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Wednesday, Jul 16, 2008

  

City of Heroes & Villains Merge

NCsoft announces the merger of City of Heroes and City of Villains, the complementary super-powered MMORPGs that for some reason had not been consolidated prior to now. They say this will lay the groundwork for future projects to be announced later this year. The City of Heroes Community Site also has word that a double-XP weekend kicks off on Friday. Here's the merger announcement:

Wednesday 16th July, Brighton, UK/... There is a reason for the rejoicing in Paragon City™ and the Rogue Isles™. It is official – NCsoft® has completely merged the two games into one game universe. All current subscribers who only had one of the games (City of Heroes® or City of Villains®) now have access to the features of both games. Additionally, all City of Heroes and City of Villains games for sale at retail or online will grant access to both games.

This is the final step needed in preparing the IP for future projects, to be announced later this year. Paragon City and the Rogue Isles have always been a part of the same game universe. When City of Villains launched in 2005 as a stand-alone game, it did not launch with an extra subscription fee, so there has always been this feeling that they are closely related. What’s different here is that NCsoft has taken down the barrier where players had to have a City of Villains serial code to make a villain, and vice versa. Now, it doesn’t matter if you bought Heroes or Villains, you can make characters from either faction you want and experience their unique game content. Additionally, Heroes now have access to base building, which was previously only available if you had purchased City of Villains.

“In setting the stage for our upcoming plans for the IP, we felt the time was right to truly consolidate the City of Heroes and City of Villains universe,” said Brian Clayton, General Manager and Executive Producer. “We have removed all restrictions that were created when City of Villains launched in order to make way for some really cool content and features we have in the pipeline. This is an evolution of the IP that lays the foundation for what’s to come.”

The most recent game update, Issue 12: Midnight Hour, launched in May and included a wealth of features, including a new Greek and Roman inspired zone, Villain Epic Archetypes, Powerset Proliferation, as well as more character slots so that players can try out the new character powers and Archetypes.

“We know that character variety is one of our greatest strengths and that’s why our players love to create new characters” said Matt Miller, Lead Designer. “Even former players who reactivate will be pleasantly surprised to see new open character slots waiting for them.”

Uniting the City of Heroes universe enables the development team to focus on other features slated to come in future installments. Improvements to Supergroup Bases and raids, an offline character reward system, and the previously revealed Mission Maker are just some of the systems that will see the benefits of a unified City of Heroes game.

Call of Duty: World at War Trailer

The Call of Duty: World at War E3 2008 Trailer offers glimpses of the action in the next installment in the military shooter series, showing off night combat and how it can be illuminated by a flame thrower. You can view the clip on AtomicGamer, FileFront, and Gamer's Hell.

Scorpion Movie

The E3 trailer for Scorpion combines the violent action of a first-person shooter with the music, lights, and dancing of a rave. Enjoy the clip, and please don't take the brown acid. The clip can be found on AtomicGamer, FileFront, and Gamer's Hell.

Tom Clancy’s H.A.W.X. Trailer

A new m.o.v.i.e. from Tom Clancy’s H.A.W.X. is now available, promoting the upcoming aerial combat game, though this is a cinematic clip with no actual gameplay. The movie is posted on AtomicGamer and FileFront.

Combat Mission Shock Force - Marines Movies

This Battlefront.com Videos Page offers movies from Combat Mission Shock Force - Marines taken from a beta of their upcoming military combat expansion. Word is: "Among other units featured in the videos are various models of the Marine Corps Light Attack Vehicle, or 'LAV' including the 25mm cannon armed LAV-25 A2, the missile equipped LAV AT and the command vehicle variant, the LAV C2 A2." The clips can also be found on AtomicGamer, FileFront, and Gamer's Hell.

Pure Movie

The E3 trailer for Pure offers an unadulterated look at this upcoming racing game in the works at Black Rock Studio. The action all takes place on 4x4s, but, apologies to Superman, you'll really believe a man can fly. You can find the movie on AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers.

Age of Booty Movie

The game formerly known as Plunder is on display in the Age of Booty E3 movies. I watched pretty carefully, but I saw no actual booty in the clips. Oh well, there's plenty of that on the internet already. The movies are posted on AtomicGamer, FileFront, and Gamer's Hell.

Flock Movies

Two new movies from Flock show off this just-announced flocking game. The flocking clips are available on FileFront and Gamer's Hell.

The Sims 3 Trailer

A new Sims 3 trailer shows off the excitingly mundane existence of the next installment in the upcoming life simulation. This clip can be found on AtomicGamer, FileFront, and Gamer's Hell. If you go quickly enough you can finish watching before they start announcing expansions.

It Came from E3 2008, Part 11

New Half-Life 2 Obsidian Conflict

The Obsidian Conflict Website now features a new version 1.31 patch for this Half-Life 2 modification, saying: "We have just finished up Patch 1.31, which fixes some important exploits and issues. This patch also introduces a new feature for donating points to other players." Thanks jimnms.

Evening Q&As

Evening Previews

Remind me who thought this was a good idea?

Evening Screenshots

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Thanks Mike Martinez.

Into the Black

Wanted: The Game

This press release announces plans to release a Wanted video game later this year, saying a tie-in with the new action movie for the same name has been in development at GRIN since last year. A solitary screenshot from the game is available, you can view that on Gamer's Hell. The third-person action game will be "taking combat to a new level with iconic moves -- such as 'curving bullets' and 'Assassin Time'." Word is:

LOS ANGELES, July 16 /PRNewswire/ -- Universal Pictures Digital Platforms Group (UPDPG) is creating a video game based on Universal Pictures' blockbuster action-thriller "Wanted", starring James McAvoy, Morgan Freeman and Angelina Jolie. The game will be published worldwide by Warner Bros. Interactive Entertainment and is being developed by renowned game developer GRIN, best known for its work on the Tom Clancy: Ghost Recon Advanced Warfighter series and the upcoming Bionic Commando. The film, which was released on June 27, 2008, has earned $192 million in worldwide box office to date.

Based upon Mark Millar's graphic novel series and helmed by stunning visualist director Timur Bekmambetov -- creator of the most successful Russian film franchise in history -- "Wanted" tells the tale of one apathetic nobody's transformation as he is introduced to a new life and new powers that he never knew existed. With the film's successful release, the world has been introduced to a hero for a new generation: Wesley Gibson.

"'Wanted' is a film with a fantastic visual style, an in-your-face attitude and edge-of-your-seat action sequences, and moviegoers around the world have resoundingly embraced it," said Bill Kispert, Vice President and General Manager, Interactive, Universal Pictures Digital Platforms Group. "From the time we read the script and saw the film's pre-visual material, it was clear that 'Wanted' was a powerful property -- one that was well poised to deliver an engaging gaming experience. We look forward to working closely with the film's creative team to extend 'Wanted's' mythology and to expand the story behind the Fraternity of Assassins."

The "Wanted" video game will feature intense third-person action, taking combat to a new level with iconic moves -- such as "curving bullets" and "Assassin Time" -- drawn directly from the film, as well as an innovative, multi-layered cover mechanic. The storyline of the game will pick up where the movie leaves off, providing fans with another chapter to explore both Wesley's journey into becoming an uberassassin and the epic fiction of the Fraternity.

Warner Bros. Interactive Entertainment will publish the "Wanted" video game, utilizing its premiere sales, marketing and distribution capabilities to deliver the title to gamers worldwide.

"'Wanted' is a striking property with gripping action, which presents strong gaming possibilities," said Martin Tremblay, President, Warner Bros. Interactive Entertainment. "Publishing the 'Wanted' game is an excellent opportunity for Warner Bros. Interactive Entertainment to team with Universal on a global property with terrific cross-platform potential. Players will get to immerse themselves in the 'Wanted' universe with a stunning visual experience and engaging gameplay."

The project also re-teams UPDPG with executive game producer Pete Wanat, who has previously collaborated with the film studio on critically acclaimed movie-based games The Thing, The Chronicles of Riddick: Escape from Butcher Bay, and Scarface: The World is Yours.

"The team at GRIN has a proven track record of creating action games that push the envelope in terms of gameplay and combat," said Mr. Wanat. "With the 'Wanted' video game, GRIN is creating entirely new gameplay mechanics and an experience that pulls no punches. Gamers and fans of the film alike will be blown away by the ability to curve bullets, pull off amazing combat sequences and literally conduct a symphony orchestra of action with the arsenal available to the most powerful assassins in the world."

The 'Wanted' game, in development since early 2007, will be available later this year for consoles and personal computer. For more information on the film and franchise, please visit www.wantedmovie.com.

Wolfenstein Trailer

The E3 trailer from Wolfenstein is online, showing off the upcoming latest installment in the original World War II shooter series. The clip runs a quick 20 seconds, but offers actual gameplay, including glimpses of supernatural and science fiction combat. The clip is posted on ActionTrip, AtomicGamer, Gamer's Hell, and MyGameTrailers.

Singularity Trailer

The E3 trailer for Singularity offers the first look at the new game in the works at Raven Software. The movie doesn't exactly clarify the nature of the game, but does indicate a technological disaster is somehow involved, though it is probably not creating an actual gravitational singularity, as event horizons are not particularly well-suited to gameplay (perhaps it is a technological singularity). Anyway, the clip is available on ActionTrip, Gamer's Hell, and Tiscali Games.

Bungie Announcement Derailed

Bungie.net has the abortive results of their countdown announcing that the timer had been ticking down to an E3 announcement that they are no longer going to make (thanks nin). Xbox 360 Fanboy has several updates with a chronology of what happened, one of them leading to a Joystiq article with a number of updates as well. In short, it seems the countdown ended with a teaser related to the Halo Superintendent as shown in these screenshots, but this update was then removed with an explanation that plans for an announcement have been changed by their publisher (subsequently identified as Microsoft Game Studios). In what may or may not be related news, Microsoft Confirms That Bungie Is Developing New ‘Halo’ on MTV Multiplayer has word from MGS's Don Mattrick that the studio is at work on a Halo project that's neither Halo Wars, nor Peter Jackson's upcoming movie. Here's the explanation that was posted on Bungie.net in lieu of an announcement:

From: Harold Ryan
Sent: Tuesday July, 15, 2008 7:00 PM
Subject: E3 Announce

For the last several months, we've been building toward a reveal of something exciting that Bungie is working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.

We realize that many of our fans are disappointed by this turn of events; members of the Bungie team share that disappointment.

When the right time comes, we look forward to sharing this exciting announcement with you. Until then, we appreciate your continued support and patience.

Harold Ryan
President
Bungie LLC

Supreme Ruler 2020 Patch

The Paradox Interactive Forums have details on a new update 2 that's now available for Supreme Ruler 2020 that brings BattleGoat Studios' strategy sequel to version 5.2.1. The update includes a number of bug fixes and changes, along with a new scenario called "Kashmir Objective," described like so: "As India you must reclaim the region of Kashmir while keeping Pakistan out of the action."

Bionic Commando Trailer

The E3 trailer from Bionic Commando hopes to hook you by showing gameplay from the upcoming return of the combative cyborg. The clip can be found on ActionTrip, AtomicGamer, and FileFront. In another Bionic Commando and E3-related tidbit, there's a post on the game's official website called The Horror that is E3 with Ben Judd's comments on the extravaganza.

id Software Q&A

The John Carmack Q&A on Maximum PC talks with the id Software technical director as well as Tim Willits, shedding more light on the tech they are using in Rage:

MPC: It seems like you’ve taken inspiration for Rage from Mad Max and everything else that’s post apocalyptic and awesome. What would you say that you’re juiced about and pulling on to make Rage?

TW: For us, it’s all about fun and making the game experience as enjoyable as possible. During development, whenever we hit a crossroads between realism and fun, we take the fun path. We would love for game players, after they finish Rage to say, “that game was fun. I had a great time.”

JC: And that actually, there are some technical points that we tie in there. I was very proud of the Doom 3 generation, where I unified all these things: static and dynamic lighting, static and dynamic geometry. It was technically elegant and wonderful, and was this thing that I was quite proud of as a setup. We’re making completely different decisions on Rage. I’m not trying at all to be perfectly uniform or elegant in whatever way. We’re doing a lot more of the traditional gaming hacks in the technology, because we’re a 60Hz game. We’re totally blazing fast because Rage is a 60Hz game. We want to be responsive for the driving side of things, and that carries over into a silky-smooth sense of play even with all the other first-person sides of things.

That also plays into our grand strategic plan with all this generation of technology. We’re ramping up to do another Doom game, built on id Tech 5. But it’s going to be a 30Hz game. Even though we’re not changing the engine, we get to throw three times as much horsepower at it, so it’s going to look like a totally new game engine on there, even though it’s going to be built on the four years of effort that we spent developing this generation of technology.

It Came from E3 2008, Part 10

Morning Previews

Morning Consolidation

Morning Tech Bits

Hardware Reviews

Out of the Blue

FX stays Sunny, Nippy (thanks Neevo) has news that more of It's Always Sunny in Philadelphia is on the way, not just one season, but apparently another (drumroll) 42 episodes! Yowza!

Sunny Links: Thanks Ant and Mike Martinez.
Play: Sift Heads 0.
Kongai. Thanks Jay is Games.
Stories: Sick bees lose their buzz, study finds.
For the 'I Like Turtles' Boy, 17 Seconds Of Fame.
Science: Dark Knight Shift Why Batman Could Exist: But Not for Long. Thanks Boing Boing.
Media: Flip-Flop Glue Prank. Thanks jimnms.



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