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Tuesday, Jul 08, 2008

  

Ships Ahoy - Gore Special Edition

4D Rulers Software announces that Gore Special Edition is gold, and since this enhanced version of their first-person shooter is being digitally distributed, this means it is also now available for download for free from the Gore Website. What's different from the original Gore Ultimate Soldier is detailed in this changelog, while this page outlines the advantages to buying a premium key for the game.

Children of the Nile: Enhanced Edition, Demo

Valve and Tilted Mill Entertainment announce that Children of the Nile: Enhanced Edition is available via Steam, offering a version of this historical city building game that's updated with Vista support and a number of enhancements to the UI (all detailed here). Those who already own the original Children of the Nile are entitled to a free update that's "coming soon" to the game's official website (presumably this really will be soon, as they've announced it is supposed to be available already). Finally, Steam is also offering a Children of the Nile Enhanced Edition Demo for those interested in a sample.

Savage 2 Patch & Free Play Week

The Savage 2: A Tortured Soul Website has word on a new version 1.5.1 patch that's now available for S2 Games' action/strategy sequel. The new version includes "a ton of polish and bug fixes, as well as some key balance changes," all outlined in this Change Log, which makes it clear this patch does not incorporate recently promised performance improvements (story). They also announce that next week will be a free-to-play week in the game:

For the week of July 21-28, we are lifting all restrictions on demo accounts. Savage 2 will be completely free to play for the full week with no restrictions.

Hellgate: London Patch Tomorrow

The Hellgate: London Website has word that a new version 1.3d multiplayer patch will go live on the US and EU Hellgate: London servers tomorrow, which will involve about an hour of downtime. These patch notes have all the details on the new version.

Kane's Wrath Patch SNAFU

The C&C3 Support Forums feature an update from community manager Apoc warning against using the version 1.01 patches for Kane's Wrath from earlier today (story) until they are officially announced, even though the patches were found on EA's public FTP server (thanks Jeremiah). The update reflects on the circumstances surrounding the delays to this patch, and suggests the best way to know the new version is official is when it can be acquired through the in-game auto-updater:

There seems to be mass confusion about the patch download available at Large Downloads. First of all, this is likely not the final patch build you should download, regardless if it is our final EXE, and the files up there were put up there to assist with our ECG submission process. Please do not download any patch file until you hear the official word from us.

We are working to get the patch live and are looking to begin the upload process later this afternoon. Again, I am not going to come on here and say the patch is live until it is officially live on our servers where you can download it manually or auto-update through the game (which is what you should do).

And finally, some people are commenting on the balance already and even a desync that one-person experienced in a match. Every one of you has been through a patch release before and anyone with a bit of common sense knows and understands that you cannot judge a patch-balance until at least a few weeks after its release. This patch changes the game dramatically, and if you are trying your same tactics and seeing the same results, its because you haven't evolved your playing style or played against people who are using the benefits of the new balance. So please, please, do not make threads discussing the patch-fail-balance until you've thuroughly tested and played many games. It is absolutely unfair to us, to our patch designers and testers, and to the community to make such a baseless opinion off ONE game. We ask that you not be quick to judge and like anything else, give a patch time to evolve and breathe.

Regarding the desyncs, we spent hundreds of hours testing against them and have fixed the primary desyncs people were experiencing. Its absolutely possible you will experience a desync again, but extremely less frequent and in most cases would be the result of someone trying to cheat against you or a "red-herring" case with a rare desync. But we have tested and tested and have fixed the primary desyncs so you should not experience these nearly as frequently, hopefully not at all when you download the official patch.

We'd also appreciate those who are not quick to judge, we're doing a service for the community and while its long over-due, all fairness should still be granted in the service itself. We'd really appreciate the support as it helps keep us motivated and thankful for having a fantastic community. So thank you for sticking through some of these tough times in recent months, and I am excited to see this patch come out and make Kane's Wrath for PC the game its meant to be, at least to start =)

Thank you for your understanding, i'll be back when the patch is officially live.

Activision Blizzard Approved

Activision Stockholders Approve Combination with Vivendi Games has word that Activision shareholders have expressed overwhelming enthusiasm for the proposed merger with Vivendi Games, and that the parent of Blizzard and Sierra is set to become a wholly owned subsidiary of Activision tomorrow, with the resulting company to be known as Activision Blizzard:

Activision, Inc. (Nasdaq: ATVI) today announced that, at a special meeting of stockholders held earlier today, it received the stockholder approval necessary to consummate the company's agreement with Vivendi, S.A. to combine Vivendi Games, Vivendi's interactive entertainment business, with Activision's businesses. All of the proposals required to effect the transaction received more than 92 percent of the shares voted. The transaction is expected to close on or around July 9, 2008.

Activision and Vivendi Games will combine their businesses through the merger of a newly formed, wholly-owned subsidiary of Activision with and into Vivendi Games. As a result of the merger, Vivendi Games, the parent company of Blizzard Entertainment and Sierra, will become a wholly-owned subsidiary of Activision. Vivendi will receive approximately 295.3 million newly issued shares of Activision common stock. Concurrently with the merger, Vivendi will purchase approximately 62.9 million newly issued shares of Activision common stock at a price of $27.50 per share for a total of approximately $1.7 billion in cash, resulting in a total Vivendi ownership stake in Activision Blizzard of approximately 52% on a fully diluted basis and approximately 54% of shares outstanding. As of the closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.

Crysis Warhead Reverse Sticker Shock

There's a Crysis Warhead preview on IGN with hands-on impressions of Cryek's upcoming first-person shooter follow-up, including several gameplay movies. Along the way they spill some beans that Crytek was planning to announce at E3 next week, saying that game, which will run slightly shorter than the original Crysis, will carry the $29.99 price point of an expansion, rather than the MSRP of a full game.

Tom Clancy's H.A.W.X. Diary

A new video developer's diary for Tom Clancy's H.A.W.X. offers a look at the upcoming aerial combat game. The clip features lead game designer Thomas Simon describing the various systems that will help players operate their aircraft and accomplish their objectives within the game. Thomas has a very heavy French accent ("Does your dog bite?"), but there are helpful subtitles. The clip is available in this Ubisoft FTP directory and mirrored on ActionTrip, FileFront, and Gamer's Hell.

It Came from E3 2008, Part 0

X Motor Racing Video

A new "Tire Deformation" video from X Motor Racing helps foster a better understanding of where the rubber meets the road in this motorsports simulation. You can find the clip on AtomicGamer, FileFront, and Gamer's Hell.

Evening Previews

Evening Screenshots

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Ships Ahoy - Devil May Cry 4

Capcom announces Devil May Cry 4 is now available for the PC, offering the Games for Windows edition of the supernatural action game with enhancements over the versions that were released for consoles earlier this year. A playable demo came out last month along with DirectX 9 and DirectX 10 benchmarks to test how the game will run on various systems (story), and here's the announcement:

Capcom, a leading worldwide developer and publisher of video games, today announced that the highly anticipated Games for Windows version of Devil May Cry 4 ships to retail today. Devil May Cry 4 is already a certifiable hit in the console world, having shipped over 2 million units world wide since its release in North America in February. The Games for Windows version of Devil May Cry 4 will feature new modes, enhanced graphics options and additional content. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board and carries a suggested retail price of $39.99.

Good things come to those who wait as Windows-based PC owners will benefit from having more modes and more visual customization options to help enhance their demon-slaying action. Following up on the amazingly popular Windows-based PC demo available for download at major direct-to-download websites, Devil May Cry 4 for Games for Windows has garnered critical praise with the game's additional graphical prowess and buffed up frame rate. The full version will feature a number of exclusive content for the Windows-based PC including, Turbo Mode, which will turn-up the action to insane speeds, and Legendary Dark Knight Mode, which will harness advanced Windows-based PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty.

Moreover, familiar enemies from the console versions will show-up in new locations in the Games for Windows version. The high resolution screen settings allow the cut scenes of the game to run at up to 120 frames per second (up from 30 frames per second in the console version of the game). Slider options are available to manage various visual effects seen throughout the game. Additionally, Devil May Cry 4 for Games for Windows comes with a Benchmark Test Mode which lets users test their Windows PC. Devil May Cry 4 for Games for Windows will have both DirectX 9 and DirectX 10 modes,

From the producer of the original Devil May Cry and Resident Evil 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.

Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic: the powerful "Devil Bringer" on his right arm.

For more information, visit: http://www.devilmaycry.com

C&C3: Kane's Wrath Patch

The promised first patch for Command & Conquer 3: Kane's Wrath is now available, updating the real-time strategy expansion to version 1.01. The patch includes balance tweaks, bug and exploit fixes, and fixes for various desync issues that disrupted multiplayer play. The various localized editions of the patch are available from EA's FTP directory, where there is also a read me outlining all that's changed. Thanks to The Patches Scrolls, where they have all the patches mirrored. Additional mirrors can be found on AtomicGamer, FileFront, and Gamer's Hell.

id: Rage "On a Whole New Level"

The Todd Hollenshead Interview on Kikizo hears from the id Software CEO (with an assist from designer/marine biologist Matt Hooper) on a variety of topics, including Rage, engine technology, platform support, and more. At one point a question about DOOM 3's shortcomings inspires a defense of the game (thanks Eurogamer), as Todd points out that sales-wise, "It's the most successful game in id's history." Along the way, Matt talks about Rage and the Tech 5 engine, apparently fearless about raising expectations:

The things we're doing with id Tech 5 have really opened things up design-wise. I work closely with Tim Willits who's the creative director on id Tech 5 and the guiding force on Rage, and we're going to do some things which I think are just going to blow people way - it's just going to be on a whole new level. Things that you have never seen in any game before, some things borrowed from different games, really action focused. Just as a designer we can do things in these giant worlds and with these vehicle systems and still maintain the things that people love id for, which is that control and the FPS action combat, but now we can introduce all these other elements, so it's really opened things up. On the design side, we've never had more energy, it just makes us giddy to be able to use this tech.

Ubisoft's Acquires Movie Effects Company

Ubisoft acquires Sin City effects studio has word that Ubisoft has acquired Canadian movie effects company Hybride Technologies, saying their motion picture work will continue as they add video games to their upcoming workload. Hybride founder and CEO Pierre Raymond is quoted on the impact of the deal: "The sharing of technological and creative expertise between Ubisoft and Hybride will position the two companies at the head of the pack in an entertainment industry in rapid evolution."

Introversion's Chronometer Ticking

The Introversion Software Blog has word from Chris Delay that preproduction is underway on Chronometer, as the independent developer is collaborating with the UK's Channel 4 to produce a project they have long hoped to undertake, but knew would be beyond their means (thanks Eurogamer). Here's a bit, including Chris' admission that this game may never move into full production:

There is one document in this vault which has been edited and revised and updated more times than any other, and that document is called Chronometer.

It’s one of our more recent ideas, and was first written down during Defcon’s beta phase. I specifically remember the moment I explained it to Mark – in a KFC in London of all places, and he just stopped and stared at me while I was speaking. He genuinely couldn’t continue eating. By the time I’d finished I went back to my food and Mark just sat there silent for a few minutes before uttering “fuck me”, slowly shaking his head in disbelief.

It’s always been clear to us that it’s not a project we could ever afford to make ourselves. So the project sat there in The Bespokery all this time, a fascinating thought experiment in ambitious game design and nothing more, until Channel 4 approached Introversion and asked us if we had any game ideas we’d like funding for.

Our initial response was something along the lines of No. But the more we thought about it, the more we found Chronometer actually fitted the requirements extremely well, and their deal on offer was something we hadn't seen before. We pitched the idea to them and they approved the first exploratory phase pretty soon after.

So around three months ago, despite being busier than we’ve ever been, Introversion Software began work on its sixth game. Channel 4 funded an exploratory pre-production phase of three months work, which we have now almost completed. We spent a long time looking for a fulltime writer, and worked through nearly 50 applicants until we hit on the right guy for the job – a writer named Chris Hastings, who's sample work was a league ahead of the competition. Chris and myself have been working closely together in Cambridge during this three month period and that Chronometer document has now expanded into a whole project folder with scripts, pictures, maps, flow charts, production plans, budgets, the whole lot. We’ve spent a lot of time moving post-it notes around on a giant board, trying to piece together the structure of this new game.

Ultimately we don’t know for certain if Chronometer will be going into full production – the conditions would have to be right for Introversion and for Channel 4, although they’ve been fantastic to work with during pre-production. We’re pretty much finished with this phase of Chronometer for now, and we’ll keep you updated about this interesting sixth game project as decisions are made.

Frontlines: Fuel of War Beta Demo

Kaos Studios Community Forum announces that a beta version of the promised PC demo for Frontlines: Fuel of War has been "leaked," but that the release is also "legit," suggesting the word "leaked" does not mean what they think it means. Official word from Kaos is: "Just understand, this may not be the final version of the demo so you may have to uninstall and reinstall when we release it. All we ask if you do install the demo beta is that you post your feedback here." The download can be found on AtomicGamer, ComputerGames.ro, FileFront, FileShack, and Gamer's Hell.

Gary Grigsby’s War Between the States Patch

Matrix Games announces a new patch is available for Gary Grigsby’s War Between the States, updating the Civil War strategy game to version 1.010. Word is: "the update includes a handful of new player-requested features including an interface improvement making it easier to see which leaders have initiative, additional feedback to players on leader casualties and Kentucky neutrality a dozen fixes, and some improvements to the Union AI in Missouri." The patch can be downloaded from this page.

Formula One 2009 a Sim

SimRacingWorld reproduces a post from the Codemasters forums where the executive produce for RACE steps into a hornet's nest of controversy over whether Formula One 2009 will be more of an arcade racing game or more of a true simulation, offering reassurances to sim fans that it will be more of the latter:

Right, I haven't read every post in this thread, but I get the jist and just to stop you all from panicking too much... GRID and DiRT are aimed at an arcade audience and they do that very well. F1 has different requirements and will get a completely different treatment from our in-house team, including full on sim options, physics, rules and regs etc. We will also have arcade requirements catered for as well. How this will be split we do not know yet, but split it will be.

X³: Terran Conflict Date Narrowed

EGOSOFT offers some new screenshots from X³: Terran Conflict, while also narrowing the release date for the upcoming culmination of the X trilogy of space combat games. The game was previously slated for a Q3 2008 release, which has been pinned down to the beginning of the quarter at end of September. Thanks Gamer's Hell.

Mark Rein Q&A

The Mark Rein Q&A on GamesIndustry.biz chats up the Epic veep in a conversation that mostly centers on console gaming, though on the subject of ongoing PC support, he says: "Well, we make our games on the PC obviously and PC is how we do development and why we have this great Intel million dollar 'Make Something Unreal' competition. Our games are on PC, if we have a game that suits the PC I don't see any reason why we wouldn't release it on PC. It seems like a no-brainer." Other topics include progress on Gears of War 2, their disinterest in Wii development, the European market, and how Epic's games already support 3D monitor technology.

Charles Cecil Q&A

Broken Sword legend speaks on VideoGamer.com talks with Charles Cecil in a lengthy conversation. They manage the information overload by highlighting a few tidbits, including a Broken Sword movie update, his patriotic contention that GTA 4 "had to be made by Brits," and word that an "official announcement" on a new Broken Sword game is coming, though it sounds like this may be a Nintendo DS edition of the adventure game.

Op Ed

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I just cannot believe how much bird poo is covering our car at this point. We certainly have more than enough birds in the area, but the car is parked in a spot that is not near any trees, nor is it under any telephone wires or other perches where said pooing could take place. I guess it must be something in their nature that makes them want to deliver their presents somewhere specific (I remember how the Canadian Geese at my summer camp would cover this rock in the middle of the lake with their droppings), but I sure wish it didn't have to be on our car. I've never like white paint on cars, but I'm beginning to understand the appeal.

Scatological Links: Thanks Ant and Mike Martinez.
Play: Totem Destroyer.
Adventures of a Line.
Stories: Porn appears on rugby programme.
'Zero' chance lottery tickets stun some players.
Science: After 40 Years, Moon Rocks Still in Demand for Research.
Mopping Up the CO2 Deluge. Thanks Devicer.
NASA sets date for final shuttle mission in 2010.



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