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Thursday, Aug 07, 2008

  

Bionic Commando Rearmed Next Week

The Bionic Commando Website has word that Bionic Commando Rearmed will be released next week for almost all regions and platforms, with the worldwide PC release of the swinging action set for August 14:

Finally! It gives us great pleasure to officially announce that Bionic Commando Rearmed will launch worldwide from next week. Here are those all-important dates and prices:

        • Xbox Live Arcade

Worldwide on August 13th

800 Microsoft Points

        • PlayStation Network

Japan – August 13th (¥1,200)

North America – August 14 (US$9.99)

Europe – TBC

        • PC

Worldwide – August 14 ($14.99)

Available on Steam, Direct 2 Drive, Gamer’s Gate, with more to be confirmed!

(Launch date and price may vary between distributors and location, check with your distributor of choice for more information)

Apologies to the many fans out there eagerly awaiting the release of Rearmed for being unable to confirm these dates for so long and leaving you in the dark, because when we announced the date this time, we wanted to be 100% sure you were getting the right information.

Thanks for sticking with us everybody. Look for reviews of Rearmed to start hitting the Internet from early next week!

Project Powder Beta

Open beta testing is now underway for Project Powder, a free-to-play online snowboarding game. Word is: "The newest addition to Outspark’s Virtual Playground, Project Powder is an immersive snowboarding adventure for gamers of all experience levels. Featuring intense multiplayer action, gnarly tricks and hundreds of ways to customize your experience, Project Powder promises plenty of fun for gamers interested in racing their friends for five minutes or several hours."

Men of War Trailer

The Russian 1C Games Website offers a new Men of War movie, showing off Best Way's upcoming World War II sequel previously known as Outfront II. The clip showing a couple of different takes on armored combat is mirrored on Gamer's Hell.

It Came from E3 2008, Part 30

Fallout 3 Q&A

Pete Hines is the subject of the Fallout 3 Interview on AtomicGamer where Bethesda's front man answers another batch of questions about the upcoming RPG sequel. Topics include balancing the VATS system with real-time combat, the ratio of action to role-playing, whether intrepid users will be able to cobble together homebrew editing tools, and more.

Evening Previews

Evening Screenshots

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

First preseason tackle football for the Giants tonight. I used to find it jarring to have games in the summer, but more recently I seem to find it very easy to accept the launch of the preseason.

10TACLE Insolvent

10TACLE Studios has filed for insolvency according to a report on the German edition of the Wall Street Journal Website. According to GamesIndustry.biz: "It is believed that the EUR 6.2 million in funding the developer announced just last week fell through, causing the company to declare insolvency last night. Since then, the developer has seen its share price drop over 73 per cent on the Frankfurt stock exchange." They contacted 10TACLE for comment, but have not yet received a reply. There is a report on Gamasutra (thanks Mike Martinez) with a statement from 10TACLE London branch Blimey Games indicating this will not impact them: "Despite 10T’s unfortunate and recently announced insolvency, Blimey Games is in a very strong position. We have recently signed an unannounced major project for a top tier publisher which secures our continued growth, and our Ferrari title remains unaffected. Work will continue as normal at our studio."

Diablo III Art Director to Change, Art Direction to Stay

The Blizzard Entertainment Employment Opportunities Website now lists Art Director for Diablo III as an open position (thanks Kotaku), which causes recent controversy over the game's art direction (story) to come to mind. IncGamers has a follow-up statement from Blizzard indicating that this was not based on fan complaints about the art direction, and that the new art director will continue along the same path:

Regarding Brian, he recently resigned to form a startup technology company (outside the game industry), which is why we've posted about the open position. This change won't impact the game: we're really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward.

Damnation Movie

The Damnation Website offers a new movie showing off Blue Omega Entertainment's "shooter gone vertical" that began as an Unreal modification. The clip starts with a cinematic sequence and concludes with gameplay footage, and the whole thing is pretty impressive. Word is: "The video showcases the huge scale of the magnificent landscapes, each with up to three hours of streaming gameplay and thousands of vertical feet. Flooded with enemies, players can negotiate these immense levels using any of the numerous paths available while avoiding the brutal destruction caused by PSI’s advanced forces as their wave of terror drives civilians into hiding with the overwhelming scale of their awe inspiring military might." Damnation is to be released later this year for Windows, Xbox 360, and PS3.

Afternoon Consolidation

Warner: Music Games Must Pay More

Warner Music Chief Executive Edgar Bronfman says he thinks music games will need to pay greater licensing fees in the future to include songs in music-based games such as Rock Band and Guitar Hero. This seems to defy the logic that such games have actually benefited music sales by creating a new revenue stream for songs and sparking renewed interest in older artists and their materials, but he does not see it that way, as he says, "The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small." Must be heartening to be a musician and hear a label refer to your music as "content we own and control."

New Grimm Episode

GameTap may be on the market (story), but that has not derailed the release of the second episode of American McGee's Grimm, the fairy tale-inspired adventure series. The new installment is titled Little Red Riding Hood ("Hey, Granma! I brought a little bunny rabbit for you - ta HAVE!"), and continuing the unusual distribution plan for Grimm, the episode will be free for the next 24 hours. Here's word: "In this episode, Little Red Riding Hood is sent by her mother to deliver some goodies to Grandma and told to not stray from the path or talk to strangers along the way. Of course, Little Red breaks both rules and ends up encountering one of the most fearsome creatures in the forest. What could possibly go wrong in Grimm's version of this classic tale?"

Birth of America II Released, Trial Version Available

While writing the blurb below I noticed the AGEOD Website offers a trial version of Birth of America II: Wars in America 1750-1815 as well as sales of the full version of this turn-based strategy sequel. Here's a bit:

Birth of America II: Wars in America 1750-1815 follows the successful historical strategy videogame Birth of America, AGEOD's American Civil War and Napoleon's Campaigns. It is the long-awaited well-expanded sequel of the acclaimed first game that made AGEOD. You can now fight all the big wars that made America between 1750 and 1815.

Wars in America 1750-1815 is a stand-alone game not compatible with the previous one.

World War One in November

AGEOD announces that strategy gamers will have the chance to get in the trenches with World War One in November:

Ascaron Entertainment and AGEOD have announced that the historically accurate turn based strategy game, World War One, will be released in November 2008. The new game will allow players to take command of one of six Great nations including Britain, Germany and Russia, as they try to ensure victory and restore peace in Europe.

Players can take on the role of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha as they search for the strategy to avoid defeat in the first truly global war. All the tools for victory are available within the game, but it is up to the player to identify them and employ them in the most efficient way.

Charged with coordinating the manoeuvres of their Mother country and those in league with it, players are in command of a number of armies and fleets as they engage in combat on land and at sea. Crucial decisions, such as hiring the best generals, timely deployment of reserves and investing in weapons research, will help lead the player to a famous victory.

Clever tactical decisions can have a significant impact on the balance of war as the player decides on how to handle the Press, manage public opinion, build spirit or destroy enemy morale. Political actions, such as the deployment of diplomatic envoys to recruit neutral countries, could broaden the scope of the war, whilst tipping the balance of power in the player’s favour.

Highly accurate and greatly detailed, yet simple and fun to play, World War One will give turn based strategy fans the chance to change history and recreate the war that shaped the world.

Ubisoft Sues over Assassin's Creed Leak

GameSpot reports that Ubisoft is suing Optical Experts Manufacturing, alleging one of the employees of the Charlotte, North Carolina-based disc replication company pilfered a copy of Assassin's Creed and leaked it to the internet. The GameSpot story indicates the game sold only 40,000 copies in the US through June, but that over 700,000 pirated copies of the game were downloaded. They also relate an odd-sounding claim that Ubisoft intentionally included a bug in the code that would crash the game as a security measure, and that negative reviews of the buggy leaked version harmed their reputation. The suit is said to be for copyright infringement, breach of contract, and negligence, and Ubisoft is asking for over $20 million in damages and legal fees. Here's the strange bit about this supposedly intentional bug:

In addition to lost sales as a direct result of piracy, the publisher also claimed its reputation was hurt by the leak as well. Ubisoft says it included a bug in the pre-release Assassin's Creed for security reasons that would cause the game to crash partway through. The bug was supposedly removed from the retail edition, but a mix of negative reviews of the leaked and bug-equipped pirated version of the game and legitimate reviews of the retail edition created customer confusion and caused "irreparable harm" to its reputation, Ubisoft said.

Halo No CD Patch

Bungie.net has word that the version 1.0.8.616 patch for the PC edition of Halo is now available (thanks Gamer's Hell), pointing the way to this forum topic with downloads and info on the new version. The patch removes the CD check in the shooter port, and addresses some bugs, and in addition to client patches for the regular and custom (multiplayer only) editions of the game. There are new corresponding dedicated servers, and to avoid confusion with the beta patches that preceded this release, the new version is not backwards compatible with old servers, and when the auto-patch hits the tubes tomorrow, the new version will be required for multiplayer play. Interestingly, the bug fixes are characterized as a favor from Bungie to the community, as they are actually updating Microsoft's game for them, and as such, future support is not guaranteed:

If you haven't been following the pre-release threads, this patch contains several fixes for server-crashing security bugs, and that's it. As I have discussed elsewhere, anti-aimbotting is an arms race that we're not going to enter for this old game, and this patch doesn't address that or any other feature-level changes. I should also note that Bungie does not officially support Halo PC (which is owned by Microsoft, not Bungie) but since the build machine is under my desk and not at MS, I fixed these several bugs as a favor to the community. I can't promise any future support, nor can I open-source the code for community development.

Armageddon Empires Patches

Cryptic Comet offers new patches for "Armadeddon Empires" that we believe can also be applied to Armageddon Empires, the post-apocalyptic turn-based strategy game (thanks Gamer's Hell). This page is where to find the version 1.08b patch for the PC edition of the game along with patch notes, and this page offers the Macintosh edition of this "tip of the spear" update. In each case word is: "All previous save games are compatible."

Cross-Platform GTA4 Multiplayer?

The official Grand Theft Auto IV Website has been updated following the announcement that the PC edition of the open-world action sequel is in the works (story), and now sports the Games for Windows LIVE logo (thanks GameCyte). While the PC announcement includes word that it will offer "newly expanded multiplayer just for the PC," since one of the earmarks of the Games for Windows LIVE program has been the offer of cross-platform multiplayer matchmaking "with other Windows® players or with or against XBOX 360 players (in supported games.)," this provides the opportunity to speculate about whether owners of Grand Theft Auto IV for the PC may be able to play online with owners of the Xbox 360 edition.

More Mass Effect DLC Possible

MTV Multiplayer has word from their conversation with BioWare co-founder Greg Zeschuk on the possibility that more downloadable content is coming for Mass Effect, the science-fiction RPG. Dr. Greg is guarded, but seems optimistic:

We’re talking about that. You know how we are. We’re always very circumspect until we can go “Aha! There it is!” With everything we build now, we want to have this long-term relationship with the customer and always have something for them to try. So we’re definitely looking at that for “Mass Effect.”

Medal of Honor: Operation Anaconda?

Yup, one more question mark: French site jeuxvideo has a story about what they believe to be the next Medal of Honor game (thanks Planet Medal of Honor and Tiscali Games). A Translated version of the site says the next installment in the military shooter series is titled Medal of Honor: Operation Anaconda, which supposedly follows the lead of Call of Duty 4 by leaving World War II behind in favor of modern combat. The setting is said to be the war in Afghanistan in 2002, based on an actual operation. This is an unconfirmed report, however, and our reading of the rough translation suggests that this information was gleaned from a questionnaire sent by EA to MoH fans, which seems less than definitive.

Savage 2 Patch Near, Price Cut

Savage 2: A Tortured Soul Website has an update on the now overdue (story) patch for S2 Games' action strategy sequel, as well as word that the game is getting a price cut: "Savage 2 will sell on Steam Client for $19.99 permanently. The native client will receive the same $19.99 pricing after the next retail patch this week." Back to that patch, here's the latest:

We're working on putting out a patch later today that will contain numberous balance improvements as well as some other fixes and additions.

Fallout 3 Interview

The Fallout 3 interview on IncGamers is from a sit-down with Pete Hines of Bethesda Softworks to discuss their upcoming continuation of the Fallout series of post-apocalyptic RPGs that will be even better than Oblivion. They discuss the games story and mechanics in detail, and conclude by asking him about his favorite parts of the game: "Honestly, for me, it's the freedom to go do whatever you want. I love coming to events like this where you've got seven or eight monitors set up like this and you look around the room and everyone has started off at the same point, but then they're off in completely different directions doing completely different things. That is one of the things that people have really come to like about our games, is the aspect of really having the choice to go and play wherever you want and however you want. You can focus on quests, you can focus on free-form exploring or just going out and shooting stuff for fun, using different weapons or making your own weapons. All that stuff adds to the experience of getting to explore what kind of a person you want to be in the game. So go and have fun however you want!"

Hinterland Q&A

Tilted Mill's Chris Beatrice on Hinterland on Big Download is a Q&A discussing Hinterland, Tilted Mill's upcoming strategic role-playing game, while also touching on other projects and the current landscape of PC gaming. It's that last topic that kicks off the conversation, as Chris offers his upbeat take on the state of PC gaming as long as the right approach is taken:

I guess it's hard if you are determined to compete for gaming or shelf space in AAA PC gaming, which granted, is where most of us have been competing for years. There are some great games and franchises that do this, obviously, but there are also a whole lot of opportunities for a really wide variety of fun, innovative and affordable PC games that get skipped because of the focus on the larger titles. The main thing that has changed in the past several years is that big budget PC games don't dominate the traditional retail space – while at the same time, digital distribution is finally starting to come into its own, and also there are great third party technical solutions available as well. When we started in 2001, this was not the case. In general it would take several million dollars to develop a top notch 3d engine from scratch (and then you often find you need to reinvent the wheel with each subsequent game), and then you'd need to get (and hold onto) retail shelf space for a long time, and sell one million+ units just to break even. This is not the right paradigm for a huge swath of the gaming audience, including the surge in 'casual gamers' which has been extremely successful despite ignoring the traditional AAA gaming space. A few traditional PC games will do that, sure, but most won't, but that does not mean they lack an audience, or should not be made available.

Telltale Has An Episode

The Telltale Games Q&A on NotesOnGameDev.net talks with Dave Grossman, discussing the world of episodic gaming with Telltale's Director of Design. They discuss Telltale's philosophy, the benefits of the episodic format, key factors to a successful episodic game, his favorite project, and more.

Gatherings & Competitions

Mobilization

Metaverse

Safety Dance

Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I got a message from loonyboi last night with the unbelievable news that Mark "JUDGECAL" Chamberlain is dead. For those unfamiliar, Cal was co-host of QuakeCast and Shooters back at Pseudo Interactive. He was also a tremendously nice, interesting, vibrant, fun-loving individual, and I'm not ashamed to admit I am so saddened by news of his passing that I'm pretty choked up right now. I don't really know what else to say, except this is a true loss; the world needs more people like Cal, not fewer.

R.I.P. JUDGECAL.

Sad Links: Thanks Ant and Mike Martinez.
Play: Chop Raider. Thanks Jay is Games.
Link: You Will Never, Ever Game On This 40-Foot Rig (With 27 HD Monitors).
Stories: U.S. Cyclists Are Masked, and Criticism Is Not.
Policewomen get bullet-proof bras.
North Dakota's real-life Jed Clampett.
Science: Howard Hughes' Nightmare: Space May Be Filled With Germs.
Robots learn to move themselves. "My CPU is a neural net processor, a learning computer."
Found: The hottest water on Earth. Thanks Slashdot.
Auction: Rare Beatles tape sells for $23,000.
Media: TF2: Happy Together Medic & Heavy.
Bowling trick.
Exercise Ball Stunt.
Follow-ups: Toxic Stew: Great Pacific Garbage Patch.
Farmer sends message to neighbors with car fence. Photos of that car Stonehenge. Thanks brother19.



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