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Tuesday, Jan 29, 2008 Happy birthday Duke Nukem 3D

  

Shadowbane Reboot

The Shadowbane Website (thanks nin and Wired/TenTonHammer) has details on Patch 22 for this MMOG that both went free-to-play (story) and killed its developer (story) shortly after launch. The update includes details on what's new and different in the patch, but also reveals that its launch will coincide with a complete wipe of every character and item in the game:

The Shadowbane Team decided that it would be best for the longevity of the game to reset all server and character data and start from scratch. By doing so, the game benefits in a variety of ways. First, we feel the community will be better served by being more consolidated and less fragmented. Second, resetting the game removes items that have accumulated over the years that have caused imbalances to the game. In addition, numerous updates and enhancements have been made to the Shadowbane service to improve the performance. Some of the changes were not as effective due to preexisting data and resetting the service will allow the servers to work under optimal conditions. Finally, this update also gives us a chance to address certain game issues.

CABAL Online US Beta Nears

OGPlanet announces that open beta testing for the US edition of CABAL Online is to begin on February 1. Word is: "Made world-famous for its high-octane attack system, CABAL allows for combination-based fighting and a whole new type of player vs. player combat. Consistent with the OGPlanet model, CABAL will be free to play, with the option to purchase in-game items and features." On a related note, RPG Vault's Cabal Online Q&A - Part 1 discusses the project with David Hoffman and Sean Mackay.

Spore Delay?

Analyst: Spore To Be Delayed To Fall/Winter 2008? on Gamasutra has a release prediction from Mike Hickey of Investment Bank Janco Partners, who says Spore is delayed: "we now expect in [the second half of 2008], versus management guidance for March/April." Take this for what you will, other recent predictions from this analyst include things like BioShock Is Coming to PS2, Wii, and handhelds, that Take-Two Interactive will be acquired, and not to expect any further fallout from hot coffee "except on the officer side."

The Late Show

Evening Q&As

Evening Previews

Evening Screenshots

Op Ed

Evening Consolidation

Evening Tech Bit

Evening Mobilization

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

Gold - Sins of a Solar Empire

Stardock announces Sins of a Solar Empire is gold, and that Ironclad Games' 4X real-time strategy game will appear in North American stores on February 4:

PLYMOUTH, MI -- JANUARY 29, 2008 -- Stardock announced that its new PC strategy game, Sins of a Solar Empire, has gone gold. Developed by Ironclad Games, Sins of a Solar Empire is a real-time strategy game that adds an extreme amount of depth normally only seen in turn-based games. The game will be released digitally on Stardock’s digital download service, TotalGaming.net (www.totalgaming.net) and will be available at most retail outlets in North America on February 4. The game lists for $39.95. A collector’s edition is available directly from TotalGaming.net for $49.95 and includes a CD sound track, a poster, and other non-game content.

“What’s amazing about Sins is that thanks to its innovative user interface, there’s very little micro-management needed which allowed Ironclad to integrate features like diplomacy, culture, more sophisticated economics, and unique tech trees per race,” said Brad Wardell, president & CEO of Stardock. “This gives the player more time for action sequences and more time to produce, create and upkeep their race in order to most effectively conquer the universe.”

Stardock and developer Ironclad collaborated for over a year to optimize the game mechanics to ensure that the game would have both an outstanding multiplayer and single player experience for players. Multiplayer games can be saved and resumed later allowing for far more epic games than typically seen in an RTS. Single player games, by contrast, features near-human AI which makes single player game play as invigorating as multiplayer.

With innovative features such as the empire tree (which allows players to manage all their ships and planets on-screen at once) and the ability to put bounties on other players to encourage pirates and others to attack them, Sins of a Solar Empire is set to bring a new milestone to the genre.

Visit http://www.sinsofasolarempire.com for more information and pre-order information.

Valve Releases Steamworks

Valve announces the release of Steamworks free of charge, offering developers and publishers the game publishing tools used for Half-Life 2 and The Orange Box. Steamworks allows for copy protection, stats tracking, auto-updates, voice communication, and more:

January 29, 2008 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.

Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.

Specifically, Steamworks offers:

    · Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.

    · State of the art encryption system: Stop paying to have your game pirated before it's released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.

    · Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.

    · Auto updating: Insures all customers are playing the latest and greatest version of your games.

    · Voice chat: Available for use both in and out of game.

    · Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.

    · Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world's best professional and amateur players of your game.

    · Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

    "Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market," said Gabe Newell, president of Valve. "Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing."

    "As more developers and publishers have embraced Steam as a leading digital distribution channel, we've heard a growing number of inquiries regarding the availability of the platform's services and tools," said Jason Holtman, director business development at Valve. "Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners."

    Steam is a leading platform for the delivery and management of PC games and digital content. With over 13 million active accounts and more than 250 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

For more information regarding Steamworks, please visit www.steamgames.com/steamworks. To find out about more about Steamworks contact jasonh@valvesoftware.com

Guild Wars Bonus Mission Pack

The Bonus Mission Pack page on the Guild Wars website announces the release of the Bonus Mission Pack for Guild Wars (thanks Gamer's Hell) for online sale and download. The pack offers new scenarios for ArenaNet's online RPG, saying "With the Guild Wars Bonus Mission Pack, you play through four pivotal moments in Guild Wars history and earn rare weapon rewards—some of the best-looking gear in the game!" The Bonus Mission Pack FAQ has details on the pack, and here's a bit:

        • Gather unique rewards as you play a key figure in the Battle of Jahai and go up against Palawa Joko and his undead army.

        • Experience Cantha's turbulent past when you bear witness to events in the violent Tengu Wars.

        • Learn firsthand how the White Mantle rose to power in Kryta.

        • And, finally, discover what became of Gwen after the Charr invaded her home, and the Searing destroyed everything she'd ever known.

PC Assassin's Creed Slips

Dark Messiah 360 slips a week on Eurogamer has news of a couple of delays announced by Ubisoft. The report includes word that the PC and DS editions of Assassin's Creed are now expected on March 28, meaning the PC edition is delayed by about a month.

Ender's Game Games

This press release announces Ender’s Game: Battle Room games planned for release on PCs and consoles via digital sales and download. The games are based on a new deal between indie developer Chair Entertainment and science-fiction author Orson Scott Card, who have already collaborated on Empire (story), though the planned game based on the novel has never emerged. There's a Q&A with the Mustard brothers from Chair on Level Up about the novel and plans to adapt it to a game using the Unreal 3 engine, though development will not begin until they get finished with a current project. Here's the announcement:

Salt Lake City, Utah – January 29, 2008 – Chair Entertainment Group, an independent video game production company and creators of the award-winning Undertow, and bestselling author, Orson Scott Card, today announced their partnership to create the first-ever video games inspired by the legendary "Battle Room," featured in the beloved literary classic, Ender’s Game. Ender’s Game is an award-winning, international bestseller and one of the most popular science fiction novels ever written.

Under the terms of the agreement, Chair has obtained the exclusive rights to develop Ender’s Game "Battle Room" video games across all next-generation consoles, handheld platforms, and PC. In collaboration with Orson Scott Card, Chair will begin development later this year with the first offering expected for release via downloadable platforms.

"I have been a huge fan of Ender's Game since I was ten years old, so it is a true honor for our team to be entrusted with creating the first video game inspired by this classic story,” said Donald Mustard, creative director at Chair Entertainment Group. "Our goal is to create an authentic Ender’s Game experience that delivers awesome gameplay and can be enjoyed by both longtime fans and gamers new to the series."

"From the moment I started working with Donald Mustard and his team at Chair, I knew that these were the guys I wanted to do the first Ender's Game video game,” said Orson Scott Card. "It's not enough to slap the Ender's Game name on just any game--it has to be exciting, memorable, and endlessly replayable. Chair shares my understanding of this and I am looking forward to working with them to ensure the game is as authentically Enderish as possible."

In the fictional Ender’s Game universe, humanity is at war with an alien species known as the Formics, and Battle School is the training ground for the future leaders of Earth’s International Fleet. Taken at a very young age, Earth’s most brilliant children undergo a rigorous training designed to teach advanced military theory where strategic and tactical glory is won in the null gravity battles known to the elite students simply as the game! Through simulated war games and training conducted in the Battle Room, the children rise through the ranks of Battle School to become Earth’s only hope for victory.

The two parties previously collaborated on the Chair Entertainment Group property Empire, which the Company introduced in 2006 with the launch of an Orson Scott Card-written bestselling novel of the same name. A feature film based on Empire is in development by Warner Brothers and Chair has future plans for video games and comic books based on the property.

Gamers and long-time Ender’s Game fans are invited to share their thoughts on Orson Scott Card’s popular website, www.hatrack.com, and the official Chair forums at: www.chairentertainment.com/community/forums/

Futuremark Games Studio

This Futuremark Press Release announces the Finnish studio known for their benchmark software has formed Futuremark Games Studio:

Espoo, Finland - January 29th, 2008 - Futuremark (www.futuremark.com), is proud to announce the formation of a group named the Futuremark Games Studio. For the past 10 years, Futuremark has been pushing the boundaries of PC 3D graphics performance with its 3DMark® series, which has become by far the world's most popular benchmarking software. The 3DMark series combines stunning 3D art with world class engines from Direct3D 6 up to Direct3D 10. "Futuremark Games Studio is committed to developing original IP games with the highest quality game play combined with our established track record of creating blow-your-socks-off visuals", said Tero Sarkkinen, CEO of Futuremark Corporation. "For years, our fans have been asking us when will we start making games. Very soon they are going to get it - and then some!"

Over the past 10 years Futuremark's team of brilliant artists and engineers has created remarkably beautiful demos and benchmarks for a variety of clients to show off the abilities of their platforms. Although the new studio will demonstrate its ability to seamlessly integrate the latest technologies into its engines, its mission is to build world class games that bring new and entertaining game play to gamers. This includes games and their engines that deliver stellar performance even on modest platforms right up to the most enthusiastic levels of performance hardware.

For more information about Futuremark Games Studio, please contact Tero Sarkkinen in Finland or Oliver Baltuch in California. Futuremark Games Studio personnel will also be attending GDC 2008 in San Francisco where they can be found at the Nordic Games Studios Pavilion.

Sword of the Stars Collector’s Edition

Lighthouse Interactive announces a Sword of the Stars Collector’s Edition, a twist on the CE concept, as the game has been released and expanded, while collector's editions more typically coincide more closely with a game's release. The CE for Kerberos Productions' 4x strategy game is due in North America and Europe in March, offering the original game, the Born of Blood expansion, and more:

Haarlem, The Netherlands – January 29, 2008 – Leading Publisher Lighthouse Interactive and acclaimed developer Kerberos Productions today announced the upcoming release of the Collector’s Edition for its award winning 4x space strategy game, Sword of the Stars. Since its original release, the Sword of the Stars franchise has received much praise for reinvigorating the 4x genre through its winning combination of turn based strategy and real-time space combat, along with its robust multiplayer capabilities.

The Collector’s Edition brings all of the Sword of the Stars universe together in one package and further expands it with special bonus materials. Sword of the Stars: Collector’s Edition includes: the original base game, the highly acclaimed add-on Born of Blood (never released to retail in Canada or the US), the first ever Sword of the Stars novella The Deacon's Tale by renowned science fiction writer Arrin Dembo and a bonus CD with concept art, screenshots, trailers, cd tracks and other media. Sword of the Stars: Collector’s Edition will begin shipping to retailers across the US, Canada and English speaking European territories on March 25, 2008 on PC CD-ROM.

Erik Schreuder, Lighthouse Interactive CEO said, “Sword of the Stars is a great franchise and well deserving of a Collector’s Edition. Kerberos Productions has proven themselves to be an extremely talented team, which consists of team members behind the successful Homeworld series. They have also stayed loyal to their community by adding loads of new features and additional gameplay to the fanchise over the past 18 months.” Schreuder went on to say, “Current and new fans of the franchise will enjoy discovering the Sword of the Stars universe in much greater depth.”

Carriers at War Patch

Matrix Games offers a new patch for Carriers at War, updating the naval strategy game to version 1.02 with tweaks and fixes as well as a new Tarawa scenario: "The update will bring a brand new scenario called Tarawa taking place in November 1942, a hefty number of editor improvements to make custom scenarios that much easier to create, and plenty of gameplay improvements and scenario tweaks. The new scenario, Tarawa, comes with plenty of mystery variants so you can never be sure what forces are opposing you or what their plans will be." The 29 MB patch can be found on this downloads page.

Morning Q&As

Morning Previews

Morning Screenshots

Op Ed

Gatherings & Competitions

Penny Arcade Expo 2008 Tickets are now on sale. Thanks Mike Martinez and Kotaku.

Game Guidance

Help Wanted

Electronic Arts is hiring a gameplay engineer to work on Tiberium at their LA studios. Thanks Voodoo Extreme.

Morning Consolidation

Morning Tech Bits

Morning Metaverse

Morning Mobilization

Morning Legal Briefs

Tuesday Game Reviews

Tuesday Hardware Reviews

etc.

Out of the Blue

Yesterday was the twelfth anniversary of the release of the shareware edition of Duke Nukem 3D. It seems like only yesterday I was running around in DWANGO playing that one. Okay, recalling DWANGO's clunky DOS interface it may not actually seem like yesterday, but it sure doesn't feel like a dozen years ago.

DWANGO Links! Thanks Ant and Mike Martinez.
Play: Boys vs Girls.
Stories: Why the spy satellite won't fall on your head.
Cold Meds Send 7,000 Kids to ER.
Science!: Couch potato lifestyle may speed up ageing.
Empire State Building car zap mystery. Thanks Boing Boing.
Great Drug, but Does It Prolong Life?
Images: Tank Accidents.
Media: Personal Helicopter. Thanks dakslf. The DarwinCopter.
THX - in the wild. That should be their new open.



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