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Monday, Jun 23, 2008

  

Left 4 Dead Date Reaffirmed

Left 4 Dead Interview on GameTrailers has footage from Valve's upcoming co-op zombie game and an interview with Michael Booth about the project (thanks Shacknews). The main topics of the conversation are cooperative gameplay and the game's reparability, but along the way he also reveals a release date, saying: "Left 4 Dead is shipping November 4th on both the PC and the 360." This confirms the November date announced when the game suffered its most recent delay (story).

Pro Evolution Soccer 2009 Announced

PES 2009 announced reveals plans for Pro Evolution Soccer 2009, the next installment in the sports series that could have carried the title Winning Eleven 11, if the series kept its old naming convention. The game will be released this autumn for Windows, Xbox 360, PlayStation 3, PS2, and PSP. Here's a bit:

New additions include that will further bridge the gap between PES and the real thing.

According to Konami: ‘The new game has undergone a stunning graphical update to ensure its players look and move even more like their real-life counterparts.

‘Similarly, all-new options allow users to tailor the game to their own tastes, while new moves, innovative new control elements and key online elements will further the realism of the new game.’

Battlefield 2 Patch Plans

An update on the Battlefield Website has word on plans for an upcoming patch for Battlefield 2, though the update does not make mention of the new maps that we'd heard would also be announced (story). Word is the release of the patch will be preceded by open beta testing.

Battleground: Europe Patch

The Battleground Europe Forums have the release notes for a new patch that's live in Battleground: Europe, updating the MMOG formerly known as World War II online to version 1.28. Word is: "What was supposed to be a minor game update with some weapons audits and terrain fixes ended up introducing 26 new towns, 3 new brigade types, a change to scoring against naval vessels and the new 7th anniversary game decal amongst many other upgrades."

Dead Space Movie

A new trailer shows off the "strategic dismemberment" in Dead Space, the upcoming science-fiction horror game. The clip is available on ActionTrip, AtomicGamer, FileFront, and FileShack.

Lord of the Rings: Conquest Trailer

A new Lord of the Rings: Conquest trailer offers a look at Pandemic's upcoming Tolkien-inspired game that will use gameplay mechanics familiar from Star Wars: Battlefront. The movie is posted on ActionTrip, AtomicGamer, FileFront, and FileShack.

NVIDIA GeForce Drivers

The NVIDIA Drivers have some WHQL-certified drivers that were released last week (thanks Voodoo Extreme). The new version 177.35 drivers for GeForce 6, 7, 8, and 9 series GPUs offer performance improvements, beta folding@home support, and more.

BioShock Postmortem

BioShock 'was a sequence of failures and errors' on Develop has 2K Boston's Chris Kline's interesting comments on missteps made during the development of the submerged shooter:

"Bioshock was basically a sequence of failures and errors," he said. "But every one of them was a good thing - it forced us to look at the game and reassess what we had, which worked in our favour."

Charting the development of the product back to 2002, Kline pinpointed almost a dozen points at which wrong decisions or wrong paths were taken, ranging from bad middleware decisions right at the start of the project to the team's original misguided decision to simply remake System Shock 2, a game that had failed commercially despite universal critical acclaim.

One of the original differential points for Bioshock was to be its self-sustained AI ecology, which Kline called "life around you, but also without you". While impressive results came from months of intensive focus on these interactions, it soon became apparent to the team that it was incredibly boring without any player involvement in this ecology. This forced the team to rethink not only the entire system but also the designs of the AI agents themselves to make them more interesting and empathic.

Evening Q&As

  • Call of Duty: World at War
    The Call of Duty: World at War Q&A on Computer and Video Games talks with Treyarch's Noah Heller about the coming installment in the military shooter series: "That's what we want to do with the WWII genre - we want to press the Reset button, we want so say: 'This is not the WWII you're used to seeing. This is something new. Yes you're firing similar weapons and yes, you've seen these locations before, but this is nothing like you've ever played.'"
  • Kane's Wrath
    C&C Kane's Wrath Producer Q&A on bit-tech.net chats with Jim Vesella about the Command & Conquer 3 expansion, discussing differences between the console and PC editions, what the future holds for the series, and a bit about Red Alert 3.
  • Life In Vegas
    Surreal's Alan Patmore On Open World Innovation on Gamasutra talks with the studio head at Surreal about life in the bay area, life in the game development industry, and of course, Life In Vegas, their upcoming open world action game set in sin city.
  • EverQuest 2: Legends of Norrath
    The EverQuest 2: Legends of Norrath Q&A on Yada Yada Vault chats with Chuck Kallenbach, SOE Denver game designer about this collectible card MMOG tie-in dealie.
  • Lord of the Rings Online
    The Lord of the Rings Online Q&A on Ten Ton Hammer talks with Jeffrey Steefel about the Korean version of the LotR MMORPG.

Evening Previews

Evening Screenshots

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Blizzard Tease - Updated

A new Blizzard Entertainment teaser page is online for your teasing pleasure (thanks Gamer's Hell). Is it a tease of an imminent announcement? Are those runes? Is a Diablo III announcement coming? Or is this a Rorschach test? I think I see a bunny, or is that a football helmet? How many question marks are in this story? And what about Naomi? Presumably some of these questions will be answered soon. Update: IncGamers say they have solved this mystery, saying the image is "a dead ringer for a rune seen on Arthas' sword, Frostmourne in another picture." So the image seems to relate to World of Warcraft, rather than Diablo III or some other game, though it is still not clear what the image signifies.

StarCraft II Date?

In other Blizzard speculation, Best Buy's listing for StarCraft II now carries a release date, saying December 3, 2008 is when to expect the real-time strategy sequel. A grain of salt is not included, but skepticism is probably in order until an official announcement arrives. Thanks Mike Martinez and Joystiq.

Call Of Duty: World At War Co-op Revealed

This press release has new details about Call Of Duty: World At War, outlining plans for co-op support and promising flamethrower details (which seem to consist of the fact that the game will include a flamethrower). Here's word on the co-op support, which will allow the chance to do battle in World War II with your band of brothers:

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Beatles Games?

Beatles seek help to join the video game revolution on the Financial Times reports that representatives of the Beatles are exploring the possibility of video games based on the band's music. Like efforts at bringing the fab four's music into the digital age on CDs and services like iTunes, the process has been glacially deliberate, but apparently the new CEO at Apple Corps is having an influence on this:

The representatives have held discussions with both Activision and MTV Games, the respective makers of the Guitar Hero and Rock Band games, in which players strum along to favourite songs or form virtual bands.

A final deal would be worth several million dollars, according to a person familiar with the talks, and could be reached in a matter of weeks. However, it would have first to win the blessing of both Apple Corps, the company established by the band to oversee its business interests, and EMI, the UK music group that owns the Beatles master recordings. Both declined to comment.

The surviving Beatles and their heirs have been cautious about exploiting their material on new platforms. They were slow to re-issue their albums on compact disc.

In spite of repeated discussions, EMI and Apple Corps have yet to license Beatles recordings for digital use, including for sale through Apple's iTunes music store.

Apple Corps has become more active in recent months since Jeff Jones took over as chief executive.

The company, whose board includes Paul McCartney, Ringo Starr, Olivia Harrison and Yoko Ono Lennon, has allowed Beatles compositions to be used on American Idol and in a Las Vegas show.

Spider-Man Trailer

A new "Combat Redefined" behind-the-scenes trailer from Spider-Man: Web of Shadows shows off action from the upcoming gaming return of the wall-crawler with accompanying developer commentary. The clip is posted on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

Huxley Trailer

There's a new Huxley trailer on PC Games to promote Webzen's upcoming MMOFPS. The voice -acting in the clip is Japanese, the accompanying article is in German, and the clip is pre-rendered, but a sense of the game's futuristic combat is still conveyed along the way. The clip is accompanied by a batch of new screenshots.

New Eternal Silence Source Mod

The Eternal Silence Downloads Page offers a new version 3.1 patch for this Source-engine modification, which is explained like so: "It fixes the gameplay and balance problems we uncovered in 3.0 and is certainly a must have update." In other Eternal Silence news, a new map called cp_warpath can be found on their custom maps page, and there is also a video interview about the project on ModTV.

Gatherings & Competitions

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I'm not above feeling pangs when famous people I'm fond of die, but it's not something that usually bothers me too much. But I'm especially saddened by the passing of George Carlin, as the comic had been one of my heroes for almost as long as I can remember. In memoriam, here's a collection of a few of his bits (link updated, thanks BicycleRepairMan).

Stand-up Links:: Thanks Ant and Mike Martinez.
Play: The Caffeine Click Test. "High - Well Caffeinated & Easily Excitable."
Dino Run.
Link: Ex-Girlfriend Don't Want To Speak To You No More, New European Boyfriend Reports.
Story: Americans save on gas in Mexico, but costs may hit later.
Science: Shyness drug could boost confidence. Thanks Digg. Cocaine?
Images: When sprites and real life combine. Thanks Hemmy.net.
When geeks and graffiti combine. Thanks Dark Roasted Blend.
Media: The Real Reason Guns are Dangerous.
Pipe Skater Surprise.
Tale of Rock.



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