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Tuesday, Aug 05, 2008

  

On Diablo III's Necromancer Cut & Possible Return

Diablo III Designer Explains Why Necromancer Was Cut, Hints At Return on MTV Multiplayer justifies cutting the Necromancer class from the action/RPG sequel, and hints that this may not be a permanent situation: The reason it was cut was because they didn't want to rehash the characters from previous Diablos (the Barbarian returns because they thought they had a new take on the character), but lead designer Jay Wilson indicates this was not a universal opinion, even among the Diablo III developers, so the Necromancer may eventually be, yes, resurrected:

“There’s a lot of people on our team who aren’t happy with our class choices,” he admitted. “But after we’ve established ‘Diablo III’ as its own game with its own type of gameplay and experiences, I wouldn’t be opposed to looking at old classes. We are trying to design [the Witch Doctor] class so that if we did bring back the Necromancer, there’s room for him. We’re looking out ahead of time at what our expansions are going to be, so we’ve got to keep room open for some of those other classes down the road.”

Nimoy to Help Beam Up Star Trek Online

The Star Trek Online Website has word that Spock actor Leonard Nimoy will appear with Cryptic in Las Vegas to help unveil Star Trek Online:

We are thrilled to announce that legendary Star Trek actor and director Leonard Nimoy will be our special guest at the reveal of the first gameplay footage from Star Trek Online!

Mr. Nimoy will be appearing at our event at the Official Star Trek Convention in Las Vegas. The event will take place at 1:30 p.m. PDT on Sunday, August 10 in the Gene Roddenberry Theater at the Las Vegas Hilton.

For those who cannot make the convention, we do not want to leave you out! We will broadcast the event LIVE via webcast. Please stay tuned for details on how to join the webcast.

And join the Star Trek Online community by 11:59 p.m. PDT on Sunday, August 17, for a chance to win a copy of Star Trek Online and a lifetime subscription! You can learn more about how to win here!

EA Giving up "Crappy" Licensed Games

A Q&A on MTV Multiplayer with John Riccitiello is a frank discussion of EA games with the EA CEO, who continues to speak of elevating the quality of their output, this time specifically criticizing "crappy" licensed games, saying: "I think what redeems our industry is quality, and I think we take a step back every time we take a license and exploit it with a crappy game. That’s not what we’re about." This is not to say they are giving up licensed games (just the crappy ones), but it does illustrate a renewed emphasis on new IPs:

Frankly I think that a lot of the intellectual property we create are better than the licenses. That doesn’t mean there isn’t room for great licenses. We’ve had a 20-year partnership with the NFL. We’re incredibly proud of that. A 15-ish year partnership with the NBA. NHL, etc. But also we partner with J.K. Rowling and Warner Brothers in bringing over the Harry Potter games to market and a great partnership with Hasbro — a lot of new stuff this year for the more casual consumer. There’s room for both. I think what you’re noticing is that in years gone by we haven’t had as many great, original intellectual properties. There’s a lot more of that this year from EA and I think from here forward.

Ken Levine Shooting for "Something Awesome"

The Ken Levine Q&A Part One on GamesIndustry.biz talks with the 2K Boston honcho about rising game development costs and other relevant industry issues. They also ask about what he's up to now, learning that if he told us, he'd have to kill us: "I actually can't talk about it, without talking about the game itself. There are things related to story, gameplay and...I don't know how to describe it...people's relationship with the game over the long term. That's what we're thinking about, but it's about as clear as I can be." He does confirm that whatever his next project is, it will have a heavy dose of awesome: "I think for any company to look at the team to make BioShock and not have some faith in them doesn't make any sense. I think it would be crazy to say that we shouldn't try to do something awesome."

Brothers in Arms: Hell's Highway Trailer

The second in a series of four new movies showing off Brothers in Arms: Hell's Highway is now on the information superhighway. This "roll call" clip features narration from Randy Pitchford and other developers from Gearbox discussing the story of the upcoming World War II shooter. They discuss character development and storytelling and the emphasis being placed on the emotional impact of losing squad mates during the game's battles, both on the player, and his Sergeant Baker character. In-game footage is included, but this is mostly depictions of characters from the game. The clip can be found on ActionTrip, AtomicGamer, and FileFront.

It Came from QuakeCon 2008, Part 7

It Came from E3 2008, Part 29

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

Today's server move was not without its glitches, but ultimately worked out pretty smoothly. There is still an odd behavior when posting comments, but hopefully this can be tracked down over the next couple of days. If you notice anything else that seems broken, please feel free to let me know.

Strong Bad Episode One Next Week

This Telltale press release announces episode one of Strong Bad's Cool Game for Attractive People launches August 11 for PC worldwide and for WiiWare in North and South America:

SAN RAFAEL, CA, August 5, 2008 – Telltale Inc., the leader in interactive episodic entertainment, is announcing that "Homestar Ruiner", the first of five monthly Strong Bad's Cool Game for Attractive People episodes, will premiere Monday, August 11. "Homestar Ruiner" will release on Nintendo's WiiWare™ download service in North and South America and worldwide on PC simultaneously. WiiWare availability for Europe, Australia and New Zealand will follow shortly.

As the star of the popular Homestarrunner.com web cartoons, Strong Bad has been answering emails (in boxing gloves), pranking his friends, pummeling his enemies, and making people with questionable taste snort milk out of their noses for years. Now he's branching out to star in the monthly Strong Bad's Cool Game for Attractive People series developed in partnership with Homestarrunner.com creators Mike and Matt Chapman.

In the season premiere, Strong Bad's plans to beat the snot out of his rival Homestar Runner backfire, and he ends up with an unwanted houseguest cramping his style. Now he needs to get life back to normal, by any means possible. Comical point-and-click gameplay progresses the story, with side quests, mini games, achievements, and an "extended play" sandbox mode that unlocks after the story is completed rounding out the game experience.

New Battlezone II Beta Patch

A new unofficial version 1.3 beta 4a patch is now available for Battlezone II, Pandemic's action/strategy sequel. This continues the work on the no-longer supported game by programmers Ken Miller and Nathan Mates in a beta that has now gone on for over four years. The patch is available on this Battlezone II support page, and a mirror can be found on The Patches Scrolls.

Pro Cycling Manager 2008 Patch

Another new Pro Cycling Manager 2008: Tour de France patch is now available, updating the sports management game to version 1.0.2.3 by addressing a ladder bug introduced in the recent version 1.0.2.2 patch. The download is located on AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls.

Afternoon Consolidation

Site Note

This is just to let you know you may get erratic results when visiting here over the next 24 hours as our new DNS entry propagates (you may have already encountered a 404 error or two this afternoon, and/or perhaps a trip to a different site). The good news is this is because the site is being moved to a new location where it will be running on a cluster of eight servers, which will hopefully provide greater reliability, so hopefully any inconvenience in the short term will pay off with better uptime going forward. In the meantime, apologies for any wonky behavior from the site during the transition.

Valve on Being Acquired

A Q&A with Valve's Lombardi Gamasutra from yesterday (thanks Ant and Play.tm) makes mention of Valve's openness to being acquired, though it seems like this is more an answer to a hypothetical question, rather than an indication that a deal for the developer is in the works. On being acquired Lombardi says they are "happy to have that conversation," but adds: "By the same token, the company's doing pretty well, and we're really happy with what we're doing, So we'll see. I mean, anything is possible." The remainder of that piece concentrates on heaping praise on Electronic Arts. The main body of the Q&A is posted separately on Gamasutra, focusing on Valve's acquisition of Turtle Rock Studios and progress on Left 4 Dead.

Fury Closing

The Fury Forums have word that Auran is shutting down Fury, their arena combat game that has been struggling since late last year (thanks Kotaku Australia). In December cuts were announced at Auran (story), followed quickly by word that Fury was going free-to-play (story), and just days later Auran cut down to a minimal staff to support the project (story). Following all this, three months ago it was announced they were launching Fury League (story), offering the chance to play the game for cash money, but the last shoe has seemingly dropped on the game, which will be going offline in the next 48 hours:

We have reached our time limit to find a solution that would help us keep the Fury servers open. Sadly, no solution has been found and so we have no alternative than to shut the servers down in 48 hours.

To all those players who have enjoyed Fury and played countless battles, I am sorry that we could not find a viable business model that would allow you to continue playing. To all those naysayers and doomsdayers, we know that deep down you wanted Fury to succeed. Have fun with your parting wishes

To the Auran team, who put their heart and soul into making Fury, thanks for your efforts. As I said many times before, we need to be much better than the competition to have a chance of succeeding. We gave it everything we had and history now judges that it still wasn’t good enough.

Whilst this marks the end of the Fury chapter, who knows what the future may bring. There were many gems hidden within Fury and many lessons learned. Hopefully one day the full potential can be realized in some other form.

So for now, so long and thanks for all the fish.

P.S. We informed all stores more than a month ago to remove stock from their shelves. If you have purchased a copy of Fury in the past month, we suggest you return it to the store.
P.P.S. This website will also close down in 48 hours.
__________________
Bossman

Wishing things had turned out better.

Ships Ahoy - Great Invasions

Matrix Games announces the availability of Great Invasions, "the classic strategy game of survival, advancement and conquest in the Dark Ages." Word is:

Take command of several of almost 80 playable nations throughout 700 years of history starting in 350 AD, and lead each of your historical nations from birth through growth, stability and decline. It will not be easy to expand or, indeed, survive across the centuries - but master the arts of diplomacy, war, economics, and administration and there will be no limit to your ambitions!

Saints Row 2 Interview - Demo "Possible"

There's a pretty extensive Saints Row 2 Interview on VideoGamer.com talking with Dan Sutton, associate producer on Volition's upcoming open-world sequel. Some of the ground they cover includes the difficulties of open-world development, testing, developing for different platforms, the possibility of an MMO Saints Row game, DLC, a lot of PS3-specific questions, and more. One answer reveals they may endeavor to overcome the inherent difficulties of making a demo for this sort of game:

It's possible to make, yes. We haven't said if we're going to or not, but it's definitely possible. We did it for the first one and it was really really good for us. We're definitely looking into doing that. Our main focus right now is making sure we get the game looking hot. After that we look into getting a demo out during out Microsoft submission time or PlayStation submission time. Usually with game companies you submit to them a couple of months before the final product and you have time between there to decide if you want to or not. I think it depends. PlayStation owners would definitely like to see it and have hands on, because it really sold the Xbox for us, having a demo I think. Especially as PlayStation hasn't had a hands-on, it would be beneficial. We're definitely looking at doing that. It's on our radar right now. It just depends what the big bosses at Volition and THQ decide. I think there are studies that came out like two or three weeks ago where they said that actually demos don't help sales. Which is tough for developers, as we want to give it to people too. With our game we have a fun enough game and a sandbox experience that people are only going to buy it because of that. As long as that stays the same we definitely want to do it.

Drakensang: The Dark Eye German Demo

A German-language demo for Drakensang: The Dark Eye offers the chance to sample Radon Labs game based on a German pen-and-paper RPG. The demo is a 490 MB download, available on AtomicGamer and Gamer's Hell.

Gatherings & Competitions

Morning Consolidation

Mobilization

Metaverse

Safety Dance

Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

So I have an appointment with the tree guy today, and my instructions are to have him even out the appearance of the tree that I mauled without actually cutting any more away. I'm not very clear on how he's supposed to accomplish that… I think I need to find out if we can get a tree toupee.

Covered Links: Thanks Ant and Mike Martinez.
Play: Dual.
Links: The 6 Creepiest Marketing Campaigns Aimed at Children.
You Won’t Lose THIS Remote Control!.
Stories: Pa. man watches helplessly as train squashes truck. Thanks Neutronbeam.
A Third Scooby Doo Movie Planned. And it would be good, too, if not for those darned kids!
Trooper, truck driver electrocuted while fixing flat tire. Thanks Devicer.
Science: The White House is Briefed: Phoenix About to Announce Potential For Life on Mars. Thanks j.c.f.
Sleep on It: How Snoozing Makes You Smarter.
Do they really think the earth is flat?
Images: New Watchmen Photos & Artwork.
Media: How well would Assassin's Creed Work In Real Life?
Spore- Homer Simpson head.
Buffy Vampire Slayer Animated Trailer. Thanks Neutronbeam.
Follow-up: Space X loses Scotty (and a rocket). Turns out they lost Gordo, too.
Teh Funny: Dilbert.



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