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Monday, Jul 14, 2008 Bastille Day

  

EA to Publish Rage

EA Unveils New Games, New Relationships and New Online Experiences at E3 has a few EA-related tidbits, including the announcement that Electronic Arts will be publishing Rage, id software's upcoming first-person shooter:

EA has signed an agreement to publish RAGE, the next blockbuster from id Software, the inventors of the first person shooter. Built on the id Tech5 engine, RAGE will be released on the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) videogame and entertainment system from Microsoft, PC and Macintosh(R) computers. More information about RAGE will be available at QuakeCon 2008 in Dallas, Texas from July 31st to August 2nd. More information about QuakeCon is available at www.quakecon.org.

EA's Nucleus and Other Online Initiatives

That same EA press release mentioned above takes the lid off of "Nucleus," a new cross-platform "identity system" and their recently-acquired complementary Rupture API:

EA Online Initiatives

EA Online announced new features to make games easier to use and more fun to play, including a new identity system described in today's press conference as "nucleus." This identity system stores a gamer's profile such as likes, dislikes, friends and achievements. The system carries a gamer's identity everywhere they go -- across games and platforms - so that the reputation a gamer establishes in their console can follow them regardless of what platform they play on - anywhere or anytime.

In addition, EA Online has built powerful backend tools that will make micro-transactions a bigger part of the gaming experience. For example, in the Battlefield Heroes(TM) store, gamers will be able to get new items such as weapons, maps and fatigues. The identity system is built into the new The Sims 2 Store, and will also be available in titles like Spore and across titles from EA SPORTS.

Complementing the capabilities of the online identity system, EA also unveiled new details about its recent acquisition of Three SF and its service called Rupture(TM). With Rupture, gamers will be able to track and challenge friends across all games and gaming platforms. Built around an entirely open, game-agnostic API, Rupture allows any game developer or gamer with some scripting knowledge to extend Rupture to support new games, game events, or statistics. More information about this can be found at www.rupture.com/developers.

No DX10 Call of Duty: World at War

Exclusive Facts about Call of Duty: World at War on PCGH discusses the engine behind Treyarch's upcoming World War II shooter sequel with Cesar Stastny. Along the way they say there will be no DirectX 10 support to keep the game the same on all platforms, though they say they could possibly reconsider: "Maybe if there is a compelling benefit to doing so, such as new superior hardware which requires DirectX 10."

Multiwinia Website

The Multiwinia: Survival of the Flattest Website is live as a home to Introversion's upcoming Darwinia evolution. The site has info and media, and there is a promise of more updates to come over the time between now and when the game is released in September.

Fallout 3 Movie

The Fallout 3 trailer from today's E3 presentation is now available for download or online viewing. The clip, which offers a duck-and-cover style PSA as well as actual gameplay, is posted on ActionTrip, AtomicGamer, ComputerGames.ro, FileFront, and Gamer's Hell.

Dead Space Trailer

The Dead Space E3 Trailer promised on Friday (story) was posted in the wee hours of Saturday, going unmentioned until now in spite of nin's best efforts at a heads-up. The trailer by Saw director James Wan concludes with an October 21 release date.

This is Vegas Trailer

The E3 trailer for This is Vegas promotes Surreal Software's upcoming open-world game set in Lost wages Nevada. The clip highlights the four main diversions in the game, showing how you can gamble, race, fight, and party. The movie is on AtomicGamer, FileFront, and Gamer's Hell.

Rise of the Argonauts Diary Movie

A new Rise of the Argonauts developer diary movie is on the tubes, offering a look at the gameplay in the upcoming RPG, narrated by Liquid Entertainment's Ed Del Castillo and Charley Price, who are usually easily understood above the relentless game music in the background. The main thrust of what they describe is how the appearance of items and weapons will convey their capabilities rather than the old +1 +2 style notation, and how they are removing traditional HUD features from the UI. The clip is posted on AtomicGamer and Gamer's Hell.

Prince of Persia Trailer

A new Prince of Persia "Speed Art Trailer 3" is online, looking at production of the upcoming return of the acrobatic prince. The clip is narrated by Andy Walsh, appropriately enough the Narrative Director on the project, who outlines the use of motion capture in animating the game. The movie is available on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

Hydrophobia Movie

Just when you thought it was safe to go back in the water, the Hydrophobia Website offers a new E3 movie showing off Blade Interactive's upcoming game where wrinkly fingers are the least of your waterlogged problems. Word is: "The first trailer of Hydrophobia has been released at E3, showcasing the revolutionary HydroEngine fluid dynamics system. For the first time ever, water in games behaves exactly like the real thing, flowing from one area to another and interacting dynamically with the environment."

LEGO Batman Site, Movie

LEGO Batman: The Videogame is online for the upcoming brixillated comic book game. The site offers info and media, and speaking of media, the cinematic E3 trailer from the game can be found on MyGameTrailers.

It Came from E3 2008, Part 7

Full Metal Soccer

The Full Metal Soccer Website now offers the release of this unusual game featuring soccer competition using tanks as players. Info, screenshots, and a gameplay video are on the site to give a feel for gameplay, and a free two day trial is available to sample the game before you buy. Windows and Linux are supported. Thanks Chip.

Champions Online Q&A

Champions Online Community Q&A with the Developers on Ten Ton Hammer discusses the upcoming superhero MMORPG with a few of the developers at Cryptic Studios. Up, up, and away!

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Last Remnant to PCs

Square Enix's showing of The Last Remnant at the Microsoft E3 event offered a surprise: They say the game will be available on the Xbox 360 "first this holiday season," specifying November 20, 2008 as their simultaneous worldwide release date. This is followed by this announcement about the Unreal-engine RPG: "The Last Remnant will also be available on Games For Windows. This will allow us to provide a large community of PC gamers with the opportunity to experience the game. We will let you know when a launch date has been decided."

Guitar Hero: World Tour Details, and More

At the MS E3 briefing Activision reveals that Guitar Hero: World Tour will exclusively feature Van Halen and The Eagles, and will also offer downloads of an exclusive REM track pack. They will also offer downloads of the GH edition of Death Magnetic simultaneous with the release of this new Metallica album in stores. The Metallica release will be for Guitar Hero III and Guitar Hero World Tour, but it is not clear if a separate purchase will be required for each game. Presumably this means rumors of a Guitar Hero: Metallica in the vein of the recent Guitar Hero: Aerosmith are inaccurate. Here's some more of what Microsoft announced at today's press event:

  • The "first downloadable episode for Grand Theft Auto 4 later this year." Contradicting rumors this would be delayed to 2009.
  • Final Fantasy 13 will be making its way to the Xbox 360. "At long last," a first for the series.
  • A whole new Xbox 360 interface, with Mii-like avatars and enhanced social features. More here.
  • Geometry Wars 2 is coming next month as an Xbox LIVE Arcade exclusive.
  • Galaga Legions, called a "true sequel" to the original, which was in arcades over 20 years ago. Also a LIVE arcade exclusive due next month.
  • Some sort of South Park game was teased in an odd manner.
  • Lips is announced, confirming rumors of an upcoming Karaoke game.
  • A Netflix partnership.

Xbox Exclusive Portal Game

A surprising announcement at the Microsoft press conference was made by GLaDOS herself: That Portal: Still Alive is coming exclusively to the Xbox 360 this year. Here's what she said: "Hello, we hope you've enjoyed your brief detention in the press event room. The Aperture Science Test Center is pleased to announce the worldwide debut of Portal: Still Alive, a 2008 exclusive for the Xbox 360. Due to the previous tests being solvable, we are currently manufacturing new test chambers for only the most qualified test subjects. Good Luck." She specifically calls this a "2008 exclusive" for the Xbox 360, and since computers don't make mistakes, we'll take this as a sign that this will appear on other platforms after the end of the year.

Gears of War 2 Dated, New Coop Mode

Mr. Clifford Bleszinski capped off the game presentations at the Microsoft press conference showing off Gears of War 2. If you were hoping for skinny soldiers with high voices, you'll be out of luck, as growling steroidal is still the order of the day. After the lengthy demo, Clifford announces a new multiplayer mode: "We have a new mode in Gears of War 2 called Horde. It's a five-player cooperative mode in which up to five players can take on wave after wave of increasingly difficult locust." He then announces November 7, 2008 as the release date for Gear of War 2.

Fable 2 "is Finished"

The Microsoft E3 press conference is currently underway, and so far they've rolled out a look at Fallout 3, saying the post-apocalyptic sequel will be followed by "substantial" downloadable content for the game that will be exclusive to Xbox LIVE and Games For Windows. Todd Howard's demo of the game shows off the ability to choose a stealthier or more straightforward approach to combat, as well as a bit on the moral choices you'll be faced with. Jun Takeuchi then demoed Resident Evil 5, which will be the first RE game to appear on a Microsoft System. Word is to expect a simultaneous worldwide release for all platforms on March 13, 2009 (except Japan, where it will appear a day earlier). This was followed by Peter Molyneux taking the stage, starting off by declaring Fable 2 "is finished!" He then showed off the game's intro, quickly falls back on old habits talking about "you've never experienced anything like" the game's pet feature, and shows off a new simplified way to initiate cooperative multiplayer play in the game. In a bit of a surprise considering the presentation began with the declaration that Fable 2 "is finished," Peter concludes saying the game will be released in October.

Rock Band 2 Announced - Updated

This official press release for Rock Band 2 fills in many details about the imminent console rhythm game sequel, confirming the ability to import "most of the" Rock Band (1) tracks directly into the sequel, confirming online Band World Tour modes, and offering more details on premium instruments. A track list is not provided, but Pearl Jam, Metallica, Allman Brothers, Motorhead, Devo, Jane's Addiction, Megadeth, Paramore, Modest Mouse are all mentioned as artists included in the game, which will also feature Tangled up in blue by Bob Dylan (Folk Band?), AC/DC, and confirms the partial truth to recent rumors, saying it will also include Shackler’s Revenge, a track from the perpetually upcoming Guns N’ Roses album, Chinese Democracy. Update: The full track list has now been released.

On WAR Cuts

Rationalizing Removal with Mark Jacobs Part 1 on Ten Ton Hammer talks with the EA Mythic boss about recent announcement that some of the content planned for Warhammer Online: Age of Reckoning will be cut prior to launch of the MMORPG (story). Mark concludes looking at the bright side of how the reduced number of capitol cities can be seen as a positive:

What we’re thinking about doing is rotating in cities, in and out. In the RvR, so let’s say in the content expansion another city pairing comes up. So the old cities get turned off to RvR. It’s not going to be there as a focus for that. Players can focus on whatever the current pairing is, and then we rotate in another pairing. When we rotate the cities out it gives us time to go back and make changes to them. To learn from out mistakes, we can say we thought this scenario was great it isn’t, we thought this design was great for the stuff in the city and it wasn’t. So we can take it out of production and put a new city in or update the city and put it back in when a new city pairing comes in. So I think for the long term health for this game I think that is critical. I think it is absolutely critical. I am very happy about this decision. I know it is hard for people to believe, but if you just think about it. Especially for the people who played DAOC, think about the issues in that game, or any game, that has RvR or PvP or something similar, getting people to focus on something can be a challenge. This forces them to focus.

Dragon Age: Origins Announcement

BioWare Presents Dragon Age: Origins is a press release on BioWare's RPG that's due next year, promising further details to be revealed over the course of this week's E3 summit. In the meantime the release offers some details on the game, which they are calling "spiritual successor to BioWare’s Baldur’s Gate." Here goes:

EDMONTON, Alberta--(BUSINESS WIRE)--Leading video game developer BioWare®, a division of Electronic Arts Inc. (NASDAQ:ERTS) today announced details of the highly anticipated dark fantasy Role Playing Game Dragon Age™: Origins which will be featured as one of the premier video games at the 2008 E3 Media and Business Summit, July 15-17.

As the spiritual successor to BioWare’s Baldur’s Gate™, one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay.

“We’re thrilled to be returning to BioWare’s fantasy roots, with Dragon Age: Origins representing the culmination of over a decade of experience,” said Ray Muzyka, co-General Manager and CEO, BioWare and Vice President, Electronic Arts. “Dragon Age: Origins is a dark heroic fantasy that doesn’t pull any punches. Our fans are in for the most emotionally intense gaming experience we’ve ever created, and we hope to surprise them with just how dark and gritty it gets!”

BioWare will be demonstrating some of the compelling features of Dragon Age: Origins behind closed doors at E3, including:

        • Epic Party-Based Combat – Dragon Age: Origins will introduce an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures.
        • Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
        • Deep Customization – Players will develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction.
        • Your Story, Your Way – With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power.
        • Origin Stories – Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.

Dragon Age: Origins is scheduled to ship for the PC in early 2009. For more information, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.

Apogee Comeback

Apogee Software announces their plans to start doing stuff again, saying they will be producing new Duke Nukem games on consoles. Apogee is actually the official name of 3D Realms, but they have not branded anything Apogee since 1996. Of course no such announcement would be complete without an explanation of all the innovations Apogee/3D Realms is behind (something to do with shareware, if memory serves). Here's word:

Dallas, Texas -- July 14, 2008 -- Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.

Apogee is bringing the King of Action himself, Duke Nukem(tm), to the handheld console market with three new missions, together called the Duke Nukem Trilogy(tm). Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical Mass(tm), Chain Reaction(tm), and Proving Grounds(tm).

"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee." "It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."

Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander Keen(tm) (1990), Duke Nukem(tm) (1991), Wolfenstein 3-D(tm) (1992), Raptor(tm) (1993), and Rise of the Triad(tm) (1994), just to name a few.

Warren Spector & Pixar

Warren Spector's blog has word the designer is working on a project in collaboration with Pixar, the movie studio recently acquired by Disney, who are also owners of Spector's Junction Point Studios (thanks Next Generation). Here's part:

Needless to say, I don’t even remember what I was going to say about GDC back in March, when I promised to post additional thoughts! Since then, my game (about which we will say nothing) has made amazing progress. My team and I have been working hard on our own and (get ready for the cool factor to go way up) in collaboration with folks from Disney Feature Animation and Pixar. If I say anymore, I’ll get in trouble, so let’s just leave it at that.

John Carmack Q&A

Carmack IDs Quake Live on GameSpot is a Q&A with the id Software Technical Director discussing their upcoming Quake Live project. Along the way he clarifies where this does and does not depart from Quake III Arena:

The core game has had very little changes to the engine. The idea was to wrap this really state-of-the-art--player interaction, score-boarding, leaderboards, chat forums--all this stuff, around a stable, consistent game. So there are some advantages to that, in that every computer that anybody is at all going to sit down on, and is connected to the Internet, can play Quake Arena well. You know, most of them run it at 120-something frames per second on there. There are no driver issues, because everybody used this game as a benchmark for five years before it was superseded by other things on there.

The data has actually been touched on every single level, though. While the core rendering engine has only modest tweaks on it, nothing particularly to improve what you really call rendering things. But every map has been touched where there's a level of polish that modern games have that, when we look back nine years ago, standards were a lot more lax. I mean, Quake Arena was the first mainstream, hardware-accelerated game, and it was much more about, "Wow, look at this. Isn't it cool?" And people weren't looking at all the details, like making sure the textures line up or the lighting is appropriate.

And we have had the designers make a path through every single level in the original Quake Arena, the Team Arena content, and there's a little bit of custom new stuff that goes on in here also. So everything is cleaned up, brought up to a modern level of polish, the billboards and advertising scoreboards are very nicely integrated. It's not a matter of just finding a bare spot of wall and throwing up two triangles that you can stream an ad on to. They're actually built into the levels in a very stylish way, where you've got the boards with spotlights, lighting them up as things change. And all that's been done really nicely.

But, you know, 90 percent of the work on the project has been stuff that goes around the game--the Web site experience, the game rankings, all the stat-tracking and database management, and all of this stuff that really is better than probably any game, anywhere has done. We went out, we surveyed the landscape of what was available, what we could integrate, what we could take, and what we could improve.

And we make no claims or try to hide the fact that the core of the game is essentially nine year old technology. But everything around it is modern, 2008, state-of-the-art stuff.

Far Cry 2 Trailer

The E3 trailer for Far Cry 2 is posted on IGN, the clip shows off gameplay from the shooter sequel. From appearances, hostilities are still underway. Boom!

Crysis Warhead Trailer

A new "The Hunter Returns" trailer is now available from Crysis Warhead, Crytek's upcoming shooter follow-up. The clip is posted on Tiscali Games along with a lot of Czech text we don't understand. Nano nano.

Command & Conquer: Red Alert 3 Trailer

A new E3 trailer on GameSpot offers a look at the Empire of the Rising Sun faction in Command & Conquer: Red Alert 3. If that sounds a little stale, rest assured this faction spends a good deal of time making things blow up. Thanks Mike Martinez and Planet Command & Conquer.

Fallout 3 Teaser Site

Prepare For The Future is online as a new home to Fallout 3, the upcoming post-apocalyptic sequel in the works at Bethesda Softworks. Currently the stylized Flash site offers a teaser clip and newsletter signups. Thanks GamingTarget.

It Came from E3 2008, Part 6

New BF2 Operation Peacekeeper

The Operation Peacekeeper Website now offers version 0.25 of this Battlefield 2 modification, and a password for those who downloaded the passworded archive via bit torrent prior to the release (thanks Ant and Planet Battlefield). The mod is based around a conflict between German and Serbian armed forces, with a full explanation on this page.

New Obsidian Conflict for Half-Life 2

A new version 1.3 of the Obsidian Conflict modification for Half-Life 2 is now available. The new version of this co-op mod adds 11 new maps along with a number of other changes and fixes. Thanks Ant and Planet Half-Life.

Op Ed

Morning Preview

Morning Screenshots

Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

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Hardware Reviews

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