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Monday, Aug 18, 2008

  

Far Cry 2 in "Only Two Months"

A new Jackal Trailer from Far Cry 2 is online with action from the upcoming shooter sequel set to music, while another narrated version of the clip highlights "some interesting parts of the game's convention trailer," pointing out a few subtle clues about the Jackal character in the upcoming shooter sequel. After concluding with the day of the Jackal, community developer Kimi goes on to discuss other aspects of the gameplay and game environments. This second clip is posted on the Far Cry 2 Website (thanks FarCry2Game) and mirrored on ActionTrip and AtomicGamer. The clip concludes with the almost offhand comment: "Only two months to go before you get your hands on Far Cry 2 on PC, Xbox 360, and PS3."

Sins of a Solar Empire Patch Next Month, Impulse Preview

The Sins of a Solar Empire Website has a link to an Impulse Phase 2 Preview looking at the next version of Stardock's distribution platform. The update also gives mid-September as the tentative release date for the final version 1.1 patch for Sins of a Solar Empire that's currently undergoing beta testing (story). Here's the dope:

In June we launched our next-generation digital distribution platform, Impulse. And in July, we released the beta of the mega update to Sins of a Solar Empire that Ironclad has been working long and hard on. There's been a lot of talk about Impulse (pro and con) since then.

Our tentative date for the final version of Sins of a Solar Empire v1.1 is mid September. We want to have plenty of time to address your feedback and Ironclad has been doing a great job in implementing features and adding content to the game (feel free to give the Ironclad team some kudos in the forums, they'd love to hear some positive feedback on this free, huge, update).

One of the big goals of Sins v1.1 is to greatly ease on-line play in terms of connectivity. This is something we're working on with Impulse which will support game-listing, achievements, rankings, and the rest and allow developers to query this data and display in game.

Jade Empire Mac Now Available

GameTree Online now offers online sales of a Macintosh edition of Jade Empire: Special Edition, BioWare's martial arts-themed action/RPG (thanks Ant and Gamasutra). The Mac edition requires an Intel-based Macintosh, as it uses TransGaming's "Cider Portability Engine."

Tomb Raider Underworld Trailer

As noted on the Tomb Raider Website, a new trailer is now available for Tomb Raider Underworld, the next installment in the action/adventure series. Eidos says: "The trailer demonstrates the visual prowess of the game as our female protagonist clambers her way across the ruins of beautifully realised temples in Thailand, replete with moving foliage and incredibly detailed environmental effects and lighting." The clip is on ActionTrip and PC Games.

The Witcher: Enhanced Edition Diary Movie

A new diary movie is now available for The Witcher: Enhanced Edition, Polish developer CD Projekt RED's upcoming action/RPG reissue. The diary movie hears from several members of the development team about the project, and gives a chance to put a little polish on your Polish, as it is entirely in their native tongue with English subtitles. The movie can be found on AtomicGamer and FileFront.

Swarm Movie

The Russian-language Swarm Website has a gameplay trailer from The Swarm, showing the main character's metamorphosis over the course of Targem Games' upcoming action/adventure. The clip is almost entirely third-person combat, showing a variety of ranged and melee weapons. The movie is mirrored on AtomicGamer and Gamer's Hell.

Op Ed

Gatherings & Competitions

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

EA & Take-Two Hostilities Cease, Negotiations Ensue

EA drops hostile Take-Two bid and enters talks announces EA's attempted hostile takeover of Take-Two is ended (thanks Mike Martinez), and as implied by the announcement earlier today (story), Take-Two and EA are now engaged in negotiations:

NEW YORK (Reuters) - Electronic Arts Inc (ERTS.O) will drop its hostile $2 billion bid for rival video game publisher Take-Two Interactive Software Inc (TTWO.O) on Monday and instead pursue private talks with the company.

While shares of Take-Two fell 4 percent on the specter that EA might walk away entirely, or come back with a lower bid, analysts said a deal was more probable now that friendly talks were in the offing.

EA said on Monday its chief executive, John Riccitiello, and Take-Two Executive Chairman Strauss Zelnick held talks over the weekend, and Take-Two's management has agreed to present its three-year product pipeline and financial forecasts to EA.

"I think EA called Take-Two and said 'you can either participate or not,"' said Wedbush Morgan Securities analyst Michael Pachter. "I think Take-Two ... is going to negotiate a dollar (per share) higher and then claim victory. A deal is going to get done."

EA, publisher of the popular "Madden," "Need for Speed" and "Rock Band" games, had in April offered $25.74 per share for Take-Two, which rejected the price as too low.

With no chance to add Take-Two's blockbuster "Grand Theft Auto" game to EA's roster before the holiday shopping season, EA said it was taking a second look at its offer price.

"That $25.74 was predicated on distributing their products at Christmas this year," EA spokesman Jeff Brown said. "Going forward, we are challenged to validate that $25.74 price."

Take-Two shares fell 77 cents to $24.07 in midday trading on Nasdaq. The stock stood at around $17 in February, just before EA's first offer was announced. EA shares were off $1, at $47.24 on Nasdaq.

TF2 Heavy Achievements

While today's promised post is not yet added to the A Heavy Update on the Team Fortress 2 Website, a retroactive update to Wednesday's post confirms how to earn the 35 new Heavy achievements to be introduced as part of the Heavy class upgrade coming to Team Fortress 2. Thanks Richard.

Ace Online Testing

The Suba Games Website is now accepting applications for the closed beta testing of Ace Online, Wicked Interactive's upcoming MMO space combat game. The first 5000 applicants will be accepted to the test, and here is word on the game:

ACE Online is a 3D space shooter that combines action and MMORPG elements. Developed by Yedang Online, one of Korea's most renowned gaming enterprises, the game puts players in the role of fighter pilots and behind the controls of ships known as "Gears". As the player battles in this intergalactic world at war, they will complete missions and engage other players in intense aerial dogfights.

ACE Online injects action and shooting elements into the traditional MMORPG formula. Players have complete control over their gear and must engage enemies directly in combat - relying on quick shooting and skillful maneuvering in order to survive. As players progress through the game, they acquire credits which can be used in the game's item shop to purchase hundreds of customizable weapons and add-ons for their "gear". Players can then fly their "gear" into immense online space battles as part of ACE Online's "Nation Wars" PvP system. These RPG elements add a layer of personal customization and multiplayer strategy to ACE Online's already action-packed gameplay. Through the blend of these two gameplay genres, ACE Online offers a fully unique and unrivaled MMO experience.

Company Of Heroes: Tales Of Valor?

Kotaku points out a listing on Amazon.com for Company of Heroes: Tales of Valor for Windows XP and Vista, which offers no details, but carries a $29.99 price tag and a March 1, 2009 release date. This may well be a second expansion for Relic's World War II RTS game, but that is conjecture at this point, so feel free to come up with your own speculation.

Space Siege Q&A

The Space Siege Q&A with Chris Taylor on Play.tm discusses the action/RPG that's recently made its retail debut (though the Q&A includes an answer saying "Space Siege is released in Europe on 22nd August"). One answer touches upon the game's "horrific choice," as Chris says: "The primary hook in the game is the question of what it means to be human. If you remove your real arm and replace it with a cybernetic arm, are you still human? Of course. But what if you replace your brain? At what point does the person you once were simply fade away and get replaced by a cybernetic version of yourself? This choice plays out both in terms of the actual gameplay, including the types of weapons you can use, and in terms of the story. Certain characters will respond to you differently if you install and use cybernetics."

Secret Worlds Screenshots

There are a couple of The Secret World screenshots on Rock, Paper, Shotgun (thanks Videogaming247), offering the first looks at Funcom's mysterious upcoming MMORPG (story). The game was announced as being "inspired by history and mythology, modern conspiracy theories and ancient mysteries." The shots don't shed much light on these mysteries, showing off what looks like an ordinary town, except for the presence of what looks like a zombie.

Afternoon Consolidation

APB & PhysX

We may not know much about All Points Bulletin, Realtime Worlds' upcoming MMORPG, but thanks to a new announcement from NVIDIA, we know it will use PhysX for physics:

SANTA CLARA, CA—AUGUST 18, 2008— Often underappreciated by those who only casually play games, fast and accurate physical models and calculations are a key to a game’s playability and realism. From the effect of explosions on nearby objects, to the impacts of car accidents, to how a character reacts when hit, physics is as important to realism as high-quality graphics. Because of this, Realtime Worlds’ upcoming massively multiplayer online game, APB, will take advantage of NVIDIA® GeForce® GPUs and PhysX™ technology to enhance the game’s free-form combat and real-time driving environments.

APB will bring players into a living, breathing city where cash is king and territory equals respect. Scheduled for release in 2009, APB is one of many titles to take advantage of NVIDIA PhysX technology, the world’s most pervasive development platform for physics acceleration in interactive entertainment.

Gold - S.T.A.L.K.E.R.: Clear Sky

GSC Game World announces S.T.A.L.K.E.R.: Clear Sky is gold, and their first-person shooter prequel will be released internationally on September 5, about a week later than the previously planned (story) August 29 release date:

Hermosa Beach, Calif. -- Aug 18, 2008 -- GSC Game World, computer games developer, its publishing subdivision GSC World Publishing and Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announce that S.T.A.L.K.E.R.: Clear Sky has gone gold. The international release date of the game has been set to September 5th of 2008.

More information about the game is available on the official S.T.A.L.K.E.R.: Clear Sky channel on YouTube: http://www.youtube.com/user/stalkerofficial

S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R. Official game site: www.stalker-game.com

Warhammer Online Open Beta Plans

EA Reveals Open Beta Details for Warhammer Online: Age of Reckoning, has word on plans to check out Mythic's new MMORPG that's due for release one month from today. An open beta is set to start on September 7, going head-to-head with the Spore release:

FAIRFAX, Va.--(BUSINESS WIRE)--Mythic Entertainment, an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced that the open beta for their highly anticipated MMORPG, Warhammer® Online: Age of Reckoning™ (WAR), will begin on September 7th, 2008. This means that hundreds of thousands of fans will be able to enter the gritty fantasy world of WAR to experience the thrill of Realm vs. Realm™ (RvR) combat before the game goes live on September 18th, 2008.

"For three years we have been saying that ‘WAR is coming’ and the team has been working hard to deliver on this promise," said Mark Jacobs, co-founder and general manager of Mythic Entertainment. "In just a few weeks, we are going to throw open our doors and invite more players into the game than ever before. They will have a chance to delve into the open beta and see for themselves that WAR has arrived and it is glorious!"

Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners. Participants of the North American closed beta will automatically be granted open beta access. For more information about the WAR open beta, visit www.warhammeronline.com/openbeta.

Available for PC, Warhammer Online is rated “T” for Teen by the ESRB. WAR will be the first MMORPG to launch servers simultaneously in North America, Europe, and Oceania when it goes live on September 18th, 2008. For more information, visit http://www.warhammeronline.com/.

Alan Wake Update

A small update on the Alan Wake Forums has word from Remedy Games CFO Mika Reini on the state of Alan Wake (thanks BrightFalls). He basically states they are continuing to work on the psychological thriller: :

Dear people,

We feel we owe you all a small heads up, and our apologies for lack of updates. This is just part of our psychological thriller, is it all real or imagined... Seriously, yes, we're still here and working hard on getting Alan Wake for you to enjoy. Sure, we've been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward.

We want to entertain you guys in the best possible way and our team is putting in every effort possible in order for that to happen. That is the way Remedy wants to do things. I'm sure you will enjoy Alan Wake when we're done.

Just follow the light...

EA's Take-Two Offer to Expire Tonight

Electronic Arts won't extend Take - Two deadline (thanks Neutronbeam) has word that Electronic Arts will not renew its tender offer to Take-Two after it expires at 11:59 pm tonight. It sounds like between now and then, a meeting will take place where Take-Two will pitch for more cash one last time:

EA said Monday that if it does buy Take-Two, it no longer believes it can integrate the smaller company in time for the crucial holiday season. And ''given the passage of time,'' EA said it needed to review assumptions made to support its offer price of $25.74 per share, or about $2 billion.

Take-Two shares fell $1.54, or 6.2 percent, to $23.30 in premarket trading. Shares in EA fell 24 cents to $48 in premarket trading.

EA already has extended its deadline for the offer five times, mostly to let regulators continue their antitrust review. The company said it would let the offer expire at 11:59 p.m. EDT Monday, saying it ''remains confident that antitrust issues will not prevent or delay a transaction.''

EA also said Monday it would entertain a financial presentation by Take-Two under confidentiality agreements.

New York-based Take-Two has repeatedly rejected EA's offer as too low. Take-Two's management said it would present EA with its three-year product release schedule, financial projections and other nonpublic information meant to support that claim.

Preorder Tank Universal, Get Shadowgrounds

Meridian 4 announces that those who preorder Tank Universal on Steam will receive a copy of Shadowgrounds for free. A similar offer was made for preorders of Shadowgrounds Survivor (story). Here's word on plans to release this Tron-like shooter: "Tank Universal will be available on August 21st for $9.99 on most digital online channels including Steam, D2D, Impulse, GamersGate and many more."

New Jim Raynor in StarCraft II

Blizzplanet has word that Robert Clotworthy (IMDB) will not be reprising the role of Jim Raynor in StarCraft II after supplying the voice of this character in the original version of the sci-fi RTS game and the Brood War expansion. The prospect of this change was raised when a different actor's voice was used in last year's BlizzCon trailer for the game, but Blizzard said a final decision has not been made for this part at that time. Now Clotworthy tells BlizzPlanet he didn't even get to read for the part: "I was looking forward to returning as Raynor and was hoping that Blizzard would at the very least have given me the opportunity of auditioning."

ArmA II Next Year

505 Games announces a European publishing deal for ArmA II, saying Bohemia Interactive's military shooter sequel is coming to Europe in Q1 2009. While the game never carried a firm release date, this would seem to represent a bit of a delay for a game that is "set in the near future, year 2009." The announcement comes with a new info sheet, allowing the chance to revel in some ArmA II factoids:

Milton Keynes – 505 Games is today proud to announce it has signed a publishing agreement with esteemed developer Bohemia Interactive to bring the follow-up to 2007’s most realistic PC tactical shooter, ArmA: Armed Assault, to Europe in Q1 2009.

Featuring some of the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. So, you can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push your strategies to the limit.

ArmA II benefits from a game engine that has been in constant development for 10 years and no other developer can offer such a great heritage in creating open-world military shooters. In fact, Bohemia Interactive is so skilled at producing realistic warfare simulations that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force.

This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.

“After the success of ArmA: Armed Assault in Europe, we’re thrilled to bring PC gamers more action-packed warfare with ArmA II,” said Alex Price, Senior Global Brand Manager. “This continues to demonstrate our strong support for the European PC market by publishing top quality titles.”

ArmA II, published by 505 Games and developed by Bohemia Interactive, is scheduled for release on PC in Q1 2009.

KEY FEATURES

• A whole new chapter in the ArmA franchise with new characters and an in-depth story
• Unlike most war simulations, ArmA II focuses on team play – including co-operative play, the ability to switch between team members and dramatic moments when you must give first aid to team mates
• Improved AI for team mates and enemies, now they use cover, hide and work better as a unit
• Dynamic conversations and events that shape the storyline
• Incredibly realistic game engine that’s been used by the military for combat simulations
• Comprehensive online multiplayer modes
• An extremely strong modding community among the ArmA II fans

Red Alert 3 Beta Patch

EA now offers a new beta version 1.03 of the public beta for Command & Conquer: Red Alert 3 (thanks Ant and Planet Command & Conquer). The patch is almost 900 MB, which may say something about how close testing is to completion, or it may not. It certainly says something about the size of patches these days and the speed of broadband connections.

Pirates of the Burning Sea Interview

Destructoid Interviews Russell Williams talking with the CEO of Flying Lab software about Pirates of the Burning Sea at GenCon. In addition to discussing the present and future of the seafaring MMORPG, he also offers his opinion on why console MMORPGS fail.

Morning Previews

Morning Tech Bits

Metaverse

Safety Dance

Hardware Reviews

etc.

Out of the Blue

For the historically minded, the past few days mark the twelfth(!) anniversary of the first QuakeCon, which was also the same week that the original Prey team left 3D Realms, Hipnotic (later Ritual, now Mumbo Jumbo Dallas, or something) was formed, and Tom Hall teamed back up with The Romero for the company to be known as ION Storm.

Historical Links: Thanks Ant and Mike Martinez.
Play: Desktop Tower Defense. New version.
Link: Alien Will Kick Your Ass at Chess.
Story: Seattle relieved to lose its high-tech toilets.
Science: Birth control pills can make you pick the wrong lover. Thanks j.c.f.
Carnivores Like Us. Thanks j.c.f.
Auction: CUSTOM MODDED Mini ColecoVision. Thanks GameSnipe.
Media: ARCADE ATTACK (1982) - pinballs versus arcades.
Spaghetti Cat makes a mysterious TV appearance.



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