We'll be unlocking The Orange Box products just after midnight Pacific time next week on the 10th of October. Lots of people have been having a lot of fun with the Team Fortress 2 beta, so we're looking forward to seeing what people think of Portal and Episode Two. The Orange Box will also be available at North American game retailers later on the 10th, for both PC and XBOX 360.
Gamers Experience Action and Adventure on the High Seas Circa 1720 in New Online PC game
SAN DIEGO, CA & SEATTLE, WA – October 5, 2007 – Sony Online Entertainment LLC’s (SOE) Platform Publishing label and Flying Lab Software LLC (FLS) announced today Pirates of the Burning Sea™, is scheduled to launch worldwide on January 22, 2008. The hotly anticipated MMO (Massively Multiplayer Online) game, featuring high seas action and swashbuckling adventure in a bold world of pirates and plunder, is being developed by Seattle-based FLS and published by Platform Publishing.
“We are eagerly anticipating the day we can raise the anchor and set sail with Pirates of the Burning Sea. Our team’s hard work and dedication, and that of our partners at SOE’s Platform Publishing group, is going to result in a fantastic gameplay experience for PC gamers,” said Russell Williams, CEO, Flying Lab Software. “We are looking forward to bringing this game to fruition, and appreciate the support from our dedicated community in helping us to develop a top-notch game.”
As a captain in Pirates of the Burning Sea, you can choose among the French, Spanish, English, or Pirate nations, playing a naval officer, a freetrader, a privateer, or a pirate as you like. Action–filled ship battles take place at sea, where players can destroy or board and seize their competitors’ ship. On land, a world of swashbuckling adventure awaits full of sword-swinging action. The unique player-driven economy means players can be a captain of industry too, running mines, lumber mills, shipyards and other large-scale operations to produce the tons of goods needed to supply every player in the game with what they need. Through the player-generated content system, players can create their own sail and flag designs to display in game and even model their own ships.
“The vast amount of player-created content and the intense strategy required in Pirates of the Burning Sea sets it apart from any other MMO on the market,” said D Tim Granich, Sr. Global Brand Manager, Sony Online Entertainment. “Gamers will be donning their captain’s gear and eagerly awaiting their next battle on land or sea.”
The game takes place in the New World circa 1720, a dramatic time of conflict and riches that features action for every play style, from epic ship combat, to piracy, to building economic empires or sword-swinging adventure. With more than one thousand missions per nation, dozens of ports to explore, and the entire Caribbean as their domain, players will find an online experience like no other.
Pre-orders are scheduled to begin on Tuesday, October 23rd. Players that pre-order will receive an invitation to the “Pre-Boarding Party” giving them access to the live game 15 days prior to launch. During this time, players can level up to 20 and keep their characters after launch, with a purchase of the game and paid monthly subscription. Players who pre-order and purchase the game will also receive a “captain’s best friend” – known to any good pirate as a blue and yellow parrot – as well as a powerful weapon suited to their fighting style and an original game soundtrack CD complete with 60 minutes of pirate-themed music.
Pirates of the Burning Sea game features:
• Join one of four nations (Pirate, English, French, or Spanish)
• Every player is the captain of their very own ship in massive naval battles
• Duel other players to control more than 80 conquerable ports in the Caribbean
• Explore the world and make a name for yourself in more than 1,000 missions
• Economy driven by players, who manufacture and sell all ships and equipment found in the game
• Build, capture, and customize more than 50 historical ships
• Design your own flags and sails
• Choose from 3 different styles of swashbuckling combat – deadly and formal Fencing, flashy, dual-wielding Florentine or rowdy and treacherous Dirty Fighting
• Participate in epic sea battles with up to 25 players on a side
For more information on Pirates of the Burning Sea, log onto www.piratesoftheburningsea.com or the community site at www.burningsea.com
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REDMOND, Wash. — Oct. 5, 2007 — Microsoft Corp. today announced a plan for Bungie Studios, the developers of the Halo franchise, to embark on a path to become an independent company. Microsoft will retain an equity interest in Bungie at the same time continuing its long standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft owned “Halo” intellectual property as well as other future properties developed by Bungie.Bungie.net's Inside Bungie News has more from Bungie on all this.
The critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.
“Our collaboration with Bungie has resulted in ‘Halo’ becoming an enduring mainstream hit,” said Shane Kim, corporate vice president of Microsoft Game Studios. “While we are supporting Bungie’s desire to return to its independent roots, we will continue to invest in our ‘Halo’ entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the ‘Halo’ universe. We look forward to great success with Bungie as our long-term relationship continues to evolve through ‘Halo’-related titles and new IP created by Bungie.”
“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”
Bungie Studios will remain in its current location in Kirkland, Wash.
London, Ontario, Canada. October 4, 2007
A year after the demise of DICE Canada through the purchase of DICE by Electronic Arts, comes news of a new development studio headed up by former DICE Canada lead designer Armando “Aj” Marini.
Other than the name, TUSK Interactive, little is known of the studio at this time. It’s a safe bet that given Marini’s track record in multiplayer online shooters, the new studio may have something on the go in that genre. A recent job posting on Gamasutra revealed that the studio is searching for a technical director.
If you’ll recall, DICE New York, formerly known as Trauma Studio was closed down several years ago. The creators of Desert Combat resurfaced as Kaos Studios with their game Frontlines: Fuel of War. Could the emergence of TUSK Interactive signal the appearance of another contender to the crown of best online multiplayer shooter? Having been so involved with the Battlefield franchise for so long, could TUSK hold the magic formula to create the ultimate OMFPS? Time will tell.
Montreal, Quebec, Canada – October 4, 2007 – Meridian4 today announced that the updated and improved North American version of IDEA Games’ upcoming first-person shooter, Alpha Prime, has gone gold and has been sent to manufacturers. Alpha Prime will be available at retailers across North America and at leading digital distribution outlets like TotalGaming.net, Steam and Direct2Drive on November 6 for a suggested price of $19.99.
“Working with IDEA Games and Black Element has been great and all of the modifications for the North American audience went smoothly. Making Alpha Prime Vista compatible and adding full screen anti-aliasing has opened the game’s market and makes the game look fantastic,” said Jeff Giasson, Production Director at Meridian4. “Together with the visuals and the improved gameplay tweaks such as auto-aiming when leaning, adding damage when throwing objects and general combat balancing adjustments, Alpha Prime looks and plays fantastic.”
Somewhere deep in space, on the lifeless asteroid Alpha Prime, something has gone terribly wrong… The miners were warned that the mysterious element known as hubbardium was too dangerous to excavate, but the lure of unimaginable wealth was too strong. Now, something has happened to them and it’s up to the player to save them and face an unknown threat. Armed with an assortment of hi-tech weapons and the ability to hack into the station’s own automated defenses, their mission is simple; get in, get the survivors and get out!
Features of Alpha Prime include:
• Make your way through 10 levels of fast-paced, unrelenting action including mining station, spaceship hangar, magnetic railway and asteroid surface.
• Non-playable characters aid you in your mission to save the miners and get off the asteroid.
• Battle countless enemies including Special Forces soldiers, robots and deranged miners.
• Unleash your arsenal of 8 futuristic weapons including pistols, shotguns, machine guns, grenades.
• Use vehicles to move to different locations quickly.
• Hack into devices including robots, surveillance cameras, security systems, doors, etc.
• Bullet time allows players to temporarily slow down the action and get the upper hand.
• Connect three screens with Matrox TripleHead2Go™.
For more information about Alpha Prime, visit http://www.meridian4.com/games/AlphaPrime
For more information about Meridian4 and its products, visit http://www.meridian4.com.
For more information about IDEA Games, visit http://www.idea-games.com.
I clarified with my source, the status of Gears of War. Yes, Chud, Len Wiseman is still on the project currently, but it doesn't look good, due to the budget concerns the studio has, New Line will most likely not be moving forward on this film.In other cancelled movies based on games news, Neill Blomkamp talks Halo promos, film's demise on Joystiq confirms that recent Halo promo videos have nothing to do with the dead Halo film project, which, like Generalissimo Francisco Franco, is still dead.
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