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Wednesday, Sep 26, 2007

  

Kane & Lynch in November

GameSpot reports November 20 as the release date for Kane & Lynch: Dead Men, IO Interactive's upcoming action game for PC, Xbox 360, and PS3. They point out this will be a busy day for game stores, as that is also the exact release date for Mass Effect for the 360 and Uncharted: Drake's Fortune for the PS3 as well as the general target window for several other high-profile titles.

Updated Depths of Peril Demo

A new demo is now available for Depths of Peril, updating the sample of Soldak Entertainment's action/RPG first released in August (story) with all the updates and changes that have been applied to the full game. Word is: "The demo has all 4 classes available to play up to level 7 and contains the first "act" of the game." The download is available from 3D Downloads, FileFront, and Gamer's Hell.

Sam & Max Season 2 Details

Telltale Games announces Season 2 of their episodic Sam & Max series will kick off with an episode titled Ice Station Santa in November. A trailer from Ice Station Santa is now available on FileFront and Gamer's Hell, and here's word:

"Ice Station Santa" will kick off new season of Sam & Max games November 8 on GameTap and worldwide November 9 from Telltale

SAN RAFAEL, CA, September 26, 2007 – The innovative Sam & Max series continues to break new ground this fall with an unprecedented second season of episodic games, starting with the most ancient and powerful opponent the duo have ever faced: Santa Claus!

Interactive entertainment pioneer Telltale Inc. and GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc., revealed today that the first episode of Sam & Max Season Two, "Ice Station Santa," will debut on November 8, 2007 for GameTap subscribers at www.gametap.com. The following day, on November 9, the premiere episode will be released worldwide from Telltale's website www.telltalegames.com.

"The Telltale crew has been living with these characters for quite a while now and it shows in the work," says Sam & Max creator Steve Purcell. "First seasons are always the proving ground, so it's great that they get the chance to take Sam & Max through a new season of ever more bizarre and hilarious episodes."

"Ice Station Santa" puts a whole new spin on the season of giving, peace, and joy. With Christmas presents on the attack and carols of gunshots drowning out the bells, Sam & Max must storm the North Pole to bring down a less-than-jolly foe. Can they make sense of this Christmas conundrum in time to save the world's children from a holiday tainted by tears, turmoil, and Torture-Me-Elmer?

"Sam & Max was our first GameTap Original title and it proved that episodic gaming can be truly successful," said Ricardo Sanchez, GameTap's VP of Content and Creative Director. "We're excited to be working with Telltale again to bring another great season of Sam & Max to our subscribers."

Each new Sam & Max episode will launch on GameTap on the second Thursday of the month, followed one day later by its worldwide premiere on www.telltalegames.com. After "Ice Station Santa" in November, Episode 2 is scheduled for January 10 for GameTap subscribers and January 11 worldwide. Monthly releases will continue up through the season finale in April, for a total of five games in Season Two.

"Season One was a groundbreaking accomplishment, but it's only the beginning," says Telltale's CEO Dan Connors. "For Season Two, we have taken all the best elements of the first season and improved on them even more. Telltale is cranking the whole episodic experience up another notch and you can expect a very enjoyable six months."

As with Sam & Max Season One, customers can purchase the full Season Two set or individual episodes from Telltale, or play the games as part of a subscription to GameTap. Full pricing information, along with brand new "Ice Station Santa" screenshots, video and additional Season Two details, can be found at www.telltalegames.com/samandmaxseasontwo and www.gametap.com/samandmax.

Evening Q&As

  • Hellgate: London
    The Hellgate: London Tech Q&A on YouGamers offers a 10 question interrogation of Flagship Studios technical director Tyler Thompson, discussing the technology behind Hellgate: London, Flagship's upcoming action/RPG. Dual cores, shader models, DX9 vs DX10 and more are all among the topics covered.
  • Galactic Civilizations II: Twilight of the Arnor
    The Brad Wardell Q&A on Galactic Civilizations II: Twilight of the Arnor on GameSpy talks with Stardock about their upcoming 4X space strategy expansion. Topics include how rapidly Twilight of the Arnor follows after Dark Avatar, new features, the vaguely familiar "Terror Star," civilization specific technology trees, and more.
  • Paul Wedgwood
    The Enemy Territory QUAKE Wars Q&A on 1Up is an extended segment from a print interview from Games for Windows Magazine. The conversation with Splash Damage's Paul Wedgwood discusses his background in computing and his days as a Quake addict, but doesn't really touch on Enemy Territory: QUAKE Wars.
  • Raph Koster
    The Raph Koster Q&A on WarCry is an article-format interview talking with SOE expatriate about his startup Areae Games, social networking, MMORPGs, MUDs, and more.

Evening Previews

  • Crysis on GameSpy.
  • Guitar Hero III: Legends of Rock on GameSpy and IGN.
  • Hellgate: London on YouGamers.
  • Neverwinter Nights 2: Mask of the Betrayer on RPG Vault.
  • Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1 on 1Up.
  • R-Man on IGN.
  • Sam & Max Season Two: Ice Station Santa on 1Up.
  • Unreal Tournament 3 on 1Up.

Evening Screenshots

Game Guidance

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

A couple of folks wrote in about an ad here that popped up, which is bad enough in itself, but even worse, opened a new window when you tried to close it. My apologies for that… I believe this has been addressed, but if that or any similar bad behavior rears its head, please let me know (feel free to express anger, I would too) so I can go medieval on someone.

R.I.P.: Buchwald Announces Own Death In First 'NYT' Online Obit Video.

Medieval Links! Thanks Ant and Mike Martinez.
Stories: Handcuffed kids steal U.S. border agent car.
Police seize Elton's naked artwork.
1,010 women in bikini shoot record. Thanks Neutronbeam.
Science!: Quantum communication: atoms talk long distance.
Vertical ocean pipes could counter global warming.
Do You Stare at Hotties? Blame Science.
Media: Mind Blowing Line Rider.
Michael Douglas levels up in Falling Down.
Support Tech's on Heroin.

Clive Barker's Jericho Demo

The promised playable demo for Jericho is now available, providing a sample of the upcoming horror-themed shooter that bears the name of popular author Clive Barker. The demo premieres on GameSpot (registration required), where word is: "This demo includes an introductory Jericho video and lets you play as three of the Jericho squad members through the sewers of Al Khali." The 1.1 GB download is also mirrored on 3D Downloads, ActionTrip, ComputerGames.ro, FanGaming, Gamer's Hell, and PixelRage.

Activision Gets Bizarre

The Bizarre Creations Website announces that Activision has purchased the developer of the Project Gotham Racing series as well as sort-of spin-off Geometry Wars. The update makes it clear that this move was not necessitated by any financial woes, there will be no redundancies (firings) as a result, and that they will not become "Activision Liverpool." What will change, however, is that they will become much more of a multiplatform developer. Here's a bit from the announcement, which teases two upcoming "AAA" titles, a racing game and a "character game":

The perfect solution for us is to join the ranks of Activision, alongside their other talented studios. It's a pretty incredible chance for Bizarre to improve ourselves and make the most of all the fantastic new opportunities this opens up. Also, given the excellent support Activision offer this can mean only one thing: better games.

This is fundamentally a different deal than some you've seen around the industry recently. Bizarre isn't a developer in financial trouble, and we're certainly not looking to be "saved" by a bigger corporation. We're a dev looking to take our games to the next level, and make the absolute best products we can possibly make. Likewise, Activision is not in the business of "buying out" struggling developers either.

As you can imagine then, Bizarre are very happy with this move. Here's the lowdown:

    >> Bizarre Creations continues to exist as is. We won't become Activision Liverpool or anything like that.

    >> We will have absolutely no redundancies.

    >> All of our teams continue to exist exactly how they are at the moment. Amax team (PGR4) and Shitstorm team (The Club) will move onto new games, whilst our Shared Technology team will use this opportunity to take our experience and tech to new levels and new formats.

    >> The Activision way of running things is "hands off". Bizarre continue to have creative control over what we do, we still run the studio how we see fit, and we still get to run our own web site and do all sorts of fun community things! :)

Let's talk games then... that's why we're all here after all. Well, we're no longer tied to just one platform for starters. Our future titles can be on whatever we please - we are a truly multiplatform studio now. Of course that doesn't mean that we'll be forced to make a port of every game to every console in existence... we simply have that option available to us.

Both of our two main game teams are about to start work on two new AAA titles for Activision. One will be a racing game, and the other a character game. Of course we'll make some more detailed announcements in the future, but be prepared for something big and exciting!

Warhammer 40,000: Dawn of War - Soulstorm Announced

This press release officially announces Warhammer 40,000: Dawn of War - Soulstorm, the expansion for Relic's RTS game that was recently unveiled by a magazine cover image (story). Here's word on the expansion, due in the spring, which will be a standalone release, not requiring the original game to play:

THQ Inc. today announced Warhammer 40,000: Dawn of War - Soulstorm, the next standalone chapter in internal studio Relic Entertainment's award-winning Real-Time Strategy (RTS) franchise, is scheduled for release on Windows PC in spring 2008. Featuring an extensive interplanetary campaign spanning an entire star system in the Warhammer 40,000 universe, Warhammer 40,000: Dawn of War - Soulstorm introduces two all-new factions for an unprecedented total of nine playable races. "Relic Entertainment has set the standard for technical excellence and innovation in the RTS genre," said Bob Aniello, senior vice president of worldwide marketing, THQ. "Dawn of War - Soulstorm continues that tradition as a standalone title featuring all-new, brutally addictive single and multiplayer game-play that will hook newcomers and skilled Dawn of War veterans alike."

"In Dawn of War - Soulstorm, we've taken Games Workshop's epic war from one planet to an entire star system," said Tarrnie Williams, general manager, Relic Entertainment. "Allowing gamers to play nine unique races, introducing air units and providing multiplayer achievements for the first time creates a tremendous amount of new and challenging strategic gameplay for all players."

Warhammer 40,000: Dawn of War - Soulstorm is set in Games Workshop's Warhammer 40,000 universe - a dark, futuristic, fantasy setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war - and is played by millions worldwide. Executive produced and co-developed by Relic Entertainment in association with Iron Lore Entertainment, Warhammer 40,000: Dawn of War - Soulstorm is a complete standalone title and will feature two all-new armies, including the malicious Dark Eldar, for an unprecedented total of nine playable races. In addition to new units across each of the seven existing races, Warhammer 40,000: Dawn of War - Soulstorm will incorporate air units for the first time and introduce multiplayer medals, adding a whole new level of depth to online battles. The revolutionary meta-game introduced in Warhammer 40,000: Dawn of War - Dark Crusade is further expanded to an interplanetary scale in Warhammer 40,000: Dawn of War - Soulstorm, allowing players to battle across an entire star system.

Morning Q&As

  • Unreal Tournament 3
    The Unreal Tournament 3 Chat Log on BeyondUnreal offers details on the upcoming shooter sequel amidst the chaos of an IRC session. An article on Shacknews summarizes information from the chat, which discussed the "small" likelihood that they would eventually implement cross-platform play, how the PC is still the lead platform for the franchise, their uncertainty over when a demo release will come, and more.
  • MTV
    Q&A: I want my MTV video games on The Hollywood Reporter hears from Mika Salmi of MTV Networks about their rapid expansion into the world of computer and video games. They talk about the past, the success of the Guitar Hero franchise, and what the future holds.
  • Fallout
    The Jason D. Anderson Q&A on No Mutants Allowed continues this celebration of Fallout's 10th anniversary by chatting with the Troika co-founder about his work as technical artist and designer on the first Fallout game.

Morning Previews

Morning Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Metaverse

Morning Safety Dance

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

What do my mouth and Minneapolis have in common? They both need replacement bridges. Off to (the new) Dr. Toothy to start the process of replacing a bridge. This is more painful to the wallet than the mouth, all the more so when it's replacing a bridge that's already been paid for.

Pained Links! Thanks Ant and Mike Martinez.
Link of the Morning: Person ditches house on the Hollywood freeway.
Story: Sex Pistols reunion is expanded.
Science!: Migrating birds may "see" Earth's magnetic field.
5 Essential Things To Do In Space. Thanks j.c.f.
Image: Halo 3 BSoD. Thanks Digg.
Media: Tottenham Spurs Ball Boy Takes Matters Into His Own Hands.
Woman's Laugh Sends Asian Carp into Flying Frenzy.
Slide Divider Vs Nuts.
Follow-ups: Air Force experts pick up what could be Fossett's track.



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