Due to continued extreme demand, the Blizzard Store is again temporarily unavailable while we make some adjustments to better accommodate the volume of BlizzCon ticket purchase requests. For continuing updates on sales availability, please visit the World of Warcraft forums here.
We are 100 per cent certain there will be a demo for Xbox 360, 99 per cent certain there will be a demo for PS3, and about 50 per cent certain there will be a demo for PC.
Midway Games Inc. today announced that it has canceled an as-yet-unannounced project in production in its Austin, TX, facility, and as a result Midway will have a reduction in force of a portion of the affected development team. The studio will remain open and will continue to operate both the Company’s Central Outsourcing Group as well as two teams that are working on unnamed prototype projects intended to expand Midway’s portfolio of new intellectual property.
This decision will allow Midway to maximize its development resources and apply manpower and capital to projects with the highest chances of success. The workforce reduction will affect approximately 90 of the 130 people currently employed in the studio. For further details on the reduction and the financial impact, please reference the report filed today on Form 8-K with the Securities and Exchange Commission.
Matt Booty, interim CEO and president of Midway Games Inc. commented, “While this was a very difficult decision, we feel it was the right thing to do for the future of Midway. We view every game as an investment that must meet certain standards for quality, scheduling, and profitability. Midway remains committed to producing the highest quality entertainment, as evidenced by our strong holiday line-up which includes TNA iMPACT!, Blitz: The League II, and Mortal Kombat vs. DC Universe starring a team of MK characters and some of the most recognizable DC Comics personalities such as Batman, The Joker, and Superman.”
Work has begun on the next SunAge patch and the long-awaited Demo! We wanted to get a few new features, balance changes and general improvements (and fixes!) implemented before we released a Demo and we are well on our way.
For all of you who have the game, come join us on the Forums! We will be discussing balance changes and improvements for the game as well as inviting a select few to participate in testing the patch before it is released.
This is just a quick update. However, whether you have SunAge or not, stop by the forum and give us a shout! Tell us how we can improve your SunAge experience.
• Come on the forums and discuss this news article!
Baldree is confident that Runic's future endeavors will still find an audience with gamers. "We very much believe in what we were doing with Mythos--creating a fast-paced MMO in the Diablo mold, that brought together socialization and visceral, fun combat," he says. "Our testers' response was great, and we think there's really a place in the market for what we were doing, even with Diablo III on the horizon. We really want to get there again."
With a new name but essentially the same staff, Runic still has ties to the people who founded the original Flagship Studios. But even with Runic's intimate involvement with Mythos, the relationship between the studio and that particular IP appears to be over.
"At present, we're proceeding under the assumption that continuing with Mythos won't be possible for us," Baldree replies when asked about the possibility of working with the game again. "There are some enormous obstacles to making that a reality."
He continues, "The future of the IP and technology are in question, and in cases like this, as engineers drift away it becomes increasingly difficult to make use of what's come before.
"We're fortunate enough to have our entire Mythos team on board for Runic--but the good folks from Ping0 who were responsible for the network back-end have begun to find employment elsewhere, so that door really does seem to be closing."
But perhaps it's best that Runic take advantage of this soft reset to embark on a whole new adventure. While Runic is currently focused on PC titles, Baldree admitted that his team has "long wanted" to do an action-RPG for consoles. The talented team is keeping its options open.
This morning, we experienced some technical difficulties with ticket sales for BlizzCon. Please be aware that no tickets were sold during the service interruption. If you reached the confirmation screen but did not receive an email receipt, the order did not go through.
We have found and addressed the source of this morning's issues, and ticket sales are now functioning correctly (though extremely high traffic volumes may still result in occasional delays). We'd like to apologize for the inconveniences caused by these issues, and to thank you for your patience as we resolved them.
NEW YORK - August 11, 2008 Paradox Interactive today announced the opening of the final beta, version 0.960, for their upcoming PC medieval, action-RPG title, Mount & Blade. Mount & Blade will be released in North America on September 16th and in Europe on September 19, 2008. To sign-up for the beta, please visit http://www.gamespot.com/event/codes/mount-and-blade/. The beta period will be open for two weeks, closing on August 25th.
Mount & Blade is a single-player, third or first-person action/role-playing game with a focus on medieval combat. Developed by the Turkish development house TaleWorlds Entertainment, the BETA version of the game has received acclaim worldwide from gamers impressed by the game’s realistic horseback combat, luscious graphics, and open-world sandbox gameplay. The latter enables players to roam the map freely in a medieval world that offers activities ranging from hunting down bandits, to trading for profit in the game's complex economic system, to becoming a commander and taking part in the wars, with the ultimate goal of becoming a great lord of the realm.
Mount & Blade will be available for purchase in stores and for digital download at GamersGate, the leading digital distribution platform creating easily accessible gaming experiences for gamers worldwide. For more information, please visit www.paradoxplaza.com/Mount&Blade
BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, StarCraft®, and Diablo® game universes. The event will take place October 10–11 at the Anaheim Convention Center in Anaheim, California, and will feature an array of activities, including developer panels, contests, tournaments, hands-on gameplay with upcoming Blizzard Entertainment games, and more.Update: If you are having trouble getting through, you are not alone, as the WoW Forums (on page 68 of a 96 page, and counting, thread) confirms that no tickets have been sold at this point due to technical difficulties, saying: "I can tell you that we have confirmed that no tickets have been purchased at this time, so no one should fear that they are going to be sold out while they are refreshing."
SANTA CLARA, CA—AUGUST 11, 2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects. Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.
“CAPCOM is extremely excited to work with GRIN to bring the world-class franchise of Bionic Commando into the 21st century,” said Ben Judd, producer of Bionic Commando at CAPCOM. “CAPCOM has also always been strong partners with NVIDIA and with Bionic Commando we are taking things to a new level by adding GPU-accelerated PhysX to increase the title’s realism.”
“Physics is changing the industry. We evaluated all of the commercial physics systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO at GRIN Entertainment. “NVIDIA PhysX runs faster than other solutions and it works across PCs and consoles, which is important to us because Bionic Commando will ship on all major platforms. We believe PhysX will help make the game seem even more lifelike and immersive.”
Toronto, CANADA--August 11, 2008-Wicked Interactive (http://wickedinteractiveltd.com/), a newly formed North American MMO publisher, announced today that it has launched a new online game publishing group and entered into a strategic partnership with Yedang Online. Yedang Online is one of the largest leading online game publishers and developers in Korea. Wicked Interactive will bring Yedang Online's top properties, PristonTale, PristonTale2 and Ace Online, to North America this year.
Amongst next-generation console owners, PlayStation 3 owners are most likely to own other next-generation consoles compared to Wii and Xbox 360 owners. While 45 percent of PlayStation Portable owners also own a Nintendo DS, only 21 percent of Nintendo DS owners also own a PlayStation Portable. Only 10% of PlayStation 2 owners also own the PlayStation 3.
Both Console Gamers and Extreme Gamers dominate when it comes to the number of hours spent playing video games per week, with an average of 8.2 hours per week and 22.3 hours per week, respectively.
When it comes to purchasing power, Extreme Gamers lead all segments, buying nearly 24 titles across all their systems in the past three months. This is over seven times more than the second leading purchasing segment, Console Gamers, who on average purchased only 3.2 games in the past three months.
Links: | Thanks Ant and Mike Martinez. |
Play: | Jump Gear. |
Links: | The Periodic Table of Awesomements. Thanks Neatorama |
Stories: |
Pinning their passion on the Olympics. 'Ghost course' haunts cyclists. Family's Olympics horror. |
Science: | Gravity, erosion rob Utah park of popular arch. |
Media: |
Caravan
Destruction. Thanks
Dark Roasted Blend. The Shockwave Jet Truck. Shotgun Golf. |
Teh Funnies: | UserFriendly. |