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Wednesday, Oct 01, 2008


Kudos 2 & Demo Released

Positech games now offers the release of Kudos 2 along with a playable demo for their turn-based life simulation game. Word is: "Kudos 2 is unlike any strategy or casual game you have played before. The game has a totally original style, and uses artwork by legendary comic artist Jamie McKelvie. Every game of Kudos is unique. Did you become a high-flying corporate lawyer who cruises to the office each morning in a luxury car, but has no social life, or do you become a popular, trendy and much loved guitar-player, who works as a waitress to pay the bills? Will you have the money to splash out on a burglar alarm, or rely on your martial arts (or your faithful pet dog) to protect you from crime?" The playable demo is on this page and mirrored on AtomicGamer and Gamer's Hell.

Bethesda on Fallout 3 DRM, Censorship, and More

The Fallout 3 Interview on Shacknews talks with Pete Hines of Bethesda Softworks about their coming RPG sequel, covering a variety of topics specifically about the PC edition. Along the way Pete offers his take on the censorship story, saying, "It is seriously the biggest non-issue in the history of video games. It got way more attention than it merits." He also promised the game will have mild DRM: "Pretty similar to what we did for Oblivion, which was--we basically don't do any--we do the mildest form possible. I actually don't know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff." He says they aren't quite done with development, but, "We're right to the end of it."

Rage Q&A: Digital Distribution Still Possible

The Interview with id's Tim Willits and Todd Hollenshead on 1Up talks with two of id Software's co-owners about Rage, their upcoming first-person action game. Topics include the switch to EA as a publisher, the state of Rage and Wolfenstein development, the Tech5 engine, difficulties with outsourced development, and a changed perspective on the possibility of distributing Rage digitally: "We haven't quite worked through our electronic-distribution. John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, "You know, uhhhhh, people can do lots of things." So I want to correct that and say that...."

Sacred 2: Fallen Angel Interview

The Sacred 2: Fallen Angel Interview on Gaming Nexus talks with Mario Kroll of cdv Software about Ascaron's RPG sequel, discussing specifics about the game, whether they feel this is a "chilly" climate for RPGs, the participation of metal band Blind Guardian in the project, and more.

Interactive Fiction Competition

The 14th Annual Interactive Fiction Competition is underway, and the games are available for download either for Windows or Macintosh. Those interested in voting should register and check out the game information and voting page.

Op Ed

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

Pro Evolution Soccer 2009 Demo

A playable demo for Pro Evolution Soccer 2009 is no available, offering the chance to kick around the latest installment in this sports sim series a day earlier than promised (story). The demo allows for five minute exhibition matches (including multiplayer) using a choice of playing as Liverpool, Manchester United, Real Madrid, Barcelona, or the Italian and French national teams. The approximately 1 GB download can be found on, AtomicGamer,, FanGaming, FileFront, and Gamer's Hell.

Updated King’s Bounty: The Legend Demo

An updated version of the playable demo for King’s Bounty: The Legend is now available to supersede the recent sample (story) of Katauri Interactive's adventure game remake. The new demo offers: "New character classes: Demons, Orcs, Cyclops" and improved texts and translations, and it is said to work better on video cards below the recommended system requirements. The 682 MB download is available on AtomicGamer,, Gamer's Hell, and Strategy Informer.

Gold - Penny Arcade Adventures: Episode 2

Hothead Games announces episode 2 of Penny Arcade Adventures is gold, and the Windows, Mac, and Linux editions are slated for online release this fall on, while the Xbox 360 version will be released via LIVE (the PlayStation Network edition will follow "shortly thereafter"). Word is: "The madcap Penny Arcade experience continues in Episode Two where gamers return to the deranged 1920s universe of New Arcadia and rejoin Gabe and Tycho of the Startling Developments Detective Agency to visit crazy new areas, combat bigger and badder enemies, solve even more wacky puzzles and get ever closer to unraveling the mystery in the sinister heart of New Arcadia." A new trailer for Episode 2 is also now available on FileFront.

Fable 2 PCs? has quotes from Lionhead's Peter Molyneux on the possibility that a PC edition of Fable 2 may be announced eventually, though he stresses "There's no announcement either positive or negative on a PC version just yet." What he is willing to say is: "If you recall we didn't release a PC version of Fable immediately. I don't think we even announced it immediately." This is quite true, as Fable: The Lost Chapters for PC was not announced (story) until after the Xbox edition shipped. His elaboration suggests that he's being coy about this, rather than uncertain, as this is what he says about these comments: "But these are the sorts of things as you can imagine I get into an enormous amount of trouble for. I have to be very careful!"

Otherland Announced

dtp entertainment announces Otherland, a futuristic MMORPG planned for release in 2010 based on the novels of fantasy author Tad Williams. The game is under development in Singapore by RealU, and the announcement quotes RealU CEO Andrew Carter on what they are doing to enhance the Unreal Engine 3: "To push it over the top our developers have also made countless additions to ensure outstanding graphics quality over huge environments. At the same time our artists and engineers are exploring the boundaries of Unreal Engine 3 to create fresh new visual styles for the game. At Real U we are developing completely new architecture that allows us to build a groundbreaking MMO game with Unreal Engine 3 at its core." This set of high-resolution screenshots show off some of their work, and here's a bit on Otherland gameplay: "MMO fans can also expect a fascinating gameplay experience. Based on the globally successful novels, the Otherland gameplay is distinguished by a unique narrative structure. Rather than retelling the story, players will experience their own individual stories within the Otherland universe and will encounter many of the familiar characters from the books. The game world will change dynamically around them during the course of the game."

Pure Demo

Disney Interactive Studios has released a playable demo for the PC edition of Pure, the 4x4 off-road stunt racing game created by Black Rock Studio. The demo includes the Mount Garda track in Italy, as well as a tutorial. The whopping 1.9 GB download is posted on AtomicGamer, FanGaming, Gamer's Hell, and Strategy Informer.

Gold - Dead Space

EA Announces That Dead Space Has Gone Gold, saying the Xbox 360 and PlayStation 3 editions will ship in North America on October 14, and the PC edition to follow on October 20. They say those who purchase a console edition within two weeks of release will be entitled to download a free suit that adds inventory slots and style to your character. They also mention the 1000 copy "ultra limited edition" for the Xbox 360. Here's the description of the game: "The bold and often bloody Dead Space promises to deliver the ultimate in psychological terror and gruesome cinematic action. Set in the cold blackness of deep space, the atmosphere in Dead Space is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of mining engineer Isaac Clarke, an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It’s not long before Isaac awakes to a living nightmare filled with vicious genetic mutations inside a dead, claustrophobic silence. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival."

Left 4 Dead Demo Before Release has a post about demo plans for Left 4 Dead after speaking with Valve's Chet Faliszek, who repeats Gabe Newell's comments from a few weeks ago (story) that the demo for the multiplayer zombie shooter will probably include part of the Hospital level. They also learn the demo is expected "shortly before release" of the game, which is currently expected in the third week in November (story). Thanks Eurogamer.

$6M WoW Glider Judgment

Blizzard wins Warcraft bot payout reports $6 million is the damages award MDY Industries must pay Blizzard after losing a US court case over the World of Warcraft "Glider" software (story). Word is: "The damages award could be delayed if Blizzard appeals against the judgement which threw out its claim to double or triple the cash settlement." Word is the case will return to court in January 2009 to settle "remaining issues" in the legal conflict over the software that automates functions in the MMORPG. Thanks Mike Martinez.

Morning Consolidation

Larry Bond’s Harpoon – Commander’s Edition Patch

Matrix Games is now serving up a new patch for Larry Bond’s Harpoon – Commander’s Edition bringing the naval warfare game to version 2008.044, which is presumably based on a date rather than having been preceded by 2000-some-odd other patches. Word is: "The update includes some new functionality for Battleset Builders so databases can be embedded in user BattleSets. In addition, there are tons of updated air and sea units, nearly twenty fixes to reported issues, sound and graphic files have been reconfigured to allow for easy modding, and shell Caribbean, South Atlantic, South African, and Middle Eastern BattleSet have been included so a wide variety of new scenarios can be crafted with these new units over the next few releases!" The 271 MB download is posted on this page.

AU Retailers: "Wait Out" Silent Hill Ban has a story about the Australian OFLC's refusal to classify Silent Hill: Homecoming, meaning the just-released survival/horror sequel cannot be sold down under (story). They say game retailers in Australia are advising customers to "wait out" the ban in hopes an edited version is released. They also report, "Staff at EB Games and Game stores said customers who had pre-ordered the game would be refunded if the title remained banned." The article also discusses the possibility of the addition of an adults-only R18+ rating, expressing hopes that this will possibly be redressed at a meeting in November. On a related note, IGN has details on what exactly the OFLC found so objectionable about the game, which apparently involves gore and power tools.

Rise of the Argonauts Q&A

Mythologically Speaking: Q&A with Rise of the Argonauts' Andrew Rubino on GameZone is a Q&A with Liquid Entertainment's Andrew Rubino about Liquid's upcoming mythology-themed action/RPG. They cover a variety of topics, including combat: "Our goal was to deliver an action experience better than anything you’ve seen in an RPG before, so you can expect combat that is fast-paced and lethal. Enemies don’t have a million hit points; a single strike will visibly cripple an enemy or maybe even kill him. Your foes won’t just run up and let you beat on them, though. Jason can try to quickly dodge around enemies so his attacks slip past their shields, or he can just break through their shields with a series of powerful blows. As a weapons master, Jason has a variety of moves with his sword, mace, and spear, which the player can switch to at any time, even in the middle of combos." Also a new video shows off the island of Kythra from the game, offering developer narration on the topic. The clip is available on AtomicGamer and FileFront.

Morning Previews



Legal Briefs

Game Reviews

Hardware Reviews


Out of the Blue

Okay, we were hard at work on our new server for much of yesterday, and by we, I mean Frans, and the tireless one has worked out a couple of things that we expect to implement at some point today. After being in a difficulty situation with limited ability to access the old server, the new server has us acting a little like kids in a candy story. I am Cornholio!

TP for my Links: Thanks Ant and Mike Martinez.
Play: Dogfight 2. Thanks Jay is Games.
Stories: NASA at 50: Lost in space?
Not Too Small to Appear on a Big No-Fly Watch List.
Here, kitty - Cop expects house cat, gets cougar. Thanks Neutronbeam.
Science: Mad Science: Nine of the oddest experiments ever.
Pain is not a symptom of arthritis, pain causes arthritis. Thanks Digg.
Invisibly Emptied Oceans.
Image: Left 4 Dead. New cover art. Can you tell what's changed? Thanks Dagok.
Follow-ups: Suit to Halt Big Collider in Europe Is Dismissed.
Phoenix lander spots falling snow on Mars.
Ex-Microsoft exec signs up for second trip to outer space.
Ocean Dead Zones May Be Worse Than Thought.

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