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Thursday, Jun 19, 2008

  

BioShock DRM Fixed

The 2K Forums have news that the activation restrictions have been removed from BioShock, including the limitation on the number of allowed installations (thanks GamesRadar). Word is:

Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don’t have to patch or install anything for this to go into effect for your copy of BioShock – it’s already done!

Enjoy your time in Rapture, and thank you for supporting BioShock and the 2K teams.

The Witcher: Enhanced Edition in September

The Official Witcher Website has word that the release of the Enhanced Edition of CD Projekt's action/RPG is due in September. When a delay was announced in April (story) a new date was promised within days, but while that did not come to pass, the date has now been revealed:

CD Projekt RED would like to announce that the release date of The Witcher Enhanced Edition has been finally set. Consequently, the vastly improved edition of the acclaimed CD Projekt RED’s magnum opus has been set for the first half of September 2008. Setting the release date for September results from the requirement of polishing all ten language versions and releasing The Witcher Enhanced Edition in all languages at the same time. The Enhanced Edition by itself will be a deluxe one, containing a lot of additional content not available in the basic version of the game.

The exclusive edition of The Witcher apart from the game dvd will also consist of a video dvd, a bonus materials dvd (among all D’jinni the adventure editor and 2 official adventures “The price of neutrality” and “Side effect”), the game soundtrack as well as a music cd with music inspired by the game. The new content and improvements will be available to registered users of the game free-of-charge.

Galactic Civilizations II: Twilight of the Arnor Patch

The Galactic Civilizations II Forums announce that a new update for Twilight of the Arnor is now available, updating the GalCiv2 expansion to version 1.95. A number of changes, tweaks, and fixes are included in the new version, which is available automatically on both Impulse and Stardock Central.

Brothers in Arms: Hell's Highway Trailer, Interview

A new Brothers in Arms: Hell's Highway trailer shows off the destructable (destructable?) cover in Gearbox software's upcoming World War II shooter sequel, and word on GameSpot is that Ubisoft has narrowed the game's release date from a general August (story) to the more specific August 26. The destructable clip is available on ActionTrip, AtomicGamer, FileFront, Gamer's Hell, and MyGameTrailers, and here is an accompanying internal interview, where Randy Pitchford and Benny Wilson answer questions about game environments:

Can you tell us more about one of the new features in BIAHH, the destructible environment/cover?
RP: In Brothers in Arms Hell's Highway, being able to shred the kinds of things soldiers hide behind is a big deal. Yes, it does look awesome to see bullets tear apart a wooden fence splinter by splinter, but it is about more than just looking amazing. You see, if the cover that the enemy is protected by is invulnerable (as it is in just about every game you've played before), then your only option is to wait them out or charge up on them. Brothers in Arms has always been about suppression and looking for flanks (like real combat), but now it's also about combined arms and volume of fire. It's intense and the feature takes Brothers in Arms Hell's Highway to a new level of authenticity.

How does it impact gameplay?
RP: The enemy can run, but they can't hide. Wood can be shredded splinter by splinter and hard cover emplacements, like sand bags, can be blown away with high explosives (grenade and bazookas). It's amazing to watch and great fun to play with. I can't believe we're actually doing what we're doing because no game I've ever played feels this cool with destructible environments. Having destructible environments/destructible cover changes the decisions that are made on the battlefield and the options for winning. It changes the game quite a bit. And there's a lot of variety too, not just in the gameplay but also in the background, in the level design and the ways that you progress through these environments and the tactical encounters you run into.

Can you tell us more about the development process of the destructible environment?
BW: The very first destructible was a 12 piece checker-board prop that resembled a fence. This was used as a proof-of-concept to ensure that we could get it to break apart the way we needed it to and also to set memory and performance budgets. From there we designed the workflow for getting destructible cover into the game. It starts with the art guys modeling their pieces, setting up a skeleton which defines how the destructible needs to break, getting it into the engine, and level designers placing them into the levels. With that in place, art began cranking out various destructible objects, while code had to develop a few other components to the system like telling soldiers when the cover they're on is destroyed, etc.

Did you meet any particular challenges?
BW: Yes, our destructible system requires interaction with many other game systems. They have to interact with the cover and navigation system, physics, and even some rendering tricks needed to pull it off. Each of these considerations was a challenge of its own.

Champions Online Q&As

A new installment in the Ask Cryptic series features answers to community questions about Champions Online, discussing combat, updates, villains and character creation. Also, the Champions Online Q&A on Ten Ton Hammer chats with Avery Wong, Environment Artist (and staff photographer) for Cryptic's upcoming superhero MMORPG, and Avery is also the subject of the latest Meet the Team Q&A on the Champions Online Official Website. On a related note, He Is The Champion on The Escapist talks with Steve Long of Champions, the tabletop RPG system upon which Champions Online is being based.

Evening Q&As

Battlestations Pacific Movie

The Battlestations Pacific Website has a new movie from the upcoming World War II game. In an oddly realistic stroke, the voice-over is entirely in Japanese, and the site offers a transcript of the voice-over translated into English, but this requires registration.

Interstate Nitro BF2 Modification

Tarmac Studios Forum has the release of beta 2 of the Interstate Nitro modification for Battlefield 2 (thanks Ant and Planet Battlefield). This mod is an homage to the road rage of Interstate '76, featuring Road Warrior style combat in heavily armed vehicles.

Evening Previews

Evening Screenshots

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Team Fortress 2 Pyro Patch

Steam News has word that the Team Fortress 2 update is now available that adds a pair of new maps and the promised updates for the Pyro class. Word is:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

        • Added 2 community maps: cp_fastlane and ctf_turbine

Pyro

        • Added alt-fire compression blast to the basic flamethrower
        • Added The Axtinguisher, The Backburner, and The Flare Gun
        • Hadouken taunt now kills people it hits
        • Tuned the flamethrower hit detection to improve detection versus retreating opponents
        • Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well

        • Added a route from the forward central foyer up to the battlements
        • Redistributed health and ammunition throughout the bases

ctf_well

        • Added a route from the forward central foyer up to the battlements
        • Removed central building, reduced overall map length
        • Redistributed health and ammunition throughout the bases

Other Notes

        • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
        • In-game avatar images will now have a badge around them if the player is your friend
        • Fixed bug that allowed players to move around in a reference pose
        • Added custom death icons for unlockable weapons
        • The player join team message now specifies whether the player used the auto team option
        • Payload maps now support four control points per stage
        • Achievement dialog will stay open when you're moving in & out of the game and the main menu
        • Added full Russian localization, with both fonts & speech
        • Returned the "Report a Bug" option to the main menu

WoW Patch Notes

The World of Warcraft Public Test Realm Patch Notes now offer details on the 2.4.3 patch that will eventually make its way into the live version of Blizzard's MMORPG. There are tweaks to items, classes, quests, the UI, and more. Some of the changes benefit lower-level players, as characters below level 34 will be able to convert defensive ratings and apprentice mounts will be made available to players once they reach level 30. On a related note, IncGamers (thanks Ant) has screenshots of Stormwind construction from the test patch.

Godfather Game Lawsuit

Mario Puzo may be sleeping with Luca Brasi and the fishes since 1999, but his estate is not letting anyone horn in on his territory, as this report indicates that Anthony Puzo has filed a lawsuit against Paramount Pictures over revenue from the recent Godfather video game. The author's son claims the estate is due at least $1 million from the game, based on an agreement between his father and the movie studio in 1992 that was "to give Puzo a significant share of the revenue of any audio-visual products sold or rented with elements of the 'Godfather' movies." Paramount has not yet commented on the lawsuit, though in an interesting related note, EA has made it clear a sequel to the game is in the works.

Civilization IV: Beyond the Sword Patch

A new patch for Civilization IV: Beyond the Sword is now available, updating the turn-based strategy sequel to version 3.17. In addition to tweaks and bug-fixes, the patch also includes new map scripts. The download can be found on ActionTrip, AtomicGamer, FileFront, Gamer's Hell, and Strategy Informer, and Steam News has word the automatic update for the Steam edition of the game is likewise now available.

On Crysis Warhead/Crysis Performance

The German PC Games Website has a tidbit from an interview with Crytek boss Cevat Yerli that will appear in an upcoming issue of their print counterpart. The story is in German, but a translation tells us Yerli is offering reassurances to gamers that Crysis Warhead should be able to achieve frame rates of 30-35 FPS in "high" detail mode on a PC that costs around 400 Euros. He also says changes may possibly be retrofitted into Crysis in a future patch to offer similar performance improvements, but that this will be a timely process, as the optimizations involved are complex, so if they revisit Crysis performance, this will be after development of Crysis Warhead is complete.

Commander: Napoleon at War Beta Testing

Slitherine Strategies announces they are accepting beta test applications for Commander: Napoleon at War (thanks Gamer's Hell) in an update that also reveals a bit on what to expect from the upcoming turn-based strategy game:

We're pleased to announce the launch of the Beta Sign up program for Commander - Napoleon at War. CNAW is the sequel to the critically acclaimed Commander - Europe at War, and takes this classic turn based strategy game to a Napoleonic setting. Players control the French Empire or the Coalition opposing Napoleon.

While Commander - Europe at War was a great game, CNAW includes a number of additional features that make it stand out above and beyond it's predecessor:

        • Dynamic weather.
        • Completely new combat system with bonuses for combined arms and supporting units meaning combats are no longer 1 v 1.
        • Units are more specialised and varied.
        • Looting of suppies from conquered cities.
        • Scorched earth tactics. Raze cities to destroy their production or limit their use to an enemy.
        • Conquered major nations become vassals that can revolt at a later date. They are never fully integrated allowing for the re-emergence of conquered nations such as Prussia & Austria.
        • Major AI improvements at the strategic and tactical levels.
        • Victory conditions that are more interesting and varied than just to conquer your enemies.
        • A selection of smaller scenarios specifically designed for multiplayer.

Sign up for the Beta Test at : www.slitherine.com/beta_test

Far Cry 2 Movie

The Far Cry 2 interview on Catch-Gamer.no is a video conversation with Louis-Pierre Pharand at last week's Dreamhack conference in Sweden. The site is Norwegian, but the conversation is in English, discussing progress on the shooter sequel, highlighted by in-game footage.

Neverwinter Nights 2: Storm of Zehir Q&As

The Neverwinter Nights 2: Storm of Zehir Q&A on Strategy Informer talks with Kevin Saunders about the upcoming D&D RPG expansion, and Kevin is also the victim of a NWN2 Q&A on ActionTrip, where he suggests they have broken the mold a bit with SoZ: "Mask of the Betrayer colored within the lines set by Neverwinter Nights 2. Storm of Zehir does not. The Overland Map is one of the game's most defining features. It provides a sense of exploration that makes it feel more like a Fallout game than a Neverwinter Nights game. The Overland Map also makes Skills (Survival, Spot, etc.) more important and useful."

New Darkest Hour: Normandy 1944 RO Mod

Darkest Hour Website has a new beta version 1.0a patch for Darkest Hour: Normandy 1944, the modification for Red Orchestra: Ostfront 41-45. Word is: "Beta 1.0 includes 3 new playable nations (with numerous new character models), Over 15 weapons, Over 10 new vehicles and 10 new battlefields to use them on." Thanks Gamer's Hell.

New Jailbreak: Source

The Jailbreak Website now offers version 0.4.1 of the Jailbreak: Source modification for Half-Life 2 (thanks Gamer's Hell). The update includes a new dynamic scoring system, balance changes, and bug fixes.

New Freeciv

A new version 2.1.5 of Freeciv is now available, updating this OpenSource game based on the history of mankind, and/or any turn-based games on the same topic. The change notes outline what's new and different. Thanks Gamer's Hell.

Gatherings & Competitions

Morning Previews

Morning Consolidation

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Okay, it looks like it's been around for a while, so this may already be familiar, but I just saw a commercial for Anti Monkey Butt Powder, which is apparently real. In our ever-campier viral video sort of world, we may soon need a label like that for things like this. Maybe a disclaimer on the screen that says something like: "Actual product, not a satire."

Actual Links: Thanks Ant and Mike Martinez.
Play: Ragdoll Cannon.
Operation Darkness Strike.
Spinword.
Link: 6 Great Action Heroes (Who Should Be Convicted of Murder).
Science: Hands On Computing: How Multi-touch Screens Could Change The Way We Interact With Computers and Each Other. Thanks j.c.f.
Japan to Market Robotic Girlfriend to Lonely Men.
Media: Optical Illusion Dinosaur. Sort of a follow-up.



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