Michigan, June 24, 2008. Wolverine Studios, a developer of simulation games, is proud to announce our first foray outside the sporting world. Wolverine Studios is excited to announce our newest title: Music Wars Rebirth.
Music Wars Rebirth is the creation of Antuan Johnson who is happy to be bringing his music industry simulator to Wolverine Studios. Music Wars Rebirth allows players to create and manage their own record label by giving them the opportunity to both manage the financial state of their company as well as managing aspects of the artists signed to their label. The in-depth game play allows the user to track all aspects of the career of an artist as they take them from unknown talent to global superstar while catapulting their label to the top of the music industry.
Antuan began working on the Music Wars series in 2004 with a series of freeware releases. His most recent version, Music Wars 3, registered tens of thousands of downloads among various freeware and shareware sites. Fans of the series have called the games “addictive” and “brilliant” and Wolverine Studios President Gary Gorski says “I’m very excited about this new opportunity for both Antuan and our company. We’ve looked for opportunities to expand outside of our traditional sports-orientated games and I think this game will be a huge success for our company.”
More details and discussion about the game will be available from our web forums
Over the last 6 years, we have resisted adding any kind of protection system to our games. We believe that users are happier without them.
Unfortunately, many users have decided to ignore our polite requests to respect our copyright and have simply placed our games for download. They seem to feel that they are allowed to do so, or they just don't care. Either way, this kind of action, and the downloading by many people, lead to a significant loss of revenue, which in turn directly affects our ability to produce new games (we arent about growing profits, we are talking about lower revenue directly affecting which games can be licensed). It is estimated that many more pirated copies of LGP games exist, than do original copies. We obtained this estimate by seeding the download sites with a number of broken copies of our games, and monitored the number of requests for technical support that referenced the known bug we had inserted.
Adding copy protection will give us benefits as a company. Firstly, it will allow us to recover some of the lost revenue, by means of additional license sales, either via online vendors or direct through the copy protection system. Secondly, it will allow LGP to show a solid revenue protection system that will increase our credibility as a porting company in the eyes of licensors, allowing us to attempt to obtain higher profile games.
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LAN Party Massacre.
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locals beware the birds. 89-Year-Old Organist Endures at College World Series. Local Man Rescued From Sacramento Sewer System. |
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Kxmode. Microbes Pose Serious Risk to Monuments of Cultural Heritage. |
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NEW YORK, June 24, 2008 – Atari, Inc. (OTC Pink Sheets: ATAR), today announced that the eagerly awaited action survival game Alone in the Dark for Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, Wii™ and PlayStation®2 computer entertainment system has launched and is available at retailers across North America. The PLAYSTATION®3 computer entertainment system version is currently scheduled for release in autumn 2008.
Developed by Eden Games, Alone in the Dark for Xbox 360 and Games for Windows marks a blistering return for the legendary franchise with startling innovations and wide screen cinematic presentation. The game follows paranormal investigator Edward Carnby over the course of one apocalyptic night in which he must fight to survive and uncover the earth-shattering secret behind New York’s Central Park. With an exhilarating mix of challenging gameplay, intense storytelling in the style of a blockbuster TV series, unprecedented environmental interaction, realistic fire physics as a core gameplay element, and a DVD chapter select feature which lets everyone reach the game’s climax, Alone in the Dark is set to change what players expect from video games.
“We set out to deliver an innovative, high quality game to the hands of players everywhere,” said David Nadal, Studio Head and Game Director, Eden Games. “Driven by our studio's passion and the desire to create something genuinely original, Alone in the Dark is a game that will change how you play, and reward you with an entertainment experience you won’t forget.”
The Wii and PlayStation 2 system versions of Alone in the Dark were developed by Hydravision Entertainment in parallel with versions created by Eden Games for Xbox 360 and Games for Windows. The PlayStation 2 system game pushes the hardware to maximize the gameplay experience, while the Wii game has been specially adapted to make use of the unique controllers which perfectly suit the immersive gameplay that ranges from driving to real-time manipulation of objects.
Featuring a gripping story, design inspired by contemporary TV action dramas, and original gameplay based on real world rules physics, the action survival opus Alone in the Dark is in stores now across North America for Xbox 360, Games for Windows, Wii and PlayStation 2 system, with the PLAYSTATION 3 system version following later in 2008. For more information on Alone in the Dark visit www.CentralDark.com/us.
What are your thoughts on user-created content?
As a game player, I love it. But that doesn’t mean at the same time I can’t love a BioShock or a Call of Duty 4. You can have a focused game, and do that really well. I think that’s the important thing – doing something really well. What the other games mentioned do as far as user created content, and just on that side of things, it’s like a different focus. I think there can be a separation, almost like movie genres. It’s okay to make a comedy, or a really hardcore, serious documentary. I think there are different fits.
For us personally, our biggest goal is – you can see it right now – we’re pushing on the fidelity, visually. We’re also pushing on the gameplay fidelity. Those two things are huge. For us, we’re doing things that we’ve never done before. That’s already a lot of eggs in the basket. As far as user-generated content, it’s not a huge consideration for us right now.
id games have always had mods, but what Spore and LittleBigPlanet have done is make it automatic, and networked. You can get other people’s creatures, without doing anything at all. Have you ever thought about automatically connected maps and a user ranking system for maps in Rage?
Yeah, we thought about all of that, but I can’t say we’ve specifically implemented it right now. Again, we’re concentrating more on just making a great game with this new tech. But those conversations happen all the time.
"We've got five [Battlefield] titles in development, which is more than you'd expect," Cousins revealed, noting that the Battlefield Heroes project began after DICE visited Seoul, South Korea-based Neowiz in the summer of 2006, a firm in which EA purchased a 19 percent stake.
"We're actually developing a battlefield game with Neowiz for the Korean market and separate from Heroes," he said.
A strong correlation between the frequency of digital purchases and Xbox 360 ownership suggests that the Xbox 360 is the preferred console for the consumption of digital content. Additionally, online multiplayer capabilities are more important than ever, with the vast majority of respondents claiming they prefer to spend most of their time gaming with others on Xbox Live and the PlayStation Network (PSN).
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Girl spins on escalator. Stealing a goal from the goalie. |
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