Prince of Persia Retrospective

The Making of… Prince of Persia on Edge Online is a look back at the creation of Prince of Persia. No, it's not too early to have perspective on this, as they are talking about the original side-scroller from 1989, not the recent iteration of the series with the same name. The extensive article relies heavily on designer Jordan Mechner to outline the thinking behind the game (which was heavily inspired by Raiders of the Lost Ark) and the process of getting it created.

Op Ed

Ten Ton Hammer - Cryptic, Champions and the Console MMOG
"Will Champions Online set the stage for a more console-friendly MMOG future?"

ACM Queue - Scaling in Games & Virtual Worlds (thanks Ant and Slashdot)
"Online games and virtual worlds have familiar scaling requirements, but don't be fooled: Everything you know is wrong." By Jim Waldo, Sun Microsystems.

Morning Previews

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Devicer recently sent me a link for some "3M Performance Plus 8979N Nuclear Grade 48-Millimeter-by-54.8-Meter Duct Tape, Slate Blue," which I figured he thought I'd like because of the color (which I do; I already have some blue duct tape). On further examination, though, this is a treasure trove of wackiness, though sadly, the note saying the original price was $500.00 seems to be gone. There's still some funs stuff: Like the combo suggestion of a Rubik's Cube and the brilliant customer reviews, but the best part for me is how the "Nuclear Grade" part seems literal, as the product description says this tape is: "Ideal for applications in the shipbuilding, nuclear power plant and stainless steel industries." We live near a nuclear power plant, and reading that is not reassuring.

Nuclear Links: Thanks Ant and Mike Martinez.
Play: Java4K - Desert Bus. I'm good at this one.
Crossblock. Thanks Jay is Games.
Links: Retro Sabotage - Super Mario Bros. - Golden Words. Message by Ant (thanks!).
7 Film Franchises That Refuse to Die.
Stories: U2 have announced that their Spiderman musical will be ready to hit Broadway this year.
Where are they now? Ferris Bueller & friends. Thanks Neatorama. Anyone?
Science: First flight of algae-fuelled jet.
More Brains Needed. Abby Normal!
Love spray being developed by scientists.
Images: MS Paint the games of 2008.
Media: Snoop Dogg Song Syncs PERFECTLY with Kirby Theme. NSFW.
30 Second Bunnies - Bunnies- Spider-man - Minisode.
30 Rock - Tracy Morgan Jedi Freakout.
Follow-up: Flu in U.S. found resistant to main antiviral drug.
The Funnies: The Gelatinous Cube - L4D Player Profiles.



Blue's News logo