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Monday, Feb 18, 2008

  

Magic: The Gathering Games

GameSpot reports on plans for more digital incarnations of Magic: The Gathering, the collectible card strategy game. Word is a Magic game is in the works at Stainless Games for PCs and Xbox 360 and another Magic game for PCs and Macs is being developed by Mind Control Software. No further details are available.

Left 4 Xbox 360

Left 4 Dead News has news from the March 2008 cover story of OXM revealing that an Xbox 360 version of Left 4 Dead is in the works, but there will not be a PS3 edition of the multiplayer zombie combat game (thanks Geheme 45). Though the PC edition is currently in a more advanced stage of development, the plan is to release the Xbox 360 and PC editions simultaneously, but there is no word on whether there will be support for cross-platform multiplayer games. Word is the Xbox 360 edition is being created by Certain Affinity, an Austin, TX-based developer with a certain affinity for Xbox multiplayer support as it is headed up by Bungie vet Max Hoberman.

Thriller Publishing Formed

This press release announces the formation of Thriller Publishing (thanks FiringSquad), a new Austin, Texas-based developer led by MicroProse vets J.W. “Bill” Stealey, Fred Schmidt, and Jim Bull to create games with "military and espionage-themed serial storylines." Word is:

Thriller has licensed and contracted multiple New York Times best-selling authors, widely recognized and well regarded in their genres, to create and develop popular new characters and storylines with the potential for game sequels and sustainable series. In most cases. these relationships grant Thriller complete ownership of the stories, characters and other intellectual property associated with the books and games, including artistic content, film rights, board games, books, toys and all other intellectual property rights.

CD Projekt Buys Metropolis

Polish developer CD Projekt (The Witcher) announces the acquisition of Metropolis Software (THEY), saying this gives them the manpower to run three AAA game projects at once:

WARSAW, FEBRUARY 18, 2008 - CD Projekt and Metropolis Software announced that they have signed an investment agreement, under which CD Projekt will become the majority owner of Metropolis Software. Combining the strengths of both companies is a very important step in realisation of CD Projekt's strategy, which includes becoming a leading publisher delivering high-budget, ambitious and creative projects that ready to compete with the world's biggest productions.

To date, CD Projekt has developed one title, the hit PC role-playing game, The Witcher. Fusing with Metropolis and dividing the CD Projekt RED team into two units, CD Projekt now has are three development teams working on new AAA game projects.

CD Projekt's debut game, The Witcher, has been a worldwide success. After several years of development by dozens of people at the CD Projekt RED studio, as well as a record budget for a Polish media product, The Witcher launched to much critical and commercial success. To date, The Witcher has earned more than 40 awards, including prestigious awards like Best PC RPG of the Year at IGN.com, GameSpy and the US edition of PC Gamer, as well as Gamespot's Readers' Choice award for Best RPG. Rave reviews from fans and media have translated into excellent sales results, as the game has sold more than 600,000 copies around the world.

Metropolis Software has been a leading Polish game developer for years and is the longest operating game-development studio in the country. Its catalog includes Gorky 17 and last year's Infernal. The latest Metropolis production is THEY, a next-generation mystery first-person shooter set on a near-future Earth that has been ruined by war. What makes THEY unique is that it combines an involving story with the best characteristics of action games. Thanks to the emphasis on an engaging plot, THEY has a chance to join the small and elite circle of FPS games whose involving story is the key element driving the player to keep playing for hours on end. The game's world is developed on the basis of Metropolis' new proprietary game engine, benefiting from all the latest technologies used in video games software. The game is designed for PC and next-gen consoles, and is scheduled for release in 2009.

Cliff Bleszinkski Q&A

Epic’s Cliffy B Talks About The Proper Time To Announce A Big Game on MTV Multiplayer is a Q&A with the Epic designer about game promotion (thanks BeyondUnreal), and the best way to unveil a blockbuster project: "The thing is, if you’re a developer and you’re making a new video game — whatever that game is, I’m not talking about any sequels or anything right now — you want to control the timing of when the official word goes out. Because it’s a carefully orchestrated hype plan building towards a momentous release, which is an event now. If you’re not making your video game release an event, then you might as well give up on the whole thing."

Evening Preview

  • Command & Conquer 3: Kane's Wrath on IGN.

Evening Screenshots

Gatherings & Competitions

Op Ed

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

The Witcher Enhanced Edition

CD Projekt RED announces plans to release The Witcher Enhanced Edition in May, offering an updated version of the highly regarded action/RPG. The enhancements come in the way of additional features, as outlined in this YouTube video where new stuff is shown off and described by the game's developers (in their native Polish, but there are English subtitles). The press release announcing the game is actually longer than War and Peace, so here's an excerpt:

Maciej Szcześnik, Project Manager at CD Projekt RED, spoke about the content provided in the new edition: "The Witcher Enhanced Edition will be a completely polished product, something rarely found on the PC market. Of course, it would have been best if the original edition could look that way. There were a few ways the original game didn’t quite live up to our high expectations, but now we're trying to make up for it. Work is being done on two levels: one concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. Some of those elements include the loading times, which will be reduced by 80%, the stability of the game on different PC configurations, as well as an array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English-language version will, for the most part, be completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of other language versions, most of them will be improved in some way. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that players criticized the most. For example, over 50 new supporting character models will be added, so that the player won't run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player's immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and non-player characters will get over 100 new animated gestures which will make their body language during conversations much more natural. Additionally, the facial animation and lip-sync system will be re-created, making the faces of the speakers now even more natural, as well. Of course, I've mentioned only the most important changes, and that's still a lot. There will be many smaller changes that will make the game more fun. I'm convinced that, thanks to those changes, The Witcher will almost be the ideal game for fans of PC role-playing."

Avernum 5 Ships, Demo

Spiderweb Software announces the release of Avernum 5, accompanying the full release with a PC demo for the latest installment in this RPG series to accompany the Mac demo released late last year (story). Here's word on the game: "The latest game in the award-winning Avernum series. Travel into the strange underworld of Avernum, a land full of misfits, bandits, and barely civilized monsters. Hunt the villain who tried to kill your Empress, and keep him from assassinating you first." The Windows demo is mirrored on AtomicGamer and Gamer's Hell.

New Battle for Wesnoth

The Battle for Wesnoth Website offers another new edition of this cross-platform freeware turn-based strategy game. Word on the version 1.3.16 (AKA 1.4-beta3: Development Release), which they say is "hopefully the last beta release before we start to get out release candidates" (so it's the last beta before more betas). This forum thread discusses the new release, the change log is a nearly complete outline of what's new, while the players changelog offers a more concise outline of major changes. The PC and Mac editions of the game are mirrored on Gamer's Hell.

New Warzone 2100 Resurrection Project Beta

The Warzone 2100 Resurrection Project is a continuation of Warzone 2100, the 1999 real-time strategy game originally developed by Pumpkin Studios. A new version 2.1 Beta 1 of this project based on the game's OpenSource source-code is now available. Details on this release are in the Warzone 2100 Resurrection Forums. The download is mirrored on Gamer's Hell.

UK Bank Bans WoW Transactions

UK bank blames fraudsters for World of Warcraft ban on The Register has news that UK bank Halifax is blocking payments to Blizzard Entertainment because of the frequent use of stolen cards in paying for WoW subscriptions. Word is: "If a customer does want to subscribe to a game site operated by Blizzard, using a Halifax or Bank of Scotland credit card, we can arrange for the payments to be processed for them if they contact us." According to a statement by the bank, this is not meant as a reflection on Blizzard or the integrity of their billing system. What it sounds like from here, is a reflection on the systems in place at Halifax that they cannot tell whether their own customers' credit cards have been stolen.

Online Worlds Roundtable

RPG Vault's Online Worlds Roundtable #16 - Part 1 kicks off another installment in their series of MMOG discussions that began during the Eisenhower administration. The new topic being bandied about by their collection of developers is: "The status and future of storytelling in massively multiplayer games."

New Half-Life 2 Fortress Forever

A new version 2.0 of the Fortress Forever modification for Half-Life 2 updates his Source-engine Team Fortress-inspired project. Class changes and reworked maps highlight the release, which includes a number of other enhancements and bug fixes. Thanks Ant and Planet Half-Life.

New Zombie Panic: Source

A new version 1.2b of Zombie Panic: Source updates the Half-Life 2 edition of this undead modification with new maps, new player models, new music, new textures, bug fixes, and more. Following the new client release is a new server hotfix addressing a lag issue. Thanks Ant and Planet Half-Life.

Morning Previews

Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Morning Legal Briefs

Monday Game Reviews

Monday Hardware Reviews

etc.

Out of the Blue

Happy President's Day. In our grand(ish) tradition, here's some trivia about a lesser known president, Franklin Pierce, AKA "Young Hickory of the Granite Hills." Pierce was the 14th president of the USA and the only president in history with no changes to his cabinet over the course of his term. He also had a predilection for partying, in fact his cause of death was cirrhosis of the liver caused by his drinking, and on what is likely a related note, he was arrested while in office for running over an elderly woman with his carriage (the case was dropped due to insufficient evidence). On a less grim note is Pierce's campaign slogan as the Democratic party hoped to regain the While House as they had eight years before with James Polk: "We Polked you in 1844; we shall Pierce you in 1852." They don't write 'em like that anymore.

Presidential Links: Thanks Ant and Mike Martinez.
Play: CoBaCoLi. Thanks Jay is Games.
Chain Factor.
Links of the Morning: C3PO, Indiana Jones, Clone Wars Trooper Life-Size Lego Models Are Awesomely Huge.
VideoSift = MMORPG. Apparently we're partly to blame.
Story: The Groom Wore Orange.
Science!: Planet-hunters set for big bounty.
Images: Oops! Weirdest Accidents, Part 3.
I upgraded your RAM.
Pacman8 avatar.
Media: Michael Bay demands things to be AWESOME!
Windows Beat.
Dwight Howard is Superman!
Follow-ups: Spielberg mocked in China over Olympic pullout.
California packer makes largest U.S. beef recall.



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