Archived News:

Thursday, Nov 15, 2007

Terminator Game Plans

Halcyon game for 'Terminator' adaptation on the Hollywood Reporter has news that the Halcyon Co. is planning a new Terminator movie and related game for release in Summer 2009 (thanks Shacknews). Word is the company will form its own game developer to create the Terminator Salvation: The Future Begins game in order "to control our own destiny," according to acting Halcyon CEO Peter Levin. Form may actually be formed, as the story also states work on the game has been underway for "several months," as they have someone associated with the game's production embedded in the film production in Budapest. The report also notes that Halcyon owns the rights to make games based on the works of sci-fi author Philip K. Dick, and is also looking to develop original IPs.

More Ghostbusters Details

Vivendi, Sony call 'Ghostbusters' on Variety has further details on the just-revealed (story) Ghostbusters game (thanks Ant) as well as some screenshots from the project. Terminal Reality is named as developer of the PC, Xbox 360, and PS3 editions of the game, which is set in the early 90s following the events depicted in Ghostbusters 2. Included along the way is the reassurance that Ernie Hudson will indeed be involved, as will supporting characters like Annie Potts and Brian Doyle Murray. A story on Kotaku based on this article mentions multiplayer and co-op support, but we cannot find any such references.

Rail Simulator NA Plans

EA announces that an enhanced edition of Rail Simulator will leave the station in North America on January 16, 2008:
Redwood City, Calif. – November 15, 2007 – All aboard! Electronic Arts Inc. (NASDAQ: ERTS) today announced that it will distribute Rail Simulator for the PC in North America. The game was released in Europe in October and will now ship in North America, with a wealth of new content, on January 16, 2008.

Developed by Kuju Entertainment, Rail Simulator is the ultimate experience for train enthusiasts and gamers alike, allowing players to take the controls of historic and contemporary trains on more than 1,000 miles of real-life routes from around the world. New to the North American release is the highly popular Barstow to San Bernardino route alongside all-new Union Pacific locomotives and rolling stock.

Rail Simulator puts players in control of every aspect of the train’s operation and even gives players a track editor to create their own routes and share them with other gamers online. Varying difficultly levels tailor the game to players of all skill levels, from Easy to Full Simulation.

“We’re thrilled to extend our European relationship with EA Partners to include distribution of Rail Simulator in North America,” said Tim Gatland, managing director of Rail Simulator Developments Limited. “The team at Kuju Entertainment has created an incredible product for train enthusiasts of all ages, and the team at EA Partners is helping us reach the widest possible global audience.”

“Kuju Entertainment is the hands-down leader in this category and EA Partners is excited to be distributing Rail Simulator in North America this January,” said David DeMartini, vice president and general manager of EA Partners. “The team at EA Partners is committed to helping studios of all sizes take advantage of EA’s worldwide publishing infrastructure, and we can’t wait to help get Rail Simulator into the hands of North American gamers.”

SunAge Movie

A new trailer from SunAge shows off Vertex 4's imminent RTS game and highlights its soundtrack. Word is: "Globally known music producer, Angina P, created the music for the teaser. She is a production force whose unique sound transforms raw elements of breakbeat, new age and ambience, into unique and rare gems. Beside the music for the teaser, she created and produced the complete SunAge soundtrack." The clip is available on FileFront and Gamer's Hell.

Mike Wilson Q&A

The Strange History Of Gamecock's Mike Wilson on Gamasutra transcribes a podcast interview with the co-founder of Gamecock. They discuss what he's up to at the upstart startup publisher, developers, marketing, his days at DWANGO, id, ION Storm, and more.

Evening Previews

Evening Screenshots

Op Ed

Evening Mobilization

Sudden Strike 3: Arms for Victory Demo

A Sudden Strike 3: Arms for Victory demo offers the chance to bask in the glow of Fireglow's upcoming World War II RTS sequel. The demo is a 270 MB download, which is available on 4players.de, ActionTrip, AtomicGamer, ComputerGames.ro, FanGaming, FileFront, FilePlanet (registration required), and Gamer's Hell. Here's the accompanying blurb from FilePlanet: "The third in the RTS series Sudden Strike, featuring a new Sudden Strike Next7 graphics engine for large-scale air and naval battles and large numbers of units. This edition also features new units, fully redone AI and pathfinding, an improved interface, and more complex multiplayer modes across four campaigns -- two in the Pacific Islands and two in Europe."

Universe at War: Earth Assault Demo

A new playable demo for Universe at War: Earth Assault is now available, offering a sample of Petroglyph's real-time strategy game. Word on the 1.2 GB download is: "This demo includes a tutorial and the first two missions of the Hierarchy campaign." The demo debuts on GameSpot (registration required), and mirrors can be found on 4players.de, ActionTrip, AtomicGamer, ComputerGames.ro, FanGaming, FileFront, FileShack, and Gamer's Hell.

id Mobile Formed

id Software and Fountainhead Partner to Create id Mobile has word that id Software is expanding upon it's mobile gaming initiative with a dedicated mobile development arm, to be headed by Fountainhead Entertainment Founder and former Director of Business Development at id Software, Katherine Anna Kang, who is also the wife of id co-owner John Carmack. Carmack on id Mobile, Crap Games, and Why iPod Sucks is a Q&A with Mr. Carmack about the news, here's a bit that explains that this is in part a way of hedging against a paradigm shift in the gaming market:
It's been an interesting journey to get here in that we didn't start off with some grand strategic planning where we decided this was going to be really important. It all started when I got a cell phone and thought the games on it were really bad and we could do a lot better. That led to Doom RPG, which was a big success. Then we followed up with Orcs & Elves and now Orcs & Elves II coming out... By testing the waters like this we've found out it's a viable business right now, we're doing good business, the products are successful and profitable, we've got a plan laid out for a bunch of new things we want to be doing, but I think there's really some significant potential.

The worst, most pessimistic case is that we could carry on as we're doing right now, doing successful games and having fun with all of this, but I think over the course of the next five years or so there's the possibility that the mobile gaming market could wind up becoming significantly larger than some of the traditional markets. There are 10 to 20 times as many mobile phones as there are personal computers and 100 times as many as there are console platforms. As these things evolve into devices more like the media powerhouses we're used to developing for, there's a possibility we could have a breakout success there. I think if we go into this thing thinking we'll do our best, we'll be successful, then we may be positioned for something that could be a really significant tipping point some time in the next five years or so. Mobile gaming really could take off.

Hellgate: London Beta Continues

The Hellgate: London Website has once again extended the grace period for the Hellgate: London beta test, giving testers one more week to add a retail registration code to their beta accounts:
Previously, we had intended to end the beta grace period on November 14. But, we don't want to cut your game off prematurely, so please make sure you enter your retail registration key as soon as possible.

Again, no beta players without registration codes will be able to login and play Hellgate: London after November 21, 2007.

Ships Ahoy - Close Combat: Modern Tactics

Matrix Games announces the release of Close Combat: Modern Tactics, a new installment in the Close Combat series of tactical war game that changes the focus of the series from World War II to the present day. Here's a bit:
Close Combat: Modern Tactics combines classic top down real time tactical warfare with the excitement of multiplayer head to head gaming. Developed from the US Marines training simulation, Close Combat Marines, you get to take command of all types of modern battlefield weaponry including Abrams tanks and Soviet-made RPGs as well as air, helicopter and artillery support. This is serious gaming at its best.

You take command of modern US forces or various opposition forces in one of 25 scenarios included with the release. Engage in combat with with up to 5 players per side and participate in intense head to head battles using Modern Era weaponry and equipment on gorgeous hand-drawn maps measuring from 1km square to giant 4km x 1km maps. Fight on hypothetical battlefields ranging in style from backwoods America to the streets of Iraq and the former Soviet republics. You face all the enemy can throw at you in a series of immersive, action-packed engagements that will test your tactical abilities! Air and artillery support are on-call but the final objective can only be secured by Close Combat. You are in command!

"Other" Beowulf Game Canned

When the Beowulf game tie-in with the upcoming major motion picture was announced (story) we presumed this meant the demise of the different Beowulf game previously announced by German developer 4HEAD (apply directly to your forehead!). This speculation ultimately turns out to be accurate, if a bit premature, as it has now been announced that 4HEAD's Beowulf game is cancelled (thanks Gamer's Hell). Though it seems like an epic poem over a thousand years old would be in the public domain, according to the report on XboxCircle, 4HEAD had some sort of "older" rights to the IP for a game, and were able to sell these rights to Paramount. The remaining Beowulf game is due this month along with the release of the movie.

Call of Duty 4: Modern Warfare Patch

The first patch for Call of Duty 4: Modern Warfare is now available, updating the just-release military shooter sequel to version 1.1, addressing an issue that caused users to lose rank by switching between ranked and non-ranked servers. The 1.5 MB download is available on ActionTrip, FileFront, Gamer's Hell, and Shacknews.

Soldier of Fortune: Payback Patch Plans

Activision Value announces plans for the first patch for Soldier of Fortune: Payback (thanks The Patches Scrolls). Word is to "check back soon for updates," as they are developing a patch to address lock-ups when playing the mercenary shooter sequel under Windows Vista.

Morning Q&As

Morning Previews

Morning Screenshots

Chat-O-Rama

As noted on inCrysis, an IRC session tonight at 7:00 pm EST offers the chance to talk with Cevat Yerli of Crytek and Roy Taylor of NVIDIA about Crysis and the way it's meant to be played. Also, Matrix Games' Live Chat with Dan Verssen announces an IRC session with the designer of Hornet Leader, starting tonight at 9:00 pm EST.

Help Wanted

The 2K Boston Job Listings Page includes several new listings for openings they are looking to fill. The offerings include programmers, producers, designers, artists, and audio personnel.

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

I saw an interview segment with Jason Batemen on the news this morning, and he seems fairly confident Arrested Development, the quirky TV comedy, will return as a movie or some other project. Here is exactly what he had to say: "Well, I think one day we will probably do some sort of reunion, whether it'd maybe be a movie, or something for cable, I mean I doubt very much a series will ever come back, but it's something that we the cast are eager to do. The boss Mitch Hurwitz, I believe is eager to do it; he's got a master plan, he's probably got timing worked out. You know you don't want to do it right away, you've got to wait a little bit, so, we'll see."

Hopeful Links! Thanks Ant and Mike Martinez.
Stories: Russia sect holes up in cave to await end of world. Lenny Bruce is not afraid.
Cows flee after seeing McDonald's. Thanks Boing Boing.
Images: Absolute Worst Product Package...Ever. Thanks Digg.
Media: Yoshi versus a Segway -- Yoshi wins everytime. Thanks Doppler.
Heynabonics.
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