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Tuesday, May 20, 2008

  

Savage 2 Free Weekend

The Savage 2: A Tortured Soul Forum has news that the online FTS/FPS hybrid is having a free weekend where all demo accounts will have full access to the game and the opportunity to win cash prizes:

Starting May 23rd at 12 noon (-5 GMT) and running through May 26th at 11:59pm (-5 GMT) all demo accounts will have full unlimited access to Savage 2.

During this same time frame we will be creating a new experience ladder with prizes for the top TOTAL experience earners as follows:

1st place: $250
2nd place: $150
3rd place: $100
250th place $75
500th place $50

Everyone is eligible for the cash giveaway and awards will be based on total experience earned during the above timeperiod.

Payments will be sent via Paypal or Amazon E-Giftcard, recipients choice.

Wrath of the Lich King Details

World of Warcraft Website has word on new info Blizzard is offering about the upcoming Wrath of the Lich King expansion for World of Warcraft, their MMORPG. There's a new Death Knight Gameplay Information Page, new wallpapers and a new gameplay features page with "a preview of some of the quest, dungeon, and faction innovations" in the add-on.

City of Heroes/Villains Chapter 12 Live

The City of Heroes Official Forums announce that Issue 12, "Midnight Hour," is live, offering new content for City of Heroes/Villains subscribers (thanks Jon). This page offers an overview of the update, and the City of Heroes Q&A on Boomtown talks with Matt Miller about Issue 12.

Evening Q&As

Evening Previews

Evening Screenshots

Op Ed

Evening Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Mobilization

Metaverse

Safety Dance

Legal Briefs

etc., etc.

Into the Black

Code of Honor 2 Revealed

Polish game developer and publisher City Interactive announces they are undertaking North American and Latin American distribution, as they plan on bringing Art of Murder: FBI Confidential (story) to the new world, along with the previously unannounced Code of Honor 2:

WHITE PLAINS, NEW YORK, May 19, 2008 –City Interactive, one of Poland’s largest games developers and international multi-format publishers, announced today the appointments of Gabriel Del Castillo to the position of CEO Americas and Lisa Rivera as Vice President Sales North America as part of the company’s plans to expand into North and Latin American markets. The company will launch its first U.S. titles, the critically acclaimed PC adventure game Art of Murder: FBI Confidential and Code of Honor 2, a first-person shooter for the PC, later this summer.

“City Interactive is pleased to have such a great team in place to spearhead our expansion,” said Marek Tyminski, CEO and Founder, City Interactive. “Because Art of Murder is one of the best-selling adventure games in Europe and the best-selling game in the history of our company, it’s a natural product for our North American and Latin American launches.” City Interactive Americas is headed by Gabriel Del Castillo, who has extensive experience working for IBM, Price Waterhouse, Andersen Consulting and others.

“City Interactive’s culture of adapting to each market segment and capitalizing on the economies of scale that our own globalization allows, gives us the edge to successfully compete in these important markets,” said Del Castillo. “We are starting with PC games, but we will soon establish the company as a multiplatform publisher. With our global know-how and great game content, we’re set to make an impact from the start.”

Lisa Rivera, who has worked for such noted video game companies such as Take Two Interactive, Nintendo of America, Inc. and GT Interactive, brings twenty plus years of video game industry sales and marketing experience to City Interactive’s team of experts.

“City Interactive has a great team of people dedicated to making great games,” said Rivera. “I am so excited to be a part of the team launching the company in the U.S. and Canada. Our flagship title Art of Murder is sure to be a hit with adventure gamers, and this is just the start of the great games the company will offer.”

Based in Warsaw, Poland, City Interactive debuted on the Warsaw Stock Exchange in November 2007 with much success. City Interactive aims to offer affordable games for casual and special interest gamers with a wide range of titles for the PC, Handhelds and Next-Gen consoles.

Epic Takes a Chair

Epic Games announces the acquisition of Chair Entertainment, developers of the Unreal-engine Xbox LIVE Arcade game Undertow and owners of the Empire property (story). Here's the deal on the deal:

Cary, North Carolina – May 20, 2008 – Epic Games, Inc., creators of the award-winning Unreal and Gears of War video game franchises and the industry leading Unreal Engine, today announced its acquisition of Utah-based development studio, Chair Entertainment Group, LLC. Under the terms of the agreement, Chair Entertainment Group has become a wholly owned subsidiary of Epic Games and will continue to operate under the same name while maintaining its focus on creating new original game properties which utilize Epic's Unreal Engine technology.

"Chair's stylized approach to creating games is further enhanced by their ability to stretch our technology in new directions that not only help in creating amazing gaming experiences but also demonstrate the power and versatility of the Unreal Engine," said Mark Rein, vice president of Epic Games, Inc. "We are thrilled to bring the Chair team into the Epic family, and look forward to working with them to create original new games that continue to innovate and inspire."

"Our team has long admired Epic for its ability to shape the game industry with its innovative technology and first-rate video game offerings," said Ryan Holmes, Co-Founder and CEO of Chair Entertainment Group. "We share Epic's passion for creating ground-breaking game play experiences and are excited for the opportunity to partner with a truly visionary company."

Founded in 2005, Chair Entertainment Group is jointly led by directors, Donald and Geremy Mustard, and CEO Ryan Holmes. Best known for its award-winning Xbox Live Arcade title, Undertow, Chair's previous success includes the launch of its Empire property which has produced an Orson Scott Card-written New York Times bestselling novel and a feature film currently in development with Warner Bros. In 2007, after several years of building games with Unreal technology, Chair entered into an agreement with Epic Games to make Unreal Engine 3 their exclusive technology for game development.

Spore Movie

A new "cell phase" trailer from Spore offers a look at gameplay from the earliest stage of the upcoming evolutionary simulation. The clip is narrated by Matt Powers, who explains the simple existence of your simple creature at this point in its development. The clip can be found on ActionTrip, AtomicGamer, FileFront, and Gamer's Hell.

On the Gothic IV Name Change

The Arcania: A Gothic Tale First on GameSpot is a preview of the game formerly known as Gothic IV that got mentioned last night, but it seems appropriate to focus on the part that explains the name change for the North American edition of the RPG series:

The Gothic franchise has forever been defined by free-roaming open-world gameplay, sweeping story and settings, and bugs. Lots of bugs. Publisher DreamCatcher freely admits that Gothic 3 was a great game in theory but an unplayable mess in execution. So former developer Piranha Bytes is gone, replaced by Spellbound Entertainment in the hope that fans of the epic role-playing game genre will eventually see Gothic in the same bright light as Oblivion. Spellbound's next project is Arcania: A Gothic Tale.

The name change serves two purposes. First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. And gaining popularity in the good old US-of-A is goal one for DreamCatcher. The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palettes for Arcania: North American (bright and beautiful) and European (muted and gritty). Truth be told, we didn't notice much of a difference when DreamCatcher stopped by our office to show off a very early build of Arcania, but you have to admire the attention to detail.

Morning Previews

Morning Screenshots

Op Ed

Morning Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I was a fan of Speed Racer when I was a kid, and imagined I would run off to see the movie upon release. However, between the goofy look of the trailers, and the fact that its current freshness rating on Rotten Tomatoes hovers a meager percentage point ahead of the Postal movie means this is probably one for the satellite. Humorously, checking RT shows that Postal is running dead even with the Sex and the City movie, but that the Indy movie is doing pretty darned well.

Moved Links: Thanks Ant and Mike Martinez.
Play: TBA++.
Elephant Below.
Links of the Morning: 10 Strangest Names EVAR.
Apple Remote stuffed in a NES Controller.
Image: Luxury Tax (Seen On The Streets Of Chicago). Thanks Boing Boing.
Media: World of Wifecraft. Thanks nin. NSFW.
Rogues Do it from Behind - WoW video.
SNL Office Japanese Version. Thanks Digg.
Mac owners are snobs.



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