Archived News:
Andy from German site YiYas let us know that
his German edition of Rise of the Argonauts is completely multilingual,
so English voice-overs and text are available. This could be handy for gamers in
the UK who want to play Liquid Entertainment's new action/RPG by picking up a
European edition, since the official UK variant has been pushed back
until February for some reason.
The Electric Playground reports learning
that Electronic Arts has cancelled development of future projects in the Need
for Speed series due to declining sales and declining critical reception for the
street racing series. They offer no hints about the source of this news and
admit they've received no official confirmation of this from EA. This
report is picked up on 1Up,
where they offer a quote from the EP story that we cannot actually find there, attributing the following noncommittal statement to EA's Colin
Macrae: "We're working through a process on people, products, and facilities at
EA and don't have any announcements today." Thanks Mike Martinez.
The rocky launch of the Windows edition of Grand Theft
Auto IV lead to a quick patch, but this has lead to problems
of its own, reports
Voodoo Extreme. It seems a number of issues have been reported, and Rockstar
offers a workaround for one that can lead to stuck keys. This involves rebooting your computer after unplugging any DirectInput devices,
and if the problem persists, uninstalling the
drivers for these devices.
The Myst Online Website reports a new
twist in efforts at breathing new life into Uru Live, the MMO Myst
game that's failed a couple of times now. In July it was announced
that Cyan was regaining control of the property, saying they were working on a
relaunch they called MORE Urulive, which would allow fans to create their own
content. Now due to funding issues, they are going a step further, as they will
be releasing the source code for the servers, client, and tools for MystOnline
as an open source project. Word is: "We will also host a data server with the
data for MystOnline. MORE is still possible but only with the help from fans.
This is a bit scary for Cyan because this is an area that we have never gone
before, to let a product freely roam in the wild. But we've poured so much into
UruLive, and it has touched so many, that we could not just let it whither and
die. We still have hopes that someday we will be able to provide new content for
UruLive and/or work on the next UruLive." Thanks Ant and
Slashdot.
A post
to the Command & Conquer Forums by community manager Apoc outlines plans for
the promised second patch for Command & Conquer 3: Kane's
Wrath, which will update the RTS game to version 1.02. And while he cannot
offer a release date, he says the patch is "very close to production and testing
completion and is looking strong." The post has a complete list of planned
changes, and here's a summary: "That's right, we are nearing the production
completion of Patch 1.02 for Kane's Wrath, a strong follow-up to the epic 1.01
patch, this patch is squarely aimed at making "numerous" economic balance
changes across all 9 factions. We've been watching replays and reading the
boards all across the C&C community the past couple of months and feel the 1.02
balance changes we are implementing will be dynamic and yet not earth-shattering
(Jeremy Feasel, our lead balance designer on this patch will concur). The list
may look long, but in reality these are very targeted changes which we have been
testing for a while now and have no doubt it will bring Kane's Wrath to yet
another new-level of play. Plus 9 factions, yikes, that's a lot of units to
handle!" Thanks Ant and
Planet Command &
Conquer.
The Pirates of the
Burning Sea Welcome Back Program offers previous subscribers to Flying Lab
Software's seafaring MMORPG the chance to return to see (or sea) how things have
changed since they sailed off into the sunset. They also now offer
14 day free trials for
new subscribers. Thanks Mike Martinez and
Kotaku.
The Wolfenstein
Developer Interview on 1Up chats with Eric Biessman of Raven about the
coming return to World War II with a new Wolfenstein game. One of the
questions they ask is just what is taking so long: "No offense taken! We spent
time doing research and development for the game, really focusing on what worked
well for the license and removing what didn't work so well. Wolfenstein is an
intense and dynamic story-driven combat experience where the occult comes to
life. It's filled with traditional kickass Wolfenstein combat, sci-fi weaponry,
strange occult creatures born from dark experiments, and evil Nazis. We knew
that this was the key to making the game great, and we kept that as our driving
goal throughout development. We took the time necessary to create a design to
fill those criteria. In the end, put the time down to our dedication to deliver
a great experience."
The Star Wars: The
Old Republic Q&A on 1Up is a house call with Dr. Greg and Dr. Ray and other
folks from BioWare to discuss Star Wars: The Old Republic, their upcoming
Force-powered MMORPG. Along the way they promise to satisfy your inner Star Wars
nerd: "We're going to walk you through this universe; we're going to show you
how everything works. But if you're somebody who's really into it, and you
really want to see how new things have developed -- how old characters
[developed], where their timeline went that you didn't get to see -- that
stuff's always going to be there for you. And we always want to make sure --
KOTOR was the same way -- that there are nods in there for the fans who are
really looking for them."
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