The big concern I have right now is our ability to provide updates. On the PC side, we’ve done as many as four updates in a day, and that’s great: we can respond very quickly. If Nvidia puts out a new graphics driver and it changes some way about how texture management works, then before our customers know there’s any issue then the problem has gone away.
Or we can do the Pyro updates, and the Medic updates [and so on]. On the consoles, they want us to charge money for them, because that’s in their model, and our model is very much more to grow the community by giving out free updates. That’s harder for us.
If you really think that we’re doing something wrong, at least have the balls to stand up and go ‘Hi, my name is so-and-so.’
[Leaving the person out of the credits] could be a mistake. I’m not saying it’s not happening. I just don’t know who the heck this person is. So come out, stop hiding behind the anonymity of the internet and the legal shield of ‘I’m going to sue EA.’
Q: It's the barrier-for-entry thing isn't it? It's really easy to pirate PC games whereas console games are much harder to pirate so the returns are better. What can PC hardware manufacturers do to make it harder for pirates?
Todd Hollenshead: There's lots of things that they could do but typically just they just line up on the wrong side of the argument in my opinion. They have lots of reasons as to why they do that, but I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content - even if you're supposed to pay for it on PCs - is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games.
Q: You think they're secretly happy about it?
Todd Hollenshead: Yeah I think they are. I think that if you went in and could see what's going on in their minds, though they may never say that stuff and I'm not saying there's some conspiracy or something like that - but I think the thing is they (realize) that trading content, copyrighted or not, is an expected benefit of owning a computer.
And I think that just based on their actions...what they say is one thing, but what they do is another. When it comes into debates about whether peer-to-peer file-sharing networks that by-and-large have the vast majority, I'm talking 99 per cent of the content is (illicitly) trading copyrighted property, they'll come out on the side of the 1 per cent of the user doing it for legitimate benefit. You can make philosophical arguments that are difficult to debate, but at the same time you're just sort of ignoring the enormity of the problem.
The StarCraft universe is really rich, and it's got a lot of cool stuff in it that could be leveraged for any number of different genres. A big factor would be what the development teams want to work on. When the StarCraft II team is done with StarCraft II, a factor is what they want to work on next, because the development teams plays a big role in deciding what they're going to do. So if there was a development team that was really passionate about leveraging the StarCraft universe for a different genre then that's something we would seriously consider.
Matrix Games and IQ Software (www.worldwar2.pl) are thrilled to announce the release of the first official update for the new release World War II: Road to Victory. The new comprehensive update file will bring the version of the game up to 1.201 and comes with dozens of bug fixes and a handful of new features, including PBEM play. This is a major update for World War II: Road to Victory and it concentrates on addressing all reported serious issues with the initial release of the game to smooth out gameplay and assure the best possible experience while conquering Europe!
With the 1.201 resolving most major issues, the IQ Software team is hard at work putting new enhancements, features, and improvements into the game so stay tuned for subsequent updates because there is much more to come. This is not to say that the first update is without its share of enhancements and new features! The AI’s garrisoning protocol is improved along with a tweak to make the AI better at sea transporting. New features include PBEM support for up to 8 players, a new “siege” function and rule set for surrounded cities, new sea zones, Lend-Lease events, the addition of Malta as a territory, and much more!
While the game will be close to production status by the end of August, sufficient time must be allotted for bug detection and extermination. Many new features are about to be added to the game, in the August 23rd patch. We at Dark Sky Entertainment would like to be sure that customers receive the utmost in quality service.
This means two things. First it extends the free play time for any of you who have preordered the game already, meaning the beta will last longer, free of charge. Second, if you haven’t preordered the game, you just found another reason to. In addition to a 24 head start on the public, on the permanent servers, a special in game hull, and a month’s subscription, if you order now, you’ll also be able to play the beta for about three months beforehand as a bonus. If you can’t wait for November, but you don’t want to preorder, your alternative is to wait for the open beta. Just hope that seats don’t fill up before you get your chance!
Okay Links: | Thanks Ant and Mike Martinez. |
Play: | Treehouse Defense. Thanks Jay is Games. |
Links: | Meet Leland Chee, the Star Wars Franchise Continuity Cop. Thanks Digg. |
Story: | Disgrace Invaders: Video game ripped by kin of those who died at WTC. |
Science: |
Polygamy is the key to a long life. Thanks j.c.f. Athletes’ Body Types Are Often Similar, but Atypical Can Thrive. Weight as Main Measure of Health May Be Misguided. |
Auction: | Five-year old bids £200,000 for Wii. Weee! |
Media: |
Show off boxer gets knocked out.....HILARIOUS. SWAT, Meet Gate. Goblin Shark. Thanks Kxmode. Wikipedia explains. |
Follow-ups: |
Fox
Tries To Kill Watchmen. Clayton police officer fired over Bigfoot hoax. |