Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Saturday, Dec 20, 2008

  

The Dark Eye: Demonicon Revealed

This preliminary website is a bilingual English and German home to The Dark Eye: Demonicon, an upcoming action/RPG in the works at The Games Company using the same "The Dark Eye" setting as Drakensang. The site has a vague outline of the project, some concept art, and links to the user forums, and more details about the game will be revealed in the imminent issue of German print magazine PC Games. In the meantime, here's the rough-edged blurb from the website: "Demonicon is an action-based PC- and Next-Generation-Console game which reverts to former rules and gaming environment of 'The Dark Eye', the epically and Movie-like told story along with the in detail elaborated characters and exiting quests in a successful result of TGC's internal Silver Style Entertainment Studio."

Prototype Countdown

The Prototype Website has a splash page with a countdown timer that will presumably conclude with some news or other revelation related to Radical Entertainment's upcoming open-world action game. The countdown currently reads 18 days and 20-some hours, putting the zero hour on Thursday, January 8, right around the kickoff for the 2009 International Consumer Electronics Show. Thanks IGN.

Tabula Rasa Free Early

The Tabula Rasa Website has word that Tabula Rasa is subscription-free as of right now, about a month earlier than was planned when closure of the MMOFPS was announced (thanks Massively). This offer is open to new players as well as those who have played the game already, though there is no indication that the plan to close the game down at the end of February has changed. On a related note, the Interview with Auto Assault's Scott Brown on Ten Ton Hammer talks with the NetDevil designer about plans to kill Tabula Rasa, since Scott worked on Auto Assault, another MMORPG shut down by NCsoft for underperformance. While he doesn't have all the facts at hand, he doesn't understand why you would shut a game down: "So basically what happens is the game doesn’t meet expectations and people start trying to figure out how the game is going to make a profit. In the case of Auto Assault, NCsoft opted to just close the game versus running it with a smaller team. I don’t have any insight into the situation, but it looks like they did the same sort of thing with Tabula Rasa. On the other hand, with the original Jumpgate we just scaled our team back until it was profitable. I really don’t understand why you’d ever shut off a game, in my opinion."

Faster Leveling in WAR

A post to Mythic Entertainment's Warhammer Herald by boss-man Mark Jacobs, who reassures Warhammer Online subscribers that some glitches they may have experienced are being addressed, as they are working on curing problems that can cause client freezing and crashes to desktop in the MMORPG. He also announces that leveling up in the game will be more rapid for the next few weeks: "We’re going to increase the rest experience multiplier bonus in a hotfix today as well as reducing the time that it takes you to earn rested xp while logged out of the game, especially in Tiers 3 and 4. This will result in players’ time to level being approximately 10% faster in Tier 2 and 20% faster in Tiers 3 and 4. We hope you enjoy the changes and have a great holiday season as you speed through the Tiers faster than ever before!" Thanks Voodoo Extreme.

Aspyr Layoffs

Kotaku reports the recent epidemic of game-related layoffs and contractions has now hit Aspyr, as this publisher of Mac ports of PC games as well as a few PC titles has cut an unspecified number of jobs from its Austin, TX-based offices. They have an official statement from Aspyr on the situation: "The current economic environment has forced Aspyr to make some tough decisions. The most difficult of which has been a reduction in staff and the loss of some very talented, valuable team members and friends. We have taken these steps in an effort to restructure to better meet the challenges ahead. No additional staff reductions are planned or expected, and operations will continue without interruption on all titles scheduled to ship in 2009 and beyond." Thanks Gamasutra.

More EVE Online Follow-up

The EVE Online Insider has further follow-up on the exploited bug in EVE Online that made the news recently. To recap, a bug in how star bases work made it possible to reuse the same raw materials in the manufacturing process, and like any good scandal, questions have been raised about who knew what, and when. Though they say a full investigation will take weeks, CCP now offers some preliminary findings, including their belief that the bug has probably existed since player owned structures were introduced on November 24th, 2004 as: "Changes to the Starbases code from launch until February 2007 are minimal and very unlikely to have caused the bug," that they still don't know when exploiting it began (but at least since the beginning of this year), that they have been so far unable to find an older petition reporting the bug, that they have found no connection between their staff or the Council of Stellar Management with the exploit, and that: "Our actions so far have included the eradication of 178 starbases that were exploiting this issue. Some had multiple reactors running in the bugged state. We have also banned all those we have found directly involved and all accounts we have found to be connected to those players. The investigation is still under way and will take a while to conclude." Thanks Massively.

Grand Theft Shareholder

An article on CNBC.com analyzes three attempted tech-sector mergers that failed this year, examining Microsoft's unsuccessful attempt at acquiring Yahoo!, Samsung's failed SanDisk bid, and Electronic Arts' high-profile run at Take-Two, referring to the failures of these deals as "fiduciary stupidity." He recaps the EA/Take-Two deal, referring to Take-Two's rejection of a $26.00/share bid as "Grand Theft Shareholder" in light of the company's current sub-$10.00/share value. Here's the analysis of what went down: "I posted then that unlike Yahoo, Take-Two was in a strong negotiating position with the upcoming release of the latest 'Grand Theft Auto' installment coming to market. But CEO Strauss Zelnick had to know that his company's 'position of strength' had a limited shelf life. Yet he and his board held out for more. Postured. And the posturing only got louder as Zelnick's position got crumbled beneath him."

Batman: Arkham Asylum Interview

The Batman: Arkham Asylum Developer Interview on 1Up talks with David "Lego My" Hego of Rocksteady Studios about their efforts at creating a quality superhero game. Topics include their costume design direction considering the numerous variations of Batman from comics, movies, and TV; living up to fan expectations, villains, their depiction of the Joker, detective work.

Dragon Age: Origins Interview

Dragon Age: Origins Updated Q&A on GameSpot chats up Dan Tudge about BioWare's upcoming role-playing game, going into staggering detail about the story and various gameplay elements, including "Morrigan's relationship with her mother," adding dogs to your party, moral choices, party interaction, and more. In other Dragon Age: Origins news, The World section on the game's official website has a new entry outlining political structure of Ferelden, which sounds a lot like real-life politics: "very turbulent, full of deception, and dripping with intrigue."

Matt Firor Interview

Players Don’t Like New Game Features on The MMO Gamer is a conversation with Matt Firor of ZeniMax Online Studios, discussing the refinement of the MMOG, as opposed to adding new features. Another interesting topic of the conversation is his opinion that too many MMOGs take the PC-centric route of over-emphasizing hardware: "Even if the game isn’t hard core, the fact that they’re PC based and the fact that you almost always need some crazy graphics card to play them - like, say, Age of Conan - it’s like you’re restricting your user base so much by doing that. And WoW has shown that you don’t need high graphics capability on your computer to have a great looking game and I don’t know why people, or developers, try to aim for the Crysis market with MMOs because it’s two totally different things. Crysis players can spend lots of money on their PCs, but MMO players - you want a large user base."

Gatherings & Competitions

Saturday Preview

Saturday Consolidation

Metaverse

Hardware Reviews

etc.

Out of the Blue

Well we had our first major snow of the season yesterday, there was probably about six inches on the ground when I shoveled, and it looks like I have a little follow-up shoveling to do today for what fell overnight. I was very pleased with getting to shovel our new sidewalk, as having an unbroken surface to clear makes things a lot easier than our old broken up walkway, though while this makes the process less aggravating, it doesn't make it effort-free, as I managed to get a blister on my thumb through my heavy winter gloves. Actually, that's probably more a tribute to my girly callous-free hands as anything, so I should probably have just kept that detail to myself.

Calloused Links: Thanks Ant and Mike Martinez.
Play: Armed with Wings 2.
Sonny 2. Thanks Jay is Games.
Mind Cards.
Links: 7 games set up for sequels that never came.
Stories: People 'still willing to torture'.
NASA looks for places to display retired space shuttles.
Science: Shocking study finds most will torture if ordered. "We do what we're told."
Nasa finds 'missing' Mars mineral. NASA!
Fossils Show Dinosaurs As Stay-at-Home Dads. Thanks brother19.
Media: Household Video Games.
Nerd Bird.
Chuck Norris Pwnage.
Follow-ups: The $54 million pants suit unravels again.
Hopes dashed for Tasmanian Devils.
Palestinian Family Offers Shoe-Throwing Reporter a Bride. Thanks brother19.



Blue's News logo