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Tuesday, Aug 19, 2008

  

New TF2 Art Style

The Team Fortress 2 Website has details on a new "Alpine" art style Valve is introducing into Team Fortress 2 to combat fatigue they've sensed with the desert environments "both internally and externally." They offer a few screenshots showing the new style, and here's the accompanying explanation:

We decided to create a new TF environment after sensing some desert-fatigue, both internally and externally. The new theme had to be a departure from the current look without being so different that the characters felt out of place in it. We also wanted to leverage some content from our existing environments, since crafting every asset from scratch would mean we'd be moving the release beyond Valve time and into the realm of geologic time. Given these goals and constraints, we settled on the Alpine theme for two reasons: Its green foliage and blue-gray rocks let us introduce a new, cooler color palette to the game, and the lumber mill / mining camp buildings fit our existing set of structures. For Arena Lumberyard, the goal was to establish a clear difference between the two sides of the map. One side climbs up toward a large mountain peak, and the other dips down into a vast valley. We're excited to have a new visual theme to play with, and we'll definitely be using it in future maps.

On (Not) Crediting Developers

Warhammer Online Not Crediting All Developers on Shacknews follows up on word from an anonymous developer from the Warhammer Online team who is going to stay anonymous because his name will not appear in the credits for Mythic's upcoming MMORPG. This failure to credit all the participating developers is not uncommon in the games industry, as there is no set formula for determining who is and is not deserving of such commemoration, though the IGDA has some suggested criteria. Shack contacted Mark Jacobs about this, and the Mythic GM responds: "Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game." He goes on to add a comment that might rankle uncredited developers by implying they did not put their hearts and souls into the game: "Accreditation in Warhammer Online recognizes the incredible team that has poured their heart and soul into making WAR an amazing MMORPG experience." It seems to us that adding additional names to the credits would hardly be noticed by gamers, since they are usually tucked into the back pages of manuals and ignored as they scroll on the screen after a game is complete, but are probably significant résumé pieces to the developers, who need to continually find new gigs in a competitive marketplace.

WAR NDA Expires

EA announces the NDAs have expired for participants in the Warhammer Online beta test, so prepare for a deluge of previews and the like: "Like a barrage of Orcapults fired upon the gates of a Dwarf fortress, Mythic Entertainment today demolished the non-disclosure agreement (NDA) for the Warhammer Online: Age of Reckoning (WAR) closed beta in North America. Beta testers for the epic MMORPG are now free to actively share their experiences on the battlefield and discuss the best strategies for dominating the enemy in WAR’s signature Realm vs. Realm (RvR) combat."

Age of Conan Patched

Massively reports a "huge" patch has been applied to Age of Conan, Funcom's barbaric MMORPG. They offer the complete patch notes, but point out this patch does not implement the new PvP consequence system.

Far Cry 2 Editor Preview

There is a Far Cry 2 map editor video and screenshots on Eurogamer along with their preview of the modification tools for the upcoming shooter sequel. According to their impressions, the editor is pretty simple to use: "You can set up a range of mountains, drag a river across the landscape and fill in the landscape with vegetation using a simple wheel system and manipulation tools for laying out things like watchtowers and sandbags. It all takes seconds. There are over a thousand objects, apparently."

Reset Generation & Reset Arcade

Reset Generation is live, offering a free-to-play multiplayer puzzle game described as "The world's first game about video games" where every player has a princess. In addition to references to every game ever made, Reset Generation features cross-platform PC/mobile gameplay. This "playground" also includes Reset Arcade which allows you to create games of your own, and to that end, currently offers Own 'em, created by Ben "Yahtzee" Croshaw, so after you play, fore up your video camera and rant out a review.

NA Chronicles of Spellborn to Include a Free Area

Acclaim will publish The Chronicles of Spellborn in North America is the press release announcing the NA distribution scheme for Spellborn's upcoming MMORPG, offering this explanation, which vaguely resembles a sentence: "Acclaim already has almost seven million registered users within their portfolio of currently five online games and is committed to start a large-scale marketing campaign until its launch in late 2008." Most of the rest is devoted to Dave Perry's résumé, but there is a payoff within, as they say the game will include a free area:

Acclaim will give North American players a free-to-play zone while subscribers will be able to explore the entire virtual world.

FUEL Interview Movie

FUEL Developer Interview on ActionTrip is a video clip where the developers of this upcoming racing game discuss what sets it apart from the competition, as far from confining players to a track, FUEL features full freedom of movement and destructible environments for unpredictable open gameplay. Several gameplay scenes are included in the clip.

Red Alert 3 Q&A

The Red Alert 3 Q&A on 1Up talks with Amer Ajami about Command and Conquer: Red Alert 3, specifically discussing the cooperative multiplayer play in the upcoming real-time strategy sequel: "OK, when you're in a mission, you can't [just] jump in; you have to start a mission together. But in between missions, you can kick a person or swap him for another player or A.I., or just keep playing. So, it's in between missions where the joining and kicking come in."

Gatherings & Competitions

Evening Previews

Evening Screenshots

Op Ed

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

Well, my mobile internet setup worked pretty nicely again today: I was able to stay connected on my round-trip train ride to Manhattan and make a couple of updates along the way. Not quite finding the internet in a pond like the guy in that commercial, but it was pretty close to the river, if that counts.

TF2: Meet the Sandvich

The final installment in A Heavy Update on the Team Fortress 2 Website is online, clearing up the mystery of the "sandvich," which turns out to be an "edible device." The update includes a sandvich diagram, a movie (in standard and high resolution) offering a fridge-eye view of said edible device, and the following description:

The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.

EverQuest: Seeds of Destruction Beta

The EQ Players Website and the EverQuest Forums are each offering sign-ups to beta test EverQuest: Seeds of Destruction, the 15th expansion for SOE's long-running MMORPG. The testing is described as an open beta, but the sign-up pages make it clear that they are limiting participation. The beta test begins today and is scheduled to run through October 7, with the add-on slated to launch on October 21.

World in Conflict: Complete?

GameCyte points out the loose-tongued ESRB now has a listing for a PC title called World in Conflict: Complete. They speculate this might be some sort of WiC bundle with the Soviet Assault content more integrated into the main game, but also point out the possible complications the uncertain status of developer Massive Entertainment (story) would have for such a release. They mention finding European e-tailer listings for this targeting late October and early November, so answers should be coming soon enough.

Tyranids in Dawn of War II

The Dawn Of War 2 Community Website has news about plans to include Tyranids in Dawn of War II, Relic's upcoming Warhammer 40,000 real-time strategy sequel (thanks Dagok). The update offers a screenshot illustrating their contention that this was only possible thanks to their new game engine:

Nothing makes us more excited and happier to let you in on the secret we’ve been hiding (and working so hard on) for so long. And not only are we letting you in on the secret, we are letting you in first!

The Tyranids are in Dawn Of War II!

For us, the Tyranids was a way to give the fans something they have been asking for ever since Dawn Of War… but it wasn’t until we designed the Essence 2.0 Engine did we think that the Tyranids could be brought to the Dawn Of War universe they way that we felt we could do them justice and in the way that the fans deserve. The Tyranids are a great way for us to bring something new and different to the franchise… a completely different race which operates unlike any other seen in Dawn of War to date.

“Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake…

ArchLord Expands

Codemasters announces the launch Spirits Awakening, a free third episode for ArchLord, their free-to-play MMORPG:

CODEMASTERS ONLINE LAUNCHES FREE ARCHLORD EXPANSION PACK!

ArchLord, the Popular Subscription-Free MMORPG Receives All-New Free Expansion, Episode 3: Spirits Awakening

(Warwickshire, UK) - Tuesday, August 19, 2008 – Codemasters Online are pleased to reveal that their highly popular, MMORPG ArchLord has gone live with a new expansion available now free of charge to all new and existing players.

Episode 3: Spirits Awakening adds 30% new game content to the existing game including three extensive new zones and over 80 new skills and abilities.

ArchLord Episode 3: Spirits Awakening adds a number of new features and free game content including:

        • Expanded world – 30% all-new game content
        • All-new zones – 3 new zones for players to explore
        • New class skills – Over 80 new skills
        • ArchLord abilities – New ruling ArchLord skills and abilities
        • New armour & items – New collectible armour sets with unique stats
        • New monsters & enemies – New monsters and zone bosses

Available now, Episode 3 is available either through an automatic patch for existing players when logging into the game or included within the full free game download on the game’s official website for new players at: www.archlordgame.com

Shattered Horizon Announced

Futuremark Games Studio Unveils Shattered Horizon at Leipzig GC reveals plans for Shattered Horizon, the first game project from Futuremark, known for their system benchmark utilities. The Shattered Horizon Website is online, and here's word on this multiplayer shooter set in a zero-G environment:

LEIPZIG, GERMANY -- 08/19/08 -- LEIPZIG GAMES CONVENTION - Futuremark® Games Studio (www.futuremark.com/games) today revealed Shattered Horizon(TM), a new game where players fight to survive in the aftermath of a catastrophic Moon mining accident which throws billions of tons of rocky debris into near-Earth space. In this multiplayer first-person shooter for the PC, teams of players experience realistic zero gravity combat surrounded by the broken remains of orbital infrastructure and the millions of asteroids now encircling the Earth.

With simple and intuitive controls, players have complete freedom of movement making full use of the distinctive environment to control the battle. Shattered Horizon rewards players with gameplay and tactics impossible in games constrained by gravity.

Appealing to everyone who has ever dreamed of going into space, Shattered Horizon puts the player in the spacesuit of a survivor from the Moon mining operation or one of the astronauts trapped on the battered International Space Station. With Earth surrounded by debris, there's little chance of rescue or return. Desperate battles are fought and control of limited supplies means the difference between survival and death in the cold of space.

Jukka Mäkinen, Head of Futuremark Games Studio, said, "We are excited to reveal the first details of Shattered Horizon. Fans of 3DMark have been asking us to make a game for many years. We are working hard to create something new, different and very, very fun."

"In zero gravity the player is set free to play in new ways," said Antti Summala, Lead Game Designer. "Complete freedom of movement and unique level design create an experience that is at once familiar to anyone who loves the FPS style and yet strikingly different to any game they have played before."

Mikael Bowellan, Lead Artist for Shattered Horizon said, "Players will be awed by the epic sight of countless asteroids circling the Earth. Our stunning lighting effects create the look of real space for both the natural and man-made objects. We have taken existing concepts in weaponry, propulsion and spacesuit design to make the world of Shattered Horizon even more convincing and believable."

The company says their intimate knowledge of the latest PC hardware allows them to tune the game's engine to extract impressive visuals on a wide range of systems. While the game will showcase stunning graphics on high-end PCs, gamers need not spend a fortune to enjoy the unique gameplay.

The game has not yet been rated by ESRB, PEGI or other rating bodies. The official website is www.shatteredhorizon.com

Perfect World International Beta

Perfect World International announces closed beta testing is now underway for this MMORPG that is already online in some territories, and open beta testing will begin in the fall. A new Perfect World International trailer is online, which can be found on FileFront, and here's the announcement:

August 19, 2008 – Redwood City, CA - Perfect World Entertainment Inc. ("PWE" or the "Company"), a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the closed beta for its highly anticipated online game "Perfect World International" has now officially launched. Beginning today, registered gamers will have the opportunity to fully immerse themselves in the expansive game world and experience "Perfect World International" prior to its open beta this fall.

"Today's beta launch is an exciting milestone for us as it provides the opportunity for North American gamers to receive their first introduction to Perfect World International," said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. "Providing early access to the full game underscores our commitment to customer satisfaction while demonstrating the well-designed, high quality entertainment experience that gamers can expect from Perfect World International."

"Perfect World International" is the English-based, international version of Perfect World II. With millions of players worldwide, the game has been heralded as one of the most successful 3D MMORPGs in a number of countries. "Perfect World International" offers an immersive online world with three unique races and six different classes; all the while maintaining its free-to-play business model. In addition, it boasts one of the most in-depth character creation interfaces known to date, numerous quests full of lore and depth, and an extensive selection of customizable fashion items.

Fans of PVP will also enjoy Territory Wars, a unique feature in "Perfect World International" in which guilds fiercely compete in weekly battles to dominate certain parts of the world. The victors walk away with a great deal of reward in addition to the many added benefits that the conquered territory provides.

For additional information on "Perfect World International" and the closed beta, visit http://www.perfectworld.com.

Sid Meier Q&A

Just Your Average Gaming God on The Escapist is a Q&A with Sid Meier, following up on that deified headline by asking what it's like to be an icon and about his responsibilities as a "pillar of the videogame industry." They also get into the nitty-gritty of the game industry, touching upon ongoing questions about the state of gaming on the PC versus consoles:

I think PC gaming and console gaming have different strengths. I think we're seeing a lot of people taking advantage of those strengths. That's why we're seeing more independent games being made for the PC because of the internet being a more open environment. You also see MMO games flourishing on the PC because they kinda lend themselves to that platform. And a lot of the high-tech action games are flourishing on the consoles, 'cause the consoles do a good job with that. With [Xbox] Live and the PSN, we're seeing a lot of multiplayer in consoles where that used to be an exclusively PC thing. We're lucky to have a game concept in Civilization that works well on both platforms.

The Secret World Interview

Ragnar Tørnquist On… Storytelling on Rock, Paper Shotgun is a Q&A with the Funcom designer in a conversation that took place before Age of Conan shipped (which, combined with the fact that he was not on the AoC team explains his comment that "Ship a finished game" is the lesson learned from the rocky launch of anarchy Online). The conversation mostly focuses on The Secret World, offering some of the first perspectives on the project:

For The Secret World, our background is in adventure games, so… we’re building an immensely detailed world, and we’re going to spread that over a number of years. We’re not necessarily going to have a set storyline that spreads over a number of expansion packs, but we are going to have a story that involves the players. I think that’s something that people really want – they want meaning when they go into these games. Even if it’s a game where you spend 80% of your time killing monsters, they’re still looking for that meaning – what am I doing here? Even on a spiritual level – I think people seek that always. Not everybody’s going to care about it, but if one out of five people – if that’s important for them – well it’s there, and you can dig into it and spend years living inside this world and finding new stuff all the time. That’s the great things about MMOs – it’s not finite, there’s always going to be more, places that you haven’t seen, lore you haven’t learned. And we’re definitely going to build on that.

Afternoon Consolidation

PC Gaming Alliance Report

The PC Gaming Alliance that was recently formed to promote the PC platform has issued a report on the state of PC Gaming, echoing the now-familiar premise that traditional sales metrics do not convey its continued success. Here's a portion:

Speaking at the Games Convention Developer’s Conference in Leipzig, PCGA president Randy Stude announced that PC gaming was a $10.7 billion industry during the year of 2007, with retail sales accounting for just 30 percent of total revenues. According to the report, growth was largely driven by online revenues from Asia, the world’s largest market, which is approaching half of total worldwide sales.

Online PC gaming revenue led the way in 2007 with $4.8 billion, nearly double the worldwide retail sales numbers for PC games. Digital distribution sales approached $2 billion, while advertising revenues from websites, portals, and in-game ads accounted for $800 million. Both are expected to grow substantially as major developers and publishers begin to adopt formal strategies to take advantage of new online opportunities.

“Our analysis clearly shows incredible growth in online PC gaming, proof that this industry is far stronger than anyone has reported,” said Stude. “Today’s consumers shop where they live - online.”

According to DFC Intelligence, there is even more room for growth as the broadband market matures.

“By pioneering new business models, the PC has quietly remained the single leading platform for games, not only in terms of consumer usage, but revenue generation,” said David Cole, an analyst with DFC Intelligence. “The most fascinating thing about PC gaming is its ability to attract such a diverse audience, both demographically and geographically. The real key has been the rapid growth in penetration of broadband-connected PCs in all markets around the world. Broadband-connected PCs are the key driver of growth for PC gaming. DFC Intelligence estimated that by the end of 2007 less than one-third of households in the top 20 markets for games had a high-speed Internet connection. That clearly indicates that there is still plenty of growth to come. The initiatives of the PCGA will be a key enabler of growth as they will help the industry identify key trends and opportunities in this rapidly emerging market.”

Crysis on the Cheap

IGN quotes a Games Convention presentation by Cevat Yerli where the Crytek CEO reveals that Crysis only cost them 15 million Euros ($22 million USD) to make, a relative bargain for a AAA title. This means in spite of complaints about PC sales and piracy, the game still turned a profit, with Yerli saying: "if it wasn't profitable I wouldn't be able to stand here."

Quake Live Movies

QuakeUnity.com has video of the QuakeCon one-on-one finals played on Quake Live, as well as a few other matches from the tournaments at the just-completed convention. The clips include commentary, and show off the upcoming browser-based shooter, as well as some high-level competition.

FUEL Announced

Codemasters announces FUEL, an upcoming racing game in the works at Asobo Studios to join their garage that already offers DIRT and GRID, as they apparently feel racing is a capitalized four-letter word. The game is set in an "alternate present" where climate change and soaring gas prices exist (where do writers come up with these unbelievable premises?), and a release is planned for PC, Xbox 360, and PS3 next year. More details are coming at this week's Games Convention:

Friday 15th August/...Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, Codemasters today announced signing the worldwide publishing rights to FUEL™ from Asobo Studios. Promising a truly next generation addition to the racing genre, FUEL is in development at Asobo Studios in Bordeaux, France, for the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft®, Games For Windows® LIVE and due to release in 2009.

Born of Asobo Studios’ cutting-edge proprietary engine, the result of over four years in development, FUEL will present players with an astonishing no-boundaries playfield that’s over 5,000 square miles (14,000+ km²) in size. Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.

FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.

Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.

“FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.

“Player choice lies at the heart of FUEL’s action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”

“The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement,” said Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”

Complete with the ability to go online to explore this massive world and compete in hundreds of multiplayer challenges, FUEL is coming in 2009 for the PLAYSTATION®3 system, Xbox 360 and Games For Windows. More on FUEL will be revealed from Games Convention Leipzig (20 – 24th August, 2008).

NWN2: Storm of Zehir Forecast for This year

Neverwinter Nights 2: Storm of Zehir Q&A Part 1 on RPG Vault forms a party of developers to quest for details about Neverwinter Nights 2: Storm of Zehir, Obsidian's upcoming D&D RPG expansion. On answer describes the tone they are setting with the add-on, and also sets the game's release date at some point this year:

These days, sequels tend to get darker and grittier, but we've gone in the other direction with Storm of Zehir. While it certainly has some such elements, overall, it's a tale of light-hearted adventure and exploration. It's more fun and less serious. This direction for the title can be seen throughout - finding random (and not random) goodies while searching the overland map, the addition of the Swashbuckler class, the variety of personalities in the cohorts...

Storm of Zehir will be in stores before the winter holidays.

Three Cards To Midnight Revealed

The Unofficial Tex Murphy Web Site Message Board has a teaser trailer for Three Cards To Midnight (thanks Todd), an upcoming game from Chris Jones and Aaron Conners, creators of the Tex Murphy series. Not a lot about the game is revealed except that it is a mystery in which tarot cards will play a significant role.

Team Fortress 2 Arena Mode

Monday's Installment in Team Fortress 2 - A Heavy Update may have taken all day, but it is extra-heavy, offering details on Arena Mode, a new game type that will come along with the upcoming Heavy class update for the teamplay shooter. The mode will play on five maps to start, altered versions of Well, Granary, and Badlands, and two new maps, Lumberyard and Ravine, and here's word on Arena Mode:

NO TIME FOR CRYING!
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.

ARENA CLASS STRATEGIES
Health pick-ups are limited in TF2 Arena (some levels don’t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.

Call of Duty: World at War to Bust Punks

PunkBuster Online Countermeasures Announcement page has word that Call of Duty: World at War will use Even Balance's anti-cheating software: "Activision has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into the game Call of Duty®: World at War™ developed by Treyarch."

Lord of the Rings Conquest Movie

Lord of the Rings Conquest movie on G4.com offers direct-feed footage from the E3 build of the game. The clip shows combat for different characters, and a complete run through of a few different scenarios, including a failed mission that was successful upon retry.

The Agency Interview

Fan Faire 2008 Q&A session #1 on The Agency HQ transcribes a Q&A session with Matt Wilson, Hal Milton, Lorean Gremoire, Steve Kramer, Dan Myers, and Jose Araiza of the team behind The Agency, SOE's upcoming MMO spy game. A number of topics are covered in good detail, with some of the more noteworthy bits already having appeared in the news.

Bill Roper Interview

The Bill Roper Interview on 1Up is a Q&A with the cofounder of Flagship Studios about the developer that is in essence deceased at this point, as well as thoughts on Diablo III and other topics later on. As to the subject of Flagship, they ask about what he can discuss (at one point he makes a pointed reference to Hanbitsoft not honoring their nondisclosure agreements), and he describes efforts at paying off institutions and employees still owed money by Flagship and the attempts to save the company from going under. His comment about losing the Mythos IP, indicates he thinks the new owners got less than they bargained for:

Yeah. But I think part of it is -- the challenge they face is -- it's like if somebody says, "Hey, I made you a loan against your Ferrari, [and] now the loan's due, so I want the Ferrari." And I say, "Great, here's a box of parts, because I didn't actually finish building the car yet." So they have it, but it's not done, and they don't have any of the engineers that were there that know how to build the game or use the tools or use the tech or anything. So yes, you have it, but you have it where it is, which isn't done yet. It's a lot different from a movie. With a film you can say, "Here's all the footage. Get some competent guys with an Avid system, and you could piece something together. Go shoot some more scenes. Release the film." Totally different situation here. There isn't just a quick way you can slap something together. So I think that they're facing a big challenge: How to actually get a shippable title out of this without that team being there anymore. Unfortunately, it isn't something we didn't kind of warn them about. We said, "We want to know what you guys will do." We had transition service agreements that we have done everything we can to fulfill. Flagship at this point is unable to actually provide those transition services. I don't have programmers anymore, or artists to work on the title, but we provided them with all the personal contact information with anyone they wanted. After that the onus is on them as far as whether or not to bring those people in.

Q&A Roundup

Help Wanted

Factor 5 Careers Page outlines a number of openings at this San Rafael, California-based developer. Word is: "Founded in 1987, Factor 5 is committed to making only AAA titles. Best known for the Star Wars: Rogue Squadron series, Factor 5 is now developing multiple titles for Sony’s Playstation 3. Currently, we are developing projects for multiple console platforms."

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

Game Reviews

  • 1701 A.D. Gold Edition on GameZone.
  • Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner on Hooked Gamers.

Hardware Reviews

etc.

Out of the Blue

I'll be on the move a bit later today with an opportunity to put my mobile internet dealie further to the test, though I don't expect it should be a problem. In the old days travelers feared falling off the edge of the earth, today we worry about reaching the edge of our signal. Can you hear me now?

Audible Links: Thanks Ant and Mike Martinez.
Play: Tiles.
Links: The Top 7... Girl gamer stereotypes.
Order Your Wife Around As Captain Kirk For $1000ish.
Green-Clad Olympic Archer Steals Gold Medals From Rich, Gives Them To Poor.
Stories: Now, Phelps Chases Gold on Land. Thanks brother19. I'm sick of him already.
William Shatner signs off on new video autographs.
Baby whale seems to think yacht is its mother.
Science: Tougher Laws Needed to Protect Your Genetic Privacy. Thanks j.c.f.
Andy Grove's Electrifying Energy Proposal.
Seals offer glimpse under Antarctic ice. Thanks j.c.f.
Images: Sharpie Lamborghini Gallardo Photo Shoot.
Media: Quantum of Solace -- Theme Song for the new James Bond film.
Trudgemank.
Exercise Ball Mayhem.



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