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Thursday, Jul 31, 2008

  

Quake's Future Depends on Quake Live

Shacknews has a report from John Carmack's QuakeCon address where the id Software Technical Director indicates that the future of the Quake series is probably depended on the success of their upcoming free Quake Live project, quoting him saying: "The door is not completely shut for another Quake project, and I'd say probably the success of Quake Live is going to determine whether or not we do another Quake Arena project." They also say Mr. Carmack says the Wolfenstein franchise is not as likely a candidate for the free-to-play model as Quake, based on the realism factor: "You're running around fighting the Nazis and there's a billboard with [an advertisement] on it." A final note of interest from the talk is that the Quake Live name change was because the Quake Zero title was thwarted by a domain squatter.

Blizzard on Microtransactions and Consoles

What Activision Can And Can't Change About Blizzard on Kotaku is a Q&A with World of Warcraft game director Jeffrey Kaplan about how the formation of Activision Blizzard may influence the future of the company (thanks nin). A couple of interesting topics are covered, including the possibility that changes could be made to how World of Warcraft is monetized, something they are not eager to do, but that Kaplan admits is within Activision Blizzard's powers. A similar point is made about the possibility that microtransactions could be part of the Diablo III landscape, as D3 lead designer Jay Wilson says, "I think we always look to make the game we want to make, and then figure out the kind of financial model that works with that game." Perhaps most interesting, though, is Kaplan's comment about consoles in speaking of Activision's strengths: "They have a lot of expertise in the console area, where we're very-headed in addition to PC and online."

City of Heroes Paid Character Respecs

The City of Heroes Website announces that the superhero MMORPG now offers the option of purchasing character Respecs:

City of Heroes has expanded their suite of available purchasable services to include Character Respecs (short for Respecifications). Over the course of leveling up, there are many powers that a character can choose from. A Character Respec allows the character to re-select their powers from their chosen primary and secondary powers, along with any other pools of powers they have access to. To be clear, this optional purchasable Respec does not allow the primary or secondary powerset to be reselected; it functions like existing respecs currently available in game.

Optional Character Respecs are available via the in-game store found at the character select screen for the per transaction price of $9.99 USD.

There are already multiple in-game methods that players can obtain a Respec. Now, if the convenience of purchasing a Respec is desired, it is available. Having a purchasable option has been an often heard desire from the game's customers.

Once players purchase a Respec, they must then visit a Respec Contact in-game to use it, in the same manner as the in-game obtainable respecs are done. The Respec Contacts include: Jack Wolf in Galaxy City and Arbiter Lupin in Nerva.

Mines of Moria Retail Plans, CE Announced

Turbine announces it has partnered with WBIE to distribute the Mines of Moria expansion for Lord of the Rings Online, revealing that they will be offering a retail edition, a collectors' edition, as well as a digital option for existing subscribers:

> The Lord of the Rings Online: Mines of Moria Complete Edition will include the original The Lord of the Rings Online™: Shadows of Angmar™ game (Volume I), all content updates released since launch, and The Lord of the Rings Online: Mines of Moria (Volume II). The Complete Edition will be available at retail stores nationwide and offers new players who wish to journey through the most complete and authentic recreation of Middle-earth the full, award-winning experience.

> The Lord of the Rings Online: Mines of Moria Collector’s Edition will feature the content of the Complete Edition as well as compelling digital and physical items for collectors. Limited quantities of the Collector’s Edition will be available at retail outlets in a unique leather-bound book packaging and will include:

· 3 exclusive tokens that can be exchanged for the player’s choice of 8 different in-game items
· 22” x 22” premium quality cloth map of the Mines of Moria
· Special gold-plated ring complete with chain and pouch
· Mines of Moria poster
· The Lord of the Rings Online Art and Music Collection with the official Mines of Moria Soundtrack
· A full color Collector’s Edition Starter Guide

> The Lord of the Rings Online: Mines of Moria Digital Expansion is a digital upgrade that will allow existing subscribers to The Lord of the Rings Online: Shadows of Angmar to continue the ultimate interactive adventure into the vast, terrifying and unparalleled world beneath Middle-earth.

FIFA '09 in October

MCV reports an October 3 release date for FIFA ’09, getting word straight from EA, who also had this to share about the new edition in the soccer/football series: "We’ve made over 250 improvements from last year and we wanted to give the team the time they needed to make the best FIFA game possible. We’re continuing to build on the solid foundation from last year which saw us create the most successful FIFA both in terms of sales and quality."

Creative X-Fi Vista Drivers

Creative Support now offers new drivers for X-Fi cards running under Windows Vista, which should, as pointed out by Gizmodo, "finally put that whole driver fiasco behind them." According to Giz the drivers add DVD audio playback. Thanks Mike Martinez.

Wolfenstein Movie, Previews

The Wolfenstein QuakeCon trailer is online, offering an expanded version of the clip that debuted at E3 (story). There is also a Wolfenstein preview on IGN that includes a video interview with Eric Biessman, a Wolfenstein preview on GameSpy that includes the newer trailer, and another preview on 1Up. The clip is also available on AtomicGamer.

S.T.A.L.K.E.R.: Clear Sky Movie

A fourth interview movie for S.T.A.L.K.E.R.: Clear Sky is now available with more from Oleg Yavorsky on GSC Game World's upcoming shooter prequel. Today's topic is multiplayer modes, as Oleg describes a new "capture the artifact" modes, which unsurprisingly "compares to this capture the flag kind of mode." Gameplay footage illustrates this new mode. The clip can be found on AtomicGamer, FileFront, and Gamer's Hell.

Legendary Movie

A behind-the-scenes movie for Legendary is now available, along with narration by producer John Garcia-Shelton and other developers, who describes the games premise, inspired by the Greek myth of Pandora's box. The clip is posted on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

X3: Terran Conflict Trailer

A new "build" trailer for X3: Terran Conflict gives a look at the upcoming standalone space combat expansion. Here's a description: "The video shows some new stations and ships as well as a brief look at the new, improved interface and menu system. In the voice-over it also mentions more about some of the other upcoming content such as new ship classes." The movie is available on the DeepSilver Website, mirrored on AtomicGamer, FileFront, and Gamer's Hell.

Empires of Steel Movie

A new Empires of Steel trailer shows off this upcoming turn-based strategy game. Word is: "Atomicboy Software game developer Brit Clousing narrates this newly released video for the upcoming turn based strategy game, Empires of Steel. This video showcases many core game functions such as how the simultaneous turn resolution system works, how to issue unit orders, researching new technologies and negotiating trade with other players. Other topics covered include an overview of the unique "Review & Replay" past turns feature as well as a brief introduction to the in-game player email function. Future videos are planned to cover other game features and innovations." The download is available on AtomicGamer and FileFront.

Pro Cycling Manager 2008 Patch

A new patch for Pro Cycling Manager 2008 is now available, updating the sports management simulation to version 1.02.2, among other things addressing some exploits. The patch is available from AtomicGamer, FileFront, Gamer's Hell, and The Patches Scrolls.

It Came from QuakeCon 2008, Part 1

It Came from E3 2008, Part 27

Op Ed

Crysis Warhead Q&A, Screenshots

The Crysis Warhead Community Q&A on Gamer's Hell offers a community Q&A where Crytek answers questions about their upcoming shooter sequel, covering topics like multiplayer modes, AI, gameplay tweaks, and more. The Q&A is accompanied by a batch of new screenshots.

Evening Previews

  • Red Faction: Guerrilla on IGN.
  • Warhammer 40,000: Dawn of War II on Eurogamer.
  • Wizard101 on GameZone.

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

This space intentionally left blank.

T3 Continuing Hellgate & Mythos Development?

Gamasutra reports that Korean-based T3 Entertainment has put out the help wanted to fill a San Francisco office they are establishing to continue development of Hellgate: London and Mythos following the implosion of Flagship Studios (thanks Mike Martinez). T3 recently acquired HanbitSoft, who claim ownership of both IPs as collateral on their investments in Flagship. The report concludes saying: "It is unclear whether the San Francisco studio will include core Flagship staff members such as Bill Roper and Max Schaefer, or whether it is a wholly independent entity with no former Flagship staff. Gamasutra has contacted HanbitSoft PR representatives for more information."

Jim Brown Sues Sony and EA

Bloomberg reports that hall-of-fame NFL running back Jim Brown is seeking court orders to stop the use of his likeness in the Madden series and is suing Sony and Electronic Arts, seeking unspecified damages for trademark infringement, unauthorized use of his likeness, trademark dilution and unfair business practices and competition. Word is:

The character, part of the ``Real Old School Teams and Players'' series, is a muscular, African-American running back wearing the number 32 jersey who is featured in the game's ``All Brown's Team,'' Brown said in a complaint filed yesterday in state court in New York.

Brown, who was number 32 for the Cleveland Browns, said in the complaint that he ``never signed away any rights that would allow his likeness to be used.''

Professional athletes now typically sign agreements allowing the use of their names and likenesses, according to the complaint. Brown said in the complaint that, when he played football, ``the NFL had league wide policy that players shall have no lawyers or agents when negotiating compensation. Video games were not invented yet and no union to obtain rights from existed.''

Representatives of Sony and Electronic Arts, the world's second-largest video-game maker, couldn't be immediately reached for comment.

StationVoice Launches

This press release announces the launch of StationVoice, a free in-game voice chat service for EverQuest II and Star Wars Galaxies that will also launch for EverQuest next month, with the eventual plan of integrating the service into the Station Launcher and future games like The Agency. Here's word:

SAN DIEGO, July 31 /PRNewswire/ -- Station Voice(TM), a service powered by Vivox® that allows players to talk to each other in online games, is now available in the role-playing games EverQuest® II and Star Wars Galaxies(TM), Sony Online Entertainment LLC (SOE), announced today. Station Voice, which is scheduled to be available next month in EverQuest, is available for players at no additional cost with their current subscription plan. "In-game voice chat is an enhanced new feature gamers of all levels can enjoy. Now, SOE's players can easily talk to one another and better enjoy the online gaming experience," said John Smedley, president of Sony Online Entertainment. "The integration of Station Voice into these initial games was seamless, and we look forward to incorporating this added gaming experience into other SOE titles, as well as implementing the next phase of features to come soon."

The initial launch of Station Voice will allow players to:

-- Talk person-to-person in game with any microphone and headset combo
-- Chat with their party, guild or any other group in game
-- Play and communicate without worry of a significant increase in game lag
-- Manage group/user participation with moderator controls
-- Individually mute and set volume per user
-- Set up easily without the need for separate software, accounts or registration

"SOE's commitment to the player experience and their game communities is unrivalled and presents an incredible opportunity to demonstrate the power of voice," said Rob Seaver, CEO of Vivox. "Through a magnificent implementation, SOE has delivered high quality voice chat, seamless access, instant groups, intuitive controls and a fantastic and immersive experience for their players."

In addition to these current features, SOE is planning to implement other Vivox services into Station Voice later this year, such as voice fonts and the ability to connect to games from Station Launcher. SOE's plan to integrate the service with Station Launcher should allow anyone who uses the Station Launcher, even if he or she doesn't otherwise subscribe to an SOE game, to take advantage of these powerful voice chat capabilities. These features, which are intended to support hundreds of players in a channel, are also slated to be extended to other current and future SOE titles, such as The Agency(TM).

For specific details and tips on how to use Station Voice in each game, log onto http://www.station.sony.com/stationvoice/

Mac Pirates! Nears

Feral announces Sid Meier's Pirates! for Mac has word on plans for a Mac edition of the seafaring remake that was released for PC in 2004, saying a release is expected on August 29 (thanks Ant). Word is: "The game will be released under the Feral Legends label, which aims at bringing previously unreleased, top quality older titles to the Mac. The game will retail for $30 and will be compatible on both PowerPC and Intel-based Macs."

Night Watcher Announced

Akella announces Night Watcher calling this a temporary name for a horror adventure game named "Nochnoy Smotryaschiy" in Russian, planned for release in Q3 2008. There are screenshots on this page from this game based on a novel by Russian author Oleg Divov, and here's word:

The journalist Andrei Luzgin arrives in the town of Posolsk to find his missing friend. On arrival, he observed that something strange was happening in the city: people were disappearing without a trace. Corpses with terrible injuries were being found everywhere.

Luzgin is involved in a journalist investigation, during which he learns a lot about the terrible details that involve this city, where secret research and scientific experiments are being conducted. A few years after these experiments, Posolsk step-by-step becomes quiet and empty.

Luzgin noticed that he was followed by someone, and this is clearly not a human being.

The police investigator, who agrees to cooperate with him, advises Andrei to terminate the investigation, but Luzgin refuses. Eventually he starts to keep an eye on Dima Smirnov, who once was linked to the disappearance. The suspect says that all the disappearances are accidents, and are the work of security services. It would seem that a crime has been solved, but not being able to bring his case to an end, Luzgin disappears.

After some time, FSB (an organization successor of the KGB) lieutenant colonel Vladimir Dolinsky arrives in Posolsk with a secret mission to investigate the incidents in the city. But he has his own motivation, his wife is infected with the rare disease, licantropia. To create a vaccine, the genetic material from the infected is needed. During his investigation he learns about the missing journalist from Moscow. The investigator, who worked with Luzgin, sends Dolinsky into the morgue. Observing the corpse, Dolinsky has doubts that this is Luzgin. The further the investigation progresses, the more incredible and horrifying are the facts that pop up…

Game features:

        • Game is created after the fictional novel “Night Watcher” by Oleg Divov;
        • It is a Classic third person view Quest with fascinating puzzles in the best tradition of the classic horror quest, such as Gabriel Knight: Sins of the Fathers, and The Black Mirror;
        • There are two characters the gamer is switching between during the the game;
        • The atmosphere of a small Russian town and its suburbs is carefully recreated;
        • 3D-characters and backgrounds;
        • Intriguing plot keeps player in constant tension until the very end;
        • Scrupulously detailed locations;
        • 45 gaming locations, including arcade inserts;
        • Intuitive & user friendly controls;
        • Realistic animation;
        • 25 individual characters;
        • Five puzzles integrated into the gaming process;
        • 15 hours of game play

Afternoon Consolidation

Additional Battlefield Heroes Keys Coming

The Battlefield Heroes Website follows the news that DICE's upcoming free-to-play shooter is delayed (story), saying that additional beta keys are coming as a consolation prize:

Since there were a couple of disappointed comments to our recent news of delay (very glad to see so many people are looking forward to our game), we've decided to give away some extra Beta keys.

Starting next week and ongoing for 4 weeks, we'll be posting a news item twice a week, at a random time.

Why is this so special, you might ask.

Well, here's the thing: the first 20 people to comment will get a Beta key sent to them within a couple of days.

A cool side effect of this is that those people will then be able to enter our weekend Beta key contest and win even MORE keys to give out to friends.

Warhammer Online System Specs

The Warhammer Herald outlines system specifications for Warhammer Online: Age of Reckoning (thanks Strategy Informer). The post lists specific supported graphics cards, and here's general word on what it will take to run EA Mythic's upcoming MMORPG:

For Windows XP

· 2.5 GHz P4 (single core) processor or equivalent
· 1 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space

For Windows VISTA

· 2.5 GHz P4 processor or equivalent
· 2 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space

Grimm Downloads Live

GameTap has now launched A Boy Learns What Fear Is, the first episode of American McGee's Grimm, the episodic fairy tale-inspired adventure series. As mentioned earlier (story), the episode is free to download and play for the first 24 hours as an ad-supported release. Here's word on the first episode:

In this episode, when a young boy wants to learn the true meaning of the word “fear,” his father advises him to leave the safety of their village home and venture out into the wilderness. Along the way, the boy's quest for “fear” leads him to the hanging gallows, a haunted house, and even a wedding. However, he doesn't truly encounter fear until Grimm decides to enter the story.

Guitar Hero: World Tour PC Rumor

GameCyte has the latest rumor on possible PC plans for a console product based on a listing on the Entertainment Software Rating Board Website. They point out a listing for an unannounced PC variant of Guitar Hero: World Tour is on the site, recalling that Aspyr has already created a PC port of Guitar Hero III: Legends of Rock. Their requests for a comment from publisher Activision were met with: "that title has not been announced yet."

PC Halo Server Hotfix

Bungie.net Forums offer an a new hotfix for the PC edition of Halo, updating the unofficial patch that addresses an exploit in Bungie's sci-fi shooter. The new hotfix confusingly carries the same 615 build number as the prior hotfix (story), something the accompanying post says will be addressed for the "real release" of a patch. Word is: "Today's update just contains the Halo PC and CE dedicated servers; the real patch will have the clients as well, but these fixes don't affect you unless you are the server anyway." Thanks Gamer's Hell.

Intel: Ray Traced "Something" in 2-3 Years

PCGH excerpts a portion of an interview with Intel's Michael Vollmer to highlight his thoughts on progress towards seeing games using real-time ray tracing. One answer explains that the visuals in a recent QUAKE 4 proof-of-concept ray tracing movie (story) were not more impressive because it was utilizing existing assets, and he says, "A complete demo, which contains the graphical aspect, too, is likely to look different." In response to a question about whether there are game developers who already want to work with ray tracing techniques, he thinks "in two to three years time we will see something," saying:

We keep in touch with companies all over the world - I dare say that in two to three years time we will see something. There already are some individual approaches, especially in the science sector, which show that Raytracing algorithms are scaling very well with the numbers of cores. But the migration to a new programming technology takes years; Raytracing is still in an early stage.

American McGee's Grimm Episode One Free Today

GameTap is launching American McGee's Grimm today with the launch of A Boy Learns What Fear Is, the first episode in the fairy tale-inspired adventure game series. The episode will be free to download for the first 24 hours, supported by "minimal up-front advertising" (story). Here's word on the series:

The newest GameTap Original title, American McGee’s Grimm, consists of 24 individual standalone game episodes, each of which is based on a classic fairy tale such as Little Red Riding Hood or Beauty and the Beast.

The game’s main character, Grimm, is a crude dwarf who believes that the lessons offered in the original tellings of famous fairy tales have been lost over time as the stories have been watered down with talking woodland creatures and Happily Ever After endings for all of the characters – whether they deserve it or not. As Grimm, players transform these toothless interpretations of the tales into dark and twisted versions of the story.

S.T.A.L.K.E.R.: Clear Sky Website, CE, Petition

A new S.T.A.L.K.E.R.: Clear Sky Website is online, dedicated to GSC Game World's upcoming shooter prequel (thanks Daniel). The site reveals a collector's edition for the game that includes a DVD and poster/map, but this seems to be for Europe only. As a result, there's a petition looking to inspire a North American Collector's Edition.

TrackMania Patches

The TrackMania forums offer another pair of new patches for TrackMania United Forever and TrackMania Nations Forever, updating Nadeo's racing games to version 2.11.16 (thanks Frans). The post mentions new dedicated servers, which can be found via this forum post. The new versions fix score sorting and a problem with scoring for disconnected players.

Rise of the Argonauts Videos

A new "deep storyline" trailer from Rise of the Argonauts offers gameplay footage while attempting to impress us with the substance of the game's narrative. The clip is on the Codemasters Website and mirrored on AtomicGamer, FileFront, and Gamer's Hell. Prior to that a second "meaningful choices" trailer from the action/RPG was released, showing more of the player's impact on the game world. You can find this one on AtomicGamer, FileFront, and Gamer's Hell.

Dead Space Diary Movie

Another Dead Space developer diary movie is now available, providing more background on the upcoming science-fiction horror game, discussing how essential timing is in creating fear in the player. The clip is available on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

Men of War Movie

Digitalmindsoft offers downloads of a new movie from Men of War, the upcoming World War II strategy sequel, a clip that can also be streamed via YouTube. Word is: "This trailer shows you, that in Men of War even superior enemies which can't be defeated with weak weapons, can be stopped if you search for their weak points. Open you the possibility to engage the enemy tank from different directions and take him out with alternative weapons or force the crew to retreat."

Help Wanted

The Larian Studios Website has word that this developer (Divine Divinity) has some job openings they are looking to fill (thanks Gamer's Hell). There are openings for a C++ Programmer, a Game Designer, a 3D Artist, a 3D Animator, a Flash programmer, a Producer, and a Game Tester, with full details in their jobs section. Larian's offices are located in Belgium. Indications are Divinity 2 will debut at GC 2008 (story), so this may be related to development of the RPG sequel.

Morning Screenshots

Morning Consolidation

Mobilization

Metaverse

Safety Dance

Legal Briefs

Game Reviews

Hardware Reviews

Out of the Blue

So here's another early Out of the Blue, as promised. With a few leftover movies posted today I've caught back up, so I'll have a fair chance at seeing how a new posting schedule will work out.

R.I.P.: Harriet Burns, first woman Imagineer.

Rescheduled Links: Thanks Ant and Mike Martinez.
Play: How well do you know the Bond themes? 8/10. Missed #5 and the (bogus) #9.
Words.
Links:

The most unlikely gaming lookalikes you'll ever see.
Al Gore Places Infant Son In Rocket To Escape Dying Planet. Thanks The Flying Penguin.
Tech Zombies: 6 Technologies That Don't Know They're Dead Thanks Donovon.

Stories: Caw blimey! The confused crow that thinks it's a dog.
The Jetpack - From Comics to a Liftoff in the Yard. Thanks j.c.f.
Hidden Van Gogh Revealed In Color By Scientists. Thanks Neutronbeam.
Science: Will pond scum become the new oil?
Workings of Ancient ‘Computer’ Deciphered.
Image: Poker Kitteh.
Media: Grand Theft Auto vehicle retrospective.
And your winner is....Arrrrr!
Joker and the Chocolate Factory.
Teh Funny: xkcd.
UserFriendly.



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