SAN FRANCISCO (Thomson Financial) - Infogrames Entertainment S.A. has agreed to acquire Atari Inc. for $11 million, the companies said late Wednesday.
Lyon, France-based Infogrames is currently the majority shareholder in Atari, holding 51.4%.
Under the terms of the agreement, Infogrames will acquire the remaining outstanding equity interests of Atari for $1.68 a share, equivalent to a cash payment of $11 million.
Following the merger, Atari will be a wholly-owned subsidiary of Infogrames.
The deal is expected to close in the third calendar quarter of 2008.
In connection with the transaction, Infogrames has committed to lend Atari $20 million, which will be used to fund Atari's operational cash requirements during the period between the date of the merger agreement and its closing.
Shares of Atari, the New York-based video game company, closed at $1.54.
Players can now go on the hunt for a crazy Necromancer, unsolve the mystery of a massacre in a woodcutters' camp, deal with a rebel knight (permanently) and lots more. The new add-on doesn't only give you a new series of Quests - it also opens up the doors to an all-new Business and Training Center! The town of Tharnburg offers you a large traders' district - and various arenas in which you can try out your newly-learned combat techniques right away.
You know, we went around to Yahoo, Microsoft...Who else was around at that time? Probably Real Networks and anybody who seemed like a likely candidate to build something like Steam.
We basically had our feature list that we wanted. We wanted auto-updating, we wanted better anti-piracy, better anti-cheat, and selling the games over the wire was something we came up with later. But we had like real world problems because Counter-Strike was getting huge and we would release these updates that would knock the 70 - 80 thousand simultaneous players right down to zero and it would take 48 - 72 hours for it to come back up and that was like this huge anxiety roller coaster that we would take every two or three months.
It also limited our ability to put those updates up because of that. It was like..."Well, if we're going to turn the lights off for 48 hours in the player community, the update needs to be worthy of that." So, you had to bundle up the things you were going to put up in the update or you're going to pull it out because you didn't want to take the roller coaster ride. So that was really the impetus to why we did [Steam].
We went around to everybody and said "Are you guys doing anything like this? We need this for our games, and therefore other people are going to need it someday soon." And everyone was like: "Blah, blah, blah...That's a million miles in the future." So we said "We need it now" and everyone said "Well, we can't help you."
So we just went off and started doing it. Once we pick something we just start going after it and we're not really too concerned with what other people are doing because that's just an easy way to get distracted.
GRAPEVINE, TX – April 30, 2008 – SouthPeak Games today announced that Dream Pinball 3D has shipped for the PC, Wii™ and Nintendo DS™. The dazzling pinball simulator combines striking 3D graphics, realistic physics and a refined control scheme tailored to the unique features of each platform.
“We have experience with classic bar room games and they have proven extremely popular titles with gamers,” said Melanie Mroz, CEO of SouthPeak Games. “Dream Pinball delivers a dose of nostalgia along with a great price point that makes it a must-buy for any fan of the genre."
Dream Pinball 3D merges stunning visuals with flawless gameplay. The game features realistic ball physics and motion blur effects as well as multiple dynamic and fixed camera positions. The title also features six pinball machines, each with its own theme, sound effects and music.
“With Dream Pinball 3D, our goal was to create the ultimate pinball simulator by combining realistic physics with controls that capitalize on the unique qualities of each platform,” said James Seaman, Managing Director of TopWare Interactive. “We’ve created an awesome gameplay experience that is a blast for both hardcore and casual gamers."
Dream Pinball 3D is rated E for Everyone and is available now for a suggested retail price of $19.99. For more on the game, please visit www.dream-pinball.com.
|What are Links?:||Thanks Ant and Mike Martinez.|
Escaped Flying Pig Recovered.|
Americans unload prized belongings to make ends meet.
To Save a Species from Extinction, Get People to Eat It. I saw
The man who grew a finger.
Scientists Who Believe in God.
|Images:||Uwe Boll: Genius DECALS. Thanks Markus.|
Liberty City Gun Club - Liquor, Guns & FUN!|
Small boat OWNED by giant anchor.
Awesome Baseball Save By Pitcher.
|Follow-up:||Dunn Memorial Bridge Falcon Nest. Thanks brother19.|
Stardock is pleased to announce the general availability of the second (and final) expansion pack to Galactic Civilizations II. The new expansion pack, Twilight of the Arnor, adds hundreds of new features, gives each civilization a unique technology tree, a unique set of planetary improvements, star base modules, ship parts, and more.
Moreover, with Twilight of the Arnor, Stardock went back and revamped the graphics for the game to bring them up to the state of the art. A new sound track has also been added along with updates to the computer AI. It also reintroduces the Terror Star, the ultimate weapon last seen in the original Galactic Civilizations as well as a new victory condition called Ascension. Online tournaments have also been added to allow people to compete at playing the same map and scenario and submit their scores to the GalCiv metaverse.
The expansion also includes the conclusion to the Dread Lords saga in the form of the Twilight of the Arnor campaign.
And finally, to keep the game evolving for years to come, Stardock includes a half dozen newly developed editors that will help modders and end users alike such as a map editor, scenario editor, campaign editor, tech editor, ship component editor, and much more.
The expansion pack is $29.95. It requires the previous expansion (Dark Avatar) to also be installed. New players can purchase the integrated "Ultimate Bundle" for $59.95 and get the entire Galactic Civilizations II saga.
We want to inform you that the Multiplayer Beta test of Men of War has been shifted due to some additional development time granted, since we want that you enjoy the game at the most and best condition we use this time to further expand the technology of Men of War and its features. You need to understand that Men of War is seen as a big quality and unique step in the Real-time Tactical genre and we really want to get the best out of the game to guarantee you a long term enjoyment with Men of War.
We are really sorry to hyped you guys up too early, but the decision couldn't been foreseen at this point.
We appreciate your understanding!
We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.
The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.
In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.
The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.
To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush
It is with mixed emotions that today we are announcing the EA-Land experiment will soon draw to a close. Since 2002, EA-Land / TSO has attracted a very special group of players (of which you are one) and we certainly appreciate your participation in the EA-Land community. The lifetime of the game has drawn to an end, and now we will be focusing on new ideas and other innovative concepts in the games arena. We’d like to thank everyone who has taken part in this online community as a unique experience in the virtual world.
New York, USA (April 30, 2008) - Paradox Interactive revealed today a new patch in the works for 4X strategy game Lost Empire: Immortals. The patch will be user lead, and headed by an active gamer and hobby developer. The experienced modder goes by the name of bman654 on the Paradox Lost Empire Immortals forums.
"There's been great interest from gamers to be more actively involved in the upcoming progress of Lost Empire: Immortals and this is a great way to make that happen", said Fredrik Wester, Executive Vice President of Paradox Interactive.
The patch will be released in BETA intervals with open access to those wishing to contribute to its development. Please go to http://forum.paradoxplaza.com/forum/forumdisplay.php?f=374 for more information.
To read more about Lost Empire Immortals, please go to: http://www.paradoxplaza.com/lostempire
Hermosa Beach, Calif. -- Apr 30, 2008 -- Deep Silver, Inc., a publisher of interactive entertainment software for PC and consoles and a wholly-owned subsidiary of Koch Media, today announced the opening of their office in the Los Angeles metro area. The office will serve as headquarters for US sales and marketing activities, as well as North American developer relations.
"The opening of our United States office represents an important milestone in the development of Koch Media," commented Dr. Klemens Kundratitz, CEO of Koch Media. "In the last five years, Deep Silver was able to successfully position itself as a quality brand, and now enters the North American market with its own branch office. With a presence in the USA, we can market our own products more efficiently, all over the world."
"Opening an office in America means establishing Deep Silver in the world's largest market for games," said Cathy Tische, vice president of sales and marketing at Deep Silver. "The geographical location right in the center of the American games industry is ideal for future growth, and for building a network of business partners."
Deep Silver, Inc. is located at 2615 Pacific Coast Highway #225, Hermosa Beach, CA 90254-2250, USA.
In the past years, Koch Media recorded continuously growing sales. The overall turnover of the entire Koch Media group grew by double-digit percentages each year. The Koch Media group's annual sales volume for the year 2007 came to 231 million euros. In 2007, Deep Silver Vienna was founded as the first own development studio; the focus is clearly on own brands and multi-platform products with global market potential. The US expansion reinforces Koch Media's position as a leading independent publisher.
|Plot-heavy Links:||Thanks Ant and Mike Martinez.|
The Ultimate Act of Sportsmanship.|
Feds: School bomb plotter wanted to kill Jesus.
|Science!:||World's first cloned horse has foal.|
|Images:||Stunning LEGO Creations. Thanks Digg.|
New Indy Commercial. QuickTime format.|
Mazda destroys 4,703 shiny new cars worth $100 million.