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Monday, Jul 07, 2008

  

Galactic Civilizations II: Endless Universe Announced

Kalypso Media announces plans for Galactic Civilizations II: Endless Universe, a standalone third expansion for the strategy sequel due this August that will include the previous two expansions. So just how endless is the universe? "Space is big - really big - you just won't believe how vastly, hugely mind-bogglingly big it is. You may think it's a long way down the road to the chemist, but that's just peanuts to space." Here's the announcement:

The battle for galactic supremacy continues in Endless Universe; the new stand-alone add-on for the acclaimed strategy game Galactic Civilizations II, to be published by Kalypso Media at the end of August 2008. A stand-alone version, it requires no additional purchase and also includes the two previously released add-ons: Dark Avatar and Twilight Of the Arnor.

Galactic Civilizations II is the best selling strategy game in the United States, has received several awards, and spent a number of weeks in the U.S. Top Ten Game Charts. Endless Universe builds on the epic story, following on from Dark Avatar and Twilight of Arnor.

Thanks to Dark Avatar the different races now have multiple characteristics which adds variety and fun during the game. Now, the races range from “super-diplomatist” to “super-destroyer”. Also, Dark Avatar provides the planets with environmental conditions. Thus, the player needs to decide whether he wants to invest into research and development or leave the planet to a hostile player. Furthermore, Dark Avatar presents new scenes, new challenges, asteroids which can be used as mines, new races, and a new version of the spy system.

Further differences in characteristics between the races are provided by Twilight of the Arnor. Here, the player can experience new features, starting with individual developments to race-specific weapons, skills and buildings. In addition, there are sensational improvements to the planets, many new star ships, a much bigger galaxy, and a new soundtrack! On top of that, “Twilight of the Arnor” includes editors for the planets, scenario, and technological development.

Savage 2 Engine Optimizations Coming

The Savage 2: A Tortured Soul Website has brief word announcing an update will occur over the next couple of weeks with engine enhancements for the action/strategy sequel: "We're going to be implementing a bunch of already written engine features and optimizations in the next couple weeks that should improve your Savage 2 experience."

Neverwinter Nights 2: Mysteries of Westgate Intro

The introductory movie from Neverwinter Nights 2: Mysteries of Westgate is now available, offering the opening scenes from Ossian Studios' upcoming mysterious adventure pack for the D&D RPG sequel. The clip is about half still shots before segueing to motion pictures (talkies, no less). The clip is posted on AtomicGamer, FileFront, and Gamer's Hell.

Evening Q&As

Evening Previews

Evening Screenshots

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Ignition's Unreal-engine FPS

Ignition Entertainment announces they are the latest licensee of Epic's Unreal engine, and while this technology powers countless current and future games, Ignition (led by Jeremy Stieglitz, formerly of Artificial Studios) is claiming their Unreal-powered shooter, due late next year, will be "groundbreaking." Here's word:

Gainesville, FL, July 7, 2008 – Ignition Entertainment, Ltd. (www.ignitionent.com), a UTV enterprise, today announced that the company entered into an agreement with Epic Games to license Unreal Engine 3 for its upcoming, groundbreaking FPS, currently under development at its Florida studio.

“Epic’s Unreal Engine 3 is an extremely versatile engine,” said Jeremy Stieglitz, Game Director and Lead Designer, Ignition Florida. “So when deciding on technology for Ignition Florida's first next-generation video game, there was no questioning that Unreal Engine 3 is the way to go.”

“Ignition Florida is pushing Unreal Engine 3 in a very exciting direction, especially in terms of environmental capabilities,” said Mark Rein, Vice President, Epic Games. “These guys have the chops to create some remarkable games, and we have complete faith in their technical and creative abilities.”

Ignition Florida is developing an original IP for release in late 2009 and is confident of bringing something fresh and exciting to one of the industry’s core genres.

On Infinity Ward's Future

The Future of Infinity Ward on IAMfourzerotwo is a blog entry from a few days back penned by Robert Bowling, Director of Communications and Community Manager at Infinity Ward (thanks Ant and Kotaku). The post mentions Infinity Ward's ambitions to create a new intellectual property in the future besides Call of Duty, one which they would control:

We’re excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we’ll have complete control over. We’re excited to be working on our next project, but it’s going to be quite a while before I can share any details on exactly what that project is.

Game Reality TV

The XFX Challenge Website has the first installment in a series of XFX sponsored webisodes chronicling the efforts a group of game players as they pursue their goal of breaking into the world of pro gaming. Hosted by Allgames/Pseudo/G4 vet Scott Rubin, the series hopes to combine the most interesting elements of reality television, watching other people play games, and *really* long bus trips (or something to that effect).

Flagship on Hellgate

The Max Schaefer Interview on Eurogamer talks with the Flagship cofounder in a conversation that mostly centers around Mythos, their upcoming MMORPG. Towards the end of the article a question about lessons learned from Hellgate: London prompts a confession that they bit off more than they could chew with the action/RPG:

Oh yeah! [laughs]. If we made a mistake with Hellgate, it was trying to do too many things for too many people. We wanted a cutting edge graphics engine, we wanted multiple business models with subscriptions and free play, and single-player, we wanted to combine third-person play with first-person play, we wanted to do random 3D levels, and when you're starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much. We ended up rushing it to market and not keeping it in the oven long enough, just out of necessity.

We learned from that, and going forward as a studio, it's a new emphasis of ours to do things that are more efficient and better-planned, and smaller teams on smaller projects so we can get more ideas out there. With Mythos we're definitely taking our time, we're well within our budget and our means to make it. It's a little bit of a turning point for us - don't try to do everything for everybody. Just be more realistic about your design goals. Bring it back to nine tenths instead of ten tenths and things will go much sooner.

No Hope for Mid-budget/Indie Games?

Shock and Awe Tactics on GamesIndustry.biz is an interview with 2K's Christopher Kline conducted at the Paris GDC. A portion highlighted in this story reflects Kline's commenting he does not feel the current game market can support the middle-ground between high-budget games and lower-cost budget titles that is often the purview of independent developers:

"I think what we realised, which really started that transition back at Irrational, we were doing games that I'd say were mid-budget - maybe USD 3-4 million - that there was no real market left.

"You'd have to do something like what EA is doing and go into the casual market, or you've got to go for a really big blockbuster - just because of the economics, especially for the small independent developers, you're really squeezed out of the middle.

I think you can probably still get contracts for that kind of work, but there's not a lot of hope there for developers being able to survive - just not enough money to develop new IP and keep staff going.

Eschalon: Book II Q&A

The Eschalon: Book II Q&A on RPGWatch chats with Thomas Riegsecker about the continuation of the old-school RPG gameplay of Eschalon. Topics include new features, where the story picks up, cause-and-effect, changes to the skill system, and more.

PC MySims

This press release announces that MySims is making the casual transition from the Nintendo Wii and DS to the PC in October:

The Sims(TM), an Electronic Arts Inc. (NASDAQ:ERTS) Label, today announced the first details for MySims(TM), made for the PC, coming to stores in October, 2008. MySims first launched on the Wii(TM) and Nintendo DS(TM) in Fall, 2007 and has been a worldwide hit embraced by players everywhere. Now the game makes its way to the PC with new online features and new characters.

In MySims you can create original characters, build a town, grow a community and discover a world of your own. Start by personalizing the appearance of your MySims from head to toe and go on to unlock cool new items as you befriend and build relationships with your neighbors. Make your creations unique when you design your own homes, shops, restaurants and more in this fun, open-ended game. All that you need is a little creativity and some help from the locals!

Now on the PC with new online features and characters! Have fun with friends safely in a shared online game space and discover surprises and wonders in your newly created town with the MySims you love and a new cast of characters! Now in MySims, made for the PC, you can find all the fun of the first game plus new online features and all-new characters to spark your creativity. Safely chat, interact and play games like Tag and Hide-and-Seek with your online buddies. Construct buildings and create objects to use cooperatively with up to seven friends that are online with you. Like trading cards, share your creations with your friends in-game, as well as outside the game via email or instant message so that others can enjoy them in their own MySims town. The choice to play online is yours, so you can decide to play as a single-player or expand your experience by playing with friends in an online neighborhood.

"MySims, made for the PC, opens up the world of MySims for you to explore, play and share with up to seven other friends that are online with you," said Rod Humble, Head of Studio for The Sims Label. "For the first time, you can express the creativity of MySims with others in a collaborative way, as you create and live in a shared town with your friends online. With MySims, made for the PC, it's a whole new world of interaction with personalized creations, buildings and towns to share, along with furniture and other tailored creations that you and your friends can trade. Players who enjoyed MySims on the Wii and Nintendo DS will view this as a great way to connect with friends in an online PC game and those new to MySims will find this a fresh and exciting game."

Dragon Age Website, More Wednesday

A new Dragon Age Teaser Website is online, though there's not much to see at the moment (thanks Gamer's Hell). Currently the site offers a link to the Dragon Age General Discussion Forums to foster conversation about BioWare's upcoming RPG, and an intriguing graphic that says simply, "More July 9, 2008," so mark your calendar for Wednesday, and prepare yourself for "more."

New X-Plane Beta

The X-Plane Website now offers a new version 9.20 beta 3 of X-Plane, the PC, Linux, and Macintosh flights simulator. This should appeal to those interest in authenticity, as word is "X-Plane 9.20 is one of the more FAA-Certified-feature-packed releases we have ever done."

New UT3 Snowreal

A new version 1.1.5 of the Snowreal modification for the PC and PS3 editions of Unreal Tournament III is now available (thanks Gamer's Hell). Word on the new version is "comes with one new map and a little fix for the server browser. The new map, SR-EasyRide, is mainly for Snowreal beginners who want to get a little more used to the controls before breaking their neck on one of the other maps."

Morning Consolidation

Gatherings & Competitions

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Ah, poo, I read the calendar wrong, and thought I had a consecutive integer posting dealie going here. Guess I should have started with something simple like the ABCs...

Consecutive Links: Thanks Ant and Mike Martinez.
Play: Deflection.
Link: Summer Projects - DIY Air Conditioners.
Stories: Samaritan Thief Alerts Cops to 'Terror' Van After Breaking In.
Mossad agent is latest dupe of Baron-Cohen. Thanks brother19.
Thirteen hurt on first day of Spanish bull run.
Science: 25 Years Later, Toxic Waste Torments Bhopal.
Media: Man Trapped In Elevator For Six Minutes. Genius.
The Dangers of Helping an Old Lady Cross the Street.
Water balloons poped in zero gravity. Popped too.
Follow-up: Chestnut Wins Hot Dog Contest.



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