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Thursday, Oct 16, 2008

  

Steamships Ahoy - X3: Terran Conflict

Steam now offers the release of X3: Terran Conflict, saying EGOSOFT's space combat sequel is now available for purchase and download via Valve's digital delivery service. On a related note, a trailer for X3: Terran Conflict offers a walkthrough of the game's user-interface. The clip is available on AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers.

Spore PC Patch, Mac Patch Workaround

The Spore Website now offers downloads of a second patch for Spore, updating the life-sim to version 1.02. Word is: "The focus of this patch is to fix bugs that have been reported via our customer service department and directly from the Spore Community. In addition, we've modified some gameplay tuning, added a way for you to select multiple items for deleting or banning while in Sporepedia and included a cool new planet style." The patch can be acquired from EA using their Download Manager, and a manual patch is also available on AtomicGamer and FileFront.com. There's no Macintosh patch yet, Mac users are told to check back soon. On a related note, Loot Ninja has instructions from EA on how Mac users having trouble with the version 1.01 patch can get things sorted out.

Will Wright on Spore DRM

Kotaku has a piece up quoting Will Wright answering a question about the controversial Digital Rights Management in Spore, his life simulation. Specifically regarding Spore he touches on the issues user's may have with its DRM, and he comments: "It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore." He also discusses copy protection in general, opining that the current state of affairs is "an interim solution to an interim problem," going on to say: "You have games like Battlefield Heroes coming out where the idea is you give away the game and sell upgrades, which works more in the Asian markets where you need to monetize it over the Internet. I think we’re in this uncomfortable spot in going from what’s primarily a brick and mortar shrink-wrapped product to what eventually will become more of an online monetization model."

Midway Drops Licenses

GameDaily reports that Midway announces having come to a "mutually beneficial" agreement with licensing partners for the "cancellation of future versions of related game properties and associated development expenditures." It's not clear which licenses would be affected, but the publisher says this move will increase its projected losses for their just-completed financial quarter, but is intended to help the company's results in the future. They quote Midway interim CEO and president Matt Booty saying, "The resolution of these licensing arrangements on good terms for the company is a very positive step as we continue to review Midway's involvement with underperforming projects and focus on our core properties."

Mac Call of Duty 4 Patch

New patches are now available for the Macintosh edition of Call of Duty 4, updating the different thinking variant on the military shooter sequel to version 1.7, bringing it in line with the PC edition. The patch for the boxed retail game is on this Aspyr support page and the patch for digitally downloaded edition is on this Aspyr support page.

Call of Duty: World at War MP Trailer

A new trailer for Call of Duty: World at War shows off Treyarch's World War II shooter sequel that's due for release next month. The clip focusing on multiplayer play is available on ComputerGames.ro, FileFront, Gamer's Hell, and MyGameTrailers.

Mirror's Edge Movies

A pair of new Mirror's Edge movies show off DICE's upcoming first-person action game. There is a cinematic "training" trailer, available on AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers. There is also a World Freerun Championships clip with gameplay and live-action footage on ActionTrip, AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers.

Op Ed

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Oops, almost missed another occasion, as today is World Food Day, which is not meant to be a happy occasion, and it seems to be even less-so this year, as the worldwide financial crisis is causing even more widespread hunger throughout the world.

R.I.P.: Singer, Muriel cigar beauty Edie Adams dies at 81.

Working LEGO Batman Demo

An updated (working) version of the LEGO Batman demo is now available, replacing the version issued a couple of days ago that did not install properly (story). Head to the brick cave, jump in the brickmobile and drive on over to AtomicGamer, ComputerGames.ro, FileFront, or Gamer's Hell if you want a copy.

Next TF2 Updates Next Year

Shacknews quotes Valve's Doug Lombardi saying there will be no addition updates for Team Fortress 2 this year, as they focus on completing development of Left 4 Dead: "Well, it won't be this year," said Lombardi when asked about the next update. "But we're going to keep evolving TF2. Once Left 4 Dead wraps, you'll hear us clamoring more about [the next TF2 update]." Three of the nine classes in the teamplay shooter have received weapon and achievement updates since these updates began in April (story).

New UT3 Community Bonus Pack 3

The Community Bonus Pack Website offers downloads of Volume 2 of the Unreal Tournament 3 Community Bonus Pack 3. Word is: "The bonus pack features 10 new levels (3 DM, 6 CTF & 1 WAR) and 2 new characters (War Machine & Kat)." Their Download Section offers pack, which is available for both Windows and PS3.

BioShock 2: Sea of Dreams Revealed, Teaser Trailer

N4G.com has a revelation from the end of the PS3 version of BioShock, as the conclusion of this console version of 2K Games' submerged shooter offers a teaser trailer for BioShock 2, revealing the sequel's (or prequel's) title as BioShock 2: Sea of Dreams. They offer some screenshots and there's a super-crappy version of the video on YouTube that was shot using a cell-phone. These carry a spoiler warning for those who have not completed the original BioShock, and a description of the clip that "shows a grown up little sister holding a big daddy plush toy, while sand of buildings in Rapture rise from the sand. It's set on the Atlantic Coast."

Left 4 Dead Previews, Movies

There's a preview of Left 4 Dead on IGN looking at both Co-op and Versus modes and another on Shacknews focusing on Versus mode, IGN specifies they were playing the Xbox 360 edition. Both articles go into various aspects of gameplay and also offer movies, there is a ShakyCam clip on Shack and several direct-feed clips on IGN. Shacknews also has some screenshots, and a confirmation that plans for a demo in early November have not changed in the last six days (story, story, and story).

On Open-World Co-op Support

Making Co-op Work in an Open World on Edge Online is an article by Scott Phillips, where the Lead Designer on Saints Row 2 discusses the considerations that go into cooperative support in such an open-world game. The lack of multiplayer co-op in many games is ascribed to difficulties with implementation and balance, and Scott confirms that co-op support does not come easily: "It took a long, long time to get co-op into a working state. In addition to the sheer technical issues, there are obvious design issues. When an AI sees two targets, which one is he going to decide to shoot at? We also had to increase the number of AI in order to effectively balance both the single player and co-op so that there would be similar difficulty levels across both. You’ve got to scale it to some degree in order to make sure that it’s similarly difficult on both levels. We had to script new methods for each player to complete activities and missions in co-op and make that a different experience."

Far Cry 2 Level Editor Info & Movies

Videogaming247 has a word from Far Cry 2 multiplayer producer Richard Gaetan, who says he expects the level editor for Ubisoft's open-world shooter to allow users to create "hundreds of thousands of maps" after the game's release next week. There's a video of the game's editor in action on GameTrailers and also another new "anything goes" gameplay trailer.

Morning Consolidation

A Vampyre Story Delay

DailyGamesNews reports A Vampyre Story is now expected on some unspecified date in November, saying this information comes from publisher Focus Home Interactive. Last we heard about Autumn Moon Entertainment's adventure game being written by Bill Tiller it was expected by Halloween (story), so file this under trick, rather than treat. Thanks Mike Martinez.

On Sword of the Stars 2

The Sword of the Stars: A Murder of Crows Q&A on GameShark hears from Lead Artist for Kerberos Productions Chris Gerspacher about their just-released 4X expansion. Along the way they provoke him into talking a bit about plans for a Sword of the Stars sequel: "Oddly enough all ships in SotS used to have directional thrusters, but they were removed as they ate into frame rate significantly in larger battles and regardless, you could not really even see them unless you were zoomed in closer. I can’t really go into the details about what new features we have brewing for the ships down the road in SotS2, but I can say we are working at a more complex level for the ship designs. As processing power continues to improve, maybe by the time we reach SotS2 every l’il thruster can be added back in. It terms of several new layers of custom personalization per ship, we have plans, but we’ll have to wait and see if they make it off the drawing board."

Multiwinia Patch

The Multiwinia Forums have word on a new version 1.1 patch that is now available for automatic download in Introversion's multiplayer Darwinia variant. The new version incorporates lobby improvements, interface changes, balance changes, and bug fixes. Thanks The Patches Scrolls.

The Hardy Boys: The Hidden Theft Patch

The Adventure Company now offers a patch for The Hardy Boys: The Hidden Theft that updates the game based on the antiquated mystery series to version 1.1. The patch addresses issues with onboard video cards and a bug with mouse pointer alignment. The download is mirrored on The Patches Scrolls.

New HL2 Fistful of Frags

The Fistful of Frags Website now offers a new version 2.0 of this western-themed modification for Half-Life 2. Described as a "massive" update, this point release incorporates the Source "OrangeBox" engine "bringing to you major improvements in graphics and netcode." The mod also adds a number of new features, and a greater degree of polish.

Prince of Persia Interview

The Prince of Persia Interview on IGN.AU talks with Ben Mattes, producer on the upcoming return of the wall-running regent. A primary focus of the conversation is Elika, the new sidekick character, and the efforts they've put into avoiding creating one of those sidekicks you love to hate: "We had instances where we had interest points in the world -- little objects that would attract her attention, and if you idled for a few minutes she would wander over to one of those objects to look at it, but then the player would, y'know, haul ass to the left and Elika's wandering over there looking at that thing and then he has to stop and wait and go and get her and bring her back, and it was these things that detracted from that overall core message, which is more important than anything else. More important than you liking her, more important than you loving her, more important than anything like that -- you just can't hate her. So there was a lot of design that we had to do to just make sure that you didn't hate her. And sometimes that was reducing or eliminating her autonomy to ensure that it's always the player who's in the lead, who's always in control and Elika's there as sort of a support mechanism."

Morning Previews

Op Ed

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Something that's changed around here over the past several weeks is my effort to reduce the number of posts that use bullet points. One aspect of this has been to reduce the twice daily roundups of most non-game techie items like "mobilization" and "metaverse." At first I was adding these to the first post each morning, as it helped fill out the news when there aren't too many other stories. The other day it struck me that this made such bits far less timely, which is a bigger issue than those aesthetic considerations, so I've switched them to be part of the last scheduled post of each day. No big deal, but I thought I'd outline my thinking on this in case folks have feedback to share on how this is handled.

Handled Links: Thanks Ant and Mike Martinez.
Play: War Machines.
Links: The Top 7... toughest opening levels.
Top Video-Game Cities.
"Mature" games that are actually mature.
Story: Suit against God thrown out over lack of address.
Science: Fossil Fish Shows Complexity of Transition to Land.
Images: Upside Down Dogs. Thanks Kev.
Media: In Your Face. That took some big balls.
Ben Kenobi- Private JedEye. NSFW.
Extreme Weather Alert- Meteorologists Predict Brisk Autumn.
Follow-up: Having a ball with helper 'bots on Mars.



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