Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
United Kingdom 06/02

Regularly scheduled events

Archived News:

Thursday, Nov 29, 2007

  

Unreal Tournament 3 Patch Plans

BeyondUnreal has a list of changes planned for beta patch 2 for Unreal Tournament 3. According to the accompanying blurb, these changes are expected to be finalized soon as the first official patch for the shooter sequel.

World in Conflict Patch Released, Mod Kit Nears

Another new patch is now available for World in Conflict, bringing Massive Entertainment's RTS game to version 1.004. There are patches for the various international editions of the game, which can be found on AtomicGamer and FileFront and additionally the US/English patch alone can be found on FanGaming and FileShack. The patches aren't yet on the World in Conflict Website, but the site does say to expect the mod toolkit for the game soon: "The World in Conflict team is proud to announce the upcoming release of the much anticipated mod kit. The mod kit, along with the already released map tool WiCEd, makes all aspiring modder's dreams come true. With a wide assortment of different tools, the mod kit will let gamers create just the mods they like, be it a small balancing mod with tweaks on unit stats or a full-blown total conversion mod. Keep your eyes peeled for more information when the mod kit is released."

Evening Preview

Evening Screenshots

Evening Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Gold - Universe at War: Earth Assault

The Petroglyph Games Website has word that Universe at War: Earth Assault is gold, and the science fiction RTS game is nearing release (thanks FiringSquad). The announcement is pretty sparse, here it is:

The game is at the manufacturer as I type this, and we'll be hitting store shelves soon!

Thanks to all of you who have been following the development, participating on the boards and playing along. It's been a hell of a ride.

(Now to see what I can do about that beta patch.)

GRID Announced

Codemasters Studios to shift race gaming to a higher gear with Race Driver GRID announces GRID will be the next racing simulation from the folks behind the Colin McRae, so it's possible that the rally driver's untimely death may have ended his namesake series, though this game seems focused primarily on paved tracks and roads. The new game is in development for PC, Xbox 360, and PS3 for release in the middle of next year. Here's word:

Codemasters® today announced Race Driver: GRID™ as the full and official title for the game introduced under the working title of Race Driver One. Race Driver: GRID is the new racing experience from Codemasters Studios, creators of Colin McRae: DiRT™ and the Race Driver™ series, and is set to deliver a step-change in the racing genre.

Coming mid 2008, Race Driver: GRID is set to capture every moment from the starting grid to the chequered flag and concentrate those moments into an intense and dramatic race experience. Race Driver: GRID is being developed for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games for Windows®.

" Race Driver: GRID is all about the race." said Gavin Raeburn, Executive Producer at Codemasters Studios. "The next iteration of our DiRT engine combined with a decade of experience in developing driving games enables us to put the player at the centre of the action like never before. Damage, packed grids, intelligent opposition and unprecedented race day atmosphere will combine to deliver an experience like no other.

Says Ralph Fulton, Chief Game Designer. " GRID focuses on everything that happens between the start grid and the chequered flag: the drama, the rivalries, the aggression and the crashes. This is not a game about collecting cars or spending all of your time in the front-end tuning suspension settings or designing liveries. We want to make racing exciting again."

Race Driver: GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.
In Europe, race gamers will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani.

Iconic cities across the U.S. – including San Francisco, Washington DC and Detroit and each with their own atmosphere and events – play hosts to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive closely fought pack competitions.

In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.

Race Driver: GRID is coming mid 2008 for the Xbox 360, PLAYSTATION 3 system and Games for Windows. To register for future driver briefings and get a place on the grid, be sure to visit www.codemasters.co.uk/grid

Randy Pitchford on Unreal Engine & MoH

Randy Pitchford calls moaning developers cry babies on VideoGamer.com has a quote from the head cog at Gearbox from interview to be published tomorrow. During a recent Brothers In Arms: Hell's Highway event Randy describes how pleased they are working with Epic and the Unreal engine, not specifically naming Silicon Knights in suggesting that developers having issues with Unreal support may themselves be to blame: "I've seen some of the stuff on the internet about the problems and I don't know if these developers are maybe new, or not used to using other people's technology or if they've gotten too many inexperienced developers or they're just cry-babies. I just don't know." There's also a Q&A with Randy on Computer and Video Games discussing BiA, but not to be left out of the controversy, they also except s quote from Randy where he expresses the opinion that the Medal of Honor franchise is "in trouble," saying: "there's something just missing about what's in the heart of what the fantasy is of playing these kinds of games and I think somebody needs to get hold of that franchise that really cares and can do that."

Flashpoint Germany Patch

Matrix Games is now serving up a new patch for Flashpoint Germany, updating this alternate-history Cold War strategy game to version 1.13. Word is: "This latest update comes with a handful of changes which include an improvement to browsing unit waypoints and a fixed memory leak in Windows Vista."

New Point of Existence 2 Server

The Point of Existence Website now offers downloads of the version 2.1 dedicated server to pave the way for tomorrow's planned release of the client files for this Battlefield 2 modification (thanks Ant and Planet Battlefield). In the meantime, this changelog is where to check out the changes, fixes, and tweaks in the new version.

Morning Preview

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

I looked down at the Gunnar-man last night and it struck me that I'd forgotten his birthday, which was November 2, making our monster poodle three-years old now. That helps explain (or at least rationalize) how I overlooked the date at the time, as at this age he should have clearly emerged from puppyhood by now, which has not turned out to be the case. Anyway, I'm not going to sweat failing to mark the occasion. As I've pointed out before, every day is a special day for Gunnar, no external effort required.

Celebratory Links! Thanks Ant and Mike Martinez.
Play: Squeezy Rider.
Vote: The Ken Kutaragi Crazy Executive Quote Award Game.
Link of the Morning: The Lego Brick Artist - Nathan Sawaya.
Science: Concussions Put College Players in Murky World.
Media: I'm Listening to What You're Saying But I Hear What I Want. Are you smarter than a shoe?
Cherry Chocolate Rain. Thanks Michael.
Mythbusters - Shooting Fish In A Barrel...To the EXTREME.
Teh Funny: UserFriendly.

Wednesday, Nov 28, 2007

BlackSite: Area 51 Postmortem

Blacksite's Harvey Smith Asks, Why The Low Scores? on Wired.com (thanks Mike Martinez) offers comments about BlackSite: Area 51 from Harvey Smith (thanks nin). The game's producer says he would score the shooter sequel higher than its 69% GameRankings average, saying some of the more subversive elements of the game's storyline went unappreciated, but in a surprisingly frank assessment says he understands why the game was not well-received. Harvey cites lack of polish as a factor as the game jumped to final form shortly after reaching the alpha stage, and does not shy away from blame, saying he is to be faulted as the game was the less favored of the two projects he was overseeing during development. When asked why he was publicly knocking his own project so soon after release the man also known as Witchboy replied, "I believe in personal accountability."

Gears of War Patched

BeyondUnreal has word that a new patch for the PC edition of Gears of War is now available automatically via Windows LIVE. For those having issues with the auto-update dealie, this page offers the manual patch, accompanied by a note explaining why this may be the case: "The Gears of War for Windows Title Update fixes various performance issues, including the Games for Windows – LIVE update issue." Additionally, this post outlines a registry hack for users who apply the update and lose personal preferences like resolution settings or cannot find custom maps on the map list.

Evening Q&As

  • Mark Rein
    The Unreal Man: Mark Rein Speaks on Gamasutra is a Q&A with the Epic spokesman about whether Unreal 3-engine games have a distinctive look, console development, PC/PS3 interoperability, mod support, and more.
  • RF Online
    WarCry Network's RF Online Q&A chats with Kyle Rowley and Chris Dye about the latest changes to the PvP MMOG.
  • Penny Arcade Adventures
    RPG Vault's Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Q&A talks with Jerry Holkins of Penny Arcade and Joel DeYoung of Hothead Games about the upcoming PA game, which DeYong considers to be "hardcore," in spite of being an episodic adventure: "At Hothead, we're focused on making games for people who consider themselves hardcore, but who want games to allow them to play in the small chunks that their busy lives allow, and finish in a reasonable amount of time. Making the game episodic supports that very well."

Evening Previews

  • Galactic Civilizations II: Twilight of the Arnor on GameSpy.
  • Jack Keane on GameZone.

Evening Screenshots

Evening Gatherings & Competitions

Op Ed

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Warmonger Free Game Released

The Warmonger: Operation Downtown Destruction Website now features the release of the free full version of this first-person shooter developed by those devils at NetDevil. Here's word on the game and how it can take advantage of an AGEIA PhysX card, which is recommended, but not required: "NetDevil today announces the launch of the much anticipated, next-generation FPS game Warmonger, Operation: Downtown Destruction. Available now for free download, Warmonger pushes the limits of destruction technology where game environments can be shaped and manipulated by players at will. Taking full advantage of AGEIA’s PhysX card combined with Epic Games’ Unreal Engine 3 (UE3), the powerful game mechanics combine high performance action and stunning fluid and cloth effects that reflect the cutting edge of gaming visuals and physics today." The full game can be found on this page, and the 437 MB download is mirrored on AtomicGamer, ComputerGames.ro, FileFront, and Gamer's Hell.

Crysis Patch Status

An update on the Crymod Modding Portal has details on the promised Crysis Patch #1, though they are still not venturing to offer a release date for the first new version of Crytek's first-person shooter following its release. They say this will not be a major patch, with overall performance and adjustments to LAW and grenade balance in multiplayer the primary changes. The update also offers information for those having trouble acquiring their preorder bonus APC as well as a workaround for a weapon sound loop bug. Thanks McSterls.

Two Worlds: The Temptation Announced

This press release provides an oddly sparse announcement of Two Worlds: The Temptation, an upcoming expansion for Reality Pump's RPG planned for release for PCs and consoles in the first half of next year. The Official Two Worlds: The Temptation Website is online, though the teaser site only offers a few screenshots for the time being. Here is the entirety of the proclamation:

Karlsruhe, 28. November 2007 – Head for a new horizon! With the add-on, “Two Worlds – The Temptation”, the “Two Worlds” universe continues to grow, introducing new game content, extended gameplay and providing you with the answers to many questions and mysteries which arose in the main story!

The developers are focusing on a blend of the proven and the new: besides several well-known regions of Antaloor, there are also completely new territories to explore. The combat system has been further enhanced too – now you can use active blocking, for example. Many other additional developments have been added – developments which have enabled a completely new means of transport and a much enhanced reaction from NPCs – but more on these and a whole host of other surprises shortly! The release of “Two Worlds – The Temptation” for PC and consoles is planned for the first half of 2008. You can get an idea of what to expect at www.2-worlds.com/temptation.

EVE Online Expansion Next Week

This press release has word from sunny Iceland that the Trinity expansion for EVE Online will be released for free to subscribers to the outer space MMORPG on December 5, a user-base that CCP announces has crossed the 200,000 player threshold. A complete list of new features can be found here, and a trailer for the expansion is on this page. Here's a bit on Trinity that describes its emphasis on updated graphics:

The release of the Trinity expansion fortifies EVE Online's position at the forefront of three-dimensional game graphics, creating a breath-taking cinematic experience during actual gameplay. In order to achieve its visual goals, CCP developed a new graphics engine, architected for Shader Model 3.0 and above. In this first showcase for the new engine, all ships, stations and stargates have been reconstructed. EVE Online: Trinity employs advanced lighting techniques and complex surface materials to make these highly detailed models even more realistic.

Leisure Suit Larry to Return?

Rumor: New Leisure Suit Larry Game In Production is a report stemming from yesterday's Howard Stern Show where comedian Artie Lange dropped a tidbit indicating he is to voice a character named Big Al in an upcoming Leisure Suit Larry game. No other information beyond this hint was provided. Thanks FiringSquad.

Corrosion: Cold Winter Waiting Announced

This press release announces Corrosion: Cold Winter Waiting, an adventure game in the works at UK developer Viperante for release in August 2008. The Corrosion: Cold Winter Waiting Website is online with information and media from the project, and here's a bit of the announcement:

Corrosion: Cold Winter Waiting is a dark, shocking, uncompromising, and fear charged horror adventure game, that casts the player in the role of Sheriff Alex Truman as he attempts to break the monotony of life by piecing together the history and origins of a disturbed and unidentified car crash victim.

Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.

What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm’s name? And if the place is supposed to be deserted, what do you keep seeing out of the corner of your eye?

Backed by atmospheric pre-rendered 3D scenes, and a chilling yet beautiful score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know!

City of Heroes/Villains Issue #11

The City of Heroes Forums have word on today's new content update for City of Heroes and City of Villains bringing the superhero/villain MMOG combo to issue #11 (thanks JonB). The City of Heroes Community Site has highlights of the new release, which is titled "A stitch in time."

Kane's Wrath Movie

The Command & Conquer 3: Tiberium Wars Website now offers episode three of Aftermath, the C&C-centric podcast, featuring new information and footage from the upcoming Kane's Wrath expansion for the RTS sequel as well as an interview with the game's cinematic director. Thanks Voodoo Extreme.

Advanced Tactics: World War II Patch

Matrix Games announces the availability of a new patch for Advanced Tactics: World War II, bringing the turn-based strategy game to version 1.02. Word is: "This latest 1.02 official update brings over 20 fixes, balance tweaks, and improvements to the table. Specifically, many minor bugs were fixed, the Europe at War scenario has been updated, unit costs were tweaked a bit, and the balance of units like scouts, flak, level bombers, heavy tanks, and more has been improved."

Morning Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Morning Legal Briefs

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

I enjoy the Mayberry quality of our little village, but someone needs to explain to the local citizenry that with about three street lights in the whole area that they need to be more careful when crossing the streets at night. Last night I avoided hitting a pedestrian in spite of his best efforts to remain in the shadows while crossing an intersection (at a traffic circle, no less), and I swear he never even noticed I was there. If I was someone like my father, for instance, whose advanced years have taken their toll on his night vision, this story would be about running someone over.

R.I.P.: Quiet Riot's Kevin DuBrow Remembered By Rockers.

Shadowy Links! Thanks Ant and Mike Martinez.
Link of the Morning: How it Sucks.
Science: New Flexible, Transparent Transistors made of Nanotubes.
Night Horrors: The Perils of Parasomnias.
Media: Assassin's Creed: The Excitable Guard.
Reporter Attempts a Skateboard Trick.
Teh Funny: UserFriendly.



Blue's News logo