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Wednesday, Oct 10, 2007

  

Free Oblivion Content Next Week

The Bethesda Blog has word that "Fighter's Stronghold," the last piece of downloadable content for The Elder Scrolls IV: Oblivion, will be released for free next week. On Monday October 15, the content will be released for PC on The Elder Scrolls Downloads Page and for Xbox 360 on the Xbox LIVE Marketplace. Word is:

First, I wanted to let you know that we are finally releasing the last piece of downloadable content we created for Oblivion. We had mentioned it a long, long time ago but we hadn’t released it, until now. Starting Monday, October 15 it will be available to download via Xbox Live (for Xbox 360) and elderscrolls.com (for PC). And, for one week, it will be free to anybody who wants to download it and play it. So mark it on your calendars and don’t forget.

Fighter’s Stronghold provides the last of four themed domiciles (along with Vile Lair, Thieves Den, and Wizard’s Tower) for the adventurer on-the-go. You inherit the rights to Battlehorn Castle, located on a lovely stretch of the Colovian Highlands, west of Chorrol. Dining Hall, barracks, wine cellar, training room, and your own private Shrine of Julianos. Update your castle furnishings, perhaps even a Dwemer Forge for the aspiring Armorer? Hire a taxidermist to tastfully decorate your new abode with trophies from your adventuring. You can read all about Fighter’s Stronghold here.

Evening Q&As

  • Fallout 3
    Post Nuclear Living in Fallout 3 on PlayStation Universe is a Q&A with Pete Hines about Bethesda Softworks' upcoming continuation of the Fallout series. They discuss music, the graphical style, NPCs, weapons, their lead platform, and more.
  • Tabula Rasa
    The Tabula Rasa Pre-Launch Q&A on TenTonHammer joins the previous 10,000 pre-launch Q&As about the game, talking with April Burba about Destination Games' MMORPG.
  • TimeShift
    The TimeShift Q&A on Adrenaline Vault chats with Saber Interactive CEO Matthew Karch about their 4D shooter, Topics include how they've taken advantage of the game's delay, how it will appeal to shooter fans, the PC version, working with Sierra, and more.
  • Leland Yee
    The Anti-Gamer? on GameAlmighty.com talks with California State Senator Leland Yee about his obsession with the possibility that violent games will fall into the hands of young people, and his repeated attempts at introducing legislation to prevent that from happening.

Evening Previews

Evening Screenshots

Op Ed

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Call of Duty 4 Demo Specs

Activision sends a note about the promised demo for Call of Duty 4: Modern Warfare, Infinity Ward's upcoming military shooter sequel. They say the demo "will be out later this week," suggesting the report that it is due tomorrow (story) is not carved in stone. In the meantime, they send along the requirements for the demo to see how your system stacks up:

“Recommended Specs”

CPU: 2.4 GHz dual core or better is recommended
RAM: 1GB for XP; 2GB for Vista is recommended
Harddrive: 8GB of free hard drive space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better

“Required (min) Specs”

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Harddrive: 8GB of free hard drive space
Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better

Ships Ahoy - Half-Life 2: The Orange Box

Valve announces that The Orange Box is now available, offering Half-Life 2, its first two episodic follow-ups, Team Fortress 2, and Portal:

October 10, 2007 - Valve®, a leading entertainment and technology studio, is pleased to announce the availability of The Orange Box for PC on Steam (www.steamgames.com).

The Orange Box features three top-rated new games by Valve: Half-Life® 2: Episode Two, the second installment in the Half-Life 2 episodic trilogy; Team Fortress® 2, the sequel to the game that put class-based, multiplayer team warfare on the map; and Portal, the game that blends puzzles, first person action, and adventure gaming to produce an experience like no other.

To bring gamers up to date with the Half-Life 2 universe, The Orange Box also includes Half-Life 2, the best-selling and highest-rated action game series of all time, and the episodic debut Half-Life® 2: Episode One-together, more than 30 hours of award-winning gameplay. Purchasers of the PC version of The Orange Box who already own Half-Life 2 and Half-Life 2: Episode One can conveniently "gift" them to a friend from within Steam.

The Orange Box is now shipping to retailers and will be available for a suggested retail price of $49.95 on the PC and $59.95 on the Xbox® 360 console system. Contact your local stores for details.

For more information about The Orange Box, please visit http://www.whatistheorangebox.com.

Gods & Heroes: Rome Rising Falls

The Gods & Heroes: Rome Rising Website announces that this MMORPG set in the Roman Empire is "on indefinite hold" (thanks WarCry), and if "hold" is code for cancelled, then "indefinite hold" must be code for super-cancelled. While the game has been in development for some time and was in the midst of beta testing, word from Chris McKibbin is that "achieving the level of quality and polish that we are committed to will take a significant investment," and putting the project on hold allows them to concentrate on their platform services and development of Star Trek Online:

Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.

The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game's current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.

The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.

I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.

Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.

Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..

Unreal Engine 4

Unreal Engine 4 in Development on Voodoo Extreme offers a brief report from Epic's offices with the news that Tim Sweeney is already at work on Unreal Engine 4 (just in time for the Too Human sequel?).

Battlefield 3?

Breaking: Battlefield 3 Leaked Info on DigitalBattle has what are purported to be leaked details on Battlefield 3, which would be the next installment in the military shooter series (thanks GameSpot). This unconfirmed report (EA responded to questions about this with a "no comment") is said to be based on a Adobe Acrobat document intended for investors, and lists details, including a return to the near-present setting of BF2, and word on weapons, vehicles, and classes. According to their report the game will be announced in January, released before the end of 2008, and will possibly involve a public beta during the summer.

Prince of Persia Prequel?

Here's another rumor: Exclusive Prince of Persia 4 screens and information offers an unsubstantiated report on plans for Prince or Persia 4, saying the next installment in the action/adventure series will be a prequel to the recent trilogy of PoP games, and offering some blurry screenshots of cooperative play alleged to be taken from the project. Thanks GameSpot, who seem to think this rumor has legs.

The Sims 2: Bon Voyage Patch

TheSims2.com now offers downloads of a new patch for The Sims 2: Bon Voyage, addressing several bugs by simply removing features that triggered them in the little people expansion (throwing the baby out with the bathwater programming?). The download is mirrored on FilleFront and The Patches Scrolls.

Open MMO Borders

Open borders sought for virtual worlds (thanks Mike Martinez) has word that IBM and Second Life purveyor Linden Labs are working on ways players can use a single avatar in multiple online services, though such a breakthrough may be years off. Here's a bit:

Designing a detailed avatar can take well over an hour, so a closed system discourages customers from abandoning that investment. But it is also a barrier to growth since few people bother to start the process anew in multiple virtual worlds.

An open system would let people create one avatar that would keep the same basic appearance and customer data no matter where it was in cyberspace.

"It is going to happen anyway," said Colin Parris, IBM vice president of digital convergence. "If you think you are walled and secure, somebody will create something that's open and then people will drain themselves away as fast as possible."

Linden Labs, whose Second Life is one of the market leaders with about half a million active users, is betting that an open system will reward interesting worlds with more customers and punishes dull ones with an exodus of users.

But such a virtual passport system may be years away, if it doesn't first fall prey to the kind of conflicting interests that occasionally bog down efforts to draw up standards in the fast-changing technology industry.

IBM's Parris said the effort would first focus on studying situations where the ability to travel between virtual worlds is most in demand. The nuts and bolts of how to make different software work together will come later.

IBM and Linden announced the partnership ahead of a virtual worlds conference that starts in San Jose, California on Wednesday and is expected to discuss the formation of industry standards and other issues.

Morning Q&As

Morning Previews

  • Agatha Christie: Evil Under the Sun on 2404.
  • EverQuest II: Rise of Kunark on WarCry. Dev Diary: Tradeskills.
  • Mythos on GameSpy.
  • Richard Garriott’s on Tabula Rasa. Starr Long on Control Points.

Morning Screenshots

Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Morning Legal Briefs

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

We got the first severe rainstorm after finally getting our gutters properly cleaned recently (it seems the people who were doing it before was just leaving them clean-ish). Thankfully our basement seems to be remaining dry after the downpour, so we are gaining hope that the easy/obvious solution to our wet basement issues may have been successful.

Dry Links! Thanks Ant and Mike Martinez.
Play: Candy Mountain Massacre.
Stories: New Fire-Retardant Gel Can Save Homes.
Frozen pot pies suspected in salmonella outbreak. Bad kitty!!
Science!: Neighbors fight, states scramble over clean power.
NASA: Fuse space telescope is done.
Picky Eaters? They Get It From You (registration required).
Auction: A lifesize model of a Big Daddy from Bioshock.
Media: Audio Illusion.
An 8-year-long photo-a-day project.
Follow-up: Sucked Up - To 30,000 feet in a paraglider. Thanks j.c.f.



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