Redwood City, Calif. – November 15, 2007 – All aboard! Electronic Arts Inc. (NASDAQ: ERTS) today announced that it will distribute Rail Simulator for the PC in North America. The game was released in Europe in October and will now ship in North America, with a wealth of new content, on January 16, 2008.
Developed by Kuju Entertainment, Rail Simulator is the ultimate experience for train enthusiasts and gamers alike, allowing players to take the controls of historic and contemporary trains on more than 1,000 miles of real-life routes from around the world. New to the North American release is the highly popular Barstow to San Bernardino route alongside all-new Union Pacific locomotives and rolling stock.
Rail Simulator puts players in control of every aspect of the train’s operation and even gives players a track editor to create their own routes and share them with other gamers online. Varying difficultly levels tailor the game to players of all skill levels, from Easy to Full Simulation.
“We’re thrilled to extend our European relationship with EA Partners to include distribution of Rail Simulator in North America,” said Tim Gatland, managing director of Rail Simulator Developments Limited. “The team at Kuju Entertainment has created an incredible product for train enthusiasts of all ages, and the team at EA Partners is helping us reach the widest possible global audience.”
“Kuju Entertainment is the hands-down leader in this category and EA Partners is excited to be distributing Rail Simulator in North America this January,” said David DeMartini, vice president and general manager of EA Partners. “The team at EA Partners is committed to helping studios of all sizes take advantage of EA’s worldwide publishing infrastructure, and we can’t wait to help get Rail Simulator into the hands of North American gamers.”
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It's been an interesting journey to get here in that we didn't start off with some grand strategic planning where we decided this was going to be really important. It all started when I got a cell phone and thought the games on it were really bad and we could do a lot better. That led to Doom RPG, which was a big success. Then we followed up with Orcs & Elves and now Orcs & Elves II coming out... By testing the waters like this we've found out it's a viable business right now, we're doing good business, the products are successful and profitable, we've got a plan laid out for a bunch of new things we want to be doing, but I think there's really some significant potential.
The worst, most pessimistic case is that we could carry on as we're doing right now, doing successful games and having fun with all of this, but I think over the course of the next five years or so there's the possibility that the mobile gaming market could wind up becoming significantly larger than some of the traditional markets. There are 10 to 20 times as many mobile phones as there are personal computers and 100 times as many as there are console platforms. As these things evolve into devices more like the media powerhouses we're used to developing for, there's a possibility we could have a breakout success there. I think if we go into this thing thinking we'll do our best, we'll be successful, then we may be positioned for something that could be a really significant tipping point some time in the next five years or so. Mobile gaming really could take off.
Previously, we had intended to end the beta grace period on November 14. But, we don't want to cut your game off prematurely, so please make sure you enter your retail registration key as soon as possible.
Again, no beta players without registration codes will be able to login and play Hellgate: London after November 21, 2007.
Close Combat: Modern Tactics combines classic top down real time tactical warfare with the excitement of multiplayer head to head gaming. Developed from the US Marines training simulation, Close Combat Marines, you get to take command of all types of modern battlefield weaponry including Abrams tanks and Soviet-made RPGs as well as air, helicopter and artillery support. This is serious gaming at its best.
You take command of modern US forces or various opposition forces in one of 25 scenarios included with the release. Engage in combat with with up to 5 players per side and participate in intense head to head battles using Modern Era weaponry and equipment on gorgeous hand-drawn maps measuring from 1km square to giant 4km x 1km maps. Fight on hypothetical battlefields ranging in style from backwoods America to the streets of Iraq and the former Soviet republics. You face all the enemy can throw at you in a series of immersive, action-packed engagements that will test your tactical abilities! Air and artillery support are on-call but the final objective can only be secured by Close Combat. You are in command!
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