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Sunday, Jul 13, 2008

  

Spore "Prototype" Released

The Spore Community Website now offers downloads of ParticleMan, one of the simple, playable prototypes they've built to test subsystems they are incorporating into Spore, EA Maxis' upcoming evolution simulation (thanks Mike Martinez) and Kotaku). Word is: "ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes."

Demigod Release Schedule

The Demigod Website features an admittedly "tentative" release schedule for Demigod, Gas Powered Games' upcoming action/strategy game (thanks Gamer's Hell). According to distributor Stardock, the first beta will begin next month for preorder customers, though this is an engine stress test, and not a "fun" beta. Beta 2 is set to follow in October, again less focused on fun, as this will be to elicit player feedback. Beta 3 will follow in December, and while they don't comment on its fun-factor, it will presumably be present (or one has to worry the game will have no fun either), but this may be a public test. After that they plan on testing release candidates in January and hope to release the game in February. They conclude with the following:

We do plan for the game to be available at stores roughly the same time in North America, Europe, Russia, and Australia/NZ at the very least.

Users who are part of the beta will be getting something special but I am not at liberty to talk about it yet.

Project Origin Trailer

The Project Origin Website is now showing off the E3 trailer for Monolith's upcoming F.E.A.R. sequel, warning is to "Fear Alma Again." Word is: ""The E3 Trailer pulls the curtain on all-new footage showcasing the latest weapons, deadliest enemies and bone-chilling locations from the world of Project Origin. Players will find themselves thrust in a near-future cityscape filled with unknown horrors, high-tech combat and the supernatural. Face tense and highly kinetic combat against enemy forces and unknown paranormal forces in a desperate struggle to stop Alma, a girl with immense power and a thirst for revenge." It seems you've got a date with destiny. And it looks like she's ordered the lobster.

Dragon Age: Origins Trailer

GameTrailers now offers the promised Dragon Age: Origins Trailer. If you were expecting a payoff on the hype preceding this first look at BioWare's upcoming RPG, you may be let down, as the trailer offers less than a minute of all cinematic footage.

Carmack on PC Gaming

id Software's John Carmack and Marty Stratton Talk Quake Live, PC Gaming, and More on Shacknews offers a Q&A with id Software. Topics include the accessibility being built into Quake Live (or QUAKE LIVE, as the case may unfortunately be), Carmack's regrets that id "didn't have the manpower to do something that would be what we would consider our best foot forward" for the new iPhone (wtf?), Rage, community support, and more. Of particular interest are Mr. Carmack's reflections on a changing landscape for PC gaming:

Yeah, I think that the PC definitely can't.. we can't go on making PC games like we used to. The combination of the dominance of the consoles, as far as market forces there, and piracy.. the traditional AAA, media-heavy boxed game that sells for a bunch of money, and goes out on the PC for a single player experience--it's just not happening. Even if we look at something that had such a push like Crysis, it didn't really do all that well.

While at id Software we're still certainly doing those types of AAA titles on [the PC platform], we have to look at it from a cross-platform product perspective on there, rather than being PC-focused like we used to be. I mean, all the way up to our last major title, which was Doom 3, we were a PC company. We made PC games, and we gave some thought to how they might be deployed on consoles, but that wasn't what we were fundamentally doing. And that has changed with this generation.

But still, there are some things that the PC does fundamentally better than the console. I mean, the internet interaction, as far as displaying and navigating large amounts of information on a website--while you have web browsers on consoles, they suck, you know, they're just not good. It's not like what you've got on the PC.

And from a first person shooter perspective, the keyboard/mouse interface is still just a lot better than a console interface. It's a much more direct position vs. integrating over time.. it's just plain better, and that's one of the things we want to cater to.

So there are strengths that the PC has, and we think Quake Live is very much playing to them. While given infinite resources, yeah, it'd be great to go ahead and do another technology showcase on the PC, because you've got a couple times the power in a modern high-end system than you do in a current generation console.

But it's just not feasible for us as a company to continue taking that route. So we are branching out into some different areas and diversifying a little bit, where we've got our id Tech 5, cross-platform, high-end stuff that we are pushing, and we've also got Quake Live and our mobile products.

It Came from E3 2008, Part 5

Screenshots

Gatherings & Competitions

Consolidation

Tech Bits

Mobilization

Metaverse

Safety Dance

Hardware Reviews

etc.

Thanks Mike Martinez.

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