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Wednesday, Jul 30, 2008

  

Project RPB Teaser

The RPB Website now features a countdown timer, filling a void left by the recent culmination of the countdowns to the Star Trek Online announcement and the Space Siege demo. The timer currently reads six-plus days, and here's word:

Deep Silver and the Piranha Bytes team today announced the launch of a teaser page for their new role-playing project.

The panorama gives us a first, distant glimpse of the role-playing game's world. What dark secrets and what thrilling adventures lie in wait on that mysterious volcanic island?

All facts regarding the game that are available to date have been listed under "Frequently Asked Questions" (FAQ). Gamers can discuss them in Deep Silver's own forum or in the message boards on the fan page "World of Piranha".

Subscribe to the newsletter now, and you will always be up-to-date on the latest news about Project RPB.

Project RPB is the current working title. It combines "Piranha Bytes" (PB) and "role-playing game" (RPG).

URL: http://rpb.deepsilver.com

Spore Near Gold

EA's 'Spore' a week from being finished on CNET has comments from Spore producer Thomas Vu who reflects on how surprised they've been by the output of the Spore Creature Creator, as characters have already been created that are beyond what they believed to be the capabilities of the editor. Thomas also says Spore is set to go gold in about a week, so it certainly seems to be on track for its planned September 7 release.

On EA's Take-Two Takeover Bids

What To Make of the Industry's Urge to Merge on Gamasutra features a roundtable discussion with financial analysts about consolidation in the game industry, arguably highlighted by a tidbit posted separately here where Wedbush Morgan's Michael Pachter says that blame for EA's (so far) futile attempts at taking over Take-Two Interactive can be laid at Take-Two's feet:

As far as EA/Take-Two are concerned, Take-Two has progressively weakened over the last seven years, in spite of the phenomenal success of the Grand Theft Auto franchise.

The company has had six CEOs in seven years, and the frequent change at the top has cost it a lot of continuity.

It made several bad decisions (several failed licenses: 24, The Da Vinci Code) made a disastrous foray into sports, and has continued to chase cool new franchises (BioShock, Borderlands, LA Noire) while letting older franchises (Max Payne, Red Dead Revolver) fade into oblivion.

AIAS Prez: Game Reviewers "Lazy"

AIAS President: 'Game Reviewers Are Lazy' on Shacknews excerpts an upcoming interview with Academy of Interactive Arts and Sciences president Joseph Olin, who expresses the opinion that "game reviewers are lazy," making a good point, though the word rushed might be more appropriate than lazy:

"My pet peeve is that game reviewers are lazy," he said. "Not all, but in terms of the reviews [something like] 'This game isn't as good because let's compare it to that game over there and that game was great.' Who gives a, you know, bleep?"

"How can you review a game, how can you give a comment about a game like Grand Theft Auto IV, that has 40-plus hours or more of gameplay, if you've only spent 2 1/2 to 3 hours playing it," Olin asked, describing his query as a "challenge" to the industry.

"It would be like reviewing a movie but only seeing the opening, first reel. I don't think that's fair, or is it accurate," he explained.

Team Fortress 2 Patch

Steam News has word on the automatic availability of a new patch for Team Fortress 2. The new version includes a number of balance changes, bug fixes, and other tweaks.

New ForceWare Beta Drivers & Linux Driver

NVIDIA now offers new beta version 177.79 beta drivers for GeForce 8-series, 9-series, and 200-series accelerators (thanks tr0n). There are new Windows XP, Windows XP 64-bit, Vista 32-bit, and Vista 64-bit drivers. There is also a new version 173.14.12 Linux x86 driver on this page.

Richard Garriott's Operation Immortality

The Operation Immortality Website is live as home to this unusual program that connects Richard Garriott's Tabula Rasa with his upcoming space fight, giving gamers the chance to send their DNA into space, sort of:

Wednesday 30th July/... BRIGHTON, UK, July 30, 2008 - Could you be the saviour of humankind? NCsoft®, the world’s leading publisher and developer of online computer games, has announced it will launch the “Immortality Drive” – a time capsule with the digitised DNA of select video game players* and space aficionados – into orbit when famed game designer Richard Garriott travels to the International Space Station in October 2008.

Savage 2 Patch Near

The Savage 2: A Tortured Soul Website has word to expect a patch for the action/strategy sequel by the end of this week: "A patch will go live at the end of this week with lots of improvements, balance, and optimizations. The K2 Engine will run better with additonal [sic] enhancements."

Op Ed

Evening Q&As

  • Call of Duty: World at War
    The Call of Duty: World at War Q&A on Play.tm talks with Treyarch about the next installment in the CoD series, which returns to its World War II roots. Apparently things are going well: "Its more than twice as good, lets put it that way. It is critical for us to be able to have time to get things right. We've had two years, and we've also had access to the Call of Duty 4: Modern Warfare game engine, to work with on all gaming platforms. We could also move on from the PS2. Leave the current-gen behind and focus on next-gen. There were huge benefits. We're doing our best work right now."
  • Space Siege
    A new Space Siege video interview is available where Chris Taylor discusses Gas Powered Games' upcoming sci-fi action/RPG in depth. The clip starts off as a gameplay trailer before the segue to the interview. At one point he compares the game to a "good popcorn movie…that doesn't take itself too seriously," which is borderline ironic considering the overdramatic editing of the clip. The movie is posted on ActionTrip, AtomicGamer, and Gamer's Hell.
  • NWN2: Storm of Zehir
    The Storm of Zehir Q&A on Neverwinter Nights 2 Vault chats with Tony Evans, lead designer on the upcoming Neverwinter Nights 2 expansion: "If anything, we’re forging even more new paths with Storm of Zehir. One major example is the Overland Map, which features new, exploration and skill-based gameplay which we anticipate will knock player’s socks off – assuming they wear socks. But even the non-sock wearers should find the Overland Map quite enthralling."
  • Raven Squad: Operation Hidden Dagger
    The Raven Squad: Operation Hidden Dagger Q&A Strategy Informer talks with Atomic Motion about this upcoming FPS/RTS hybrid.
  • Bungie
    Bungie's Harold Ryan interview from Videogames Impact Report on Variety chats with Bungie CEO Harold Ryan about the game of making games. Along the way we learn something about the Xbox LIVE business model: "From a business point of view, we don’t get anything directly out of people being on Xbox Live. We make most of our money from sales directly. For us, it’s about keeping the Bungie fan community happy."
  • Dream of Mirror Online
    RPG Vault's Dream of Mirror Online Interview - Part 2 covers the following topics for Softstar's game: "Non-combat activities, items, quests, community and more in the concluding segment of our look at."
  • Quotable
    Ken Levine: 'I'm kind of a pretentious twat' on VideoGamer.com offers a pretty amusing candidate for quote of the day.

Evening Previews

Evening Screenshots

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

I'm experimenting a bit today. There was a tweak to the posting format today that proved unpopular, so it was reverted. Also, as you may see from the lack of links below and a couple of missing roundups above, this set of stories is a bit different from the normal later posting here. The plan is to recreate the unusually early first post today with a similar early Out of the Blue just after midnight tonight/tomorrow morning. I have some clear ideas of the benefits of this, but also some concerns about logistics, hence the experiment. This may turn out to be wildly successful, or it may be abandoned as quickly as the format tweak, we shall have to see. As always, feedback on these changes is encouraged if you have an opinion to share. So there: I'm mostly caught up, so see you again in a few hours!

Ludlum Rights Returned

Gamasutra reports that the Robert Ludlum estate, specifically "Ludlum Entertainment" has reacquired the rights to games based on the works of the late author from Vivendi (thanks Mike Martinez). They quote Ludlum Entertainment CEO and estate executor Jeffrey Weiner as saying, "Robert Ludlum's works are an ideal vehicle for realizing the promise of multi-platform gaming and capitalizing on the accelerated migration from personal computers and game consoles to a wide variety of mobile devices, online multiplayer games and social media applications. We look forward to working with innovative partners in the gaming community and new investors to further extend the reach and appeal of Robert Ludlum's stories, and to help write the next chapter for this powerful and timeless entertainment franchise."

Google Ad Sense for Games

Google testing “AdSense for Games” in bid to shake up in-game advertising has word that Google is looking to invade the in-game advertising space:

Google is the sleeping giant when it comes to advertising in video games. While the company dominates search advertising, it has yet to make a big splash in video games. That could change soon, as the company has been quietly testing its “AdSense for Games” product for months.

Sources close to the matter said that the company has developed an in-game advertising technology that allows it to insert video ads into games. In demos of the technology, a game character can introduce a video ad, saying something like, “And now, a word from our sponsor,” before showing a short video at the end of a sequence in a game. Since testing has been going on for some time, Google could launch the technology fairly quickly, if it so chooses.

But it’s not clear why Google hasn’t already launched its in-game advertising business, given that the seeds of AdSense for Games were planted in early 2007. Google did not respond to a request for comment this morning. I’ll update if that changes.

“I don’t know what’s taking them so long,” said one source close to the matter. “They could move into this market very quickly, given what they have shown off.”

If the company enters the market, it should stir up the competition the way it has in other ad markets. Companies such as Double Fusion, IGA Worldwide, Microsoft’s Massive, MochiMedia and NeoEdge Networks have been carving out niches with in-game or wrap-around ads for some time.

Mount & Blade Delayed

Paradox Interactive announces release dates for Mount & Blade, saying the long-term beta of this medieval action/RPG will end and the game will be in North American stores on September 16 and in Europe on September 19, which is a delay from the Q2 2008 release window set at the beginning of this year (story). Word is:

NEW YORK- July 30, 2008 – Paradox Interactive today announced the release date for their highly anticipated upcoming PC medieval, action-RPG title, Mount & Blade. Mount & Blade will be released in North America on September 16 and in Europe on September 19, 2008.

Mount & Blade is a single-player, third- or first-person action/role-playing game with a focus on medieval combat. Developed by the Turkish development house TaleWorlds Entertainment, the beta version of the game has received acclaim worldwide from users impressed by the game’s realistic horseback combat, luscious graphics, and open-world sandbox gameplay. The latter enables players to roam the map freely in a medieval world that offers activities ranging from hunting down bandits, to trading for profit in the game's complex economic system, to becoming a commander and taking part in the wars, with the ultimate goal of becoming a great lord of the realm.

Mount & Blade will be available for purchase in stores and for digital download at GamersGate, the leading digital distribution platform creating easily accessible gaming experiences for gamers worldwide. For more information, please visit Mount & Blade's website at: http://www.paradoxplaza.com/Mount&Blade/.

Romance of the Three Kingdoms XI Demo

A playable demo for Romance of the Three Kingdoms XI offers a sample of the return of the historical turn-based strategy series to the PC platform. The demo is a 279 MB download, available on ComputerGames.Ro and Gamer's Hell.

Red Alert 3 Beta Begins

This press release has word that public beta testing is underway for Command & Conquer: Red Alert 3. This page has a Q&A on the beta (thanks Gamer's Hell) where producer Greg Kasavin discusses the reasons different factions are using different build mechanics for the beta.

Battlefield Heroes Delay

From today's EA investor conference call discussing their financial reporting, Shacknews reports that Battlefield Heroes will be delayed until later this year, quoting EA CEO John Riccitiello as saying "We decided to increase its focus on some of the social networking features." On a related note, DICE's Grondal Talks Battlefield Heroes 'Experiment' on Gamasutra is a brief excerpt from a larger Q&A on DICE's upcoming free-to-play shooter. The full conversation will be posted in its entirety in the future.

Tiberium Delayed

Also from Shack and that conference call is word that Tiberium is also delayed, and the shooter based on the C&C universe is now due in EA's fiscal 2010 (April 1, 2009 to March 31, 2010). No reason for the delay was provided.

H.A.W.X. Delayed

Eurogamer has their own delay report, saying H.A.W.X., the aerial combat game is now expected in EA's financial forth quarter, so it is to be expected between January 1 and March 31, 2009. Update: Apologies for misidentifying this as an EA-published title, when this is Ubisoft-published game.

Eventual Microtransactions in Spore?

GameCyte has an excerpt from that conference call where EA CEO John Riccitiello suggests that a best case scenario for Spore will eventually include microtransactions:

Yes, we’ve got a clear, obvious and very compelling post-launch monetization opportunity. This is a game where basically, the parts are what make the sum of the product work. So selling parts as we do with the Sims Store online right now in The Sims 2 is incredibly obvious, we have all the technology for it, but that’s really not what the overwhelming portion of our focus is on right now. It’s on making that a successful launch and making sure we have the right to ask that question down the road.

WAR is Finished

Videogaming247 quotes Mythic’s Paul Barnett as saying that Warhammer Online: Age of Reckoning is basically finished, and while they are polishing the Warhammer MMORPG at the moment, he confirms it is in a "shippable" state: "We just won Game of the Show from IGN, G4 and GameSpy from E3 and they all said the same thing: they’ve never seen an MMO prior to launch that’s as polished and slick and ready to go as our game is. Our game looks great, feels great, plays great. Is it in a shippable state? Yeah, we could ship it now."

EA Sports Returning to PC Next Year

Shacknews reports that EA's slate of sports games will return to the PC next year, retooled to "take advantage of the online connectivity in a bigger and more meaningful way," according to Peter Moore during today's EA… oh you know already. He also made a reference to EA "toying with subscription programs to reward players" (quoting Shack), though he did not elaborate on this.

New Galactic Dream: Rage of War Demo

The Galactic Dream: Rage of War Website offers a new version 1.2 demo of this space real-time strategy game, corresponding with its recent retail release. Word is: "Galactic Dream is a classic real-time strategy game with resource collection, base building, massive battles and pure destruction. The game features a Single Player campaign with varying objectives, from simple 'kill all enemies' to timed defenses, destroying or protecting certain targets to escort missions." The download is available on FileFront and Gamer's Hell.

BlizzCon 2008 Tickets in August

BlizzCon 2008 Tickets on Sale August 11 announces when the ducats for Blizzard's annual gaming convention will go on the market, also revealing that those who cannot attend will have the chance to enjoy coverage of the proceedings on pay per view on DirecTV:

IRVINE, Calif.--(BUSINESS WIRE)--Blizzard Entertainment, Inc. today announced that tickets for its third BlizzCon™ gaming convention will go on sale August 11 and that live coverage of the event will be available as an exclusive DIRECTV pay per view event. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, Diablo®, and StarCraft® game universes. The event will take place at the Anaheim Convention Center in Anaheim, California on October 10 and 11.

“Meeting and interacting with our players at BlizzCon is always a great experience for us,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re also pleased to be working with DIRECTV this year to bring the show, for the first time, to those players who are unable to attend.”

In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more. Tickets to the convention will be priced at $100 USD each, and will be available for purchase directly from the official BlizzCon website at www.blizzcon.com.

ArmA Support Plans

ArmA Support And Patching Plans - Part III on the Bohemia Interactive Forums is an extensive post outlining the few issues still to be addressed in a future patch for ArmA, even as their attention turns to development of ArmA 2, as well as an outlook of support beyond that time (thanks Gamer's Hell). Here's what they say about a release schedule for the patch: "Most likely there will be a beta stage again, followed by a stable release. All the three "major" fixes are already implemented, we would like to test them internally first, so that we can be reasonably confident we do not re-release the patch quickly. Once this is done, we need to first prepare a public beta patch to ensure new bug fixes really fixed all issues and didn't introduce some unwanted side effects. It is probably safe to assume the new final, stable release is only a few months away. "

LEGO Universe Video

Exclusive LEGO Universe Video Offers First Game Glimpse on Kotaku has a video featuring footage of the folks at NetDevil discussing development of their upcoming MMO brick game. There's no real gameplay show, just glimpses of screens in passing as assets are being tweaked.

Gatherings & Competitions

Fallout 3 Q&A

The Fallout 3 Q&A on No Mutants Allowed is a translation of a Q&A about Bethesda's upcoming RPG sequel that was originally published in French.

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Mobilization

Safety Dance

Legal Briefs

Hardware Reviews

etc., etc.

Out of the Blue

Okay, we got in late enough that I missed Tuesday evening by a few minutes and this has now become Wednesday morning's update. I've still got some catching up to do, but here goes for now.

Thanks for the sympathies about my aunt. The services were lovely, and the 10 hours on the road gave me and my bro a chance to reminisce.

Late Links: Thanks Ant and Mike Martinez.
Play: Starbaron.
Link: 5 Tiny Mistakes That Led To Huge Catastrophes.
Science: Let the Proton Smashing Begin. (The Rap Is Already Written.).
Seeing total solar eclipse difficult, expensive.



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