Archived News:

Tuesday, Dec 18, 2007

DNF Teaser Video Tomorrow

The 3D Realms Website has word to expect the release of a teaser video for Duke Nukem Forever tomorrow, offering a screenshot from the trailer in the meantime as proof. Word is:
Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.

After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.

Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, there has been a screen shot taken from the teaser and posted in our forums. Check it out here.

Thank you for being fans of the game and for your continued patience.

We'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John).

Unreal Tournament 3 Beta Linux Server

Icculus.org offers the release of the Linux server for Unreal Tournament 3, though word on BeyondUnreal is this should be considered a beta release for now "as it hasn't had the full wrath of the Internet applied to it yet."

Hellgate: London Patch

The Hellgate: London Underground announces the release of the new patch for Hellgate: London, updating the North American and European editions of Flagship's action/RPG to version 0.6. The patch notes outline what's new and different.

Chessmaster Patch

A patch for the Chessmaster Grandmaster Edition brings this extremely old school turn-based strategy game to version 1.02. The 82 MB download is posted on AtomicGamer, FileFront, and Gamer's Hell.

Evening Q&As

Evening Previews

etc., etc.

Need for Speed: ProStreet & Carbon Patches

A patch is now available for Need for Speed: ProStreet, updating the latest installment in this rubber-burning racing series to version 1.1. the update, also referred to as a booster pack, adds the ability to run multiplayer games on a LAN and incorporates the required application to run a dedicated server. The download is available on ComputerGames.ro, Gamer's Hell, The Patches Scrolls, and PixelRage. Also, patches to update the US and UK editions of Need for Speed Carbon are now available, these can be found on The Patches Scrolls.

E3 Loves LA

Kotaku has word that E3 will return to the Los Angeles Convention Center for next year's event (July 13-15), perhaps spurred by complaints about the decentralized nature of this year's expo in Santa Monica. They hear from the ESA's Rich Taylor who says the return to the show's former digs is not a return to the excess for which it was once famous, as "This is the new E3, new and improved." Personally, I'm still rooting for the show to return to Atlanta.

LEGO Racers Web Game Announced

NetDevil announces the launch of a web games division and plans for its first release, LEGO Racers, a youth-oriented browser game set to launch early next year. This will presumably be similar to the game of the same name by High Voltage Software released for PC and consoles back in the 20th century, rather than, say, Auto Assault. Update: We received a note based on that comment that the game's dynamic will be more akin to Drome Racers Challenge. Word is:
LOUISVILLE, COLORADO – December 18, 2007 – NetDevil(R) today announces a new web games division, along with the development of a new PC title based off the popular LEGO Racers brand of toy products. The game is the first title in development under the new division and NetDevil expects the rollout of several other casual web-based game titles to debut in 2008. LEGO Racers is a fun web-based flash game for children and is currently planned for release in the first quarter of 2008.

“NetDevil has proven a valuable partner that truly understands what the LEGO play experience is all about,” said Kelly J. McKiernan, Internet Content Manager on LEGO Racers. “The company’s high-quality work on the LEGO Universe MMO made them an easy choice for LEGO Racers, and we look forward to continuing our relationship with them to give fans of LEGO a whole new way to interact with some of our most popular franchises.”

LEGO Racers is a new game based off the Racers franchise of toy products and follows the same story line of the web-based game, where the goal is to defeat a myriad of the best LEGO Racers to become "the greatest LEGO racing champion of all-time.” Players will be able to own up to five cars from ten teams with different attributes and compete against other players. Players get to modify and upgrade their car with parts before sending their automobile to a race. Players can watch the race live and activate their challenge meter which boosts the chance in winning. Alternatively, they can race offline and come back to view their ranking and scores on the leader board.

“Having a dedicated focus on casual game content is something that we’ve thought about for a long time and we see it as a natural extension of our team’s experience and capabilities,” said Scott Brown, President of NetDevil. “We see casual game content as a key growth driver moving forward, and feel we are in a great position to bring some the world’s most recognized brands and entertainment properties to new audiences.”

Tiberium Announced

EA officially announces Tiberium, confirming reports that this new first-person shooter set in the Command & Conquer continuity is in development (story). Here's word on the game, which is due next fall for PC, Xbox 360, and PS3:
LOS ANGELES--(BUSINESS WIRE)--Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS - News) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.

For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

“Tiberium is our ‘One Ring’, our ‘Force’. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.

Heroes over Europe Announced

This press release (thanks Gamer's Hell) announces Heroes over Europe, a World War II aerial combat game that follows Heroes of the Pacific much the way Aces Over Europe followed Aces of the Pacific way back when. Here's the deal:
SAUSALITO, CA--(MARKET WIRE)--Dec 18, 2007 -- Get ready to scramble! Red Mile Entertainment, Inc. (OTC BB:RDML.OB - News), a worldwide developer and publisher of interactive entertainment software, today announced that it will bring "Heroes over Europe," the next game in the critically acclaimed "Heroes" flight combat franchise, to the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

Developed by Transmission Games (formerly known as IR Gurus) in Melbourne, Australia, and powered by an all-new engine, "Heroes over Europe" revisits the action in the key European air battles of World War II. "Heroes over Europe" follows the stories of three allied pilots and their actions in the war, from the invasion of France to the devastation of Berlin in 1945. "Heroes over Europe" is set to raise the bar for flight combat games, featuring new and unique game modes, a deeper and more comprehensive online focus and cutting-edge graphics. The console games are expected to be available for purchase in Fall of 2008 with the Windows PC version shipping soon after in early 2009.

"'Heroes of the Pacific' established Red Mile as a leading publisher in the air combat genre," said Glenn Wong, President and Chief Operating Officer of Red Mile Entertainment. "Transmission Games is building on the excellent groundwork it laid with the first game, and based on what we've seen so far, it looks set to deliver a truly stunning follow-up that will thrill armchair pilots everywhere."

Flight Simulator X Service Pack

The Microsoft Flight Simulator Website now offers downloads of a new Service Pack 2 for Flight Simulator X. The update provides multiplayer compatibility with Flight Simulator X: Acceleration (which is a separate purchase) as well as what's described as a "DirectX 10 preview," though what this "preview" consists of is not specified. The service pack is mirrored on FileFront and The Patches Scrolls.

Tuesday Game Reviews

Tuesday Hardware Reviews

etc.

Out of the Blue

Had some technical difficulties at the BlueTower this morning, it was pretty ugly for a while there, but I think things are under control now, except perhaps for my blood pressure.

Slippery Links! Thanks Ant and Mike Martinez.
Play: Monsters' Den. Thanks Digg.
Stories: Bank to employees Pay it forward.
Teenage Risks, and How to Avoid Them.
Science: Monkeys and college students as good at mental math.
Deep Impact Spacecraft.
Seasonal Affective Disorder.
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