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Monday, Dec 01, 2008 World AIDS Day

  

MMOG Plagiarism Accusations

Kotaku has word that Ragnarok Online players have discovered that a competing browser-based MMOG Aurora Blade uses art assets similar to those in Ragnarok Online, as well as other MMOGs, including World of Warcraft, Maple Story, and LaTale, spurring accusations of plagiarism. Aurora Blade western publisher IGG has not yet responded to requests for information about this, but they have posted a curious note to the official Aurora Blade forums that disavows responsibility by saying they host, rather than develop this game, but then going on to say: "Any thread or post containing information about other games that including screenshots, game info or any other information will be deleted, as its [sic] against the forum rules. We will also take actions against members that will repeat breaking the forum rules."

GTA4 Saved Wheelman from Itself

Midway: "GTA 4 has changed gamers' expectations" on VideoGamer.com highlights a quote from an upcoming interview with Simon Woodroffe about Wheelman, Midway's upcoming action movie-style driving game. According to Woodroffe, they were planning a very simple arcade style of driving until Grand Theft Auto IV raised the bar with its "super-realism" (no really!), saying: "But GTA IV moved the bar towards realism - even super-realism, you know?" He explains: "We started to get feedback from our focus testers, within weeks of GTA 4 coming out, that the basic driving was dropping in popularity. It had gone from being the most highly rated element, to one of the lowest on the list. And I'm looking at this and thinking, 'There's only one reason for this. GTA 4 has changed gamers' expectations.'" Woodroffe goes on to explain that as a result, driving in Wheelman was redesigned, which apparently only took a few hours of programming and a couple of weeks of polish: "...to change the way Wheelman felt to be a little more realistic and a little more grounded, based upon the feedback we were getting, based upon the impact of GTA 4."

F.E.A.R. 2 Movies

The F.E.A.R. 2 Community Website now offers the final two installments in their four-part behind-the-scenes video series about Monolith's upcoming horror-themed shooter sequel. There's a new AI movie with perspective on the game's artificial intelligence from AI Engineers Matt Rice and Nate Cleveland and a new Engine movie where John O'Rorke discusses the engine and technology behind the game.

Bill Roper Interview

Ask Cryptic: Bill Roper Special Edition on Champions Online Official Site is the latest installment in this internal Q&A series, talking with one of Cryptic's newest hires, Bill Roper, formerly of Blizzard and Flagship. The conversation is more about games than many previous installments in this series, and one interesting question asks about his role in a game where development has already progressed as far as it has on Champions Online: "I’ve got a lot of experience coming in at the later stages of a product to help get it through the polish phase and released. This is something that I did for a lot of years at Blizzard, but unfortunately wasn’t in the position to do at Flagship. The design of Champions Online is very far along, and is really exceptional, so I’ll be helping out wherever I can, as well as starting to plan for the future releases and support of the game."

Battlefield Heroes Interview

DICE's Grondal On Evolving Battlefield For Heroes on Gamasutra is a Q&A with Aleksander Grondal, producer on Battlefield Heroes, DICE's upcoming subscription-free MMO shooter. Their discussion of gameplay modes makes it clear that the main emphasis of Battlefield Heroes is on combat, in contrast with the objective-oriented gameplay of previous Battlefield games: "No; currently we only have one game mode, and that's like a conquest mode, but it's more about actually shooting people, to be honest. You can go and capture flags if you want to -- and the arrow on the screen points you to the flag. It directs you toward the action, because they're usually fighting over it, but if you want, you can just go and shoot people in the face, and that's perfectly fine. We don't want to force you to do anything. You [can] play the game however you feel confident with it."

DC Universe Online Interview

‘DC Universe Online’ MMO Writer Geoff Johns Talks Parallel Earths, Secret Identities on MTV Multiplayer offers some brief responses from comic writer Geoff Johns to questions about DC Universe Online, the upcoming superhero MMORPG. According to Johns, he thinks the game is about a year off, and it sounds like he has already completed most of his role in the project: "It launches I think in early 2010, it could be late 2009. I’ve written the overall story and the path that gets you into the game and the areas of the universe and how to explore them, but not every line of dialogue. That’s a fulltime job, it’s too frigging big, too intense to write every line of an MMO. I’d probably jump off a building."

City of Heroes Interview

NCsoft talks about updating City of Heroes, keeping it relevant on Joystiq is a Q&A with NCsoft's Matt "Positron" Miller about the superhero MMORPG, focusing on various ways it differs from the current crop of MMOGs. They also confirm plans to begin beta testing of the MacOS version of the game with the launch of the upcoming Chapter 13, more on the Mission Architect feature, plans for a second "Super Booster" pack, and more.

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Today is the 20th annual World AIDS Day.

NDOORS' FPS Plans

Atlantica Online developer NDOORS announces the acquisition of CrazyBox Entertainment, the South Korean developer behind Seven Years of War, an online first-person-shooter that operates in Japan. NDOORS say it will incorporate technologies developed by CrazyBox "to produce new games in the FPS genre" and that they will introduce a new first-person shooter (presumably some sort of MMOG) next summer. Of the move NDOORS CEO Cho Seong Won says: "We’re excited about the synergy that will be created by melding Crazybox’s technology with NDOORS’s creativity. This acquisition will allow us to provide people a broad range of games. We look forward to making those games fresh and exciting for all players out there."

Flagship Co-founder Forms Gravity Bear

Shacknews has news that Phil Shenk, formerly of Blizzard and co-founder of Flagship Studios, has formed a new development studio called Gravity Bear (no relation). There's no word on what they are up to, but Shack has also learned that former Hellgate: London senior software engineer Kevin Klemmick will serve as the new company's technical director.

EMA on Benefit Denial Technology

EMA Statement on Benefit Denial Technology is an Adobe Acrobat-format document from the Entertainment Merchants Association (EMA) outlining a proposal for using "Benefit Denial Technology" to safeguard games and DVDs in stores by rendering them inoperable if they are stolen. "Benefit Denial" is when a stolen item is rendered useless, with the most familiar such technique being the use of tags that spill permanent dye on clothing when improperly removed. The EMA's proposal is to implement some sort of point-of-sale method for activating games and movies, saying this will prevent "shrinkage" (where items are not replenished after being stolen), and will also increase sales by decreasing other shrinkage-prevention measures, such as not displaying such products openly on store shelves or the need for bulky tamper-proof packaging. Thanks Gamasutra, where there's further word that the EMA has dubbed this initiative "Project Lazarus," and they have assembled a consortium of retailers, home video companies, and video game publishers to do cost-benefit analyses on the concept.

GDC Europe 2009 Details

Game Developers Conference Europe 2009 has been announced for August 17-19 in Cologne Germany, and this year's show will operate in conjunction with gamescom, described as "the leading game industry European event for consumers, publishers, and trade professionals." Word on the new partnership is: "GDC will bring to Europe its renowned conference content quality and its access to the industry leaders driving innovation in games across the globe, in an effort to engender learning, networking and inspiration. Presenting GDC Europe at gamescom, the leading European consumer and industry show, will allow the conference to address the development community at a central location in the heart of Europe which will command the critical mass of the European games sector. The new arrangement will also enjoy the advantage of a local leadership that truly understands the needs of its market as well as the ability to navigate the region and offer a stage to present the largest professionals-only event in Europe."

Do Gamers Dream of 3D Sheep?

The 3D Entertainment Summit is currently underway in Los Angeles, here's hoping Dr. Tongue is somehow involved. No summit is worth its salt without some news, so here are a couple of tidbits: Darkworks signs 3D technology deal with Trioviz has word of a licensing deal between developer Darkworks (Cold Fear) to use Trioviz 3D technology "in titles for PCs and consoles." Trioviz has tech to use special glasses to enable 3D on standard televisions, and the announcement quotes Darkworks development manager Alexis Arragon saying, "This technology allows us to provide an incredible 3D gaming experience on existing CRT, Plasma and LCD TVs." He goes on to enthusiastically say: "We're excited about the possibilities and opportunities that this will open up for us as game developers for consumers to enjoy. Full 3D gaming is the next revolution in videogames. Consumers will be amazed at the depth of experience that we can provide with this technology." Word is an SDK is in the works to further promote this technology. In other 3D-related news Gamasutra says UK-based console developer Blitz Games Studios has unveiled proprietary technology to enable stereoscopic 3D in Xbox 360 and Playstation 3 games. They claim this can "replicate the full HD 3D experience" from 3D theaters, and they quote Blitz Games co-founder Andrew Oliver saying that 3D games will be "even more immersive" than existing titles after the industry learns to overcome design issues associated with using 3D. Blitz also claims games using this tech can run in either 2D or 3D in a single version by "simply flicking a switch," but rather than special glasses, this seems geared towards 3D monitors, as they also paraphrase Oliver saying that 3D-capable television sets are likely to gain in popularity as more content for them becomes available.

On an Indie amBX

The amBX interview on Develop talks with amBX CEO Neil MacDonald about the recent emancipation of the gaming environmental effects vendor from one-time parent Philips, though Philips remains a silent partner in their company. They discuss how this independence may help amBX offerings from gaining greater mindshare and market share: "Being independent will also make it easier to work with manufacturers who may have felt that working with a Philips company was a conflict as they were competing hardware companies." Here's Neil's outlook on the coming year: "We're pushing further into the games sector than ever before and we have big plans for music and movies, too. We will be working very hard to make it easier than ever and very inexpensive for content owners and developers to add amBX enhanced affects to their content, and you will also see amBX in some very unexpected places."

Stormrise Video Diary

A new Stormrise developer diary movie kicks off a series of such clips looking at development of Creative Assembly's strategy game due for release on PC and consoles early next year. The clip starts at the beginning, outlining the back story that motivates the gameplay in the post-apocalyptic RTS game, their efforts towards creating a control scheme that works for playing on consoles, game balance, and their commitment to quality. The clip is available on ActionTrip, AtomicGamer, Gamer's Hell, Gametrailers, and MyGameTrailers.

Prince of Persia Movies

A new "epic gameplay montage" move from Prince of Persia shows off more of the platformer remake that's due in stores for consoles tomorrow and PCs in a week. The clip highlights both the combat and the fancy footwork for which the series is known. The clip can be found on Gametrailers. There is also a new "The Gameplay" trailer where both developers and journalists discuss various aspects of the game accompanied by related gameplay footage. This clip is on AtomicGamer and Gamer's Hell. Finally, a "The World" trailer was recently released where that same group introduces the game's setting; this clip is posted on ActionTrip, AtomicGamer, and Gamer's Hell.

Dungeon Keeper MMO in China, Maybe Elsewhere

GamesIndustry.biz has word that Chinese company NetDragon Websoft has licensed Dungeon Keeper from Electronic Arts for use in an MMOG based on Bullfrog's classic strategy game putting the player in the role of an evil mastermind creating a dungeon full of traps for unsuspecting adventurers. The game is to be released in China at first, but it sounds like the door to the dungeon is being left open for this project to make its way westward, as well, as they quote NetDragon Websoft chairman Liu Dejian saying: "Capitalising our strength to create a strong gaming experience, powerful operating platform and unmatched expertise within China's online game market, we are confident that Dungeon Keeper Online will not only become successful in the Greater China region but also achieve remarkable results overseas."

More SCi Takeover Rumors

Mail Online has the latest in the seemingly endless rumors about attempts to take over SCi Entertainment. According to the paper, SCi, which suffered terrible financial results this year, is in "early-stage" talks with two firms, offering further speculation that these are Ubisoft and Electronic Arts, saying: "renewed interest in SCi has been sparked by the dramatic fall in value of the company." The origin of this report is vaguely described as "a source familiar with matter." The article points out that SCi is worth all of about £50million today, after being valued at as much as £1billion at the height of the dotcom boom. Thanks GamesIndustry.biz.

Midway Sold

Reuters reports Sumner Redstone has sold his controlling interest in Midway Games after years of poor performance. The report says Redstone's National Amusements will announce today the sale of its 87% stake in Midway for approximately $100,000. No, there are no zeros missing from that sentence, as the price is about $0.0012 per share, which may literally satisfy that old saying about a stock not being worth the paper it's printed on. In that way rich people have of making chicken salad out of the less edible portions of the chicken, the $100,000 sale will net National Amusements a 2008 tax loss of approximately $800 million, which represents about half of the company's outstanding debt. Thanks GamePolitics. If disclosure is appropriate here, at one time I indirectly worked for Sumner Redstone, as Viacom assumed control of MTV Networks during my tenure there.

GTA4 PC Uncut in AU; Or Cut Everywhere?

A post on GameSpot offers reassurance that the upcoming Games for Windows edition of Grand Theft Auto IV will not be censored for release in Australia, a natural concern, considering the number of games with adult content that do not fit Australia's adult-free rating system. The way this story reads, however, makes it sound like questionable content may have been removed from the game for all territories in anticipation of AU problems, much the way Fallout 3 was cut for all territories, though in that case the cuts were made after the game was initially refused classification. It may be the Windows version has received no cuts at all, but the console editions needed edits to earn approval, while word on the PC version is: "Grand Theft Auto IV PC has been rated MA15+ strong violence, sex scenes, coarse language, and drug references by the Australian Classification Office. The PC game is unedited in any way and identical in content to the international version."

LEGO Plans - He Who Must Not Be Built?

Coming off a big LEGO Batman victory at the notoriously bloodthirsty Children's BAFTA award, keepers of the LEGO bricks Traveller's Tales say they feel no pressure to rush into another LEGO game, saying: "we're licking our lips at what we could do, but at the same time we need to be very guarded that making quality games for young gamers is our goal. We don't need to rush out and produce dozens of Lego games based on Warner Bros properties." That quote is from a larger interview with Nick Ricks where he is cagey over the next property that could get their LEGO treatment, while Computer and Video Games reports on rumors that the next LEGO game will cover the Harry Potter series.

New StuntMANIA!pro & Demos

New versions 3.0.1 are now available for the Windows and MacOS editions of StuntMANIA!pro addressing some bugs in the new version of the stunt driving game. The new versions are on the Sector3 Games website, accompanied by updated playable demos. The Windows demo is also mirrored on AtomicGamer, FileFront, and Gamer's Hell; wile the Mac demo is mirrored on AtomicGamer, FileFront, and Gamer's Hell.

EU Nikopol Demo

Producer Lighthouse Interactive and developer White Birds Productions announce a European playable demo for Nikopol: Secrets of the Immortals, the recently released point-and-click adventure game. Another playable demo for the game was recently released, but the new demo is more than 100 MB larger, described like this: "In the demo, players discover the first chapter of the game: ‘Alcide’s Flat’, which gives them a glimpse of the eerie, corrupt atmosphere that is unique to this visually stunning adventure game." The download is available from Lighthouse Interactive, and it is mirrored on AtomicGamer, ComputerGames.ro, FileFront, and Gamer's Hell.

Morning Consolidation

Gold - Trainz Simulator 2009: World Builder Edition

Auran announces that Trainz Simulator 2009: World Builder Edition is now gold, and the latest installment in this transportation sim series is now available for sale through the Auran store. They say: "Trainz Simulator 2009: World Builder Edition is the culmination of 8 years of ongoing development and is the fifth major release in the series. It delivers new features and graphics capabilities along with over 12,500 rail related items including more than 400 locomotives and hundreds of miles of drivable routes." Word is work is already underway on the Trainz Engineers Edition for release early next year.

Numen Website

Hello, Numen! A new Numen: Contest of Heroes Website is home to the upcoming action/RPG from Cinemax (the developer, not the soft-core cable network). The site includes forums, a gallery, videos, and a FAQ that seems translated from Czech based on questions like "what kinds of battle are there in game" and "why is Greece chosen for action place?"

Op Ed

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Okay, so it's cyber Monday. In that case I want my flying car; preferably one that folds into a briefcase.

Cyber Links: Thanks Ant and Mike Martinez.
Play: Draw my Thing. Thanks Digg.
Links: Top 25 Evil Masterminds of All Time.
Stories: Geoff Johns: Telling Superman's Secret Origin. Thanks Digg.
Media: Black Mesa Trailer.
TP Smuggler. NSFW.



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